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  1. [Debug] : Attempting to connect...
  2.  
  3. (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
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  5. [Debug] : Connecting to IPv6: [::0.0.0.1]:2076
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  7. (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
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  9. [Debug] : Exception thrown in connectionLoop(), catch 2, Exception: System.Net.Sockets.SocketException: Connection refused
  10. at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
  11. at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
  12. at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0
  13. at KMP.KMPClientMain.connectionLoop () [0x00000] in <filename unknown>:0
  14.  
  15. (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
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  17. [Debug] : Connecting to IPv4: 127.0.0.1:2076
  18.  
  19. (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
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  21. [Debug] : TCP connection established
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  23. (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
  24.  
  25. [Debug] : Connected to server! Handshaking...
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