Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- execVM "screen.sqf";
- "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectCommit 0;
- //"colorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectCommit 3;
- "colorCorrections" ppEffectEnable true;
- "filmGrain" ppEffectEnable true;
- "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
- "filmGrain" ppEffectCommit 5;
- //--- Wind & Dust
- [] spawn {
- waituntil {isplayer player};
- setwind [0.201112,0.204166,true];
- while {true} do {
- _ran = ceil random 5;
- playsound format ["wind_%1",_ran];
- _obj = vehicle player;
- _pos = position _obj;
- //--- Dust
- setwind [0.201112*2,0.204166*2,false];
- _velocity = [random 10,random 10,-1];
- _color = [1.0, 0.9, 0.8];
- _alpha = 0.02 + random 0.02;
- _ps = "#particlesource" createVehicleLocal _pos;
- _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
- _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
- _ps setParticleCircle [0.1, [0, 0, 0]];
- _ps setDropInterval 0.01;
- sleep (random 1);
- deletevehicle _ps;
- _delay = 10 + random 20;
- sleep _delay;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement