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- #include "MyFramework.h"
- using namespace openGLFramework;
- using namespace std;
- int main(int argc, char *argv[])
- {
- unsigned int numOfLAs = 2, numOfSWs = 2;
- OpenGLFramework *framework = NULL;
- MyFramework *myObject = new MyFramework();
- {
- myObject->setNumberOfLorenzAttractors(numOfLAs);
- myObject->initLorenzAttractor(0, 0.0f, 1.0f, 0.0f, 0.12f, 0.21f, 0.81f);
- myObject->initLorenzAttractor(1, 0.0f, 1.00001f, 0.0f, 0.81f, 0.21f, 0.12f);
- }
- framework = myObject;
- {
- framework->setNumberOfSubWindows(numOfSWs);
- framework->setLookAt(0.f, 5.f, 20.0f, 0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f);
- //framework->setLookAt(-60.0f, 200.0f, 60.0f, 10.0f, 10.0f, 10.0f, 1.f, 1.f, 1.f);
- framework->startFramework(argc, argv);
- }
- return EXIT_SUCCESS; // control never reaches here
- }
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