Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Date: 4/6/2014 4:15:30 PM
- // Template version 1.1
- // Java generated by Techne
- // Keep in mind that you still need to fill in some blanks
- // - ZeuX
- package infectModding.mob;
- import net.minecraft.client.model.ModelBase;
- import net.minecraft.client.model.ModelRenderer;
- import net.minecraft.util.MathHelper;
- import com.sun.xml.internal.stream.Entity;
- public class Hunch extends ModelBase
- {
- //fields
- ModelRenderer head;
- ModelRenderer body;
- ModelRenderer rightarm;
- ModelRenderer leftarm;
- ModelRenderer rightleg;
- ModelRenderer leftleg;
- public Hunch()
- {
- textureWidth = 64;
- textureHeight = 32;
- head = new ModelRenderer(this, 0, 0);
- head.addBox(-4F, -5F, -4F, 8, 5, 8);
- head.setRotationPoint(0F, 6F, 0F);
- head.setTextureSize(64, 32);
- setRotation(head, 0F, 0F, 0F);
- body = new ModelRenderer(this, 16, 16);
- body.addBox(-4F, 0F, -2F, 8, 12, 4);
- body.setRotationPoint(0F, 6F, 0F);
- body.setTextureSize(64, 32);
- setRotation(body, 0F, 0F, 0F);
- rightarm = new ModelRenderer(this, 40, 16);
- rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
- rightarm.setRotationPoint(-5F, 6F, 0F);
- rightarm.setTextureSize(64, 32);
- setRotation(rightarm, 0F, 0F, 0F);
- leftarm = new ModelRenderer(this, 40, 16);
- leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
- leftarm.setRotationPoint(5F, 6F, 0F);
- leftarm.setTextureSize(64, 32);
- setRotation(leftarm, 0F, 0F, 0F);
- rightleg = new ModelRenderer(this, 0, 16);
- rightleg.addBox(-2F, 0F, -2F, 4, 6, 4);
- rightleg.setRotationPoint(-2F, 18F, 0F);
- rightleg.setTextureSize(64, 32);
- setRotation(rightleg, 0F, 0F, 0F);
- leftleg = new ModelRenderer(this, 0, 16);
- leftleg.addBox(-2F, 0F, -2F, 4, 6, 4);
- leftleg.setRotationPoint(2F, 18F, 0F);
- leftleg.setTextureSize(64, 32);
- setRotation(leftleg, 0F, 0F, 0F);
- }
- public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
- {
- setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
- head.render(par7);
- body.render(par7);
- rightarm.render(par7);
- leftarm.render(par7);
- rightleg.render(par7);
- leftleg.render(par7);
- }
- private void setRotation(ModelRenderer model, float x, float y, float z)
- {
- model.rotateAngleX = x;
- model.rotateAngleY = y;
- model.rotateAngleZ = z;
- }
- public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
- {
- //Head Movement//
- this.head.rotateAngleY = par4 / (180F / (float)Math.PI);
- this.head.rotateAngleX = par5 / (170F / (float)Math.PI);
- //Right Arm Movement//
- this.rightarm.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 2.0F * par2 * 0.5F;
- this.rightarm.rotateAngleZ = 0.0F;
- //Left Arm Movement//
- this.leftarm.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 2.0F * par2 * 0.5F;
- this.leftarm.rotateAngleZ = 0.0F;
- //Right Leg Movement//
- this.rightleg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
- this.rightleg.rotateAngleY = 0.0F;
- //Left Leg Movement//
- this.leftleg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement