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- (06:58:01) Cheeseness: Hi Luke-StateofPlay!
- (06:58:19) Syd: Alright, stream title should be properly updated
- (06:58:25) Luke-StateofPlay: Hi Josh / Cheese, and all who are here!
- (06:58:26) Syd: (I remembered this time! :D)
- (06:58:26) Cheeseness: Ah, thanks Syd!
- (06:58:38) Cheeseness: Thanks for joining us
- (06:58:47) Permafry_42: Hi StateofPlay glad you could join us!
- (06:59:03) Syd: We'll be starting soon
- (06:59:31) Luke-StateofPlay: Thanks Perma! Nice to be here!
- (06:59:35) Permafry_42: yup brb and then I'll start
- (07:00:19) Fireflower [51aae22a@hide-BF4D4B18.mibbit.com] entered the room.
- (07:00:24) Fireflower: Hey
- (07:00:25) Syd: Hey Fireflower
- (07:00:30) Cheeseness: Hey Fireflower
- (07:00:31) Permafry_42: Hi Fireflower!
- (07:00:56) RUBICN64 [Android@7DA2B63F:50D2DD52:B5035934:IP] entered the room.
- (07:01:04) Cheeseness: Hey RUBICN64
- (07:01:36) RUBICN64: hi Cheeseness
- (07:01:45) JackLeHamster [32833ec2@hide-50D287EE.mibbit.com] entered the room.
- (07:01:49) Cheeseness: Hey JackLeHamster
- (07:02:00) RUBICN64: what's up Cheeseness?
- (07:02:01) Cheeseness: Syd: Would you mind bumping the thread?
- (07:02:25) Syd: Already did
- (07:02:27) Aeden [4f5308f6@hide-BF4D4B18.mibbit.com] entered the room.
- (07:02:34) Cheeseness: <3
- (07:02:38) Cheeseness: Thanks ^_^
- (07:02:40) Cheeseness: Hi Aeden
- (07:03:45) Permafry_42: alright so I'll let you guys know when i start and then let me know when the stream is on
- (07:03:58) Cheeseness: Permafry_42: As soon as you're ready ^_^
- (07:03:59) kisak [kisak@hide-1E6BEB7F.hrbgpa.fios.verizon.net] entered the room.
- (07:04:08) RUBICN64: wish Lume & Aether was available on Amazon's Android App Store :-(
- (07:04:09) Cheeseness: Hey kisak
- (07:04:19) Sven_Q45 [5084d8e2@hide-6C77D8AA.mibbit.com] entered the room.
- (07:04:19) kisak: hi Cheeseness
- (07:04:36) Cheeseness: RUBICN64: I think Lume might be?
- (07:04:42) Cheeseness: Not sure about Aether
- (07:04:51) RUBICN64: hold on, let me check
- (07:04:58) Luke-StateofPlay: Lume used to be - an OS update broke it!
- (07:05:03) Cheeseness: Aww
- (07:05:09) Luke-StateofPlay: We hope to bring it back sometime
- (07:06:02) Permafry_42: so my 2 main questions about the game since i won't be able to ask it afterwards is 1) Why did you lock the resolution of the game, and 2) will you be allowing lumino city to run at 1080p?
- (07:06:42) Permafry_42: and I'll be starting the stream in 3
- (07:06:45) Permafry_42: 2
- (07:06:48) Permafry_42: 1
- (07:06:52) RUBICN64: Cheeseness no go on both :-(
- (07:07:01) Permafry_42: k let me know when its showing
- (07:07:05) Cheeseness: Aww
- (07:07:27) Cheeseness: As Luke just said, Lume was taken down because it was broken by an OS update, but they're hoping to bring it back
- (07:07:29) flesk: Will the screenshots be shown at the beginning of the stream?
- (07:07:30) Syd: It's up
- (07:07:37) Cheeseness: We're good to go, permafry
- (07:07:38) Permafry_42: k
- (07:07:45) Cheeseness: If anybody doesn't see video, pause and play the stream :)
- (07:07:48) RUBICN64: oh, at Amazon?
- (07:07:51) flesk: From Lumino City I mean.
- (07:07:54) Luke-StateofPlay: Perma - we locked the res as this was the maximum we could get working with streaming video at the time, though we managed to up the res for the iOS version!
- (07:08:04) Cheeseness: flesk: Half way through the stream
- (07:08:23) flesk: Ok. So between Lume and Aether?
- (07:08:25) Cheeseness: Hoping I pronounced your name right there, Luke-StateofPlay
- (07:08:27) Luke-StateofPlay: and with 2) Lumino City is in full 1080p.
- (07:08:28) Cheeseness: flesk: Yeah
- (07:09:10) Permafry_42: I'll give a moment to appreciate the title music =D
- (07:09:32) Cheeseness: Luke-StateofPlay: What inspirations did you have for the soundtrack?
- (07:09:34) Klaimen: this music is so nice, always.
- (07:09:35) GameClubFan_788336 [76d09829@hide-50D287EE.mibbit.com] entered the room.
- (07:09:43) Cheeseness: Yeah
- (07:10:20) VojtaKoci: The most beautiful menu ever. Gosh. Eyegasm.
- (07:10:20) Permafry_42: also what was the inspiration for the title?
- (07:10:22) Luke-StateofPlay: Aww cheers. I composed this one, inspiration came from some of the downtempo electronic music I was listening to
- (07:10:40) ReverendGumby [45b55323@hide-6C77D8AA.mibbit.com] entered the room.
- (07:10:44) Luke-StateofPlay: Fourtet springs to mind but isn't the best example!
- (07:10:52) Cheeseness: Is it all recorded, or is some of it synthesized?
- (07:10:57) Typ0 [8d183583@hide-50D287EE.mibbit.com] entered the room.
- (07:11:03) Cheeseness: Hey ReverendGumby, Typ0
- (07:11:20) ReverendGumby: Howdy!
- (07:11:23) Luke-StateofPlay: It's mostly guitar, played live and then run through Cubase
- (07:11:26) Typ0: hi
- (07:11:30) DDBandit24 [63fe0eee@hide-6C77D8AA.mibbit.com] entered the room.
- (07:11:37) DDBandit24: What is up?
- (07:11:48) Luke-StateofPlay: the beat in the background is guitar repeating on itself
- (07:11:51) GameClubFan_360116 [54d15ef5@hide-50D287EE.mibbit.com] entered the room.
- (07:11:53) Cheeseness: Hey DDBandit24
- (07:12:14) Luke-StateofPlay: I think I should probably namecheck Floex (machinarium composer) as inspiration too
- (07:12:21) Cheeseness: :D
- (07:12:37) Typ0 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:12:53) RUBICN64 left the room (quit: Quit: -a- Android IRC 2.1.15 ).
- (07:13:26) Luke-StateofPlay: Aha! another group you guys should check out if you like this music (and Floex) - Hidden Orchestra https://www.youtube.com/watch?v=d3ppF0evyH0
- (07:13:31) Cheeseness: Luke-StateofPlay: How long did it typically take you to construct and shoot a room?
- (07:13:34) Luke-StateofPlay: Floex plays with them sometimes
- (07:13:37) kisak: coolest solar panel wiring ever
- (07:14:05) Babar left the room (quit: Ping timeout: 187 seconds).
- (07:14:07) DDBandit24: Well this doesn't look too hard
- (07:14:11) VojtaKoci: Floex is perfect, his performances have incredible energy. My favourite czech musician, definitely...
- (07:14:27) Klaimen: floex and hidden orcheastra are both awesome =)
- (07:14:27) Luke-StateofPlay: I guess Lume was all one big room :) It was constructed in about three weeks overall I think
- (07:14:48) Luke-StateofPlay: and all shot in one day
- (07:15:10) Cheeseness: Nice
- (07:15:21) Cheeseness: Has that increased for Lumino City, do you think?
- (07:15:40) Luke-StateofPlay: we were taking advantage of the skills of a friend of mine who's a BBC cameraman
- (07:15:54) frogg: Luke-StateofPlay: Look purdy
- (07:15:58) Luke-StateofPlay: coudn't ask for more than a day - he did a great job lighting
- (07:16:13) frogg: erm, I meant 'looks'. Less of a command, more of a compliment.
- (07:16:14) Cheeseness: Handy :D
- (07:16:15) frogg: <_<
- (07:16:29) Cheeseness: Ha, frogg ^_^
- (07:16:31) DDBandit24: Everyones favorite, Cursive
- (07:16:39) kisak: good old grandad, so much faith that his grandson can break into the house :D
- (07:16:43) Babar [Miranda@2685109D.CC87F2FC.83382450.IP] entered the room.
- (07:16:44) Luke-StateofPlay: Cheeseness yes!
- (07:17:02) Luke-StateofPlay: I think each scene in lumino city has been more work than the whole Lume model
- (07:17:11) Luke-StateofPlay: and there are about twenty of them
- (07:17:21) Luke-StateofPlay: and that's just the exteriors
- (07:17:33) Luke-StateofPlay: We've kind of gone to town.
- (07:17:35) Cheeseness: Luke-StateofPlay: How did Lume as a project start, and which aspects began to form first as it took form and direction?
- (07:17:37) Cheeseness: Woo :D
- (07:17:37) Klaimen: oooh, so lumino city is going to be much longer? how long would you say is it gonna be?
- (07:18:06) Luke-StateofPlay: Klaimen well in terms of just scenes, at least twenty times bigger
- (07:18:07) VojtaKoci: By the way, Lume is huge inspiration for me, so thank you very much. I'm currently working on papery game too, but the graphics style is completely different. Also, it's a logical platformer, so no worries, I won't steal your beautiful work.
- (07:18:24) DDBandit24: Yeah, congrats for the success man
- (07:18:37) Luke-StateofPlay: Cheers VojtaKoci - don't worry the more paper games the better!
- (07:18:45) Klaimen: cool. that sounds awesome. can't wait to play =)
- (07:18:50) Luke-StateofPlay: Send us a link when it's coming together
- (07:18:56) Klaimen: do you have a release window yet?
- (07:19:20) Luke-StateofPlay: So, looking at the stream here, the puzzles are pretty basic looking compared to Lumino City
- (07:19:27) Luke-StateofPlay: but then I always look back and want to change things
- (07:19:40) Cheeseness: In terms of difficulty, complexity or both?
- (07:19:45) Luke-StateofPlay: Release-wise, we're aiming for mid-2014
- (07:20:10) Klaimen: that's a foreseeable future. cool!
- (07:20:23) Luke-StateofPlay: The biggest unknown right now is music (can I compose twenty times more? I dunno), and how long the polishing will take
- (07:20:35) VojtaKoci: Paper is beatiful material, by the way. It has incredible "ductility"...
- (07:20:41) Luke-StateofPlay: Ahh the music puzzle... I like that one
- (07:20:44) VojtaKoci left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:20:59) VojtaKoci [5ab22ef9@hide-BF4D4B18.mibbit.com] entered the room.
- (07:21:02) Aeden left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:21:19) GameClubFan_060085 [4f5308f6@hide-BF4D4B18.mibbit.com] entered the room.
- (07:21:26) Luke-StateofPlay: Cheeseness in terms of complexity of build and 'realness' I guess
- (07:21:40) DDBandit24: This game looks very puzzely
- (07:21:42) Cheeseness: :)
- (07:21:42) Luke-StateofPlay: and hopefully we've thought through the difficulty of some of them better than Lume
- (07:22:11) Luke-StateofPlay: there's a puzzle under the sink which is very tricky
- (07:22:27) Cheeseness: What're your thoughts on the difficulty of Lume's puzzles in retrospect?
- (07:22:28) Klaimen: in lumino city, will you go have to back and forth through the whole city to solve puzzles? and will you meet other people there?
- (07:22:33) Luke-StateofPlay: and this map one can be confusing (tho I guess that's the point)
- (07:22:36) Permafry_42: 1 moment XD
- (07:22:41) DDBandit24: Are we about to go on an adventure or is the whole game about puzzles?
- (07:22:44) Cheeseness: Yeah, the map one was nicely obtuce :D
- (07:23:01) Cheeseness: obtuce^
- (07:23:03) Taekon [3aaab5ff@hide-50D287EE.mibbit.com] entered the room.
- (07:23:07) Cheeseness: Hey Taekon
- (07:23:11) Luke-StateofPlay: Cheeseness I like the difficulty of some in a way, I like the way they ask you to use your head
- (07:23:14) Cheeseness: DDBandit24: Lume is pretty puzzle oriented
- (07:23:20) udoncat [3cf1c8cf@hide-B64552F4.mibbit.com] entered the room.
- (07:23:26) Luke-StateofPlay: and there's a nice mix of easy and hard ones which you can attempt in any order
- (07:23:28) Klaimen: Lume's difficulty was adequate.
- (07:23:29) Taekon: Hey! I'm super late :D
- (07:23:37) VojtaKoci: Well, few puzzles in Lume are incredibly easy, but some of them were too hardcore for me. (*cough cough* the book one *cough cough)...
- (07:23:40) Luke-StateofPlay: so you don't feel like you're necessarily stuck down a linear path
- (07:23:53) DDBandit24: This reminds me of Proffesor Layton
- (07:24:16) Luke-StateofPlay: VojtaKoci yeah the book one is too hard I reckon
- (07:24:28) Luke-StateofPlay: we actually changed it a little for the iOS version
- (07:24:48) Luke-StateofPlay: I think we underlines a lot of the numbers in the book
- (07:24:54) Taekon: The music's really sweet :o
- (07:24:54) Luke-StateofPlay: *underlined
- (07:25:04) Luke-StateofPlay: Cheers Taekon!
- (07:25:06) VojtaKoci: Damn. I spent several evening just trying and trying and trying...
- (07:25:11) Cheeseness: I got the impression that Lume was intended to be small and episodic, but everything I've heard about Lumino City makes it feel like it's much larger in scope than that. What prompted this change in direction?
- (07:25:13) Taekon: For some reason it reminds me of the music from a typical RPG Fantasy town :)
- (07:25:17) Luke-StateofPlay: There's actually an OST with more tracks
- (07:25:37) Taekon: Np! Thanks for joining us Luke-StateofPlay!
- (07:25:37) Luke-StateofPlay: It was part of a Humble Bundle recently
- (07:26:28) Klaimen: i got that one, well, from groupees, though, i think. it's really nice. I think 3 more tracks even?
- (07:26:32) Luke-StateofPlay: Cheeseness I always wanted to tell a larger story, and I guess when that actually got drawn out it felt like it needed to be one big thing
- (07:26:43) VojtaKoci: And hey, where did you find those old photos in the book?
- (07:26:46) Luke-StateofPlay: from a purely practical standpoint
- (07:26:48) Luke-StateofPlay: ...
- (07:27:17) Luke-StateofPlay: we had to build a whole city in any case, and because it had to be filmed it had to all be there at once
- (07:27:25) flesk: I think Lume is more like Drawn than Layton in terms of gameplay.
- (07:27:28) DDBandit24: I like how that X button breaks the contrast XD
- (07:27:43) JakeSpencer [32aa7ae8@hide-6C77D8AA.mibbit.com] entered the room.
- (07:27:47) Luke-StateofPlay: and also, I really like the experience of getting a fully rounded story
- (07:27:48) VojtaKoci: Oh my, I love the ecological context of this game...
- JackLeHamster JakeSpencer
- (07:27:52) Cheeseness: Hey JakeSpencer
- (07:27:59) JakeSpencer: Hello.
- (07:28:10) Taekon: I for one am glad that it's easy to see the X without it being way too prominent
- (07:28:20) Taekon: I suck so hard at finding things...
- (07:28:55) Cheeseness: Luke-StateofPlay: I have to say that I do too, although I think something is a little lost when people power through games instead of having a break and having time to absorb them (it was much nicer before walkthroughs were a thing ^_^ )
- (07:29:08) Luke-StateofPlay: thanks VojtaKoci. Yeah it's a subject which is often hammered home unsubtly (and hardly ever at all in games). I wanted it to be 'there' but something you understand through play, rather than it being didactic
- (07:29:41) Taekon: Agreed Cheeseness!
- (07:29:44) Cheeseness: Looking at Broken Age as a recent example, I think that Act 1 will resonate a lot more for players who've had a couple of months to think about it, than for those who play the thing as a whole
- (07:29:54) Luke-StateofPlay: yeah hints are a strange thing - some people demand them, some people don't even want them there!
- (07:30:00) Cheeseness: Yeah
- (07:30:18) Taekon: Oh man one of my pet peeves is when people skip tutorials
- (07:30:21) Luke-StateofPlay: but it was just like that with magazine walkthroughs and Monkey Island. My dad banned me from reading that one as he'd just bought me the game
- (07:30:23) Taekon: and then wonder how to do things
- (07:30:27) Taekon: :(
- (07:30:29) Luke-StateofPlay: but I found out where he kept it.
- (07:30:32) Cheeseness: Heh
- (07:30:45) Permafry_42: i love the camera shake here
- (07:30:59) Luke-StateofPlay: Then I had to lie and say I never peeked
- (07:31:05) DDBandit24: Did you just put a hamburger and a cake on the wind turbine?
- (07:31:12) Klaimen: there it is =)
- (07:31:14) Luke-StateofPlay: Permafry_42 yeah I love the shake
- (07:31:16) flesk: Is the camera handheld or on a boom?
- (07:31:16) DDBandit24: And a thing happened?
- (07:31:23) udoncat: This is really cute
- (07:31:30) Cheeseness: I recall that a friend of mine had a magazine walkthrough for Monkey 2. We had gotten very stuck, and turned to the walkthrough, but being from Australia, we had no idea what "half-inch" meant
- (07:31:32) Cheeseness: :D
- (07:31:35) Cheeseness: Hey udoncat!
- (07:31:41) Cheeseness: How long have you been hiding here?
- (07:31:43) udoncat: Morning :)
- (07:31:53) udoncat: Just a little bit
- (07:32:00) Luke-StateofPlay: my cameraman buddy (http://www.tomhooker.tv/) was unhappy with it but I kept saying no leave it in
- (07:32:01) udoncat: Haven't played this before
- (07:32:24) VojtaKoci: That was quick.
- (07:32:26) Cheeseness: It's short, but sweet
- (07:32:26) Luke-StateofPlay: camera was hand-held
- (07:32:28) Cheeseness: :3
- (07:32:39) DDBandit24: Was that a live-action cutscene?
- (07:32:42) flesk: Oh, so it's not intentional. I think it looks cool though.
- (07:32:44) Luke-StateofPlay: really difficult for him to do, as the camera has to match up in a circle
- (07:32:58) ReverendGumby: The videography here is fantastic.
- (07:33:08) Cheeseness: It really is a lovely game
- (07:33:17) Luke-StateofPlay: in Lumino City we had a 10-foot motion control arm :) accurate down to a nanometer, so that wasn't a problem
- (07:33:28) kisak: this is a cool possessed diarama you got here ... what's that? it's not a video feed but a game?
- (07:33:29) JakeSpencer: "Cheating" in games is so fascinating to me. I used to, practically by default, play every game on NES with Game Genie. Obviously it gave me an experience that wasn't what the developers intended, but cheating is how I learned how to play video games in the first place.
- (07:33:31) Luke-StateofPlay: thanks cheeseness!
- (07:33:33) Cheeseness: Alrighty, so Luke has shared with us a bunch of screenshots of Lumino City, which we'll be showing in a tick
- (07:33:39) Permafry_42: alright so I'll show the screenshots for lumino city now =D
- (07:33:41) DDBandit24: Did we just beat the game?
- (07:33:44) Fireflower: Nice game
- (07:33:52) udoncat: Is there anymore?
- (07:33:57) flesk: Yeah, I was checking in on your blog at least weekly for the longest time after playing Lume the first time.
- (07:33:58) Luke-StateofPlay: you did just beat it
- (07:33:58) Klaimen: screenshots? cool! =)
- (07:34:01) udoncat: The environs sort of remind me of the Neverhood
- (07:34:03) VojtaKoci: Is the animation motion capture?
- (07:34:16) flesk: I so wanted more.
- (07:34:18) udoncat: Going to have to get this now :P
- (07:34:18) Luke-StateofPlay: the animation is Flash
- (07:34:26) DDBandit24: Did we just beat the game?
- (07:34:31) Cheeseness: Luke-StateofPlay: Could you talk us through what we're looking at
- (07:34:31) Luke-StateofPlay: hand-motion tracked to the background
- (07:34:32) udoncat: Oooh nice!
- (07:34:36) Permafry_42: can't wait for lumino city =D
- (07:34:36) Luke-StateofPlay: ok sure
- (07:34:43) Cheeseness: DDBandit24: Yep. The first episode is really short
- (07:34:44) flesk: Will Lumino City also be Flash?
- (07:34:47) Luke-StateofPlay: right, so this is lumino city
- (07:34:54) Cheeseness: But the sequel is shaping up to be a much larger game
- (07:35:02) Klaimen: man look at this gorgeousness...
- (07:35:03) Luke-StateofPlay: we've got a lot more detail and depth in this game
- (07:35:06) Permafry_42: the screenshots are beautiful btw
- (07:35:16) Klaimen: not so quick! lol
- (07:35:18) flesk: Yeah, those look gorgeous.
- (07:35:18) Luke-StateofPlay: we built a city 10 foot high from paper, miniature lights, motors
- (07:35:20) Fireflower: How long did it take to make the game?
- (07:35:30) VojtaKoci: Holy moly, colour colour colour!
- (07:35:32) Luke-StateofPlay: it's still going!
- (07:35:33) Taekon: Regarding the cheating in video games: I'm the same, I used to do it pretty much by default when I was younger. Makes it seem more enjoyable - but as I grow up I take more satisfaction from training for exp and working for money or items more than just POOF and instant success :o
- (07:35:36) udoncat: That's amazing :)
- (07:35:46) Klaimen: this is all so lovely...
- (07:35:48) Permafry_42: i'll let them go through one more time to let people have a second look at them
- (07:35:58) DDBandit24: Well this all really cool concept art!
- (07:36:02) Taekon: And dang that's friggin' awesome!
- (07:36:08) Permafry_42: after that I'm going to pause the stream so i can switch to aether
- (07:36:12) Luke-StateofPlay: we've used microwave motors to get turbines spinning, and used laser cutting to get all the fine detail in the ladders, railings etc
- (07:36:14) Klaimen: is love this crane scene
- (07:36:25) Cheeseness: Permafry_42: Maybe go three or four times through
- (07:36:30) Klaimen: the tree goes through the roof =)
- (07:36:30) Luke-StateofPlay: this is all from the game DDBandit24
- (07:36:40) Permafry_42: @cheese alright sure
- (07:36:41) JakeSpencer: Have you tracked the quantity of paper you've put into this?
- (07:36:42) Luke-StateofPlay: you get to control that crane :)
- (07:36:53) Klaimen: cool! =)
- (07:36:54) Permafry_42: want me to slow them down?
- (07:36:55) VojtaKoci: I hope there's gonna be more and more hand crafted videogames in the future.
- (07:36:59) Luke-StateofPlay: hmmm. It might not seem such an eco friendly game if I did
- (07:37:00) ReverendGumby: Wow. I don't know why the hand-wrought miniature works are so attractive.
- (07:37:02) flesk: Are these posted on your blog as well?
- (07:37:08) DDBandit24: Well this looks very creative I'm hoping you guys have future plans for it.
- (07:37:12) Cheeseness: How much of the materials are recycled/do you recycle?
- (07:37:22) Luke-StateofPlay: some are on the blog I think. Some of these are being seen for the first time
- (07:37:32) flesk: Ah, cool.
- (07:37:32) Luke-StateofPlay: I'll put them up and maybe a few more this week
- (07:37:40) Klaimen: yeah please do!
- (07:37:42) Luke-StateofPlay: http://www.stateofplaygames.com/blog/
- (07:37:48) flesk: Looking forward to that.
- (07:37:48) Permafry_42: Thanks very much for letting us see them btw =D
- (07:37:49) Klaimen: these would make awesome wallpapers, too
- (07:37:55) Klaimen: yeah, thank you!
- (07:38:08) Permafry_42: the lumino sign one is going to be my new background
- (07:38:18) Klaimen: ^
- (07:38:29) flesk: Yeah, that one's exceptionally awesome.
- (07:38:30) DDBandit24: So is the main character all in flash?
- (07:38:33) Cheeseness: Luke-StateofPlay: Let me know when these are up on the blog and I'll pop them in our forum thread
- (07:38:39) Luke-StateofPlay: :) go for it! I'll get some higher res ones up on the blog too
- (07:38:48) Klaimen: yeah, please =)
- (07:39:05) Taekon: Where do you guys keep the miniatures after the production's finished?
- (07:39:12) Luke-StateofPlay: main character (and all the others in this) are created in paper first, their pieces photgraphed, put into Flash then animated there
- (07:39:29) Permafry_42: alright so we're going to have to pause the stream now so that I have enough time to play through aether
- (07:39:35) Cheeseness: I'd love to see a tie-in popup book :D
- (07:39:38) JakeSpencer: Gosh, the music.
- (07:39:39) Luke-StateofPlay: we've developed our own tech for adding camera blur so she really sits in the scene
- (07:39:40) Klaimen: are there going to be other characters?? =)
- (07:39:56) Luke-StateofPlay: Plenty of others! That's what's taking up most of the time
- (07:40:04) VojtaKoci: By the way, how long is the Lumino City soundtrack?
- (07:40:13) Luke-StateofPlay: that crane city has people popping out of all the windows
- (07:40:14) Klaimen: will they get voice dub?
- (07:40:38) Luke-StateofPlay: the OST has about 5 tracks I think. Only 2 are in the game, the others are ones which never made it in (but might appear in Lumino City)
- (07:40:49) Syd: Now we're switching over to the second game for today's session, Aether.
- (07:41:04) Luke-StateofPlay: I think voices might take away from the identification you feel
- (07:41:05) DDBandit24: Oh it's two games?
- (07:41:14) DDBandit24: I thought it was one
- (07:41:17) VojtaKoci left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:21) Cheeseness: The second game hasn't been released yet
- (07:41:25) Luke-StateofPlay: I like the fact that when you read the words you're kind of investing in them a little
- (07:41:26) Syd: Today is a double-feature. :)
- (07:41:28) Klaimen: Luke: true, stay true to the formula =)
- (07:41:34) Cheeseness: Oh, right, the session. Yeah :D
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- (07:41:51) DDBandit24: Okay, I thought Ume and Aether was the title of the game
- (07:41:53) Cheeseness: Luke-StateofPlay: Yeah, I think text is definitely the right way to go here
- (07:41:57) Cheeseness: Ahh, no, sorry ^_^
- (07:42:14) ReverendGumby: I feel VO would pull you out of the environment in this case.
- (07:42:17) DDBandit24: But they're seprate ones
- (07:42:27) Taekon: Agreed with text-only :)
- (07:42:39) Luke-StateofPlay: We *could* make Ume and Aether... a bit like a marvel film
- (07:42:42) flesk: Yeah, I prefer the text too.
- (07:42:47) Luke-StateofPlay: Lume vs Aether?
- (07:42:54) Klaimen: thanks for sharing your time, this was amazing! =)
- (07:42:55) flesk: Same with The Dream Machine.
- (07:43:01) Klaimen: goodbye!
- (07:43:07) Luke-StateofPlay: No problem Klaimen!
- (07:43:10) Luke-StateofPlay: Thanks all!
- (07:43:15) Klaimen left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:43:16) udoncat: Thank you!
- (07:43:17) flesk: Thanks for joining, Luke.
- (07:43:20) Permafry_42: cya state of play thanks again!
- (07:43:22) Cheeseness: Thanks heaps for coming! You're welcome to hang around and continue chatting :)
- (07:43:26) ReverendGumby: Thanks Luke-StateofPlay
- (07:43:35) DDBandit24: So where's the game?
- (07:43:44) Permafry_42: Alright so i'll be starting aether up in 3
- (07:43:44) Syd: I think Perma is still setting up
- (07:43:45) Cheeseness: We're just waiting for Permafry_42 to get things set up
- (07:43:45) Permafry_42: 2
- (07:43:46) Permafry_42: 1
- (07:43:59) ReverendGumby: -1
- (07:44:04) Luke-StateofPlay: Nice one, I've got to head now but thanks for the chat!
- (07:44:11) Cheeseness: Our pleasure!
- (07:44:12) Permafry_42: k is the stream up again?
- (07:44:14) Taekon: Thanks for joining us! Have fun :D
- (07:44:15) Syd: Bye Luke!
- (07:44:16) Cheeseness: Best of luck with Lumino City!
- (07:44:20) Luke-StateofPlay: Bye!
- (07:44:21) Cheeseness: I look forward to playing it :D
- (07:44:25) DDBandit24: Good Luck dude
- (07:44:26) flesk: Bye.
- (07:44:33) JakeSpencer left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:44:47) Permafry_42: has the stream gone up yet?
- (07:44:54) Syd: It's up
- (07:44:59) Permafry_42: k
- (07:45:12) Syd: The title card is a tiny thing in the center though. Did you remember to stretch it to fill the screen?
- (07:45:26) Syd: Oh, nevermind, Aether fits tine
- (07:45:27) Cheeseness: Alrighty, so Aether
- (07:45:48) Luke-StateofPlay left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:45:48) DDBandit24: Ok I remember this game
- (07:46:02) DDBandit24: And I had no idea what the hell to do
- (07:46:23) Cheeseness: It's a bit abstract
- (07:46:52) DDBandit24: This artstyle reminds me of the Binding of Isaac
- (07:46:52) Permafry_42: i love the art style btw
- (07:47:01) Permafry_42: made by the same person
- (07:47:02) Cheeseness: DDBandit24: It's the same artist :D
- (07:47:07) DDBandit24: oh really?
- (07:47:11) Cheeseness: Yup
- (07:47:13) Syd: Wikipedia page, if anyone wants to look through it http://en.wikipedia.org/wiki/Aether_%28video_game%29
- (07:47:17) DDBandit24: That's awesome!
- (07:47:23) Cheeseness: Edmund also did art for Gish and Super Meat Boy
- (07:48:18) udoncat: a space octopus?
- (07:48:25) udoncat: Yay!
- (07:48:26) Cheeseness: udoncat: Best kind :3
- (07:48:40) Arthur_D left the room (quit: Quit: Leaving).
- (07:49:26) udoncat: Whoa, definitely not for those who get motion sick easy O_O
- (07:49:29) Cheeseness: I sort of wish that this game had a bit more to guide players at first
- (07:49:51) Cheeseness: I've talked to a lot of people who said they flew around to a couple of planets, couldn't work out what to do and left
- (07:49:52) Taekon: <- gets motion sick real bad
- (07:49:57) ReverendGumby left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:50:12) Cheeseness: It's a nice segue through from the difficulty/walkthrough discussion from earlier^_^
- (07:51:08) Cheeseness: The controls are kinda neat. The swinging feels really enjoyable once you get a hang of it
- (07:51:25) Fireflower: Interesting game
- (07:51:40) udoncat: Can we take the lonely people with us?
- (07:51:46) Cheeseness: The idea is that there's something to do or achieve on each planet
- (07:51:47) DDBandit24: Man... I haven't played this game in a while
- (07:51:52) Cheeseness: udoncat: Sadly, no :(
- (07:52:00) Cheeseness: (unless I missed something :D )
- (07:52:20) kisak: Space, The Final Frontier, these are the voyages of monster and kid, boldly going where no monster/kid friendship has gone before
- (07:52:27) flesk: How many planets are there?
- (07:52:30) Cheeseness: 5 or 6?
- (07:52:32) udoncat: :P
- (07:53:00) Cheeseness: So the puzzle on this planet is to explode all these gravity things(?) by swinging counter clockwise around them
- (07:53:31) udoncat: Freedom!
- (07:53:59) Cheeseness: It's pretty cute :3
- (07:54:07) udoncat: Oh there's actually markers pointing out the planets?
- (07:54:10) Cheeseness: Yeah
- (07:54:13) Taekon: That moon kinda looks like an eye
- (07:54:16) Cheeseness: Moving through space gets a bit old though
- (07:56:42) kisak: oh frack ... flash 9
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- (07:57:47) Permafry_42: i actually found going through space relaxing
- (07:58:37) nulian left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:58:39) Cheeseness: I foudn that once I wanted to start focusing on solving the planets, it felt a bit lengty
- (07:59:37) Fireflower: water planet :)
- (08:00:16) Cheeseness: I like that most of the puzzles are achievable aren't too bad once you get the idea
- (08:01:20) DDBandit24: so how long is this game?
- (08:01:45) Permafry_42: around 30-45 minutes
- (08:01:52) Syd: It's not very long. Looks like Perma as 2 planets left to go
- (08:02:23) Syd: According to wikipedia, this game was made over the course of 2 weeks.
- (08:02:27) Cheeseness: Yup
- (08:02:37) DDBandit24: Wow
- (08:03:10) DDBandit24: This must be how Mario Galaxy got it's consept
- (08:03:16) DDBandit24: *concept
- (08:03:59) Cheeseness: The music is pretty neat
- (08:07:04) Cheeseness: :3
- (08:07:48) DDBandit24: Oh? Is the game beaten?
- (08:08:07) Syd: Yep
- (08:08:09) Cheeseness: Finished perhaps. Is it something you really beat?
- (08:08:54) Cheeseness: ^_^
- (08:09:09) Permafry_42: Thanks to everyone for coming =D
- (08:09:16) Cheeseness: Thanks for streaming!
- (08:09:22) DDBandit24: Yeah, it was nice!
- (08:09:23) Fireflower: Thanks!
- (08:09:40) DDBandit24: I like Ume the most ;)
- (08:09:44) Syd: I super-duper encourage anyone that might already have Brothers from a past Steam sale but hasn't played it yet to play through it before the next session. It's only about 3 hours long so it doesn't take a long time to complete.
- (08:09:48) Cheeseness: Don't forget to leave some opinions in the forum thread! :D
- (08:09:57) Cheeseness: http://www.doublefine.com/forums/viewthread/12812/
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