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- // Using Beaufort scale values - assuming wind in ACE is done m/s - otherwise fuck it and make better :)
- _nowind = false;
- if (_str_number >= 0 && {_str_number < 0.3}) then { _str = [1,1,1,0.5], _nowind = true; }; //Calm / probably never happens in arma (even vanilla has always light wind)
- if (_str_number >= 0.3 && {_str_number < 2}) then { _str = [1,1,1,0.5]}; //Light air - white
- if (_str_number >= 2 && {_str_number < 3}) then { _str = [0.56,0.93,0.56,0.5]}; //Light breeze - light green
- if (_str_number >= 3 && {_str_number < 5}) then { _str = [0.53,1,0.18,0.5]}; //Gentle breeze - green yellow
- if (_str_number >= 5 && {_str_number < 8}) then { _str = [1,1,0,0.5]}; //Moderate breeze - yellow
- if (_str_number >= 8 && {_str_number < 11}) then { _str = [0.85,0.65,0.1,0.5]}; //Fresh breeze - dark yellow
- if (_str_number >= 11 && {_str_number < 14}) then { _str = [1,0.65,0,0.5]}; //Strong breeze - orange
- if (_str_number >= 14 && {_str_number < 17}) then { _str = [0.93,0.25,0,0.5]}; //High wind,moderate gale, near gale - red orange
- if (_str_number >= 17) then { _str = [1,0,0,0.5]}; //Gale,fresh gale - red
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