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OBS Log File

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Sep 15th, 2014
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  1. 11:57:00: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 11:57:00: CUDA loaded successfully
  3. 11:57:00: 1 CUDA capable devices found
  4. 11:57:00: [ GPU #0 - < GeForce GTX 750 > has Compute SM 5.0, NVENC Available ]
  5. 11:57:57: Open Broadcaster Software v0.633b - 64bit ( ^ω^)
  6. 11:57:57: -------------------------------
  7. 11:57:57: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  8. 11:57:57: CPU Speed: 4000MHz
  9. 11:57:57: Physical Memory: 8141MB Total, 2835MB Free
  10. 11:57:57: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  11. 11:57:57: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 11:57:57: Windows Version: 6.1 Build 7601 S
  13. 11:57:57: Aero is Disabled
  14. 11:57:57: -------------------------------
  15. 11:57:57: OBS Modules:
  16. 11:57:57: Base Address Module
  17. 11:57:57: 000000003F950000 OBS.exe
  18. 11:57:57: 00000000EADB0000 OBSApi.dll
  19. 11:57:57: 00000000F7F50000 DShowPlugin.dll
  20. 11:57:57: 00000000F7F10000 GraphicsCapture.dll
  21. 11:57:57: 00000000F81A0000 NoiseGate.dll
  22. 11:57:57: 00000000F7EE0000 PSVPlugin.dll
  23. 11:57:57: ------------------------------------------
  24. 11:57:57: Adapter 1
  25. 11:57:57: Video Adapter: NVIDIA GeForce GTX 750
  26. 11:57:57: Video Adapter Dedicated Video Memory: 2070609920
  27. 11:57:57: Video Adapter Shared System Memory: 2147807232
  28. 11:57:57: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  29. 11:57:57: =====Stream Start: 2014-09-15, 11:57:57===============================================
  30. 11:57:57: Multithreaded optimizations: On
  31. 11:57:57: Base resolution: 1920x1080
  32. 11:57:57: Output resolution: 1280x720
  33. 11:57:57: ------------------------------------------
  34. 11:57:57: Loading up D3D10 on NVIDIA GeForce GTX 750 (Adapter 1)...
  35. 11:57:58: ------------------------------------------
  36. 11:57:58: Audio Format: 44100 Hz
  37. 11:57:58: ------------------------------------------
  38. 11:57:58: Audio Channels: 2 Ch
  39. 11:57:58: Playback device Default
  40. 11:57:58: ------------------------------------------
  41. 11:57:58: Using desktop audio input: Speakers (2- Plantronics GameCom 780/788)
  42. 11:57:58: Global Audio time adjust: 0
  43. 11:57:58: ------------------------------------------
  44. 11:57:58: Using auxilary audio input: Microphone (2- Plantronics GameCom 780/788)
  45. 11:57:58: Mic time offset: 0
  46. 11:57:58: Using graphics capture
  47. 11:57:58: Trying to hook process: Aion.bin
  48. 11:57:58: Scene buffering time set to 400
  49. 11:57:58: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  50. 11:58:03: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  51. 11:58:03: Total frames rendered: 158, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  52. 11:58:03:
  53. 11:58:03: Profiler time results:
  54. 11:58:03:
  55. 11:58:03: ==============================================================
  56. 11:58:03: video thread frame - [100%] [avg time: 0.928 ms] [children: 8.19%] [unaccounted: 91.8%]
  57. 11:58:03: | scene->Preprocess - [0.216%] [avg time: 0.002 ms]
  58. 11:58:03: | GPU download and conversion - [7.97%] [avg time: 0.074 ms] [children: 7.76%] [unaccounted: 0.216%]
  59. 11:58:03: | | flush - [7.76%] [avg time: 0.072 ms]
  60. 11:58:03: ==============================================================
  61. 11:58:03:
  62. 11:58:03:
  63. 11:58:03: Profiler CPU results:
  64. 11:58:03:
  65. 11:58:03: ==============================================================
  66. 11:58:03: video thread frame - [cpu time: avg 0.296 ms, total 46.8 ms] [avg calls per frame: 1]
  67. 11:58:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  68. 11:58:03: | GPU download and conversion - [cpu time: avg 0.098 ms, total 15.6 ms] [avg calls per frame: 1]
  69. 11:58:03: | | flush - [cpu time: avg 0.098 ms, total 15.6 ms] [avg calls per frame: 1]
  70. 11:58:03: ==============================================================
  71. 11:58:03:
  72. 11:58:03: =====Stream End: 2014-09-15, 11:58:03=================================================
  73. 12:01:31: Settings::Video: Disabling Aero
  74.  
  75.  
  76. Last game capture log:
  77. 2014-09-15, 11:11:55: we're booting up:
  78. 11:11:55: CaptureThread: attached to process aion.bin
  79. 11:11:55: D3D9 Present
  80. 11:11:55: DXGI Present
  81. 11:11:55: GL Present
  82. 11:11:55: DirectDraw Present
  83. 11:11:55: (half life scientist) everything.. seems to be in order
  84. 11:11:56: D3D9EndScene called
  85. 11:11:56: D3DPRESENT_PARAMETERS {
  86. 11:11:56: BackBufferWidth: 1920
  87. 11:11:56: BackBufferHeight: 1080
  88. 11:11:56: BackBufferFormat: D3DFMT_A8R8G8B8
  89. 11:11:56: BackBufferCount: 1
  90. 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
  91. 11:11:56: MultiSampleQuality: 0
  92. 11:11:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  93. 11:11:56: hDeviceWindow: 1114758
  94. 11:11:56: Windowed: true
  95. 11:11:56: EnableAutoDepthStencil: true
  96. 11:11:56: AutoDepthStencilFormat: D3DFMT_D24S8
  97. 11:11:56: Flags: None
  98. 11:11:56: FullScreen_RefreshRateInHz: 0
  99. 11:11:56: PresentationInterval: 2147483648
  100. 11:11:56: };
  101. 11:11:56: successfully set up d3d9 hooks
  102. 11:11:56: D3D9Present called
  103. 11:11:56: DoD3D9GPUHook: success
  104. 11:11:56: D3DSURFACE_DESC {
  105. 11:11:56: Format: D3DFMT_A8R8G8B8
  106. 11:11:56: Type: D3DRTYPE_SURFACE
  107. 11:11:56: Usage: D3DUSAGE_RENDERTARGET
  108. 11:11:56: Pool: D3DPOOL_DEFAULT
  109. 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
  110. 11:11:56: MultiSampleQuality: 0
  111. 11:11:56: Width: 1920
  112. 11:11:56: Height: 1080
  113. 11:11:56: };
  114. 11:11:56: successfully capturing d3d9 frames via GPU
  115. 11:12:53: ---------------------- Cleared D3D9 Capture ----------------------
  116. 11:12:53: D3D9EndScene called
  117. 11:12:53: D3D9Present called
  118. 11:12:54: received restart event, capturing
  119. 11:12:55: DoD3D9GPUHook: success
  120. 11:12:55: D3DSURFACE_DESC {
  121. 11:12:55: Format: D3DFMT_A8R8G8B8
  122. 11:12:55: Type: D3DRTYPE_SURFACE
  123. 11:12:55: Usage: D3DUSAGE_RENDERTARGET
  124. 11:12:55: Pool: D3DPOOL_DEFAULT
  125. 11:12:55: MultiSampleType: D3DMULTISAMPLE_NONE
  126. 11:12:55: MultiSampleQuality: 0
  127. 11:12:55: Width: 1920
  128. 11:12:55: Height: 1080
  129. 11:12:55: };
  130. 11:12:55: successfully capturing d3d9 frames via GPU
  131. 11:14:29: ---------------------- Cleared D3D9 Capture ----------------------
  132. 11:14:29: D3D9EndScene called
  133. 11:14:29: D3D9Present called
  134. 11:14:30: received restart event, capturing
  135. 11:14:31: DoD3D9GPUHook: success
  136. 11:14:31: D3DSURFACE_DESC {
  137. 11:14:31: Format: D3DFMT_A8R8G8B8
  138. 11:14:31: Type: D3DRTYPE_SURFACE
  139. 11:14:31: Usage: D3DUSAGE_RENDERTARGET
  140. 11:14:31: Pool: D3DPOOL_DEFAULT
  141. 11:14:31: MultiSampleType: D3DMULTISAMPLE_NONE
  142. 11:14:31: MultiSampleQuality: 0
  143. 11:14:31: Width: 1920
  144. 11:14:31: Height: 1080
  145. 11:14:31: };
  146. 11:14:31: successfully capturing d3d9 frames via GPU
  147. 11:15:28: D3D9Reset called
  148. 11:15:28: ---------------------- Cleared D3D9 Capture ----------------------
  149. 11:15:28: D3DPRESENT_PARAMETERS {
  150. 11:15:28: BackBufferWidth: 1280
  151. 11:15:28: BackBufferHeight: 720
  152. 11:15:28: BackBufferFormat: D3DFMT_A8R8G8B8
  153. 11:15:28: BackBufferCount: 1
  154. 11:15:28: MultiSampleType: D3DMULTISAMPLE_NONE
  155. 11:15:28: MultiSampleQuality: 0
  156. 11:15:28: SwapEffect: D3DSWAPEFFECT_DISCARD
  157. 11:15:28: hDeviceWindow: 1114758
  158. 11:15:28: Windowed: true
  159. 11:15:28: EnableAutoDepthStencil: true
  160. 11:15:28: AutoDepthStencilFormat: D3DFMT_D24S8
  161. 11:15:28: Flags: None
  162. 11:15:28: FullScreen_RefreshRateInHz: 0
  163. 11:15:28: PresentationInterval: 2147483648
  164. 11:15:28: };
  165. 11:15:28: successfully set up d3d9 hooks
  166. 11:15:29: D3D9Reset called
  167. 11:15:29: ---------------------- Cleared D3D9 Capture ----------------------
  168. 11:15:29: successfully set up d3d9 hooks
  169. 11:15:29: D3D9EndScene called
  170. 11:15:29: D3D9Present called
  171. 11:15:29: DoD3D9GPUHook: success
  172. 11:15:29: D3DSURFACE_DESC {
  173. 11:15:29: Format: D3DFMT_A8R8G8B8
  174. 11:15:29: Type: D3DRTYPE_SURFACE
  175. 11:15:29: Usage: D3DUSAGE_RENDERTARGET
  176. 11:15:29: Pool: D3DPOOL_DEFAULT
  177. 11:15:29: MultiSampleType: D3DMULTISAMPLE_NONE
  178. 11:15:29: MultiSampleQuality: 0
  179. 11:15:29: Width: 1280
  180. 11:15:29: Height: 720
  181. 11:15:29: };
  182. 11:15:29: successfully capturing d3d9 frames via GPU
  183. 11:15:50: D3D9Reset called
  184. 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
  185. 11:15:50: D3DPRESENT_PARAMETERS {
  186. 11:15:50: BackBufferWidth: 1920
  187. 11:15:50: BackBufferHeight: 1080
  188. 11:15:50: BackBufferFormat: D3DFMT_A8R8G8B8
  189. 11:15:50: BackBufferCount: 1
  190. 11:15:50: MultiSampleType: D3DMULTISAMPLE_NONE
  191. 11:15:50: MultiSampleQuality: 0
  192. 11:15:50: SwapEffect: D3DSWAPEFFECT_DISCARD
  193. 11:15:50: hDeviceWindow: 1114758
  194. 11:15:50: Windowed: true
  195. 11:15:50: EnableAutoDepthStencil: true
  196. 11:15:50: AutoDepthStencilFormat: D3DFMT_D24S8
  197. 11:15:50: Flags: None
  198. 11:15:50: FullScreen_RefreshRateInHz: 0
  199. 11:15:50: PresentationInterval: 2147483648
  200. 11:15:50: };
  201. 11:15:50: successfully set up d3d9 hooks
  202. 11:15:50: D3D9Reset called
  203. 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
  204. 11:15:51: successfully set up d3d9 hooks
  205. 11:15:51: D3D9EndScene called
  206. 11:15:51: D3D9Present called
  207. 11:15:51: DoD3D9GPUHook: success
  208. 11:15:51: D3DSURFACE_DESC {
  209. 11:15:51: Format: D3DFMT_A8R8G8B8
  210. 11:15:51: Type: D3DRTYPE_SURFACE
  211. 11:15:51: Usage: D3DUSAGE_RENDERTARGET
  212. 11:15:51: Pool: D3DPOOL_DEFAULT
  213. 11:15:51: MultiSampleType: D3DMULTISAMPLE_NONE
  214. 11:15:51: MultiSampleQuality: 0
  215. 11:15:51: Width: 1920
  216. 11:15:51: Height: 1080
  217. 11:15:51: };
  218. 11:15:51: successfully capturing d3d9 frames via GPU
  219. 11:18:01: ---------------------- Cleared D3D9 Capture ----------------------
  220. 11:18:01: D3D9EndScene called
  221. 11:18:01: D3D9Present called
  222. 11:18:48: received restart event, capturing
  223. 11:18:48: DoD3D9GPUHook: success
  224. 11:18:48: D3DSURFACE_DESC {
  225. 11:18:48: Format: D3DFMT_A8R8G8B8
  226. 11:18:48: Type: D3DRTYPE_SURFACE
  227. 11:18:48: Usage: D3DUSAGE_RENDERTARGET
  228. 11:18:48: Pool: D3DPOOL_DEFAULT
  229. 11:18:48: MultiSampleType: D3DMULTISAMPLE_NONE
  230. 11:18:48: MultiSampleQuality: 0
  231. 11:18:48: Width: 1920
  232. 11:18:48: Height: 1080
  233. 11:18:48: };
  234. 11:18:48: successfully capturing d3d9 frames via GPU
  235. 11:18:53: ---------------------- Cleared D3D9 Capture ----------------------
  236. 11:18:53: D3D9EndScene called
  237. 11:18:53: D3D9Present called
  238. 11:19:00: received restart event, capturing
  239. 11:19:00: DoD3D9GPUHook: success
  240. 11:19:01: D3DSURFACE_DESC {
  241. 11:19:01: Format: D3DFMT_A8R8G8B8
  242. 11:19:01: Type: D3DRTYPE_SURFACE
  243. 11:19:01: Usage: D3DUSAGE_RENDERTARGET
  244. 11:19:01: Pool: D3DPOOL_DEFAULT
  245. 11:19:01: MultiSampleType: D3DMULTISAMPLE_NONE
  246. 11:19:01: MultiSampleQuality: 0
  247. 11:19:01: Width: 1920
  248. 11:19:01: Height: 1080
  249. 11:19:01: };
  250. 11:19:01: successfully capturing d3d9 frames via GPU
  251. 11:21:53: ---------------------- Cleared D3D9 Capture ----------------------
  252. 11:21:53: D3D9EndScene called
  253. 11:21:53: D3D9Present called
  254. 11:34:21: received restart event, capturing
  255. 11:34:22: DoD3D9GPUHook: success
  256. 11:34:22: D3DSURFACE_DESC {
  257. 11:34:22: Format: D3DFMT_A8R8G8B8
  258. 11:34:22: Type: D3DRTYPE_SURFACE
  259. 11:34:22: Usage: D3DUSAGE_RENDERTARGET
  260. 11:34:22: Pool: D3DPOOL_DEFAULT
  261. 11:34:22: MultiSampleType: D3DMULTISAMPLE_NONE
  262. 11:34:22: MultiSampleQuality: 0
  263. 11:34:22: Width: 1920
  264. 11:34:22: Height: 1080
  265. 11:34:22: };
  266. 11:34:22: successfully capturing d3d9 frames via GPU
  267. 11:35:44: ---------------------- Cleared D3D9 Capture ----------------------
  268. 11:35:44: D3D9EndScene called
  269. 11:35:44: D3D9Present called
  270. 11:35:49: received restart event, capturing
  271. 11:35:49: DoD3D9GPUHook: success
  272. 11:35:49: D3DSURFACE_DESC {
  273. 11:35:49: Format: D3DFMT_A8R8G8B8
  274. 11:35:49: Type: D3DRTYPE_SURFACE
  275. 11:35:49: Usage: D3DUSAGE_RENDERTARGET
  276. 11:35:49: Pool: D3DPOOL_DEFAULT
  277. 11:35:49: MultiSampleType: D3DMULTISAMPLE_NONE
  278. 11:35:49: MultiSampleQuality: 0
  279. 11:35:49: Width: 1920
  280. 11:35:49: Height: 1080
  281. 11:35:49: };
  282. 11:35:49: successfully capturing d3d9 frames via GPU
  283. 11:36:34: ---------------------- Cleared D3D9 Capture ----------------------
  284. 11:36:34: D3D9EndScene called
  285. 11:36:34: D3D9Present called
  286. 11:37:16: received restart event, capturing
  287. 11:37:16: DoD3D9GPUHook: success
  288. 11:37:16: D3DSURFACE_DESC {
  289. 11:37:16: Format: D3DFMT_A8R8G8B8
  290. 11:37:16: Type: D3DRTYPE_SURFACE
  291. 11:37:16: Usage: D3DUSAGE_RENDERTARGET
  292. 11:37:16: Pool: D3DPOOL_DEFAULT
  293. 11:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
  294. 11:37:16: MultiSampleQuality: 0
  295. 11:37:16: Width: 1920
  296. 11:37:16: Height: 1080
  297. 11:37:16: };
  298. 11:37:16: successfully capturing d3d9 frames via GPU
  299. 11:38:43: ---------------------- Cleared D3D9 Capture ----------------------
  300. 11:38:43: D3D9EndScene called
  301. 11:38:43: D3D9Present called
  302. 11:39:26: received restart event, capturing
  303. 11:39:26: DoD3D9GPUHook: success
  304. 11:39:26: D3DSURFACE_DESC {
  305. 11:39:26: Format: D3DFMT_A8R8G8B8
  306. 11:39:26: Type: D3DRTYPE_SURFACE
  307. 11:39:26: Usage: D3DUSAGE_RENDERTARGET
  308. 11:39:26: Pool: D3DPOOL_DEFAULT
  309. 11:39:26: MultiSampleType: D3DMULTISAMPLE_NONE
  310. 11:39:26: MultiSampleQuality: 0
  311. 11:39:26: Width: 1920
  312. 11:39:26: Height: 1080
  313. 11:39:26: };
  314. 11:39:26: successfully capturing d3d9 frames via GPU
  315. 11:40:58: ---------------------- Cleared D3D9 Capture ----------------------
  316. 11:40:58: D3D9EndScene called
  317. 11:40:58: D3D9Present called
  318. 11:42:05: received restart event, capturing
  319. 11:42:06: DoD3D9GPUHook: success
  320. 11:42:06: D3DSURFACE_DESC {
  321. 11:42:06: Format: D3DFMT_A8R8G8B8
  322. 11:42:06: Type: D3DRTYPE_SURFACE
  323. 11:42:06: Usage: D3DUSAGE_RENDERTARGET
  324. 11:42:06: Pool: D3DPOOL_DEFAULT
  325. 11:42:06: MultiSampleType: D3DMULTISAMPLE_NONE
  326. 11:42:06: MultiSampleQuality: 0
  327. 11:42:06: Width: 1920
  328. 11:42:06: Height: 1080
  329. 11:42:06: };
  330. 11:42:06: successfully capturing d3d9 frames via GPU
  331. 11:42:50: ---------------------- Cleared D3D9 Capture ----------------------
  332. 11:42:50: D3D9EndScene called
  333. 11:42:50: D3D9Present called
  334. 11:43:16: received restart event, capturing
  335. 11:43:16: DoD3D9GPUHook: success
  336. 11:43:16: D3DSURFACE_DESC {
  337. 11:43:16: Format: D3DFMT_A8R8G8B8
  338. 11:43:16: Type: D3DRTYPE_SURFACE
  339. 11:43:16: Usage: D3DUSAGE_RENDERTARGET
  340. 11:43:16: Pool: D3DPOOL_DEFAULT
  341. 11:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
  342. 11:43:16: MultiSampleQuality: 0
  343. 11:43:16: Width: 1920
  344. 11:43:16: Height: 1080
  345. 11:43:16: };
  346. 11:43:16: successfully capturing d3d9 frames via GPU
  347. 11:46:02: ---------------------- Cleared D3D9 Capture ----------------------
  348. 11:46:02: D3D9EndScene called
  349. 11:46:02: D3D9Present called
  350. 11:48:16: D3D9Reset called
  351. 11:48:16: ---------------------- Cleared D3D9 Capture ----------------------
  352. 11:48:16: successfully set up d3d9 hooks
  353. 11:48:17: D3D9EndScene called
  354. 11:48:17: D3D9Present called
  355. 12:02:13: received restart event, capturing
  356. 12:02:14: DoD3D9GPUHook: success
  357.  
  358.  
  359.  
  360. Last Game Capture Log:
  361. 2014-09-15, 11:11:55: we're booting up:
  362. 11:11:55: CaptureThread: attached to process aion.bin
  363. 11:11:55: D3D9 Present
  364. 11:11:55: DXGI Present
  365. 11:11:55: GL Present
  366. 11:11:55: DirectDraw Present
  367. 11:11:55: (half life scientist) everything.. seems to be in order
  368. 11:11:56: D3D9EndScene called
  369. 11:11:56: D3DPRESENT_PARAMETERS {
  370. 11:11:56: BackBufferWidth: 1920
  371. 11:11:56: BackBufferHeight: 1080
  372. 11:11:56: BackBufferFormat: D3DFMT_A8R8G8B8
  373. 11:11:56: BackBufferCount: 1
  374. 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
  375. 11:11:56: MultiSampleQuality: 0
  376. 11:11:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  377. 11:11:56: hDeviceWindow: 1114758
  378. 11:11:56: Windowed: true
  379. 11:11:56: EnableAutoDepthStencil: true
  380. 11:11:56: AutoDepthStencilFormat: D3DFMT_D24S8
  381. 11:11:56: Flags: None
  382. 11:11:56: FullScreen_RefreshRateInHz: 0
  383. 11:11:56: PresentationInterval: 2147483648
  384. 11:11:56: };
  385. 11:11:56: successfully set up d3d9 hooks
  386. 11:11:56: D3D9Present called
  387. 11:11:56: DoD3D9GPUHook: success
  388. 11:11:56: D3DSURFACE_DESC {
  389. 11:11:56: Format: D3DFMT_A8R8G8B8
  390. 11:11:56: Type: D3DRTYPE_SURFACE
  391. 11:11:56: Usage: D3DUSAGE_RENDERTARGET
  392. 11:11:56: Pool: D3DPOOL_DEFAULT
  393. 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
  394. 11:11:56: MultiSampleQuality: 0
  395. 11:11:56: Width: 1920
  396. 11:11:56: Height: 1080
  397. 11:11:56: };
  398. 11:11:56: successfully capturing d3d9 frames via GPU
  399. 11:12:53: ---------------------- Cleared D3D9 Capture ----------------------
  400. 11:12:53: D3D9EndScene called
  401. 11:12:53: D3D9Present called
  402. 11:12:54: received restart event, capturing
  403. 11:12:55: DoD3D9GPUHook: success
  404. 11:12:55: D3DSURFACE_DESC {
  405. 11:12:55: Format: D3DFMT_A8R8G8B8
  406. 11:12:55: Type: D3DRTYPE_SURFACE
  407. 11:12:55: Usage: D3DUSAGE_RENDERTARGET
  408. 11:12:55: Pool: D3DPOOL_DEFAULT
  409. 11:12:55: MultiSampleType: D3DMULTISAMPLE_NONE
  410. 11:12:55: MultiSampleQuality: 0
  411. 11:12:55: Width: 1920
  412. 11:12:55: Height: 1080
  413. 11:12:55: };
  414. 11:12:55: successfully capturing d3d9 frames via GPU
  415. 11:14:29: ---------------------- Cleared D3D9 Capture ----------------------
  416. 11:14:29: D3D9EndScene called
  417. 11:14:29: D3D9Present called
  418. 11:14:30: received restart event, capturing
  419. 11:14:31: DoD3D9GPUHook: success
  420. 11:14:31: D3DSURFACE_DESC {
  421. 11:14:31: Format: D3DFMT_A8R8G8B8
  422. 11:14:31: Type: D3DRTYPE_SURFACE
  423. 11:14:31: Usage: D3DUSAGE_RENDERTARGET
  424. 11:14:31: Pool: D3DPOOL_DEFAULT
  425. 11:14:31: MultiSampleType: D3DMULTISAMPLE_NONE
  426. 11:14:31: MultiSampleQuality: 0
  427. 11:14:31: Width: 1920
  428. 11:14:31: Height: 1080
  429. 11:14:31: };
  430. 11:14:31: successfully capturing d3d9 frames via GPU
  431. 11:15:28: D3D9Reset called
  432. 11:15:28: ---------------------- Cleared D3D9 Capture ----------------------
  433. 11:15:28: D3DPRESENT_PARAMETERS {
  434. 11:15:28: BackBufferWidth: 1280
  435. 11:15:28: BackBufferHeight: 720
  436. 11:15:28: BackBufferFormat: D3DFMT_A8R8G8B8
  437. 11:15:28: BackBufferCount: 1
  438. 11:15:28: MultiSampleType: D3DMULTISAMPLE_NONE
  439. 11:15:28: MultiSampleQuality: 0
  440. 11:15:28: SwapEffect: D3DSWAPEFFECT_DISCARD
  441. 11:15:28: hDeviceWindow: 1114758
  442. 11:15:28: Windowed: true
  443. 11:15:28: EnableAutoDepthStencil: true
  444. 11:15:28: AutoDepthStencilFormat: D3DFMT_D24S8
  445. 11:15:28: Flags: None
  446. 11:15:28: FullScreen_RefreshRateInHz: 0
  447. 11:15:28: PresentationInterval: 2147483648
  448. 11:15:28: };
  449. 11:15:28: successfully set up d3d9 hooks
  450. 11:15:29: D3D9Reset called
  451. 11:15:29: ---------------------- Cleared D3D9 Capture ----------------------
  452. 11:15:29: successfully set up d3d9 hooks
  453. 11:15:29: D3D9EndScene called
  454. 11:15:29: D3D9Present called
  455. 11:15:29: DoD3D9GPUHook: success
  456. 11:15:29: D3DSURFACE_DESC {
  457. 11:15:29: Format: D3DFMT_A8R8G8B8
  458. 11:15:29: Type: D3DRTYPE_SURFACE
  459. 11:15:29: Usage: D3DUSAGE_RENDERTARGET
  460. 11:15:29: Pool: D3DPOOL_DEFAULT
  461. 11:15:29: MultiSampleType: D3DMULTISAMPLE_NONE
  462. 11:15:29: MultiSampleQuality: 0
  463. 11:15:29: Width: 1280
  464. 11:15:29: Height: 720
  465. 11:15:29: };
  466. 11:15:29: successfully capturing d3d9 frames via GPU
  467. 11:15:50: D3D9Reset called
  468. 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
  469. 11:15:50: D3DPRESENT_PARAMETERS {
  470. 11:15:50: BackBufferWidth: 1920
  471. 11:15:50: BackBufferHeight: 1080
  472. 11:15:50: BackBufferFormat: D3DFMT_A8R8G8B8
  473. 11:15:50: BackBufferCount: 1
  474. 11:15:50: MultiSampleType: D3DMULTISAMPLE_NONE
  475. 11:15:50: MultiSampleQuality: 0
  476. 11:15:50: SwapEffect: D3DSWAPEFFECT_DISCARD
  477. 11:15:50: hDeviceWindow: 1114758
  478. 11:15:50: Windowed: true
  479. 11:15:50: EnableAutoDepthStencil: true
  480. 11:15:50: AutoDepthStencilFormat: D3DFMT_D24S8
  481. 11:15:50: Flags: None
  482. 11:15:50: FullScreen_RefreshRateInHz: 0
  483. 11:15:50: PresentationInterval: 2147483648
  484. 11:15:50: };
  485. 11:15:50: successfully set up d3d9 hooks
  486. 11:15:50: D3D9Reset called
  487. 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
  488. 11:15:51: successfully set up d3d9 hooks
  489. 11:15:51: D3D9EndScene called
  490. 11:15:51: D3D9Present called
  491. 11:15:51: DoD3D9GPUHook: success
  492. 11:15:51: D3DSURFACE_DESC {
  493. 11:15:51: Format: D3DFMT_A8R8G8B8
  494. 11:15:51: Type: D3DRTYPE_SURFACE
  495. 11:15:51: Usage: D3DUSAGE_RENDERTARGET
  496. 11:15:51: Pool: D3DPOOL_DEFAULT
  497. 11:15:51: MultiSampleType: D3DMULTISAMPLE_NONE
  498. 11:15:51: MultiSampleQuality: 0
  499. 11:15:51: Width: 1920
  500. 11:15:51: Height: 1080
  501. 11:15:51: };
  502. 11:15:51: successfully capturing d3d9 frames via GPU
  503. 11:18:01: ---------------------- Cleared D3D9 Capture ----------------------
  504. 11:18:01: D3D9EndScene called
  505. 11:18:01: D3D9Present called
  506. 11:18:48: received restart event, capturing
  507. 11:18:48: DoD3D9GPUHook: success
  508. 11:18:48: D3DSURFACE_DESC {
  509. 11:18:48: Format: D3DFMT_A8R8G8B8
  510. 11:18:48: Type: D3DRTYPE_SURFACE
  511. 11:18:48: Usage: D3DUSAGE_RENDERTARGET
  512. 11:18:48: Pool: D3DPOOL_DEFAULT
  513. 11:18:48: MultiSampleType: D3DMULTISAMPLE_NONE
  514. 11:18:48: MultiSampleQuality: 0
  515. 11:18:48: Width: 1920
  516. 11:18:48: Height: 1080
  517. 11:18:48: };
  518. 11:18:48: successfully capturing d3d9 frames via GPU
  519. 11:18:53: ---------------------- Cleared D3D9 Capture ----------------------
  520. 11:18:53: D3D9EndScene called
  521. 11:18:53: D3D9Present called
  522. 11:19:00: received restart event, capturing
  523. 11:19:00: DoD3D9GPUHook: success
  524. 11:19:01: D3DSURFACE_DESC {
  525. 11:19:01: Format: D3DFMT_A8R8G8B8
  526. 11:19:01: Type: D3DRTYPE_SURFACE
  527. 11:19:01: Usage: D3DUSAGE_RENDERTARGET
  528. 11:19:01: Pool: D3DPOOL_DEFAULT
  529. 11:19:01: MultiSampleType: D3DMULTISAMPLE_NONE
  530. 11:19:01: MultiSampleQuality: 0
  531. 11:19:01: Width: 1920
  532. 11:19:01: Height: 1080
  533. 11:19:01: };
  534. 11:19:01: successfully capturing d3d9 frames via GPU
  535. 11:21:53: ---------------------- Cleared D3D9 Capture ----------------------
  536. 11:21:53: D3D9EndScene called
  537. 11:21:53: D3D9Present called
  538. 11:34:21: received restart event, capturing
  539. 11:34:22: DoD3D9GPUHook: success
  540. 11:34:22: D3DSURFACE_DESC {
  541. 11:34:22: Format: D3DFMT_A8R8G8B8
  542. 11:34:22: Type: D3DRTYPE_SURFACE
  543. 11:34:22: Usage: D3DUSAGE_RENDERTARGET
  544. 11:34:22: Pool: D3DPOOL_DEFAULT
  545. 11:34:22: MultiSampleType: D3DMULTISAMPLE_NONE
  546. 11:34:22: MultiSampleQuality: 0
  547. 11:34:22: Width: 1920
  548. 11:34:22: Height: 1080
  549. 11:34:22: };
  550. 11:34:22: successfully capturing d3d9 frames via GPU
  551. 11:35:44: ---------------------- Cleared D3D9 Capture ----------------------
  552. 11:35:44: D3D9EndScene called
  553. 11:35:44: D3D9Present called
  554. 11:35:49: received restart event, capturing
  555. 11:35:49: DoD3D9GPUHook: success
  556. 11:35:49: D3DSURFACE_DESC {
  557. 11:35:49: Format: D3DFMT_A8R8G8B8
  558. 11:35:49: Type: D3DRTYPE_SURFACE
  559. 11:35:49: Usage: D3DUSAGE_RENDERTARGET
  560. 11:35:49: Pool: D3DPOOL_DEFAULT
  561. 11:35:49: MultiSampleType: D3DMULTISAMPLE_NONE
  562. 11:35:49: MultiSampleQuality: 0
  563. 11:35:49: Width: 1920
  564. 11:35:49: Height: 1080
  565. 11:35:49: };
  566. 11:35:49: successfully capturing d3d9 frames via GPU
  567. 11:36:34: ---------------------- Cleared D3D9 Capture ----------------------
  568. 11:36:34: D3D9EndScene called
  569. 11:36:34: D3D9Present called
  570. 11:37:16: received restart event, capturing
  571. 11:37:16: DoD3D9GPUHook: success
  572. 11:37:16: D3DSURFACE_DESC {
  573. 11:37:16: Format: D3DFMT_A8R8G8B8
  574. 11:37:16: Type: D3DRTYPE_SURFACE
  575. 11:37:16: Usage: D3DUSAGE_RENDERTARGET
  576. 11:37:16: Pool: D3DPOOL_DEFAULT
  577. 11:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
  578. 11:37:16: MultiSampleQuality: 0
  579. 11:37:16: Width: 1920
  580. 11:37:16: Height: 1080
  581. 11:37:16: };
  582. 11:37:16: successfully capturing d3d9 frames via GPU
  583. 11:38:43: ---------------------- Cleared D3D9 Capture ----------------------
  584. 11:38:43: D3D9EndScene called
  585. 11:38:43: D3D9Present called
  586. 11:39:26: received restart event, capturing
  587. 11:39:26: DoD3D9GPUHook: success
  588. 11:39:26: D3DSURFACE_DESC {
  589. 11:39:26: Format: D3DFMT_A8R8G8B8
  590. 11:39:26: Type: D3DRTYPE_SURFACE
  591. 11:39:26: Usage: D3DUSAGE_RENDERTARGET
  592. 11:39:26: Pool: D3DPOOL_DEFAULT
  593. 11:39:26: MultiSampleType: D3DMULTISAMPLE_NONE
  594. 11:39:26: MultiSampleQuality: 0
  595. 11:39:26: Width: 1920
  596. 11:39:26: Height: 1080
  597. 11:39:26: };
  598. 11:39:26: successfully capturing d3d9 frames via GPU
  599. 11:40:58: ---------------------- Cleared D3D9 Capture ----------------------
  600. 11:40:58: D3D9EndScene called
  601. 11:40:58: D3D9Present called
  602. 11:42:05: received restart event, capturing
  603. 11:42:06: DoD3D9GPUHook: success
  604. 11:42:06: D3DSURFACE_DESC {
  605. 11:42:06: Format: D3DFMT_A8R8G8B8
  606. 11:42:06: Type: D3DRTYPE_SURFACE
  607. 11:42:06: Usage: D3DUSAGE_RENDERTARGET
  608. 11:42:06: Pool: D3DPOOL_DEFAULT
  609. 11:42:06: MultiSampleType: D3DMULTISAMPLE_NONE
  610. 11:42:06: MultiSampleQuality: 0
  611. 11:42:06: Width: 1920
  612. 11:42:06: Height: 1080
  613. 11:42:06: };
  614. 11:42:06: successfully capturing d3d9 frames via GPU
  615. 11:42:50: ---------------------- Cleared D3D9 Capture ----------------------
  616. 11:42:50: D3D9EndScene called
  617. 11:42:50: D3D9Present called
  618. 11:43:16: received restart event, capturing
  619. 11:43:16: DoD3D9GPUHook: success
  620. 11:43:16: D3DSURFACE_DESC {
  621. 11:43:16: Format: D3DFMT_A8R8G8B8
  622. 11:43:16: Type: D3DRTYPE_SURFACE
  623. 11:43:16: Usage: D3DUSAGE_RENDERTARGET
  624. 11:43:16: Pool: D3DPOOL_DEFAULT
  625. 11:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
  626. 11:43:16: MultiSampleQuality: 0
  627. 11:43:16: Width: 1920
  628. 11:43:16: Height: 1080
  629. 11:43:16: };
  630. 11:43:16: successfully capturing d3d9 frames via GPU
  631. 11:46:02: ---------------------- Cleared D3D9 Capture ----------------------
  632. 11:46:02: D3D9EndScene called
  633. 11:46:02: D3D9Present called
  634. 11:48:16: D3D9Reset called
  635. 11:48:16: ---------------------- Cleared D3D9 Capture ----------------------
  636. 11:48:16: successfully set up d3d9 hooks
  637. 11:48:17: D3D9EndScene called
  638. 11:48:17: D3D9Present called
  639. 12:02:13: received restart event, capturing
  640. 12:02:14: DoD3D9GPUHook: success
  641. 12:11:02: ---------------------- Cleared D3D9 Capture ----------------------
  642. 12:11:02: D3D9EndScene called
  643. 12:11:02: D3D9Present called
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