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- stock StworzCheckpoint(playerid)
- {
- new i = random(sizeof(PunktyRozladunku)), Float:Distance;
- Distance = GetDistanceFromPlayerToPoint(playerid, PunktyRozladunku[i][0], PunktyRozladunku[i][1], PunktyRozladunku[i][2]);
- if(Distance < 1500.0 || Distance > 4000.0)
- return StworzCheckpoint(playerid);
- pGracz[playerid][xx] = PunktyRozladunku[i][0];
- pGracz[playerid][yy] = PunktyRozladunku[i][1];
- pGracz[playerid][zz] = PunktyRozladunku[i][2];
- SetPlayerCheckpoint(playerid, pGracz[playerid][xx],pGracz[playerid][yy],pGracz[playerid][zz], 13.5);
- return 1;
- }
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