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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
- setCombatParam(combat, COMBAT_PARAM_EFFECT, 43)
- setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 34)
- setCombatFormula(combat, COMBAT_FORMULA_SKILL, -1.9, 0, -2.4, -0)
- local distanceCombat = createCombatObject()
- setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
- setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, 73)
- setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, 34)
- setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -1.9, 0, -2.4, -0)
- local function onCastSpell1(parameters)
- if isCreature(parameters.cid) == TRUE then
- doCombat(parameters.cid,distanceCombat, parameters.var)
- end
- end
- function onCastSpell(cid, var)
- local parameters = { cid = cid, var = var}
- addEvent(onCastSpell1, 100, parameters)
- addEvent(onCastSpell1, 500, parameters)
- addEvent(onCastSpell1, 1000, parameters)
- addEvent(onCastSpell1, 1500, parameters)
- addEvent(onCastSpell1, 2000, parameters)
- return TRUE
- end
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