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- [Debug] : Attempting to connect...
- (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
- [Debug] : Connecting to IPv6: [::0.0.0.1]:2076
- (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
- [Debug] : Exception thrown in connectionLoop(), catch 2, Exception: System.Net.Sockets.SocketException: Connection refused
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0
- at KMP.KMPClientMain.connectionLoop () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
- [Debug] : Connecting to IPv4: 127.0.0.1:2076
- (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
- [Debug] : TCP connection established
- (Filename: /Applications/buildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)
- [Debug] : Connected to server! Handshaking...
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