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  1. 1 addAction !"\"addAction\"" !_addAction !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"raddActioncode={diag_log(\"WARNING illegal RE raddActioncode with args:\"+str(_this));};" !"addAction [format[localize" !"addAction [localize" !"addAction [format[(localize"
  2. 1 addBackpack !" \"CfgVehicles\" >>_backpackType);\nif (_isOK) then {\nplayer addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n" !"f(_object);\nplayer playActionNow \"Medic\";\nsleep 8;\nplayer addBackpack format[\"%1_US_Bag_EP1\",_type];\ndeleteVehicle _object;\nr_ac" !"n _x;\n};\n} forEach _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack _bcpk; \ndayz_myBackpack = unitBackpack player;\n\nif (_bcpkW" !"Type\") then {\nif (_newBackpackType != \"\") then {\n_newUnit addBackpack _newBackpackType;\n\ndayz_myBackpack = unitBackpack _newUnit"
  3. 1 addMagazine !"addMagazine [" !"addMagazine _item" !"addMagazine _c" !"addMagazine \"" !addMagazineCargo !="raddMagazine = 'addMagazine'" !="raddMagazinecode={diag_log(\"WARNING illegal RE raddMagazinecode with args:\"+str(_this));};" !="raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"_04\",_namePart,_nameType], \"PLAIN DOWN\"];\n} else { player addMagazine _part; };\n\n} else {\ncutText [format[localize \"str_player_0" !"count magazines player);\nif (_meleeNum < 1) then {\nplayer addMagazine _magType;\n};\n};\n};\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ndayz_originalPlayer" !"e >> \"CfgMagazines\" >> _rndmag);\nif (_isOK) then {\nplayer addMagazine _rndmag;\n_countmags = _countmags +1;\n};\n};\n\n{\n_isOK = is" !"\" from 1 to _qty do {\nplayer removeMagazine _meat;\nplayer addMagazine _meatcooked;\nif !(_meat in magazines player) exitWith {cut" !"igFile >> \"CfgMagazines\" >> _x);\nif (_isOK) then {\nplayer addMagazine _x;\n_countmags = _countmags +1;\n};\n} forEach _gmags;\n\nwhi" !"imalbody) then {\nfor \"_x\" from 1 to _qty do {\n_animalbody addMagazine _rawfoodtype;\n};\n\n\n\n\n\n\n" !" [_loot, ceil(random _loot_count)];\n} else {\n_agent addMagazine _loot;\n};\n};\n};\n};\n};\n\n_agent setVariable[\"agentObject\",_a" !" [_loot, ceil(random _loot_count)];\n} else {\n_agent addMagazine _loot;\n};\n};\n};\n};\n};\n\n\n_counter = _counter + 1;" !"uel / _capacity);\n\nplayer removeMagazine _cantype;\nplayer addMagazine _emptycan;\n\nplayer playActionNow \"Medic\";\n\n_dis=5;\n_sfx = " !" [_x select 0,_x select 1] } else { _newUnit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_newUnit addWeapon _x;\n\n} " !"player addMagazine 'Machete_swing'" !"player addMagazine 'Fishing_Swing'" !"player addMagazine 'crowbar_swing'" !"player addMagazine 'hatchet_swing'" !"{\n_vehicle removeMagazineTurret [_ammo,_turret];\n_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine _ammo;\ncutText [for"
  4. 1 "addMagazine [" !"ayer addMagazine [_consume,_qtynew_consume_ammo_rest];\n};\nfor \"_i\" from 1 t" !"eate;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplayer addMagazine [_create,_qtynew_create_ammo_rest];\n};\nsleep 1;\nr_action_c" !"er addMagazine [_create,_qtynew_create_ammo_rest];\n};\nsleep 1;\nr_action_c" !"es\" >> _loot >> \"count\");\nif(_loot_count>1) then {\n_agent addMagazine [_loot, ceil(random _loot_count)];\n} else {\n_agent " !"> _item);\nif (_isOK) then {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer " !" _newUnit;\n\n\n{\nif (typeName _x == \"ARRAY\") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit " !"rrows do {\nplayer removeMagazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\",_qty_quiverarrows];\ncutText [format[localize \"st" !"s2add do {\nplayer removeMagazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\",_qty_quiverarrows+_qty_arrows2add];\ncutText [for" !"azine \"Quiver\";\nplayer addMagazine \"WoodenArrow\";\nplayer addMagazine [\"Quiver\",_qty_quiverarrows-1];\n} else {\ncutText [localize " !"ume;\n};\nif (_qtynew_consume_ammo_rest != 0) then {\nplayer addMagazine [_consume,_qtynew_consume_ammo_rest];\n};\nfor \"_i\" from 1 t"
  5. 1 "addMagazine _item" !"(configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};\n\n_invCount1 = (count (weapons _unit) + c" !" [_item,_val];\n} else {\nplayer addMagazine _item;\n};\n};\n_idc = _idc + 1;\n} forEach _mags;\n\n\n{\nif (_x " !"l != _myModel) then {\nplayer removeMagazine _item;\nplayer addMagazine _itemNew;\n[dayz_playerUID, dayz_characterID, _model] spawn" !" else {\nr_action_count = 0;\ndeleteVehicle _object;\nplayer addMagazine _item;\ncutText [format[localize \"str_build_failed_01\",_tex" !"itchMove,\"\"] call RE;\nplayer playActionNow \"stop\";\nplayer addMagazine _item;\n};" !"\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine _item;\n};\n};\ncutText[format[(localize \"str_crafting_succes"
  6. 1 "addMagazine _c" !"\nfor \"_i\" from 1 to _qtynew_consume_mags_full do {\nplayer addMagazine _consume;\n};\nif (_qtynew_consume_ammo_rest != 0) then {\npl" !";\nfor \"_i\" from 1 to _qtynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplay" !"o _qtynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplay" !"[player,\"refuel\",0,false] call dayz_zombieSpeak;\n\n\nplayer addMagazine _canName;\n\ncutText [format[localize \"str_siphon_drained\",_"
  7. 1 "addMagazine \"" !"player addMagazine \"ItemFuelcan\"" !"player addMagazine \"ItemJerrycan\"" !"player addMagazine \"WoodenArrow\"" !"player addMagazine \"ItemWaterbottleUnfilled\"" !"player addMagazine \"ItemMorphine\" !"player addMagazine \"WoodenArrow\"" !"player addMagazine \"ItemWaterbottleBoiled\"" !"player addMagazine \"ItemAntibacteria\"" !"player addMagazine \"ItemWaterbottle\"" !"player addMagazine \"Machete_swing\"" !"player addMagazine \"Fishing_Swing\"" !"player addMagazine \"crowbar_swing\"" !"player addMagazine \"hatchet_swing\""
  8. 1 addMagazineCargoGlobal !" 0, \"CAN_COLLIDE\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1];\n};\n};\n\nprivat" !"countr = 0;\n{\ndayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _" !"ect 1;\n_countr = 0;\n{\n_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr" !"if (_magQty > 3) then {\n_item addMagazineCargoGlobal [(_mags select 0), (round(rand" !"item setPosATL _pos;\n};\n_item addMagazineCargoGlobal [_itemtodrop,1];\n};\n\nif ( _raw" !"_itemtodrop = _itemOut;\n_item addMagazineCargoGlobal [_itemtodrop,1];\n\n_text = getT" !"nearByPile select 0;\n};\n_item addMagazineCargoGlobal [_itemtodrop,1];\n_item setvelo" !"nType in _uniq)) then {\n_item addMagazineCargoGlobal [_canType,1];\n_uniq set [count" !"odenArrow\" }; \ndayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];\n_countr = _co" !" (_qty > 0) then {\n_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];\n};\n};\ni" !"radius, \"CAN_COLLIDE\"];\n_item addMagazineCargoGlobal [_iItem,1];\n};\ncase \"object\": "
  9. 1 addWeapon !addWeaponCargo !"player addWeapon" !"\"addWeapon\"" !="raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf'" !"raddWeaponcode={diag_log(\"WARNING illegal RE raddWeaponcode with args:\"+str(_this));};" !"igfile >> \"cfgweapons\" >> (configName _item))) then {_unit addWeapon configName _item;};\nif (_item == (configfile >> \"cfgmagazin" !"eapons - [_x];\n} forEach (weapons _newUnit);\n\n\n{\n_newUnit addWeapon _x;\n\n} forEach _weapons;\n};\n\nif(_primweapon != (primaryWea" !"pon _newUnit)) then {\n_newUnit addWeapon _primweapon;\n};\n\nif(_secweapon != (secondaryWeapon _newUni" !"sableUserInput true;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;\n};\n\n\nPVDZ_plr_Death = [dayz_characterID,0,_bo" !"t) _secweapon != \"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n\nif (!isNil \"_newBackpackType\") then {\nif " !"Unit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_newUnit addWeapon _x;\n\n} forEach _weapons;\n\n\nif(str(_weapons) != str(weapons"
  10. 1 "player addWeapon" !"en {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine _item;" !"player addWeapon \"Loot\"" !"player addWeapon \"Flare\"" !"nfigFile >> \"CfgWeapons\" >> _x);\nif (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n};" !"nfigFile >> \"CfgWeapons\" >> _x);\nif (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n\nif (_bcpk != \"\") then {\nplayer ad" !"= _timeout };\n};\n};\n\nif (dayz_onBack != \"\") then {\nplayer addWeapon dayz_onBack;\nplayer selectWeapon ([dayz_onBack] call _sele" !"Weapon _primary;\n};\n\nif (dayz_onBack != \"\") then {\nplayer addWeapon dayz_onBack;\n\nif (_primary == _current) then {\nplayer sele"
  11. 1 addWeaponCargoGlobal !"kWpn != \"\") then {\ndayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];\n};\n};\n};\n\n\n_totalMins" !"\n};\n_countr = 0;\n{\ndayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _count" !"\n};\nif (_iItem != \"\") then {\n_item addWeaponCargoGlobal [_iItem,1];\n\n};\n};\ncase \"weapon\": {" !"[], _radius, \"CAN_COLLIDE\"];\n_item addWeaponCargoGlobal [_iItem,1];\n_mags = [] + getArray (" !"s select 1;\n_countr = 0;\n{\n_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];\n_" !"= \"SVD_CAMO_DZ\" };\ndayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _count"
  12. 1 allMissionObjects !"c 0.5;\n\n\n{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects \"RoadFlare\");\n{ _id = [_x,1] spawn object_roadFlare } forE" !"Flare\");\n{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects \"ChemLight\");" !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} forEach allMissionObjects \"SpawnableWreck\";"
  13. 1 attachTo !"\n\n_fl = \"#particlesource\" createVehicleLocal getpos _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect2\"];\n_fl setdropinterval 0.02" !" 0, 0.1], 0, 0, 10];\n_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];\n\nsleep 5;\n\nwhile {((_unit getVar" !"g = [_dragee];\npublicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];\nsleep 0.02;\n\n\n\n\n_dragee setDir 180" !"\n_dirt = \"#particlesource\" createVehicleLocal _pos;\n_dirt attachto [_v,[0,0,0],\"destructionEffect1\"];\n_dirt setParticleParams" !"\n_fire = \"#particlesource\" createVehicleLocal _pos;\n_fire attachto [_v,[0,0,0],\"destructionEffect2\"];\n\n\n_fire setParticlePara" !" = \"#particlesource\" createVehicleLocal getPosATL _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect2\"];\n_fl setParticleRandom [" !" = \"#particlesource\" createVehicleLocal getPosATL _v;\n_sm attachto [_v,[0,0,0],\"destructionEffect1\"];\n_sm setParticleRandom [" !"#particlesource\" createVehicleLocal getPosATL _v;\n_splash attachto [_v,[0,0,0],\"destructionEffect1\"];\n_splash setParticleRand" !" \"#particlesource\" createVehicleLocal getPosATL _v;\n_wave attachto [_v,[0,0,0],\"destructionEffect1\"];\n_wave setParticleRandom" !"riation),((random (_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];\n_dir = ([_hitObject,_unit]" !"select 3;\nplayer playActionNow \"PutDown\";\nsleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];\n[_flare, -90, -10] call object" !"smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];\n_smoke setParticleParam" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];\n\n\nwhile {r_carry_sqf} do\n{\n_anim_n"
  14. 1 BIS_ !"{\n BIS_" !"(isnil 'BIS_" !BIS_Effects_ !BIS_DEBUG_MPF !"call BIS_fnc_relativeDirTo" !"call BIS_fnc_distance2Dsqr" !"call BIS_fnc_dirTo" !"call BIS_fnc_findSafePos" !"call BIS_fnc_isPosBlacklisted" !"call BIS_fnc_inTrigger" !"call BIS_fnc_distance2D" !"call BIS_fnc_invAdd" !"call BIS_FNC_invCodeToArray" !"call BIS_fnc_invRemove" !BIS_MPF_remoteExecutionServer !"compile PreprocessFile (BIS_" !BIS_loadingScreen !BIS_InfoText !"call BIS_fnc_arrayFindDeep" !BIS_fnc_init !BIS_fnc_selectRandom !BIS_WF_MapDiaryEH !BIS_Lock_Hangar !BIS_RscMiniMap !BIS_RscMiniMapSmall !BIS_IAmBeingNaughty !"\"BIS_FNC Error: vectors not of same size\"" !"\"INV_ Error: BIS_FNC_" !BIS_loadingTextName !BIS_fnc_invSlotsEmpty
  15. 1 commandingMenu !="\"showCommandingMenu\"" !"rshowCommandingMenucode" !"'showCommandingMenu'" !"rshowCommandingMenucode" !"\"showCommandingMenu\"," !"Description\",\"setTaskState\",\"setWPdesc\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction" !"c\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction\",\"switchCamera\",\"taskHint\",\"titleCut" !"rshowCommandingMenucode = compile PreprocessFile (BIS_PathMPscriptCommands + 'showCommandingMenu.sqf')" !"osLocal\",\"setObjectTexture\",\"setSimpleTaskDescription\",\"setTaskState\",\"setWPdesc\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"s" !"rshowCommandingMenu = 'showCommandingMenu'" !",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction\",\"switchCamera\",\"taskHint\",\"titleCut\","
  16. 1 createDialog !"createDialog \"horde_journal_front_cover\";" !"createDialog \"RscDisplayGenderSelect\";" !"createDialog \"RscDisplaySpawnSelecter\";" !"createDialog 'horde_journal_pages_bandits';" !"createDialog 'horde_journal_pages_headshots';" !"createDialog 'horde_journal_pages_humanity_art';" !"createDialog 'horde_journal_pages_journal_humanity';" !"createDialog 'horde_journal_pages_murders';" !"createDialog 'horde_journal_pages_zombies';" !"createDialog 'horde_journal_front_cover';" !"createDialog 'RscDisplayCraftingMenu'"
  17. 1 createMarkerLocal !"\"createMarkerLocal\"" !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')" !"rcreateMarkerLocalcode={diag_log("WARNING illegal RE rcreateMarkerLocalcode with args:"+str(_this));};"
  18. 1 createUnit !"_group = createGroup west;\n_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];\n\n_newUni" !"Group sideLogic;\n\n\n\n\n\n\nBIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];\npublicVariable \"BIS"
  19. 1 createVehicle !createVehiclelocal !"createVehicle [\"" !"L player)] call player_alertZombies;\n\nsleep 5;\n\n_stash = createVehicle [_stashtype, _location, [], 0, \"CAN_COLLIDE\"];\n_stash set" !"\n\n\n\n\n\n\ncase \"magazine\": {\n\n_item = createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"];\n_item" !" _this; } else { _item = _droppedtype; };\n};\n\n\n\n\n\n\n_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 1, \"" !"WN\"];\n\n_location = getMarkerpos \"respawn_west\";\n_object = createVehicle [_classname, _location, [], 0, \"NONE\"];\n_boundingBox = bou" !"yer;\n\nplayer playActionNow \"PutDown\";\nsleep 1;\n\n_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];\n_object set" !"azineCargoGlobal [_iItem,1];\n};\ncase \"object\": {\n\n_item = createVehicle [_iItem, _iPos, [], _radius, \"CAN_COLLIDE\"];\n};\n};\nif ((co"
  20. 1 "createVehicle [\"" !"createVehicle [\"WeaponHolder" !"createVehicle [\"Land_Fire_DZ\"" !"Effects_Secondaries;\n\n\nif ((random _int)>2.2) then\n{\n_b = createVehicle [\"SmallSecondary\", (getPosATL _v), [], 0, \"CAN_COLLIDE\"];\n" !"lectionPosition \"TripA\");\n_position set [2, 0];\n\n_flare = createVehicle [\"GrenadeHandTimedWest_DZ\", _position, [], 0, \"CAN_COLLIDE" !"createVehicle [\"RoadFlare\"" !"createVehicle [\"SmokeShell\"" !"createVehicle [\"WoodenArrowF\"" !"tv=11;\n\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=createVehicle [\"HelicopterExploSmall\", (getPosATL _v), [], 0, \"CAN_COLLI" !"y [velocity _v select 0,velocity _v select 1,0]};\n_expl = createVehicle [\"HelicopterExploBig\", [_pos select 0,_pos select 1,(_pos "
  21. 1 createVehicleLocal !"createVehicleLocal _" !"createVehicleLocal getPosATL" !"nt = _int - (_tdiff*0.02/3)};\n\n_fl = \"#particlesource\" createVehicleLocal getpos _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect" !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);\n_source setParticleParams" !"lect 2;\n_dir = abs(_xv atan2 _yv);\n\n_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + " !"on distance player;\n\nif (_dis > 2) then {\n_object = _type createVehicleLocal [_position select 0,_position select 1,-100];\n_object setD" !"chObject [_flare, [0,0,0]];\n\n\n_lightSpark = \"#lightpoint\" createVehicleLocal (getPosATL _flare);\n_lightSpark setLightColor [0.1,0.1,0.1" !"eOf _flare) >> \"lightColor\");\n_lightSpark = \"#lightpoint\" createVehicleLocal (getPosATL _flare);\n_lightSpark setLightColor _color;\n_lig" !"f (_isPlayer) then {getDir(_pos)} else {0};\n_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");\nsleep 0.01;\n_size = _obj ca" !"witch (_type) do {\ncase 0: {\n\n\n_lightArea = \"#lightpoint\" createVehicleLocal (getPosATL _flare);\n_lightArea setLightColor [0.5,0,0];\n_l"
  22. 1 "createVehicleLocal _" !"ion) then {\ndeleteVehicle _obj;\nsleep 0.01;\n_obj = _class createVehicleLocal _new;\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = " !"];\n_fire setDropInterval 0.01;\n\n_dirt = \"#particlesource\" createVehicleLocal _pos;\n_dirt attachto [_v,[0,0,0],\"destructionEffect1\"];\n_d" !";\n_smoke setDropInterval 0.02;\n\n_fire = \"#particlesource\" createVehicleLocal _pos;\n_fire attachto [_v,[0,0,0],\"destructionEffect2\"];\n\n\n" !"ant\"];\n\n\n\n_loc = getMarkerPos \"center\";\n{\n_plant = _x createVehicleLocal _loc;\nsleep 0.1;\nif (sizeOf _x == 0) exitWith { \nPVDZ_s" !" _v;\n\nif (!isDedicated) then {\n_smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];\n_"
  23. 1 "createVehicleLocal getPosATL" !"\n\nwaitUntil {(vehicle _unit == _unit)};\n\n_point = \"Logic\" createVehicleLocal getPosATL _unit;\n_source = \"#particlesource\" " !"then\n{\nif (!isDedicated) then {\n_wave = \"#particlesource\" createVehicleLocal getPosATL _v;\n_wave attachto [_v,[0,0,0],\"destructionEffec" !"=time;\n\nif (!isDedicated) then {\n\n_fl = \"#particlesource\" createVehicleLocal getPosATL _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect2" !" \"\", _v];\n_fl setDropInterval 1;\n\n_sm = \"#particlesource\" createVehicleLocal getPosATL _v;\n_sm attachto [_v,[0,0,0],\"destructionEffect1" !"wave setDropInterval 0.0015;\n\n_splash = \"#particlesource\" createVehicleLocal getPosATL _v;\n_splash attachto [_v,[0,0,0],\"destructionEff" !" getPosATL _unit;\n_source = \"#particlesource\" createVehicleLocal getPosATL _unit;\n_source setParticleParams\n[[\"./Data/Parti"
  24. 1 ctrlSetEventHandler !"_array];\n};\n\n_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3,_height];\n\n\n\n_gro"
  25. 1 ctrlSetPosition !"os select 0) + 2;\n_posY = (_pos select 1) + 2;\n_control ctrlSetPosition [_posX, _posY]; \n_control ctrlCommit 0;\n\n_control ctrlSe" !"_old - SafeZoneY; \n_control ctrlSetPosition [0, (_y + _deltaY)]; \n_contr" !"_disp_ctrl ctrlSetPosition [_posX, _posY]; \n}; \n_controlsBuffer set [_x, _disp_ctr" !"ame\"), _itemMsg];\n_lines = _lines + 2.25;\n};\n};\n\n_control ctrlSetPosition [_controlPos select 0, _controlPos select 1, _controlPos s" !"conscious...\";\nwhile {(r_player_unconscious)} do {\n_ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos sele" !"];\n\n\n\n_group ctrlShow true;\nctrlSetFocus _group;\n_group ctrlSetPosition _pos;\n_group ctrlCommit 0;\n};" !"pPos = ctrlPosition _control;\n_grpPos set [3,0];\n_control ctrlSetPosition _grpPos;\n_control ctrlShow false;\n_control ctrlCommit 0;\n}"
  26. 1 ctrlSetStructuredText !"rol = _display displayctrl 1106;\n_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);\n};\n\n_displayIte" !"displayCtrl 1239) ctrlSetStructuredText" !"displayCtrl 1800) ctrlSetStructuredText" !"displayCtrl 1801) ctrlSetStructuredText" !"displayCtrl 1802) ctrlSetStructuredText" !"displayCtrl 1803) ctrlSetStructuredText" !"displayCtrl 1804) ctrlSetStructuredText" !"displayCtrl 1805) ctrlSetStructuredText" !"displayCtrl 1806) ctrlSetStructuredText" !"displayCtrl 1807) ctrlSetStructuredText" !"displayCtrl 1808) ctrlSetStructuredText" !"displayCtrl 1809) ctrlSetStructuredText" !"uiNamespace getVariable \"horde_myDisplay\") displayCtrl 1807) ctrlSetStructuredText" !"space getVariable \"horde_myDisplay\") displayCtrl _x) ctrlSetStructuredText" !", _controlPos select 2, 0.03921 * _lines]; \n_control ctrlSetStructuredText parseText _msg;\n_control ctrlCommit 0;\n};\n\n_display ="
  27. 1 cutText !"cutText [\"\"," !"cutText [format[\"" !"cutText [format[localize" !"cutText [format [localize" !"cutText [format[(localize" !"cutText[format[(localize" !"cutText [(localize" !"cutText [localize" !"cutText[(localize" !"cutText[localize" !">> \"CfgMagazines\" >> _itemOut >> \"displayName\"), _r, _l];\ncutText [_string, \"PLAIN DOWN\"];\n};\n\nif (_r < 1) then {\n\n_plant se" !" = format[localize \"str_success_gutted_animal\",_text,_qty];\ncutText [_string, \"PLAIN DOWN\"];\n};"
  28. 1 displayAddEventHandler !"(\"Preload\");\n};\n\ndayz_lastCheckBit = 0;\n\n(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];\nplayer disab"
  29. 1 drawIcon
  30. 1 enableSimulation !="\"enablesimulation\"" !"'enablesimulation.sqf'" !"renablesimulation" !"renablesimulationcode" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !"elect 0);\n_control = ((_this select 1) select 1);\n\n_agent enableSimulation _control;\n};\n\n\n\n\nif (isServer) then {\n\"PVDZ_plr_Death\" a" !"endLoadingScreen;\n\nplayer enableSimulation false;\n\nif (_debug == 1) then {\ndiag_log (\"End Mission\");\n" !"es\" >> \"dayz_communityassets\" >> \"dayzVersion\");\n\n\nplayer enableSimulation true;\n\nif (_debug == 1) then {\ndiag_log format[\"DayZ Versi" !"\ndayz_DeathActioned = true;\nsleep 1;\n\ndayz_originalPlayer enableSimulation true;\n\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable " !"playActionNow \"Die\";\n};\n\n\nplayer allowDamage true;\nplayer enableSimulation true;\n0 cutText [\"\", \"BLACK IN\",3];\n\n\nplayer addWeapon \"Lo"
  31. 1 endMission !"\"endMission\"" !" = 0;\n};\nsleep 0.25;\n};\nif (_al1veOnce) then {\nsleep 5;\nendMission \"LOSER\";\n}\nelse {\nsleep 0.1;\n};\n};" !"%1\", _playerUID];\npublicVariableServer \"PVDZ_sec_atp\";\n\nendMission \"LOSER\";\nsleep 10;\n};\n};\n};\n\n_al1veOnce = false;\nwhile {" !"en {\ndiag_log (\"End Mission\");\n};\n\nfailMission \"LOSER\";\nendMission \"END1\";\n\n\ndayz_authed = true;\ndayz_clientPreload = true;" !"eTaskSet\", \"debugLog\", \"deleteWP\", \"enablesimulation\", \"endMission\", \"execfsm\", \"fadeMusic\", \"fadeSound\", \"failMission\", \"g" !"gin_timeout\", \"PLAIN DOWN\"];\nsleep 5;\nendLoadingScreen;\nendMission \"END1\";\n};\n\nsleep 0.01;\n};\n};\n\ndayz_losChance = {\nprivat" !"k for type \" + _x;\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\ndeleteVehicle _plant;\n} forEach [\"grass\", \"p" !"r_return_lobby\", _x], \"PLAIN DOWN\", 1];\nsleep 1;\n};\n\n\n\n\nendMission \"END1\";\n" !"rendMissioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'endMission.sqf')" !"rendMission = 'endMission'" !"rendMissioncode={diag_log(\"WARNING illegal RE rendMissioncode with args:\"+str(_this));};"
  32. 1 failMission !"\"failMission\"" !"rfailMissioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'failMission.sqf')" !"rfailMission = 'failMission'" !"rfailMissioncode={diag_log(\"WARNING illegal RE rfailMissioncode with args:\"+str(_this));};" !"\n\nif (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission \"LOSER\";\nendMission \"END1\";\n\n\ndayz_authed = true;\ndayz_c"
  33. 1 forceSpeed !" 2;\n\n\n\n\n\n\n_agent forceSpeed 2;\n\n_timeN = diag_tickTime;\n\n\n\nif (!_isLocal) then {\ndiag_" !" 6;\n} else {\n_agent forceSpeed 0;\n};\n\n\n\nif ((_agroCheck % 5) == 0) then\n{\n_agroCheck = 0" !"ce _target > 2.2) then {\n_agent moveTo _targetPos;\n_agent forceSpeed 6;\n};\n\n\nif (_losCheck == 5) then {\n_losCheck = 0;\n_cantSee" !"e _targetPos > 1) then {\n_agent moveTo _targetPos;\n_agent forceSpeed 6;\n} else {\n_agent " !"nt;\n_target = _agent call zombie_findTargetAgent;\n\n_agent forceSpeed 2;\n\n_newDest = _agent getVariable [\"myDest\",getposATL _age" !"target] call BIS_Fnc_dirTo;\n_agent setDir _dir;\n\n\n\n_agent forceSpeed 0;\n\nif (speed _agent == 0) then {\n_losCheck = _losCheck + " !" then {\n_myDest = _newDest;\n_agent moveTo _myDest;\n_agent forceSpeed 2;\n};\n};\n\n" !" then {\n_myDest = _newDest;\n_agent moveTo _myDest;\n_agent forceSpeed 2;\n};\n};\n\n_timeN = diag_tickTime;\n\n\n\nif (_secondHand) then" !"t setUnitPos (_unit getVariable [\"stance\", \"UP\"]);\n\n_unit forceSpeed 2;\n_unit setVariable [\"myDest\",_pos];\n\n_pos" !"/zombie_findTargetAgent.sqf\";\n\n_agent moveTo _pos;\n_agent forceSpeed 2;\n\n\n\n\n\n\n_agent "
  34. 1 getPlayerUID !"eMap) then {openMap false;};\n\n_body = player;\n_playerID = getPlayerUID player;\ndisableUserInput true;\n\nif (dayz_onBack != \"\") the" !"e\",\"_playerUID\"];\n_playerName = name player;\n_playerUID = getPlayerUID player;\nwhile {true} do {\nif (typeName player != \"OBJECT\")" !"ng_creation\"); \n\nprogressLoadingScreen 0.3;\n\n_playerUID = getPlayerUID player;\n\nif (_debug == 1) then {\ndiag_log (\"Collect\");\n};" !"localize \"str_pickup_limit_1\",\"PLAIN DOWN\"};\n\n_playerID = getPlayerUID player;\nplayer removeAction s_player_holderPickup;\n_text =" !"ode detected!\";\n\n_playerUID = \"42\";\n} else {\n_playerUID = getPlayerUID player;\n};\n\n\n_weapons = weapons player;\n_magazines = call " !"s) then {\ndayz_canDisconnect = true;\n\nPVDZ_plr_Discorem = getPlayerUID player;\npublicVariableServer \"PVDZ_plr_Discorem\";\n\n\n_displ" !"T for player UID#%1 from %2 to %3, %4 meters, now at %5\", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos" !"t = _this select 0;\n_detail = _this select 1;\nif(_unit == getPlayerUID player) then {\nplayer setVariable[\"publish\",_detail];\n};"
  35. 1 "\"HandleDamage\"" !"er \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers \"HandleDamage\";\n_unit removeAllEventHandlers \"Killed\";\n_unit removeAllEv" !"FiredNear\",eh_player_killed];\nplayer removeEventHandler [\"HandleDamage\",mydamage_eh1];\nplayer removeEventHandler [\"Killed\",mydama" !"\n\n\n\n\n\n_this removeAllEventHandlers \"HandleDamage\";\n_this removeAllEventHandlers \"Killed\";\n_this addeventhan" !";\n_timeN = diag_tickTime;\n\n_id = _agent addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];\n\n\n_isSomeone = true;\n\n_" !"\"];\n_unit = _this select 0;\n_id = _unit addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];\n_id = _unit addeventhan" !" removeAllEventHandlers \"Killed\";\n_this addeventhandler [\"HandleDamage\",{ _this call fnc_veh_handleDam } ];\n_this addeventhandler" !" = _this select 0;\nmydamage_eh1 = _unit addeventhandler [\"HandleDamage\",{_this call fnc_usec_damageHandler;} ];\nmydamage_eh2 = _u" !"TL _agent;\n_timeN = time;\n\n_id = _agent addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];\n\n_target = objNull;\n_ta"
  36. 1 hideBody !"\"HideBody\"" !"PVCDZ_obj_HideBody" !"s _body > 0) and (time - _timer < 300) } do {\nsleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100"
  37. 1 hideObject !"rhideObjectcode" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"\"hideObject\"" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"rhideObject = 'hideObject'"
  38. 1 hint !"hintC" !"hintSilent" !"rhintcode" !"'BIS_fnc_hints'" !"'hint.sqf'" !"player_taskHint" !"rtaskHint = 'taskHint'" !"rhint = 'hint'" !"rhintcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hint.sqf')" !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb"
  39. 1 hintC !"rhintcode" !"rhintCcode" !"rtaskHintcode" !"\"hintC\"," !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"rhintC = 'hintC'" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"rhintCcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hintC.sqf')"
  40. 1 hintSilent !"hintSilent \"\";"
  41. 1 lbCurSel !"em\",\"_classname\",\"_gearcount\",\"_tablecount\"];\n_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];\n\n_index " !";\n_controlRightArrow = _display displayctrl 146;\n_index = lbCurSel _lbcontrol;\n_selectedItemCountLeft = _lbcontrol lnbText [_" !"\"_n\"];\n_lbcontrol = _display displayctrl _lbIDC;\n_index = lbCurSel _lbcontrol;\n_selectedItem = \"\";\n_n = 0;\n\nwhile {(_selected"
  42. 1 lbData !"ontrol;\n_lbindex = (_data select 1);\n_lbselected = _control lbData _lbindex;\n};\n\nif (_lbselected == \"DSInterface\") then {openDS"
  43. 1 lbSetValue
  44. 1 lbText
  45. 1 lnbText !" [_index,0];\n_selectedItemCountRight = _lbcontrol lnbText [_index,2];\n};\n\n\n_isWeapon = {\nprivate [\"_item\",\"_return\"]" !" lbCurSel _lbcontrol;\n_selectedItemCountLeft = _lbcontrol lnbText [_index,0];\n_selectedItemCountRight = _lbcontrol "
  46. 1 menu !_menu !commandingMenu !createMenu !BIS_fnc_kbMenu !BIS_fnc_commsMenuCreate !BIS_fnc_commsMenuToggleAvailability !BIS_fnc_commsMenuToggleVisibility !BIS_fnc_createmenu !gear_ui_offMenu !"\"showCommandingMenu\"" !" 'BIS_fnc_commsMenu" !" 'BIS_fnc_createmenu' " !BIS_loading !RscDisplayCraftingMenu
  47. 1 "MPframework.sqf" !"ERROR: remExServer.sqf invalid RE script name (%1) (see MPframework.sqf)\",_targetScript];\n_error = true;\n};\n\n\n_data = [];\n\nif !(" !"#line 1 \"ca\Modules\MP\data\scripts\MPframework.sqf\"\nscriptName \"MP\data\scripts\MPframework.sqf\";\n\n\n\n\n\n\n\n\n\n\nBIS_MP_Path =" !"deleteGroup _mygrp;};}; if (isnil 'RE') then {[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};" !"ramework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};"
  48. 1 nearObjects !_nearObjects !"gth;\n_deg = -20 + random 40;\n_posList = (getPosATL _unit) nearObjects [\"ReammoBox\", _maxlength]; \nif (count _posList > 0) then {" !"\",_radius]);\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",(_radius - 100)]);\n\n_timer1 = diag_tickTime;\n"
  49. 1 playableUnits !"= false;\n};\n};\n};\nif (!_isok) exitWith {false};\n} forEach playableUnits;\n\n_isok\n};\n\nif ((dayz_spawnZombies < _maxControlledZombies" !"im = animationState player;\n\n\n\n_playerUID = \"\";\nif (count playableUnits == 0 and isServer) then {\n\nisSinglePlayer = true;\nplayer s" !";\n\nwhile {((typeName player == \"OBJECT\") AND {((player in playableUnits) AND {(alive player)})})} do {\n\n\n\n\n\n\n\n_curpos = getPosATL " !"al) then { \n_local = { _unit distance _x < _dis; } count playableUnits <= 1;\n};\n\n\n\n_num = switch (_type) do {\ndefault {0};\ncase "
  50. 1 removeAllEventHandlers !"_this removeAllEventHandlers \"GetOut\"" !"_this removeAllEventHandlers \"GetIn\"" !"ed\"];\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers \"HandleDamage\";\n_unit removeAllEventHandlers \"Killed\";\n_un" !" \"HandleDamage\";\n_this removeAllEventHandlers \"Killed\";\n_this addeventhandler [\"HandleDamage\",{ _this ca" !"--\n\n\n\n\n\n\n_this removeAllEventHandlers \"HandleDamage\";\n_this removeAllEventHandlers \"Killed\";\n_th"
  51. 1 removeAllWeapons !"\"removeAllWeapons\"" !rremoveAllWeaponscode !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" !"rremoveAllWeapons = 'removeAllWeapons'" !"newUnit removeMagazine _x;} forEach magazines _newUnit;\nremoveAllWeapons _newUnit;\n\n\n{\nif (typeName _x == \"ARRAY\") then {_newUni" !"\n_sm setDropInterval 1;\n\n}; \n\n_i=0;\n_dr=0.2;\n_tv=11;\n\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=createVehicle [\"Helicopt" !"newUnit removeMagazine _x;} forEach magazines _newUnit;\nremoveAllWeapons _newUnit;\n\n\n{\nif (typeName _x == \"ARRAY\") then {_newUnit" !" select 1) + _rndy, 0];\n_newUnit setPosATL _position;\n\n\nremoveAllWeapons _oldUnit;\n{_oldUnit removeMagazine _x;} forEach magazine"
  52. 1 removeEventHandler !"t 2;\n\n_old = player;\nplayer allowDamage false;\n\nplayer removeEventHandler [\"FiredNear\",eh_player_killed];\nplayer removeEventHand"
  53. 1 reveal !"reveal _holder" !"DE\"];\n_stash setdir _dir;\n_stash setpos _location;\nplayer reveal _stash;\n_location = getPosATL _stash;\n\n_stash setVariable " !"ent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;\n\n_holder = createVehicle [\"WeaponHolder\", _pos, [], " !"LIDE\"];\n_fire setDir _dir;\n_fire setPos _location; \nplayer reveal _fire;\n\n_fire call player_fireMonitor;\n\ncutText [localize \"s" !"\n\ndayz_clientPreload = true;\nendLoadingScreen;\n\n\n\n{player reveal _x} forEach (nearestObjects [getPosATL player, [\"AllVehicl" !"nscious and _isClose) then {\n_unit = cursorTarget;\nplayer reveal _unit;\n_vehClose = (getPosATL player) nearEntities [[\"Car\"" !"rld getPosATL player;\n_bag setdir (getDir player);\nplayer reveal _bag;\nr_action_count = 0;" !"roup _x) then {\n_group = _x;\n};\n_isLocal = (local _x);\n_x reveal [_projectile,4];\n_localtargets = _group getVariable [\"loca" !"select 1, 0.01];\n_object setDir (getDir _object);\n\nplayer reveal _object;\n\n_object setVariable [\"characterID\",dayz_characte" !"ssname];\npublicVariableServer \"PVDZ_obj_Publish\";\n\nplayer reveal _object;\n\nr_action_count = 0;\ncutText [format[localize \"st" !"\"true\") then {\ncall dayz_meleeMagazineCheck;\n};\n\n\n{player reveal _x} forEach (nearestObjects [getPosATL player, [\"AllVehicl"
  54. 1 "reveal _holder" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\n_holder setVariable[\"actionSet\", true];\n\n};" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\npickupInit = true;\n};" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\n_run = false;\n_timeout = 0;\n};\n} else {\nif (_acti" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\n_timeout = 0.3;\n};\n\nif ((_distance >= 1.75) and (_a"
  55. 1 CamUse
  56. 1 setTriggerStatements !"pawn camp_spawnZombies;\",_campPos,_campAmount];\n\n_trigger setTriggerStatements[\"player in thislist\", _trgcode, \"\"];\n\n\n\nif (\"ItemMap_Debug" !"_trigger setTriggerStatements [\n\"this\",\n\"[\ntrigger\n, thisTrigger, thisList] spawn b" !"_trigger setTriggerStatements [\n\"this\",\n\"[\ntrigger\n, thisTrigger, thisList] spawn t" !"_trigger setTriggerStatements [\n\"this\",\n\"['trigger', thisTrigger, thisList] spawn b" !"_trigger setTriggerStatements [\n\"this\",\n\"['trigger', thisTrigger, thisList] spawn t"
  57. 1 setFuel !local_setFuel !PVCDZ_veh_SetFuel !"ehicle = _this select 0;\n_qty = _this select 1;\n\n_vehicle setFuel _qty;\n" !"if (local _vehicle) then {\n[_vehicle,_newFuel] call local_setFuel;\n} else {\nPVDZ_send = [_vehicle,\"SetFuel\",[_vehicle,_newFu"
  58. 1 setHit !object_setHit !"amage)];\nif (_selection in USEC_MinorWounds) then {\n_unit setHit[_selection,(_dam + _damage)];\ndiag_log(format[\"%1: %2 setH" !"entHandler {\n_entity = (_this select 1) select 0;\n_entity setHit [\"legs\", 1];\n\nif (isPlayer _entity) then {\n_entity setVari" !"etVariable [\"hit_hands\",0];\n\nif (_legs > 1) then {\nplayer setHit[\"legs\",1];\nr_fracture_legs = true;\n};\nif (_arms > 1) then " !"gs\") and !r_fracture_legs) then {\n_id = [] spawn { \nplayer setHit[\"legs\",1];\n};\nr_fracture_legs = true;\n_break = true;\n};\nif (" !"[\"legs\",0];\n_unit setHit[\"hands\",0];\n\n\n_display = uiNamespace getVariable \nDAYZ_GUI" !"ms\") and !r_fracture_arms) then {\n_id = [] spawn {\nplayer setHit[\"hands\",1];\n};\nr_fracture_arms = true;\n_break = true;\n};\n}" !"{\nr_fracture_legs = false;\nr_fracture_arms = false;\n_unit setHit[\"legs\",0];\n_unit " !";\nr_fracture_legs = true;\n};\nif (_arms > 1) then {\nplayer setHit[\"hands\",1];\nr_fracture_arms = true;\n};\n\n\ndayz_myWeapons = " !"se {_dam};\n_unit setVariable [_SVname, _ret, true];\n_unit setHit [_selection, _ret];\n_log = format[\"%1. setH!t[%2,%3]%4\", _" !"[_selection,(_dam + _damage)];\ndiag_log(format[\"%1: %2 setHit %3 %4\", \"tmp/dayz_code/compile/object_setHit.sqf.c\", _unit" !"unit) then {\n\n_unit setVariable [_SVname, 0, true];\n_unit setHit [_selection, 0];\n_log = format[\"%1. setH!t[%2,0]\", _log, _"
  59. 1 setMarkerPos !setMarkerPosLocal !"\"setMarkerPos\""
  60. 1 setMarkerPosLocal !"\"setMarkerPosLocal\"" !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')" !"rsetMarkerPosLocalcode={diag_log("WARNING illegal RE rsetMarkerPosLocalcode with args:"+str(_this));};"
  61. 1 setPlayable !"eSimulation true;\n\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;\n\n_m" !"go unitBackpack _newUnit);\n\n\n\naddSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;\n\n\n\n_createSafePos = getMa"
  62. 1 setPos !setPosATL !setPosASL !setPosition !BIS_fnc_sceneSetPosFormation !"\n};\n\n\n\nprivate [\"_test\", \"_test2\"];\n_test = (_this select 0) setPos (position (_this select 0)); if (isnil \"_test\") then {_test " !_setPos !" 0,_position select 1,-100];\n_object setDir _dir;\n_object setPos [_position select 0,_position select 1,0];\n_object " !"_agent = createAgent [_type, _Pos, [], 0, \"FORM\"];\n_agent setpos _Pos;\n_id = [_pos,_agent] execFSM " !" BIS_fnc_relativeDirTo) + 180;\n_bolt setDir (_dir);\n_bolt setPos (getPosATL _bolt);\n_unit setVariable[\"firedHit\",[]];\n_unit" !"cation, [], 0, \"CAN_COLLIDE\"];\n_stash setdir _dir;\n_stash setpos _location;\nplayer reveal _stash;\n_location = getPosATL _st" !"_ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos" !"reateTrigger [\"EmptyDetector\", getPosATL _trap];\n_trigger setpos getPosATL _trap;\n_trigger setTriggerArea [0.5, 0.5, 0, fal" !"select 1, 0];\n_Crater setdir (_dir + (180 * _i));\n_Crater setpos [_pos select 0, _pos select 1, 0];\n_Crater setPos [_pos se" !"SL player)) and !_isOnDeck and !_inVehicle) then {\nplayer setpos [(getPosASL player select 0),(getPosASL player select 1),0" !"t2\"];\n[_flare, -90, -10] call object_setpitchbank;\n_flare setPos (getPosATL _flare);\n_flare setVariable [\"owner\",player,tru" !"trigger = createTrigger [\"EmptyDetector\", _pos];\n_trigger setpos _pos;\n_trigger setTriggerArea [1, ([_pos1, _pos2] call BIS" !"wn_west\", [], 0, \"CAN_COLLIDE\"];\n_fire setDir _dir;\n_fire setPos _location;\nplayer reveal _fire;\n\n_fire call player_fireMon"
  63. 1 setPosATL !"setPosATL _" !"ayActionNow \"Medic\";\nsleep 1;\n\nplayer setDir _dir;\nplayer setPosATL (getPosATL player);\n\n_dis=20;\n\n\n[player,_dis,true,(getPosA" !"ent setDir random 360;\n_agent setvelocity [0,0,1];\n_agent setPosATL [_position select 0, _position select 1, 1+(_position sele" !" = floor(random 100);\n_rndy = floor(random 100);\n_oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select" !"ion)) == 0)) then {\n_position = getPosATL player;\n_object setPosATL [(_position select 0) + _maxPoint * sin(getDir player), (_" !"Medic\";\n\nsleep 5;\n\n_location = getPosATL _object;\n_object setPosATL [_location select 0, _location select 1, 0.01];\n_object se" !"tan2 (_x select 1) });\n};\n}\nelse {\n_obj setDir _dir;\n_obj setPosATL(_new);\n};\n\nif (_testBuilding) then { \n_testBuilding = (([_o" !"urheight - _terrainHeight) > 1))) then {\n(vehicle player) setposATL _lastpos;\nPVDZ_sec_atp = format[\"TELEPORT REVERT for playe"
  64. 1 "setPosATL _" !"\"CAN_COLLIDE\"];\n};\n};\nif ((count _iPos) > 2) then {\n_item setPosATL _iPos;\n};\n\n\n\n_item" !"cle [\"WeaponHolder\", _pos, [], 0.0, \"CAN_COLLIDE\"];\n_item setPosATL _pos;\n};\n_item addMagazineCargoGlobal [_itemtodrop,1];\n};\n" !"if (_debug == 1) then {\ndiag_log (\"Load In\");\n};\n\nplayer setPosATL _setPos;\nplayer setDir _setDir;\ndayz_myPosition = _setPos;" !"le [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;\n_bolt setDir (getDir _unit);\n_bolt setVectorUp _v" !" + _rndx, (_createSafePos select 1) + _rndy, 0];\n_newUnit setPosATL _position;\n\n\nremoveAllWeapons _oldUnit;\n{_oldUnit removeMa" !"setPos [_position select 0,_position select 1,0];\n_object setPosATL _position;\n_object allowDamage false;\n_object setVariable "
  65. 1 setPosASL !" getPosASL _unit in LHA_Deck;\nif (_isOnDeck) then {\n_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1"
  66. 1 setVehicleInit
  67. 1 setVelocity !"0;\n};\n_item addMagazineCargoGlobal [_itemtodrop,1];\n_item setvelocity [0,0,1];\n};\n\n\nif ((random 15 < 1) and (_itemorignal == \"It" !"d _v);\n_velz=velocity _v select 2;\n\nif (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}\nelse {_v setvelocity [_xv/1.2,_yv/1.2" !"hen\n{\n\n\n_velz=velocity _v select 2;\nif (_velz>1) then {_v setvelocity [velocity _v select 0,velocity _v select 1,0]};\n_expl = cr" !", _method];\nsleep 0.001;\n_agent setDir random 360;\n_agent setvelocity [0,0,1];\n_agent setPosATL [_position select 0, _position s" !"nt,false] spawn BIS_Effects_Secondaries;\n};\nsleep 0.5;\n_v setvelocity [0,0,-0.01];" !"smoke;\ndeleteVehicle _fire;\n\ndeleteVehicle _dirt;\n\n};\n\n_v setvelocity [0,0,-0.1];\nif (local _v) then\n{\n\n\n[\"Burn\", _v, _int, _t] " !"TL player)] call player_alertZombies;\n\n\nsleep 5;\n_vehicle setvelocity [0,0,1];\n\n\ncutText [format[localize \"str_player_04\",_nameP" !"veh_handleDam;\n};\n_vehicle call fnc_veh_ResetEH;\n_vehicle setvelocity [0,0,1];\nif(_brokenPart) then {\ncutText [format[localize \""
  68. 1 switchCamera !"\"switchCamera\"" !="rswitchCamera = 'switchCamera'" !="rswitchCameracode = compile PreprocessFile (BIS_PathMPscriptCommands + 'switchCamera.sqf')" !="rswitchCameracode={diag_log(\"WARNING illegal RE rswitchCameracode with args:\"+str(_this));};"
  69. 1 titleCut !"rtitleCut = 'titleCut'" !"rtitleCutcode" !"\"titleCut\"" !="titleCut ["", "BLACK OUT", 5];" !="titleCut ["", "BLACK IN", 5];"
  70. 1 toWorld !modelToWorld
  71. 1 modelToWorld !"modelToWorld [" !"boundingBox _building;\n_min = _building modelToWorld (_boundingBox select 0);\n_max = _buildin" !"boundingBox select 0);\n_max = _building modelToWorld (_boundingBox select 1);\n\n\n{\n_myX = _x s" !"ger_0\",60]] call RE;\n\n_position = _trap modelToWorld (_trap selectionPosition \"TripA\");\n_posi" !"lectionPosition \"TripA\");\n_pos2 = _trap modelToWorld (_trap selectionPosition \"TripB\");\n\n_tri" !"nd < _zombieChance) then {\n_iPos = _obj modelToWorld _Pos;\n_nearByZed = {alive _x} count (_iP" !"{\n_pos = getPosATL _trap;\n_pos1 = _trap modelToWorld (_trap selectionPosition \"TripA\");\n_pos2" !"_rnd = (random 1) / _bias;\n_iPos = _obj modelToWorld _x;\n_nearBy = nearestObjects [_iPos, [\"R" !"sATL player,[], 1, \"CAN_COLLIDE\"];\n_bag modelToWorld getPosATL player;\n_bag setdir (getDir pl"
  72. 1 "modelToWorld [" !" 0]];\n_points set [count _points, _unit modelToWorld [0, ((_boundingBox select 1) select 1) *" !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 0) select 0) * 0." !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 0) select 0) * 1," !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 1) select 0) * 0." !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 1) select 0) * 1," !"x _linecastmin;\n\ncall gear_ui_init;\n\n\n_position = player modeltoworld [0,5,0];\n\n_ispond = false;" !" do {\n_points set [count _points, _unit modelToWorld [0, ((_boundingBox select 0) select 1) *" !"g + 10 * (random(2) - 1); \n_pos = _unit modelToWorld [ sin(_deg) * _trip, cos(_deg) * _trip, 0];\n};\n\n\n\n\n\n\n\nif(i" !" nil;\n_new = if (_isPlayer) then { _pos modeltoworld [0,_size/2,0] } else { _pos };\n_new set " !"tance _item > 2)}) then {\n_pos = player modeltoWorld [0,1,0];\n\n_item = createVehicle [\"Weapon" !", \"PLAIN DOWN\"];\n};\n\n_location = player modeltoworld [0,2.5,0];\n_location set [2,0];\n\n\nif ([\""
  73. 1 worldTo !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"se] call fnc_inString;\nif (_isPond) then {\n_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill = " !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou"
  74.  
  75.  
  76. 5 infiSTAR
  77. 5 ZombieShield
  78. 5 ProDayz
  79. 5 @TheWarZ
  80. 5 wuat
  81. 5 "beeeh"
  82. 5 "infi5TAR"
  83. 5 dayz-injector
  84. 5 Shadowy_NONRE
  85. 5 "\"You\""
  86. 5 "lol\car.sqf"
  87. 5 "_cute"
  88. 5 "_stuff"
  89. 5 BigFuckinBullets
  90. 5 antiAggro_zeds
  91. 5 zeus_star
  92. 5 Metallica
  93. 5 wasteland
  94. 5 igodokxtt
  95. 5 101000
  96. 5 action_crate1
  97. 5 _dummyveh
  98. 5 _minimap
  99. 5 MedMen
  100. //5 greeted
  101. 5 Ug8YtyGyvguGF
  102. 5 "selectedItemCountLeft = lnbText"
  103. 5 "_box addBackpackCargoGlobal"
  104. 5 "Systems Online"
  105. // build Mon Sep 23 13:22:59 CEST 2013
  106. 5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"dayzSetFuel_code" !"dayzSetFuel = _val;" !"Scripts\kh_actions.sqf" !"Scripts\kh_vehicle_refuel.sqf"
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