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Main.cpp

Nov 28th, 2011
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C++ 0.80 KB | None | 0 0
  1. #include "MyFramework.h"
  2.  
  3. using namespace openGLFramework;
  4. using namespace std;
  5.  
  6. int main(int argc, char *argv[])
  7. {
  8.     unsigned int numOfLAs = 2, numOfSWs = 2;
  9.  
  10.     OpenGLFramework *framework = NULL;
  11.  
  12.     MyFramework *myObject = new MyFramework();
  13.     {
  14.         myObject->setNumberOfLorenzAttractors(numOfLAs);
  15.         myObject->initLorenzAttractor(0, 0.0f, 1.0f, 0.0f, 0.12f, 0.21f, 0.81f);
  16.         myObject->initLorenzAttractor(1, 0.0f, 1.00001f, 0.0f, 0.81f, 0.21f, 0.12f);
  17.     }
  18.    
  19.     framework = myObject;
  20.     {
  21.         framework->setNumberOfSubWindows(numOfSWs);
  22.         framework->setLookAt(0.f, 5.f, 20.0f, 0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f);
  23.                         //framework->setLookAt(-60.0f, 200.0f, 60.0f, 10.0f, 10.0f, 10.0f, 1.f, 1.f, 1.f);
  24.         framework->startFramework(argc, argv);
  25.     }
  26.  
  27.     return EXIT_SUCCESS; // control never reaches here
  28. }
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