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Dec 12th, 2014
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  1. 23:42:52: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
  2. 23:42:52: -------------------------------
  3. 23:42:52: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  4. 23:42:52: CPU Speed: 4000MHz
  5. 23:42:52: Physical Memory: 4095MB Total, 4095MB Free
  6. 23:42:52: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 23:42:52: monitor 1: pos={0, 0}, size={2560, 1440}
  8. 23:42:52: Windows Version: 6.1 Build 7601 S
  9. 23:42:52: Aero is Disabled
  10. 23:42:52: -------------------------------
  11. 23:42:52: OBS Modules:
  12. 23:42:52: Base Address Module
  13. 23:42:52: 00A60000 OBS.exe
  14. 23:42:52: 0F7C0000 OBSApi.dll
  15. 23:42:52: 50030000 DShowPlugin.dll
  16. 23:42:52: 61F50000 GraphicsCapture.dll
  17. 23:42:52: 57BB0000 NoiseGate.dll
  18. 23:42:52: 61F00000 PSVPlugin.dll
  19. 23:42:52: ------------------------------------------
  20. 23:42:52: Adapter 1
  21. 23:42:52: Video Adapter: NVIDIA GeForce GTX 980
  22. 23:42:52: Video Adapter Dedicated Video Memory: 3221225472
  23. 23:42:52: Video Adapter Shared System Memory: 1073676288
  24. 23:42:52: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  25. 23:42:52: =====Stream Start: 2014-12-12, 23:42:52===============================================
  26. 23:42:52: Multithreaded optimizations: On
  27. 23:42:52: Base resolution: 2560x1440
  28. 23:42:52: Output resolution: 2560x1440
  29. 23:42:52: ------------------------------------------
  30. 23:42:52: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  31. 23:42:52: ------------------------------------------
  32. 23:42:52: Audio Format: 48000 Hz
  33. 23:42:52: ------------------------------------------
  34. 23:42:52: Audio Channels: 2 Ch
  35. 23:42:52: Playback device Default
  36. 23:42:52: ------------------------------------------
  37. 23:42:52: Using desktop audio input: Speakers (Razer Surround Audio Controller)
  38. 23:42:52: Global Audio time adjust: 0
  39. 23:42:52: Using 7.1 surround speaker setup
  40. 23:42:52: ------------------------------------------
  41. 23:42:52: Audio Encoding: AAC
  42. 23:42:52: bitrate: 96
  43. 23:42:52: Using graphics capture
  44. 23:42:53: Trying to hook process: csgo.exe
  45. 23:42:53: Scene buffering time set to 700
  46. 23:42:53: x264: frame MB size (160x90) > level limit (8192)
  47. 23:42:53: x264: DPB size (4 frames, 57600 mbs) > level limit (2 frames, 32768 mbs)
  48. 23:42:53: x264: MB rate (432000) > level limit (245760)
  49. 23:42:53: ------------------------------------------
  50. 23:42:53: Video Encoding: x264
  51. 23:42:53: fps: 30
  52. 23:42:53: width: 2560, height: 1440
  53. 23:42:53: preset: veryfast
  54. 23:42:53: profile: main
  55. 23:42:53: keyint: 60
  56. 23:42:53: CBR: yes
  57. 23:42:53: CFR: yes
  58. 23:42:53: max bitrate: 1000
  59. 23:42:53: buffer size: 1000
  60. 23:42:53: ------------------------------------------
  61. 23:42:56: Total frames encoded: 74, total frames duplicated: 0 (0.00%)
  62. 23:42:56: Total frames rendered: 99, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  63. 23:42:56:
  64. 23:42:56: Profiler time results:
  65. 23:42:56:
  66. 23:42:56: ==============================================================
  67. 23:42:56: video thread frame - [100%] [avg time: 1.18 ms] [children: 8.31%] [unaccounted: 91.7%]
  68. 23:42:56: | scene->Preprocess - [0.0847%] [avg time: 0.001 ms]
  69. 23:42:56: | GPU download and conversion - [8.22%] [avg time: 0.097 ms] [children: 7.37%] [unaccounted: 0.847%]
  70. 23:42:56: | | flush - [6.36%] [avg time: 0.075 ms]
  71. 23:42:56: | | CopyResource - [0.847%] [avg time: 0.01 ms]
  72. 23:42:56: | | conversion to 4:2:0 - [0.169%] [avg time: 0.002 ms]
  73. 23:42:56: Convert444Threads - [100%] [avg time: 2.044 ms] [children: 99.7%] [unaccounted: 0.294%]
  74. 23:42:56: | Convert444toNV12 - [99.7%] [avg time: 2.038 ms]
  75. 23:42:56: encoder thread frame - [100%] [avg time: 3.913 ms] [children: 0.0511%] [unaccounted: 99.9%]
  76. 23:42:56: | sending stuff out - [0.0511%] [avg time: 0.002 ms]
  77. 23:42:56: ==============================================================
  78. 23:42:56:
  79. 23:42:56:
  80. 23:42:56: Profiler CPU results:
  81. 23:42:56:
  82. 23:42:56: ==============================================================
  83. 23:42:56: video thread frame - [cpu time: avg 0.787 ms, total 78 ms] [avg calls per frame: 1]
  84. 23:42:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 23:42:56: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 23:42:56: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 23:42:56: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 23:42:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 23:42:56: Convert444Threads - [cpu time: avg 2.392 ms, total 358.802 ms] [avg calls per frame: 2]
  90. 23:42:56: | Convert444toNV12 - [cpu time: avg 2.392 ms, total 358.802 ms] [avg calls per frame: 2]
  91. 23:42:56: encoder thread frame - [cpu time: avg 3.372 ms, total 249.601 ms] [avg calls per frame: 1]
  92. 23:42:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 23:42:56: ==============================================================
  94. 23:42:56:
  95. 23:42:56: =====Stream End: 2014-12-12, 23:42:56=================================================
  96. 23:43:05: =====Stream Start: 2014-12-12, 23:43:05===============================================
  97. 23:43:05: Multithreaded optimizations: On
  98. 23:43:05: Base resolution: 2560x1440
  99. 23:43:05: Output resolution: 2560x1440
  100. 23:43:05: ------------------------------------------
  101. 23:43:05: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  102. 23:43:05: ------------------------------------------
  103. 23:43:05: Audio Format: 48000 Hz
  104. 23:43:05: ------------------------------------------
  105. 23:43:05: Audio Channels: 2 Ch
  106. 23:43:05: Playback device {0.0.0.00000000}.{1b5e3d2c-d865-4209-9db7-ff702ff143f2}
  107. 23:43:05: ------------------------------------------
  108. 23:43:05: Using desktop audio input: Speakers (3- Corsair Vengeance 1500)
  109. 23:43:05: Global Audio time adjust: 0
  110. 23:43:05: ------------------------------------------
  111. 23:43:05: Using auxilary audio input: Microphone (3- Corsair Vengeance 1500)
  112. 23:43:05: Mic time offset: 0
  113. 23:43:05: ------------------------------------------
  114. 23:43:05: Audio Encoding: AAC
  115. 23:43:05: bitrate: 96
  116. 23:43:05: Using graphics capture
  117. 23:43:05: Trying to hook process: csgo.exe
  118. 23:43:05: Scene buffering time set to 700
  119. 23:43:05: x264: frame MB size (160x90) > level limit (8192)
  120. 23:43:05: x264: DPB size (4 frames, 57600 mbs) > level limit (2 frames, 32768 mbs)
  121. 23:43:05: x264: MB rate (432000) > level limit (245760)
  122. 23:43:05: ------------------------------------------
  123. 23:43:05: Video Encoding: x264
  124. 23:43:05: fps: 30
  125. 23:43:05: width: 2560, height: 1440
  126. 23:43:05: preset: veryfast
  127. 23:43:05: profile: main
  128. 23:43:05: keyint: 60
  129. 23:43:05: CBR: yes
  130. 23:43:05: CFR: yes
  131. 23:43:05: max bitrate: 1000
  132. 23:43:05: buffer size: 1000
  133. 23:43:05: ------------------------------------------
  134. 23:43:27: Total frames encoded: 633, total frames duplicated: 0 (0.00%)
  135. 23:43:27: Total frames rendered: 659, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
  136. 23:43:27:
  137. 23:43:27: Profiler time results:
  138. 23:43:27:
  139. 23:43:27: ==============================================================
  140. 23:43:27: video thread frame - [100%] [avg time: 0.477 ms] [children: 14.7%] [unaccounted: 85.3%]
  141. 23:43:27: | scene->Preprocess - [0.21%] [avg time: 0.001 ms]
  142. 23:43:27: | GPU download and conversion - [14.5%] [avg time: 0.069 ms] [children: 12.4%] [unaccounted: 2.1%]
  143. 23:43:27: | | flush - [10.5%] [avg time: 0.05 ms]
  144. 23:43:27: | | CopyResource - [1.47%] [avg time: 0.007 ms]
  145. 23:43:27: | | conversion to 4:2:0 - [0.419%] [avg time: 0.002 ms]
  146. 23:43:27: Convert444Threads - [100%] [avg time: 1.879 ms] [children: 99.6%] [unaccounted: 0.373%]
  147. 23:43:27: | Convert444toNV12 - [99.6%] [avg time: 1.872 ms]
  148. 23:43:27: encoder thread frame - [100%] [avg time: 2.535 ms] [children: 0.0789%] [unaccounted: 99.9%]
  149. 23:43:27: | sending stuff out - [0.0789%] [avg time: 0.002 ms]
  150. 23:43:27: ==============================================================
  151. 23:43:27:
  152. 23:43:27:
  153. 23:43:27: Profiler CPU results:
  154. 23:43:27:
  155. 23:43:27: ==============================================================
  156. 23:43:27: video thread frame - [cpu time: avg 0.118 ms, total 78 ms] [avg calls per frame: 1]
  157. 23:43:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  158. 23:43:27: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  159. 23:43:27: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  160. 23:43:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  161. 23:43:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 23:43:27: Convert444Threads - [cpu time: avg 1.747 ms, total 2215.21 ms] [avg calls per frame: 2]
  163. 23:43:27: | Convert444toNV12 - [cpu time: avg 1.722 ms, total 2184.01 ms] [avg calls per frame: 2]
  164. 23:43:27: encoder thread frame - [cpu time: avg 2.242 ms, total 1419.61 ms] [avg calls per frame: 1]
  165. 23:43:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  166. 23:43:27: ==============================================================
  167. 23:43:27:
  168. 23:43:27: =====Stream End: 2014-12-12, 23:43:27=================================================
  169. 23:43:32: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  170. 23:43:32: CUDA loaded successfully
  171. 23:43:32: 1 CUDA capable devices found
  172. 23:43:32: [ GPU #0 - < GeForce GTX 980 > has Compute SM 5.2, NVENC Available ]
  173. 23:43:40: =====Stream Start: 2014-12-12, 23:43:40===============================================
  174. 23:43:40: Multithreaded optimizations: On
  175. 23:43:40: Base resolution: 2560x1440
  176. 23:43:40: Output resolution: 2560x1440
  177. 23:43:40: ------------------------------------------
  178. 23:43:40: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  179. 23:43:41: ------------------------------------------
  180. 23:43:41: Audio Format: 48000 Hz
  181. 23:43:41: ------------------------------------------
  182. 23:43:41: Audio Channels: 2 Ch
  183. 23:43:41: Playback device {0.0.0.00000000}.{1b5e3d2c-d865-4209-9db7-ff702ff143f2}
  184. 23:43:41: ------------------------------------------
  185. 23:43:41: Using desktop audio input: Speakers (3- Corsair Vengeance 1500)
  186. 23:43:41: Global Audio time adjust: 0
  187. 23:43:41: ------------------------------------------
  188. 23:43:41: Using auxilary audio input: Microphone (3- Corsair Vengeance 1500)
  189. 23:43:41: Mic time offset: 0
  190. 23:43:41: ------------------------------------------
  191. 23:43:41: Audio Encoding: AAC
  192. 23:43:41: bitrate: 96
  193. 23:43:41: Using graphics capture
  194. 23:43:41: Trying to hook process: csgo.exe
  195. 23:43:41: Scene buffering time set to 700
  196. 23:43:41: x264: frame MB size (160x90) > level limit (8192)
  197. 23:43:41: x264: DPB size (4 frames, 57600 mbs) > level limit (2 frames, 32768 mbs)
  198. 23:43:41: x264: MB rate (432000) > level limit (245760)
  199. 23:43:41: ------------------------------------------
  200. 23:43:41: Video Encoding: x264
  201. 23:43:41: fps: 30
  202. 23:43:41: width: 2560, height: 1440
  203. 23:43:41: preset: veryfast
  204. 23:43:41: profile: main
  205. 23:43:41: keyint: 60
  206. 23:43:41: CBR: yes
  207. 23:43:41: CFR: yes
  208. 23:43:41: max bitrate: 2500
  209. 23:43:41: buffer size: 2500
  210. 23:43:41: ------------------------------------------
  211. 23:43:51: Total frames encoded: 293, total frames duplicated: 0 (0.00%)
  212. 23:43:51: Total frames rendered: 318, number of late frames: 2 (0.63%) (it's okay for some frames to be late)
  213. 23:43:51:
  214. 23:43:51: Profiler time results:
  215. 23:43:51:
  216. 23:43:51: ==============================================================
  217. 23:43:51: video thread frame - [100%] [avg time: 0.644 ms] [children: 10.1%] [unaccounted: 89.9%]
  218. 23:43:51: | scene->Preprocess - [0.155%] [avg time: 0.001 ms]
  219. 23:43:51: | GPU download and conversion - [9.94%] [avg time: 0.064 ms] [children: 8.54%] [unaccounted: 1.4%]
  220. 23:43:51: | | flush - [7.14%] [avg time: 0.046 ms]
  221. 23:43:51: | | CopyResource - [1.09%] [avg time: 0.007 ms]
  222. 23:43:51: | | conversion to 4:2:0 - [0.311%] [avg time: 0.002 ms]
  223. 23:43:51: Convert444Threads - [100%] [avg time: 1.904 ms] [children: 99.7%] [unaccounted: 0.315%]
  224. 23:43:51: | Convert444toNV12 - [99.7%] [avg time: 1.898 ms]
  225. 23:43:51: encoder thread frame - [100%] [avg time: 2.631 ms] [children: 0.076%] [unaccounted: 99.9%]
  226. 23:43:51: | sending stuff out - [0.076%] [avg time: 0.002 ms]
  227. 23:43:51: ==============================================================
  228. 23:43:51:
  229. 23:43:51:
  230. 23:43:51: Profiler CPU results:
  231. 23:43:51:
  232. 23:43:51: ==============================================================
  233. 23:43:51: video thread frame - [cpu time: avg 0.343 ms, total 109.2 ms] [avg calls per frame: 1]
  234. 23:43:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  235. 23:43:51: | GPU download and conversion - [cpu time: avg 0.049 ms, total 15.6 ms] [avg calls per frame: 1]
  236. 23:43:51: | | flush - [cpu time: avg 0.049 ms, total 15.6 ms] [avg calls per frame: 1]
  237. 23:43:51: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  238. 23:43:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  239. 23:43:51: Convert444Threads - [cpu time: avg 1.804 ms, total 1060.81 ms] [avg calls per frame: 2]
  240. 23:43:51: | Convert444toNV12 - [cpu time: avg 1.804 ms, total 1060.81 ms] [avg calls per frame: 2]
  241. 23:43:51: encoder thread frame - [cpu time: avg 2.236 ms, total 655.204 ms] [avg calls per frame: 1]
  242. 23:43:51: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  243. 23:43:51: ==============================================================
  244. 23:43:51:
  245. 23:43:51: =====Stream End: 2014-12-12, 23:43:51=================================================
  246. 23:43:52: Terminating 0x1b48
  247. 23:43:52: Terminating 0xcb4
  248. 23:43:52: Terminating 0x1dc0
  249.  
  250.  
  251. Last game capture log:
  252. 2014-12-12, 23:42:53: we're booting up:
  253. 23:42:53: CaptureThread: attached to process csgo.exe
  254. 23:42:53: D3D9 Present
  255. 23:42:53: DXGI Present
  256. 23:42:53: GL Present
  257. 23:42:53: DirectDraw Present
  258. 23:42:53: (half life scientist) everything.. seems to be in order
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