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- 23:42:52: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
- 23:42:52: -------------------------------
- 23:42:52: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- 23:42:52: CPU Speed: 4000MHz
- 23:42:52: Physical Memory: 4095MB Total, 4095MB Free
- 23:42:52: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 23:42:52: monitor 1: pos={0, 0}, size={2560, 1440}
- 23:42:52: Windows Version: 6.1 Build 7601 S
- 23:42:52: Aero is Disabled
- 23:42:52: -------------------------------
- 23:42:52: OBS Modules:
- 23:42:52: Base Address Module
- 23:42:52: 00A60000 OBS.exe
- 23:42:52: 0F7C0000 OBSApi.dll
- 23:42:52: 50030000 DShowPlugin.dll
- 23:42:52: 61F50000 GraphicsCapture.dll
- 23:42:52: 57BB0000 NoiseGate.dll
- 23:42:52: 61F00000 PSVPlugin.dll
- 23:42:52: ------------------------------------------
- 23:42:52: Adapter 1
- 23:42:52: Video Adapter: NVIDIA GeForce GTX 980
- 23:42:52: Video Adapter Dedicated Video Memory: 3221225472
- 23:42:52: Video Adapter Shared System Memory: 1073676288
- 23:42:52: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
- 23:42:52: =====Stream Start: 2014-12-12, 23:42:52===============================================
- 23:42:52: Multithreaded optimizations: On
- 23:42:52: Base resolution: 2560x1440
- 23:42:52: Output resolution: 2560x1440
- 23:42:52: ------------------------------------------
- 23:42:52: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 23:42:52: ------------------------------------------
- 23:42:52: Audio Format: 48000 Hz
- 23:42:52: ------------------------------------------
- 23:42:52: Audio Channels: 2 Ch
- 23:42:52: Playback device Default
- 23:42:52: ------------------------------------------
- 23:42:52: Using desktop audio input: Speakers (Razer Surround Audio Controller)
- 23:42:52: Global Audio time adjust: 0
- 23:42:52: Using 7.1 surround speaker setup
- 23:42:52: ------------------------------------------
- 23:42:52: Audio Encoding: AAC
- 23:42:52: bitrate: 96
- 23:42:52: Using graphics capture
- 23:42:53: Trying to hook process: csgo.exe
- 23:42:53: Scene buffering time set to 700
- 23:42:53: x264: frame MB size (160x90) > level limit (8192)
- 23:42:53: x264: DPB size (4 frames, 57600 mbs) > level limit (2 frames, 32768 mbs)
- 23:42:53: x264: MB rate (432000) > level limit (245760)
- 23:42:53: ------------------------------------------
- 23:42:53: Video Encoding: x264
- 23:42:53: fps: 30
- 23:42:53: width: 2560, height: 1440
- 23:42:53: preset: veryfast
- 23:42:53: profile: main
- 23:42:53: keyint: 60
- 23:42:53: CBR: yes
- 23:42:53: CFR: yes
- 23:42:53: max bitrate: 1000
- 23:42:53: buffer size: 1000
- 23:42:53: ------------------------------------------
- 23:42:56: Total frames encoded: 74, total frames duplicated: 0 (0.00%)
- 23:42:56: Total frames rendered: 99, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 23:42:56:
- 23:42:56: Profiler time results:
- 23:42:56:
- 23:42:56: ==============================================================
- 23:42:56: video thread frame - [100%] [avg time: 1.18 ms] [children: 8.31%] [unaccounted: 91.7%]
- 23:42:56: | scene->Preprocess - [0.0847%] [avg time: 0.001 ms]
- 23:42:56: | GPU download and conversion - [8.22%] [avg time: 0.097 ms] [children: 7.37%] [unaccounted: 0.847%]
- 23:42:56: | | flush - [6.36%] [avg time: 0.075 ms]
- 23:42:56: | | CopyResource - [0.847%] [avg time: 0.01 ms]
- 23:42:56: | | conversion to 4:2:0 - [0.169%] [avg time: 0.002 ms]
- 23:42:56: Convert444Threads - [100%] [avg time: 2.044 ms] [children: 99.7%] [unaccounted: 0.294%]
- 23:42:56: | Convert444toNV12 - [99.7%] [avg time: 2.038 ms]
- 23:42:56: encoder thread frame - [100%] [avg time: 3.913 ms] [children: 0.0511%] [unaccounted: 99.9%]
- 23:42:56: | sending stuff out - [0.0511%] [avg time: 0.002 ms]
- 23:42:56: ==============================================================
- 23:42:56:
- 23:42:56:
- 23:42:56: Profiler CPU results:
- 23:42:56:
- 23:42:56: ==============================================================
- 23:42:56: video thread frame - [cpu time: avg 0.787 ms, total 78 ms] [avg calls per frame: 1]
- 23:42:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:42:56: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:42:56: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:42:56: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:42:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:42:56: Convert444Threads - [cpu time: avg 2.392 ms, total 358.802 ms] [avg calls per frame: 2]
- 23:42:56: | Convert444toNV12 - [cpu time: avg 2.392 ms, total 358.802 ms] [avg calls per frame: 2]
- 23:42:56: encoder thread frame - [cpu time: avg 3.372 ms, total 249.601 ms] [avg calls per frame: 1]
- 23:42:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:42:56: ==============================================================
- 23:42:56:
- 23:42:56: =====Stream End: 2014-12-12, 23:42:56=================================================
- 23:43:05: =====Stream Start: 2014-12-12, 23:43:05===============================================
- 23:43:05: Multithreaded optimizations: On
- 23:43:05: Base resolution: 2560x1440
- 23:43:05: Output resolution: 2560x1440
- 23:43:05: ------------------------------------------
- 23:43:05: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 23:43:05: ------------------------------------------
- 23:43:05: Audio Format: 48000 Hz
- 23:43:05: ------------------------------------------
- 23:43:05: Audio Channels: 2 Ch
- 23:43:05: Playback device {0.0.0.00000000}.{1b5e3d2c-d865-4209-9db7-ff702ff143f2}
- 23:43:05: ------------------------------------------
- 23:43:05: Using desktop audio input: Speakers (3- Corsair Vengeance 1500)
- 23:43:05: Global Audio time adjust: 0
- 23:43:05: ------------------------------------------
- 23:43:05: Using auxilary audio input: Microphone (3- Corsair Vengeance 1500)
- 23:43:05: Mic time offset: 0
- 23:43:05: ------------------------------------------
- 23:43:05: Audio Encoding: AAC
- 23:43:05: bitrate: 96
- 23:43:05: Using graphics capture
- 23:43:05: Trying to hook process: csgo.exe
- 23:43:05: Scene buffering time set to 700
- 23:43:05: x264: frame MB size (160x90) > level limit (8192)
- 23:43:05: x264: DPB size (4 frames, 57600 mbs) > level limit (2 frames, 32768 mbs)
- 23:43:05: x264: MB rate (432000) > level limit (245760)
- 23:43:05: ------------------------------------------
- 23:43:05: Video Encoding: x264
- 23:43:05: fps: 30
- 23:43:05: width: 2560, height: 1440
- 23:43:05: preset: veryfast
- 23:43:05: profile: main
- 23:43:05: keyint: 60
- 23:43:05: CBR: yes
- 23:43:05: CFR: yes
- 23:43:05: max bitrate: 1000
- 23:43:05: buffer size: 1000
- 23:43:05: ------------------------------------------
- 23:43:27: Total frames encoded: 633, total frames duplicated: 0 (0.00%)
- 23:43:27: Total frames rendered: 659, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
- 23:43:27:
- 23:43:27: Profiler time results:
- 23:43:27:
- 23:43:27: ==============================================================
- 23:43:27: video thread frame - [100%] [avg time: 0.477 ms] [children: 14.7%] [unaccounted: 85.3%]
- 23:43:27: | scene->Preprocess - [0.21%] [avg time: 0.001 ms]
- 23:43:27: | GPU download and conversion - [14.5%] [avg time: 0.069 ms] [children: 12.4%] [unaccounted: 2.1%]
- 23:43:27: | | flush - [10.5%] [avg time: 0.05 ms]
- 23:43:27: | | CopyResource - [1.47%] [avg time: 0.007 ms]
- 23:43:27: | | conversion to 4:2:0 - [0.419%] [avg time: 0.002 ms]
- 23:43:27: Convert444Threads - [100%] [avg time: 1.879 ms] [children: 99.6%] [unaccounted: 0.373%]
- 23:43:27: | Convert444toNV12 - [99.6%] [avg time: 1.872 ms]
- 23:43:27: encoder thread frame - [100%] [avg time: 2.535 ms] [children: 0.0789%] [unaccounted: 99.9%]
- 23:43:27: | sending stuff out - [0.0789%] [avg time: 0.002 ms]
- 23:43:27: ==============================================================
- 23:43:27:
- 23:43:27:
- 23:43:27: Profiler CPU results:
- 23:43:27:
- 23:43:27: ==============================================================
- 23:43:27: video thread frame - [cpu time: avg 0.118 ms, total 78 ms] [avg calls per frame: 1]
- 23:43:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:27: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:27: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:27: Convert444Threads - [cpu time: avg 1.747 ms, total 2215.21 ms] [avg calls per frame: 2]
- 23:43:27: | Convert444toNV12 - [cpu time: avg 1.722 ms, total 2184.01 ms] [avg calls per frame: 2]
- 23:43:27: encoder thread frame - [cpu time: avg 2.242 ms, total 1419.61 ms] [avg calls per frame: 1]
- 23:43:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:27: ==============================================================
- 23:43:27:
- 23:43:27: =====Stream End: 2014-12-12, 23:43:27=================================================
- 23:43:32: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 23:43:32: CUDA loaded successfully
- 23:43:32: 1 CUDA capable devices found
- 23:43:32: [ GPU #0 - < GeForce GTX 980 > has Compute SM 5.2, NVENC Available ]
- 23:43:40: =====Stream Start: 2014-12-12, 23:43:40===============================================
- 23:43:40: Multithreaded optimizations: On
- 23:43:40: Base resolution: 2560x1440
- 23:43:40: Output resolution: 2560x1440
- 23:43:40: ------------------------------------------
- 23:43:40: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
- 23:43:41: ------------------------------------------
- 23:43:41: Audio Format: 48000 Hz
- 23:43:41: ------------------------------------------
- 23:43:41: Audio Channels: 2 Ch
- 23:43:41: Playback device {0.0.0.00000000}.{1b5e3d2c-d865-4209-9db7-ff702ff143f2}
- 23:43:41: ------------------------------------------
- 23:43:41: Using desktop audio input: Speakers (3- Corsair Vengeance 1500)
- 23:43:41: Global Audio time adjust: 0
- 23:43:41: ------------------------------------------
- 23:43:41: Using auxilary audio input: Microphone (3- Corsair Vengeance 1500)
- 23:43:41: Mic time offset: 0
- 23:43:41: ------------------------------------------
- 23:43:41: Audio Encoding: AAC
- 23:43:41: bitrate: 96
- 23:43:41: Using graphics capture
- 23:43:41: Trying to hook process: csgo.exe
- 23:43:41: Scene buffering time set to 700
- 23:43:41: x264: frame MB size (160x90) > level limit (8192)
- 23:43:41: x264: DPB size (4 frames, 57600 mbs) > level limit (2 frames, 32768 mbs)
- 23:43:41: x264: MB rate (432000) > level limit (245760)
- 23:43:41: ------------------------------------------
- 23:43:41: Video Encoding: x264
- 23:43:41: fps: 30
- 23:43:41: width: 2560, height: 1440
- 23:43:41: preset: veryfast
- 23:43:41: profile: main
- 23:43:41: keyint: 60
- 23:43:41: CBR: yes
- 23:43:41: CFR: yes
- 23:43:41: max bitrate: 2500
- 23:43:41: buffer size: 2500
- 23:43:41: ------------------------------------------
- 23:43:51: Total frames encoded: 293, total frames duplicated: 0 (0.00%)
- 23:43:51: Total frames rendered: 318, number of late frames: 2 (0.63%) (it's okay for some frames to be late)
- 23:43:51:
- 23:43:51: Profiler time results:
- 23:43:51:
- 23:43:51: ==============================================================
- 23:43:51: video thread frame - [100%] [avg time: 0.644 ms] [children: 10.1%] [unaccounted: 89.9%]
- 23:43:51: | scene->Preprocess - [0.155%] [avg time: 0.001 ms]
- 23:43:51: | GPU download and conversion - [9.94%] [avg time: 0.064 ms] [children: 8.54%] [unaccounted: 1.4%]
- 23:43:51: | | flush - [7.14%] [avg time: 0.046 ms]
- 23:43:51: | | CopyResource - [1.09%] [avg time: 0.007 ms]
- 23:43:51: | | conversion to 4:2:0 - [0.311%] [avg time: 0.002 ms]
- 23:43:51: Convert444Threads - [100%] [avg time: 1.904 ms] [children: 99.7%] [unaccounted: 0.315%]
- 23:43:51: | Convert444toNV12 - [99.7%] [avg time: 1.898 ms]
- 23:43:51: encoder thread frame - [100%] [avg time: 2.631 ms] [children: 0.076%] [unaccounted: 99.9%]
- 23:43:51: | sending stuff out - [0.076%] [avg time: 0.002 ms]
- 23:43:51: ==============================================================
- 23:43:51:
- 23:43:51:
- 23:43:51: Profiler CPU results:
- 23:43:51:
- 23:43:51: ==============================================================
- 23:43:51: video thread frame - [cpu time: avg 0.343 ms, total 109.2 ms] [avg calls per frame: 1]
- 23:43:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:51: | GPU download and conversion - [cpu time: avg 0.049 ms, total 15.6 ms] [avg calls per frame: 1]
- 23:43:51: | | flush - [cpu time: avg 0.049 ms, total 15.6 ms] [avg calls per frame: 1]
- 23:43:51: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:51: Convert444Threads - [cpu time: avg 1.804 ms, total 1060.81 ms] [avg calls per frame: 2]
- 23:43:51: | Convert444toNV12 - [cpu time: avg 1.804 ms, total 1060.81 ms] [avg calls per frame: 2]
- 23:43:51: encoder thread frame - [cpu time: avg 2.236 ms, total 655.204 ms] [avg calls per frame: 1]
- 23:43:51: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:43:51: ==============================================================
- 23:43:51:
- 23:43:51: =====Stream End: 2014-12-12, 23:43:51=================================================
- 23:43:52: Terminating 0x1b48
- 23:43:52: Terminating 0xcb4
- 23:43:52: Terminating 0x1dc0
- Last game capture log:
- 2014-12-12, 23:42:53: we're booting up:
- 23:42:53: CaptureThread: attached to process csgo.exe
- 23:42:53: D3D9 Present
- 23:42:53: DXGI Present
- 23:42:53: GL Present
- 23:42:53: DirectDraw Present
- 23:42:53: (half life scientist) everything.. seems to be in order
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