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Mar 2nd, 2015
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  1. stock StworzCheckpoint(playerid)
  2. {
  3. new i = random(sizeof(PunktyRozladunku)), Float:Distance;
  4.  
  5. Distance = GetDistanceFromPlayerToPoint(playerid, PunktyRozladunku[i][0], PunktyRozladunku[i][1], PunktyRozladunku[i][2]);
  6.  
  7. if(Distance < 1500.0 || Distance > 4000.0)
  8. return StworzCheckpoint(playerid);
  9.  
  10. pGracz[playerid][xx] = PunktyRozladunku[i][0];
  11. pGracz[playerid][yy] = PunktyRozladunku[i][1];
  12. pGracz[playerid][zz] = PunktyRozladunku[i][2];
  13.  
  14. SetPlayerCheckpoint(playerid, pGracz[playerid][xx],pGracz[playerid][yy],pGracz[playerid][zz], 13.5);
  15. return 1;
  16. }
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