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- 11:57:00: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 11:57:00: CUDA loaded successfully
- 11:57:00: 1 CUDA capable devices found
- 11:57:00: [ GPU #0 - < GeForce GTX 750 > has Compute SM 5.0, NVENC Available ]
- 11:57:57: Open Broadcaster Software v0.633b - 64bit ( ^ω^)
- 11:57:57: -------------------------------
- 11:57:57: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- 11:57:57: CPU Speed: 4000MHz
- 11:57:57: Physical Memory: 8141MB Total, 2835MB Free
- 11:57:57: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 11:57:57: monitor 1: pos={0, 0}, size={1920, 1080}
- 11:57:57: Windows Version: 6.1 Build 7601 S
- 11:57:57: Aero is Disabled
- 11:57:57: -------------------------------
- 11:57:57: OBS Modules:
- 11:57:57: Base Address Module
- 11:57:57: 000000003F950000 OBS.exe
- 11:57:57: 00000000EADB0000 OBSApi.dll
- 11:57:57: 00000000F7F50000 DShowPlugin.dll
- 11:57:57: 00000000F7F10000 GraphicsCapture.dll
- 11:57:57: 00000000F81A0000 NoiseGate.dll
- 11:57:57: 00000000F7EE0000 PSVPlugin.dll
- 11:57:57: ------------------------------------------
- 11:57:57: Adapter 1
- 11:57:57: Video Adapter: NVIDIA GeForce GTX 750
- 11:57:57: Video Adapter Dedicated Video Memory: 2070609920
- 11:57:57: Video Adapter Shared System Memory: 2147807232
- 11:57:57: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 11:57:57: =====Stream Start: 2014-09-15, 11:57:57===============================================
- 11:57:57: Multithreaded optimizations: On
- 11:57:57: Base resolution: 1920x1080
- 11:57:57: Output resolution: 1280x720
- 11:57:57: ------------------------------------------
- 11:57:57: Loading up D3D10 on NVIDIA GeForce GTX 750 (Adapter 1)...
- 11:57:58: ------------------------------------------
- 11:57:58: Audio Format: 44100 Hz
- 11:57:58: ------------------------------------------
- 11:57:58: Audio Channels: 2 Ch
- 11:57:58: Playback device Default
- 11:57:58: ------------------------------------------
- 11:57:58: Using desktop audio input: Speakers (2- Plantronics GameCom 780/788)
- 11:57:58: Global Audio time adjust: 0
- 11:57:58: ------------------------------------------
- 11:57:58: Using auxilary audio input: Microphone (2- Plantronics GameCom 780/788)
- 11:57:58: Mic time offset: 0
- 11:57:58: Using graphics capture
- 11:57:58: Trying to hook process: Aion.bin
- 11:57:58: Scene buffering time set to 400
- 11:57:58: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
- 11:58:03: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
- 11:58:03: Total frames rendered: 158, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 11:58:03:
- 11:58:03: Profiler time results:
- 11:58:03:
- 11:58:03: ==============================================================
- 11:58:03: video thread frame - [100%] [avg time: 0.928 ms] [children: 8.19%] [unaccounted: 91.8%]
- 11:58:03: | scene->Preprocess - [0.216%] [avg time: 0.002 ms]
- 11:58:03: | GPU download and conversion - [7.97%] [avg time: 0.074 ms] [children: 7.76%] [unaccounted: 0.216%]
- 11:58:03: | | flush - [7.76%] [avg time: 0.072 ms]
- 11:58:03: ==============================================================
- 11:58:03:
- 11:58:03:
- 11:58:03: Profiler CPU results:
- 11:58:03:
- 11:58:03: ==============================================================
- 11:58:03: video thread frame - [cpu time: avg 0.296 ms, total 46.8 ms] [avg calls per frame: 1]
- 11:58:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:58:03: | GPU download and conversion - [cpu time: avg 0.098 ms, total 15.6 ms] [avg calls per frame: 1]
- 11:58:03: | | flush - [cpu time: avg 0.098 ms, total 15.6 ms] [avg calls per frame: 1]
- 11:58:03: ==============================================================
- 11:58:03:
- 11:58:03: =====Stream End: 2014-09-15, 11:58:03=================================================
- 12:01:31: Settings::Video: Disabling Aero
- Last game capture log:
- 2014-09-15, 11:11:55: we're booting up:
- 11:11:55: CaptureThread: attached to process aion.bin
- 11:11:55: D3D9 Present
- 11:11:55: DXGI Present
- 11:11:55: GL Present
- 11:11:55: DirectDraw Present
- 11:11:55: (half life scientist) everything.. seems to be in order
- 11:11:56: D3D9EndScene called
- 11:11:56: D3DPRESENT_PARAMETERS {
- 11:11:56: BackBufferWidth: 1920
- 11:11:56: BackBufferHeight: 1080
- 11:11:56: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:11:56: BackBufferCount: 1
- 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:11:56: MultiSampleQuality: 0
- 11:11:56: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:11:56: hDeviceWindow: 1114758
- 11:11:56: Windowed: true
- 11:11:56: EnableAutoDepthStencil: true
- 11:11:56: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:11:56: Flags: None
- 11:11:56: FullScreen_RefreshRateInHz: 0
- 11:11:56: PresentationInterval: 2147483648
- 11:11:56: };
- 11:11:56: successfully set up d3d9 hooks
- 11:11:56: D3D9Present called
- 11:11:56: DoD3D9GPUHook: success
- 11:11:56: D3DSURFACE_DESC {
- 11:11:56: Format: D3DFMT_A8R8G8B8
- 11:11:56: Type: D3DRTYPE_SURFACE
- 11:11:56: Usage: D3DUSAGE_RENDERTARGET
- 11:11:56: Pool: D3DPOOL_DEFAULT
- 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:11:56: MultiSampleQuality: 0
- 11:11:56: Width: 1920
- 11:11:56: Height: 1080
- 11:11:56: };
- 11:11:56: successfully capturing d3d9 frames via GPU
- 11:12:53: ---------------------- Cleared D3D9 Capture ----------------------
- 11:12:53: D3D9EndScene called
- 11:12:53: D3D9Present called
- 11:12:54: received restart event, capturing
- 11:12:55: DoD3D9GPUHook: success
- 11:12:55: D3DSURFACE_DESC {
- 11:12:55: Format: D3DFMT_A8R8G8B8
- 11:12:55: Type: D3DRTYPE_SURFACE
- 11:12:55: Usage: D3DUSAGE_RENDERTARGET
- 11:12:55: Pool: D3DPOOL_DEFAULT
- 11:12:55: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:12:55: MultiSampleQuality: 0
- 11:12:55: Width: 1920
- 11:12:55: Height: 1080
- 11:12:55: };
- 11:12:55: successfully capturing d3d9 frames via GPU
- 11:14:29: ---------------------- Cleared D3D9 Capture ----------------------
- 11:14:29: D3D9EndScene called
- 11:14:29: D3D9Present called
- 11:14:30: received restart event, capturing
- 11:14:31: DoD3D9GPUHook: success
- 11:14:31: D3DSURFACE_DESC {
- 11:14:31: Format: D3DFMT_A8R8G8B8
- 11:14:31: Type: D3DRTYPE_SURFACE
- 11:14:31: Usage: D3DUSAGE_RENDERTARGET
- 11:14:31: Pool: D3DPOOL_DEFAULT
- 11:14:31: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:14:31: MultiSampleQuality: 0
- 11:14:31: Width: 1920
- 11:14:31: Height: 1080
- 11:14:31: };
- 11:14:31: successfully capturing d3d9 frames via GPU
- 11:15:28: D3D9Reset called
- 11:15:28: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:28: D3DPRESENT_PARAMETERS {
- 11:15:28: BackBufferWidth: 1280
- 11:15:28: BackBufferHeight: 720
- 11:15:28: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:15:28: BackBufferCount: 1
- 11:15:28: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:28: MultiSampleQuality: 0
- 11:15:28: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:15:28: hDeviceWindow: 1114758
- 11:15:28: Windowed: true
- 11:15:28: EnableAutoDepthStencil: true
- 11:15:28: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:15:28: Flags: None
- 11:15:28: FullScreen_RefreshRateInHz: 0
- 11:15:28: PresentationInterval: 2147483648
- 11:15:28: };
- 11:15:28: successfully set up d3d9 hooks
- 11:15:29: D3D9Reset called
- 11:15:29: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:29: successfully set up d3d9 hooks
- 11:15:29: D3D9EndScene called
- 11:15:29: D3D9Present called
- 11:15:29: DoD3D9GPUHook: success
- 11:15:29: D3DSURFACE_DESC {
- 11:15:29: Format: D3DFMT_A8R8G8B8
- 11:15:29: Type: D3DRTYPE_SURFACE
- 11:15:29: Usage: D3DUSAGE_RENDERTARGET
- 11:15:29: Pool: D3DPOOL_DEFAULT
- 11:15:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:29: MultiSampleQuality: 0
- 11:15:29: Width: 1280
- 11:15:29: Height: 720
- 11:15:29: };
- 11:15:29: successfully capturing d3d9 frames via GPU
- 11:15:50: D3D9Reset called
- 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:50: D3DPRESENT_PARAMETERS {
- 11:15:50: BackBufferWidth: 1920
- 11:15:50: BackBufferHeight: 1080
- 11:15:50: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:15:50: BackBufferCount: 1
- 11:15:50: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:50: MultiSampleQuality: 0
- 11:15:50: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:15:50: hDeviceWindow: 1114758
- 11:15:50: Windowed: true
- 11:15:50: EnableAutoDepthStencil: true
- 11:15:50: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:15:50: Flags: None
- 11:15:50: FullScreen_RefreshRateInHz: 0
- 11:15:50: PresentationInterval: 2147483648
- 11:15:50: };
- 11:15:50: successfully set up d3d9 hooks
- 11:15:50: D3D9Reset called
- 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:51: successfully set up d3d9 hooks
- 11:15:51: D3D9EndScene called
- 11:15:51: D3D9Present called
- 11:15:51: DoD3D9GPUHook: success
- 11:15:51: D3DSURFACE_DESC {
- 11:15:51: Format: D3DFMT_A8R8G8B8
- 11:15:51: Type: D3DRTYPE_SURFACE
- 11:15:51: Usage: D3DUSAGE_RENDERTARGET
- 11:15:51: Pool: D3DPOOL_DEFAULT
- 11:15:51: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:51: MultiSampleQuality: 0
- 11:15:51: Width: 1920
- 11:15:51: Height: 1080
- 11:15:51: };
- 11:15:51: successfully capturing d3d9 frames via GPU
- 11:18:01: ---------------------- Cleared D3D9 Capture ----------------------
- 11:18:01: D3D9EndScene called
- 11:18:01: D3D9Present called
- 11:18:48: received restart event, capturing
- 11:18:48: DoD3D9GPUHook: success
- 11:18:48: D3DSURFACE_DESC {
- 11:18:48: Format: D3DFMT_A8R8G8B8
- 11:18:48: Type: D3DRTYPE_SURFACE
- 11:18:48: Usage: D3DUSAGE_RENDERTARGET
- 11:18:48: Pool: D3DPOOL_DEFAULT
- 11:18:48: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:18:48: MultiSampleQuality: 0
- 11:18:48: Width: 1920
- 11:18:48: Height: 1080
- 11:18:48: };
- 11:18:48: successfully capturing d3d9 frames via GPU
- 11:18:53: ---------------------- Cleared D3D9 Capture ----------------------
- 11:18:53: D3D9EndScene called
- 11:18:53: D3D9Present called
- 11:19:00: received restart event, capturing
- 11:19:00: DoD3D9GPUHook: success
- 11:19:01: D3DSURFACE_DESC {
- 11:19:01: Format: D3DFMT_A8R8G8B8
- 11:19:01: Type: D3DRTYPE_SURFACE
- 11:19:01: Usage: D3DUSAGE_RENDERTARGET
- 11:19:01: Pool: D3DPOOL_DEFAULT
- 11:19:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:19:01: MultiSampleQuality: 0
- 11:19:01: Width: 1920
- 11:19:01: Height: 1080
- 11:19:01: };
- 11:19:01: successfully capturing d3d9 frames via GPU
- 11:21:53: ---------------------- Cleared D3D9 Capture ----------------------
- 11:21:53: D3D9EndScene called
- 11:21:53: D3D9Present called
- 11:34:21: received restart event, capturing
- 11:34:22: DoD3D9GPUHook: success
- 11:34:22: D3DSURFACE_DESC {
- 11:34:22: Format: D3DFMT_A8R8G8B8
- 11:34:22: Type: D3DRTYPE_SURFACE
- 11:34:22: Usage: D3DUSAGE_RENDERTARGET
- 11:34:22: Pool: D3DPOOL_DEFAULT
- 11:34:22: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:34:22: MultiSampleQuality: 0
- 11:34:22: Width: 1920
- 11:34:22: Height: 1080
- 11:34:22: };
- 11:34:22: successfully capturing d3d9 frames via GPU
- 11:35:44: ---------------------- Cleared D3D9 Capture ----------------------
- 11:35:44: D3D9EndScene called
- 11:35:44: D3D9Present called
- 11:35:49: received restart event, capturing
- 11:35:49: DoD3D9GPUHook: success
- 11:35:49: D3DSURFACE_DESC {
- 11:35:49: Format: D3DFMT_A8R8G8B8
- 11:35:49: Type: D3DRTYPE_SURFACE
- 11:35:49: Usage: D3DUSAGE_RENDERTARGET
- 11:35:49: Pool: D3DPOOL_DEFAULT
- 11:35:49: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:35:49: MultiSampleQuality: 0
- 11:35:49: Width: 1920
- 11:35:49: Height: 1080
- 11:35:49: };
- 11:35:49: successfully capturing d3d9 frames via GPU
- 11:36:34: ---------------------- Cleared D3D9 Capture ----------------------
- 11:36:34: D3D9EndScene called
- 11:36:34: D3D9Present called
- 11:37:16: received restart event, capturing
- 11:37:16: DoD3D9GPUHook: success
- 11:37:16: D3DSURFACE_DESC {
- 11:37:16: Format: D3DFMT_A8R8G8B8
- 11:37:16: Type: D3DRTYPE_SURFACE
- 11:37:16: Usage: D3DUSAGE_RENDERTARGET
- 11:37:16: Pool: D3DPOOL_DEFAULT
- 11:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:37:16: MultiSampleQuality: 0
- 11:37:16: Width: 1920
- 11:37:16: Height: 1080
- 11:37:16: };
- 11:37:16: successfully capturing d3d9 frames via GPU
- 11:38:43: ---------------------- Cleared D3D9 Capture ----------------------
- 11:38:43: D3D9EndScene called
- 11:38:43: D3D9Present called
- 11:39:26: received restart event, capturing
- 11:39:26: DoD3D9GPUHook: success
- 11:39:26: D3DSURFACE_DESC {
- 11:39:26: Format: D3DFMT_A8R8G8B8
- 11:39:26: Type: D3DRTYPE_SURFACE
- 11:39:26: Usage: D3DUSAGE_RENDERTARGET
- 11:39:26: Pool: D3DPOOL_DEFAULT
- 11:39:26: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:39:26: MultiSampleQuality: 0
- 11:39:26: Width: 1920
- 11:39:26: Height: 1080
- 11:39:26: };
- 11:39:26: successfully capturing d3d9 frames via GPU
- 11:40:58: ---------------------- Cleared D3D9 Capture ----------------------
- 11:40:58: D3D9EndScene called
- 11:40:58: D3D9Present called
- 11:42:05: received restart event, capturing
- 11:42:06: DoD3D9GPUHook: success
- 11:42:06: D3DSURFACE_DESC {
- 11:42:06: Format: D3DFMT_A8R8G8B8
- 11:42:06: Type: D3DRTYPE_SURFACE
- 11:42:06: Usage: D3DUSAGE_RENDERTARGET
- 11:42:06: Pool: D3DPOOL_DEFAULT
- 11:42:06: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:42:06: MultiSampleQuality: 0
- 11:42:06: Width: 1920
- 11:42:06: Height: 1080
- 11:42:06: };
- 11:42:06: successfully capturing d3d9 frames via GPU
- 11:42:50: ---------------------- Cleared D3D9 Capture ----------------------
- 11:42:50: D3D9EndScene called
- 11:42:50: D3D9Present called
- 11:43:16: received restart event, capturing
- 11:43:16: DoD3D9GPUHook: success
- 11:43:16: D3DSURFACE_DESC {
- 11:43:16: Format: D3DFMT_A8R8G8B8
- 11:43:16: Type: D3DRTYPE_SURFACE
- 11:43:16: Usage: D3DUSAGE_RENDERTARGET
- 11:43:16: Pool: D3DPOOL_DEFAULT
- 11:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:43:16: MultiSampleQuality: 0
- 11:43:16: Width: 1920
- 11:43:16: Height: 1080
- 11:43:16: };
- 11:43:16: successfully capturing d3d9 frames via GPU
- 11:46:02: ---------------------- Cleared D3D9 Capture ----------------------
- 11:46:02: D3D9EndScene called
- 11:46:02: D3D9Present called
- 11:48:16: D3D9Reset called
- 11:48:16: ---------------------- Cleared D3D9 Capture ----------------------
- 11:48:16: successfully set up d3d9 hooks
- 11:48:17: D3D9EndScene called
- 11:48:17: D3D9Present called
- 12:02:13: received restart event, capturing
- 12:02:14: DoD3D9GPUHook: success
- Last Game Capture Log:
- 2014-09-15, 11:11:55: we're booting up:
- 11:11:55: CaptureThread: attached to process aion.bin
- 11:11:55: D3D9 Present
- 11:11:55: DXGI Present
- 11:11:55: GL Present
- 11:11:55: DirectDraw Present
- 11:11:55: (half life scientist) everything.. seems to be in order
- 11:11:56: D3D9EndScene called
- 11:11:56: D3DPRESENT_PARAMETERS {
- 11:11:56: BackBufferWidth: 1920
- 11:11:56: BackBufferHeight: 1080
- 11:11:56: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:11:56: BackBufferCount: 1
- 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:11:56: MultiSampleQuality: 0
- 11:11:56: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:11:56: hDeviceWindow: 1114758
- 11:11:56: Windowed: true
- 11:11:56: EnableAutoDepthStencil: true
- 11:11:56: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:11:56: Flags: None
- 11:11:56: FullScreen_RefreshRateInHz: 0
- 11:11:56: PresentationInterval: 2147483648
- 11:11:56: };
- 11:11:56: successfully set up d3d9 hooks
- 11:11:56: D3D9Present called
- 11:11:56: DoD3D9GPUHook: success
- 11:11:56: D3DSURFACE_DESC {
- 11:11:56: Format: D3DFMT_A8R8G8B8
- 11:11:56: Type: D3DRTYPE_SURFACE
- 11:11:56: Usage: D3DUSAGE_RENDERTARGET
- 11:11:56: Pool: D3DPOOL_DEFAULT
- 11:11:56: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:11:56: MultiSampleQuality: 0
- 11:11:56: Width: 1920
- 11:11:56: Height: 1080
- 11:11:56: };
- 11:11:56: successfully capturing d3d9 frames via GPU
- 11:12:53: ---------------------- Cleared D3D9 Capture ----------------------
- 11:12:53: D3D9EndScene called
- 11:12:53: D3D9Present called
- 11:12:54: received restart event, capturing
- 11:12:55: DoD3D9GPUHook: success
- 11:12:55: D3DSURFACE_DESC {
- 11:12:55: Format: D3DFMT_A8R8G8B8
- 11:12:55: Type: D3DRTYPE_SURFACE
- 11:12:55: Usage: D3DUSAGE_RENDERTARGET
- 11:12:55: Pool: D3DPOOL_DEFAULT
- 11:12:55: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:12:55: MultiSampleQuality: 0
- 11:12:55: Width: 1920
- 11:12:55: Height: 1080
- 11:12:55: };
- 11:12:55: successfully capturing d3d9 frames via GPU
- 11:14:29: ---------------------- Cleared D3D9 Capture ----------------------
- 11:14:29: D3D9EndScene called
- 11:14:29: D3D9Present called
- 11:14:30: received restart event, capturing
- 11:14:31: DoD3D9GPUHook: success
- 11:14:31: D3DSURFACE_DESC {
- 11:14:31: Format: D3DFMT_A8R8G8B8
- 11:14:31: Type: D3DRTYPE_SURFACE
- 11:14:31: Usage: D3DUSAGE_RENDERTARGET
- 11:14:31: Pool: D3DPOOL_DEFAULT
- 11:14:31: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:14:31: MultiSampleQuality: 0
- 11:14:31: Width: 1920
- 11:14:31: Height: 1080
- 11:14:31: };
- 11:14:31: successfully capturing d3d9 frames via GPU
- 11:15:28: D3D9Reset called
- 11:15:28: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:28: D3DPRESENT_PARAMETERS {
- 11:15:28: BackBufferWidth: 1280
- 11:15:28: BackBufferHeight: 720
- 11:15:28: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:15:28: BackBufferCount: 1
- 11:15:28: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:28: MultiSampleQuality: 0
- 11:15:28: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:15:28: hDeviceWindow: 1114758
- 11:15:28: Windowed: true
- 11:15:28: EnableAutoDepthStencil: true
- 11:15:28: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:15:28: Flags: None
- 11:15:28: FullScreen_RefreshRateInHz: 0
- 11:15:28: PresentationInterval: 2147483648
- 11:15:28: };
- 11:15:28: successfully set up d3d9 hooks
- 11:15:29: D3D9Reset called
- 11:15:29: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:29: successfully set up d3d9 hooks
- 11:15:29: D3D9EndScene called
- 11:15:29: D3D9Present called
- 11:15:29: DoD3D9GPUHook: success
- 11:15:29: D3DSURFACE_DESC {
- 11:15:29: Format: D3DFMT_A8R8G8B8
- 11:15:29: Type: D3DRTYPE_SURFACE
- 11:15:29: Usage: D3DUSAGE_RENDERTARGET
- 11:15:29: Pool: D3DPOOL_DEFAULT
- 11:15:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:29: MultiSampleQuality: 0
- 11:15:29: Width: 1280
- 11:15:29: Height: 720
- 11:15:29: };
- 11:15:29: successfully capturing d3d9 frames via GPU
- 11:15:50: D3D9Reset called
- 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:50: D3DPRESENT_PARAMETERS {
- 11:15:50: BackBufferWidth: 1920
- 11:15:50: BackBufferHeight: 1080
- 11:15:50: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:15:50: BackBufferCount: 1
- 11:15:50: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:50: MultiSampleQuality: 0
- 11:15:50: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:15:50: hDeviceWindow: 1114758
- 11:15:50: Windowed: true
- 11:15:50: EnableAutoDepthStencil: true
- 11:15:50: AutoDepthStencilFormat: D3DFMT_D24S8
- 11:15:50: Flags: None
- 11:15:50: FullScreen_RefreshRateInHz: 0
- 11:15:50: PresentationInterval: 2147483648
- 11:15:50: };
- 11:15:50: successfully set up d3d9 hooks
- 11:15:50: D3D9Reset called
- 11:15:50: ---------------------- Cleared D3D9 Capture ----------------------
- 11:15:51: successfully set up d3d9 hooks
- 11:15:51: D3D9EndScene called
- 11:15:51: D3D9Present called
- 11:15:51: DoD3D9GPUHook: success
- 11:15:51: D3DSURFACE_DESC {
- 11:15:51: Format: D3DFMT_A8R8G8B8
- 11:15:51: Type: D3DRTYPE_SURFACE
- 11:15:51: Usage: D3DUSAGE_RENDERTARGET
- 11:15:51: Pool: D3DPOOL_DEFAULT
- 11:15:51: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:15:51: MultiSampleQuality: 0
- 11:15:51: Width: 1920
- 11:15:51: Height: 1080
- 11:15:51: };
- 11:15:51: successfully capturing d3d9 frames via GPU
- 11:18:01: ---------------------- Cleared D3D9 Capture ----------------------
- 11:18:01: D3D9EndScene called
- 11:18:01: D3D9Present called
- 11:18:48: received restart event, capturing
- 11:18:48: DoD3D9GPUHook: success
- 11:18:48: D3DSURFACE_DESC {
- 11:18:48: Format: D3DFMT_A8R8G8B8
- 11:18:48: Type: D3DRTYPE_SURFACE
- 11:18:48: Usage: D3DUSAGE_RENDERTARGET
- 11:18:48: Pool: D3DPOOL_DEFAULT
- 11:18:48: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:18:48: MultiSampleQuality: 0
- 11:18:48: Width: 1920
- 11:18:48: Height: 1080
- 11:18:48: };
- 11:18:48: successfully capturing d3d9 frames via GPU
- 11:18:53: ---------------------- Cleared D3D9 Capture ----------------------
- 11:18:53: D3D9EndScene called
- 11:18:53: D3D9Present called
- 11:19:00: received restart event, capturing
- 11:19:00: DoD3D9GPUHook: success
- 11:19:01: D3DSURFACE_DESC {
- 11:19:01: Format: D3DFMT_A8R8G8B8
- 11:19:01: Type: D3DRTYPE_SURFACE
- 11:19:01: Usage: D3DUSAGE_RENDERTARGET
- 11:19:01: Pool: D3DPOOL_DEFAULT
- 11:19:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:19:01: MultiSampleQuality: 0
- 11:19:01: Width: 1920
- 11:19:01: Height: 1080
- 11:19:01: };
- 11:19:01: successfully capturing d3d9 frames via GPU
- 11:21:53: ---------------------- Cleared D3D9 Capture ----------------------
- 11:21:53: D3D9EndScene called
- 11:21:53: D3D9Present called
- 11:34:21: received restart event, capturing
- 11:34:22: DoD3D9GPUHook: success
- 11:34:22: D3DSURFACE_DESC {
- 11:34:22: Format: D3DFMT_A8R8G8B8
- 11:34:22: Type: D3DRTYPE_SURFACE
- 11:34:22: Usage: D3DUSAGE_RENDERTARGET
- 11:34:22: Pool: D3DPOOL_DEFAULT
- 11:34:22: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:34:22: MultiSampleQuality: 0
- 11:34:22: Width: 1920
- 11:34:22: Height: 1080
- 11:34:22: };
- 11:34:22: successfully capturing d3d9 frames via GPU
- 11:35:44: ---------------------- Cleared D3D9 Capture ----------------------
- 11:35:44: D3D9EndScene called
- 11:35:44: D3D9Present called
- 11:35:49: received restart event, capturing
- 11:35:49: DoD3D9GPUHook: success
- 11:35:49: D3DSURFACE_DESC {
- 11:35:49: Format: D3DFMT_A8R8G8B8
- 11:35:49: Type: D3DRTYPE_SURFACE
- 11:35:49: Usage: D3DUSAGE_RENDERTARGET
- 11:35:49: Pool: D3DPOOL_DEFAULT
- 11:35:49: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:35:49: MultiSampleQuality: 0
- 11:35:49: Width: 1920
- 11:35:49: Height: 1080
- 11:35:49: };
- 11:35:49: successfully capturing d3d9 frames via GPU
- 11:36:34: ---------------------- Cleared D3D9 Capture ----------------------
- 11:36:34: D3D9EndScene called
- 11:36:34: D3D9Present called
- 11:37:16: received restart event, capturing
- 11:37:16: DoD3D9GPUHook: success
- 11:37:16: D3DSURFACE_DESC {
- 11:37:16: Format: D3DFMT_A8R8G8B8
- 11:37:16: Type: D3DRTYPE_SURFACE
- 11:37:16: Usage: D3DUSAGE_RENDERTARGET
- 11:37:16: Pool: D3DPOOL_DEFAULT
- 11:37:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:37:16: MultiSampleQuality: 0
- 11:37:16: Width: 1920
- 11:37:16: Height: 1080
- 11:37:16: };
- 11:37:16: successfully capturing d3d9 frames via GPU
- 11:38:43: ---------------------- Cleared D3D9 Capture ----------------------
- 11:38:43: D3D9EndScene called
- 11:38:43: D3D9Present called
- 11:39:26: received restart event, capturing
- 11:39:26: DoD3D9GPUHook: success
- 11:39:26: D3DSURFACE_DESC {
- 11:39:26: Format: D3DFMT_A8R8G8B8
- 11:39:26: Type: D3DRTYPE_SURFACE
- 11:39:26: Usage: D3DUSAGE_RENDERTARGET
- 11:39:26: Pool: D3DPOOL_DEFAULT
- 11:39:26: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:39:26: MultiSampleQuality: 0
- 11:39:26: Width: 1920
- 11:39:26: Height: 1080
- 11:39:26: };
- 11:39:26: successfully capturing d3d9 frames via GPU
- 11:40:58: ---------------------- Cleared D3D9 Capture ----------------------
- 11:40:58: D3D9EndScene called
- 11:40:58: D3D9Present called
- 11:42:05: received restart event, capturing
- 11:42:06: DoD3D9GPUHook: success
- 11:42:06: D3DSURFACE_DESC {
- 11:42:06: Format: D3DFMT_A8R8G8B8
- 11:42:06: Type: D3DRTYPE_SURFACE
- 11:42:06: Usage: D3DUSAGE_RENDERTARGET
- 11:42:06: Pool: D3DPOOL_DEFAULT
- 11:42:06: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:42:06: MultiSampleQuality: 0
- 11:42:06: Width: 1920
- 11:42:06: Height: 1080
- 11:42:06: };
- 11:42:06: successfully capturing d3d9 frames via GPU
- 11:42:50: ---------------------- Cleared D3D9 Capture ----------------------
- 11:42:50: D3D9EndScene called
- 11:42:50: D3D9Present called
- 11:43:16: received restart event, capturing
- 11:43:16: DoD3D9GPUHook: success
- 11:43:16: D3DSURFACE_DESC {
- 11:43:16: Format: D3DFMT_A8R8G8B8
- 11:43:16: Type: D3DRTYPE_SURFACE
- 11:43:16: Usage: D3DUSAGE_RENDERTARGET
- 11:43:16: Pool: D3DPOOL_DEFAULT
- 11:43:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:43:16: MultiSampleQuality: 0
- 11:43:16: Width: 1920
- 11:43:16: Height: 1080
- 11:43:16: };
- 11:43:16: successfully capturing d3d9 frames via GPU
- 11:46:02: ---------------------- Cleared D3D9 Capture ----------------------
- 11:46:02: D3D9EndScene called
- 11:46:02: D3D9Present called
- 11:48:16: D3D9Reset called
- 11:48:16: ---------------------- Cleared D3D9 Capture ----------------------
- 11:48:16: successfully set up d3d9 hooks
- 11:48:17: D3D9EndScene called
- 11:48:17: D3D9Present called
- 12:02:13: received restart event, capturing
- 12:02:14: DoD3D9GPUHook: success
- 12:11:02: ---------------------- Cleared D3D9 Capture ----------------------
- 12:11:02: D3D9EndScene called
- 12:11:02: D3D9Present called
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