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SiegeTank

Windsong balance

Aug 8th, 2014
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  1. Windsong balance and update
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  4. Windsong: There are some upgrades that don't make much sense and are not worth getting too much:
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  6. Prophetess: Overview 38hp, leadership heals+8 cures, 5movement, 48exp to level up damage: 6-2 slow
  7. While a good support unit, she is still very vulnerable and I dont think worth getting over the other upgrade that has 9x3 melee and 12x2 ranged (and not so many support abilities) So she is clearly meant to be a pure support unit and we can enchance that to make her a bit more worth it:
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  9. Suggested change: Weaver price decrease from 18 to 17
  10. (while weaver is the faction's standard archer and healer he only does 18 dmg while having 10% blade and impact vulnerability a slight buff should help him get back into a good balanced position)
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  13. Suggested change: Prophetess Hp increase from 38 to 43
  14. Suggested change: Prophetess movement increase from 5 to 6
  15. (giving her increased hp will help her stay in battle for longer, while giving her extra movement will make her support better, her damage is negligable and while she has slow she is still vulnerable to ranged attacks and alpha-strike(charge) melee attacks.
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  18. Suggested change: Ascendant Hp increase from 47 to 54
  19. Suggested change: Ascendant movement increase from 5 to 6
  20. (same reasoning as above, Ascendant has 7x3 arcane damage in melee which is quite low for a level 3 unit and has no ranged attack)
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  22. Suggested change: Herald ranged damage from 12-3 to 13-3
  23. (a slight boost to make him more worth it in grass battles compared to dreadnought (to ensure you prefer herald in grass battles)
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  25. Suggested change: Envoy exp increase from 80 to 90
  26. (this in in accordance to the damage increase to keep the unit's power level/cost the same at level 3)
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  29. Librarian: the level 4 unit of Windosng. 10x5 ranged slow, 7x4 melee
  30. While a great unit to have his level 3-4 cost is a bit too much 200 (more than a mystical jinn)
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  32. Suggested change: Arbiter lvl 3-4 exp decreased from 200 to 130
  33. For a total Exp cost of 133 (at 50%)
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  35. Courier: While its a good scout, on level 1, on level 2 i feel that there is no point in picking the first upgrade since its so much worse than the alternative (getting 6 movement speed compared to 10, 9x3 melee compared to 5x4 charge attack and 4x4 ranged compared to 6x3).The reaver upgrade feels out-performed by the Emissary
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  37. Suggested change: Reaver ranged damage increase from 4x4 to 5x4.
  38. (just a slight increase of damage to show his role rather than raiding is to attack heavily fortified positions where his dountless ability performs well)
  39. Suggested change: Reaver exp increase from 80 to 90 (just to be consistent with the damage buff the unit receives on level 3)
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  41. Suggested change: Dreadnought ranged damage increase from 5x5 to 6x5
  42. (the upgade gets -1 movement speed(back to 5) the damage increase will make him slightly more useful in his assault on heavily defended positions, role)
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