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- /scoreboard players add @a Pistol 1 {SelectedItemSlot:0,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:0b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:1,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:1b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:2,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:2b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:3,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:3b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:4,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:4b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:5,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:5b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:6,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:6b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:7,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:7b}]}
- /scoreboard players add @a Pistol 1 {SelectedItemSlot:8,Inventory:[{tag:{display:{Lore:[Fires Pistol Ammo]}},Slot:8b}]}
- /scoreboard players set @a[score_Pistol_min=20] Pistol 0
- /scoreboard objectives add Pistol dummy
- /execute @a[score_Pistol_min=19] ~ ~ ~ /summon FallingSand ~ ~1 ~ {Block:stone_button,Time:1,DropItem:0,Riding:{id:"Villager",CustomName:"Pistol",CustomNameVisible:1,Profession:5,Offers:{Recipes:[{rewardExp:0b,maxUses:2147483647,uses:0,buy:{id:flint,Count:1,tag:{display:{Name:Pistol Ammo,Lore:[Ammo For A Pistol]}}},buyB:{id:gunpowder,Count:1},sell:{id:gunpowder,Count:1,tag:{display:{Name:Reload Pistol,Lore:[Reloads Pistol]}}}}]},Silent:1,ActiveEffects:[{Id:14,Amplifier:21,Duration:20000000,ShowParticles:0b}]}}
- /execute @a[score_Pistol_min=1,score_damage=0] ~ ~ ~ /tp @e[name=Pistol,r=1] @p
- /scoreboard players add @e[name=Pistol] PistolTime 1
- /scoreboard objectives add PistolTime dummy
- /kill @e[score_PistolTime_min=21]
- /scoreboard objectives add PistolBulletTime dummy
- /scoreboard objectives add damage stat.damageDealt
- /scoreboard players set @a[score_damage_min=2] damage 0
- /scoreboard players add @e[type=FallingSand] PistolBulletTime 1
- /kill @e[score_PistolBulletTime_min=35]
- $iron_block$/scoreboard players remove @a[score_damage_min=1] PistolAmmo 1
- /scoreboard objectives add PistolAmmo dummy
- /scoreboard objectives add PistolReload dummy
- %customcrafting; iron_ingot; gunpowder; flint; 1; {display:{Name:"Pistol Ammo",Lore:["Ammo For A Pistol"]}}
- %customcrafting; iron_block; wooden_hoe; wooden_hoe; 1; {display:{Name:"Pistol",Lore:["Fires Pistol Ammo"]}}
- /scoreboard players set @a PistolReload 1 {Inventory:[{tag:{display:{Name:"Reload Pistol",Lore:[Reloads Pistol]}}}]}
- /scoreboard players set @a PistolAmmo 8 {Inventory:[{tag:{display:{Name:"Reload Pistol",Lore:[Reloads Pistol]}}}]}
- /clear @a[score_PistolReload_min=1] wooden_hoe 0 1 {display:{Name:"Pistol",Lore:["Fires Pistol Ammo"]}}
- /clear @a[score_PistolReload_min=1] gunpowder 0 1 {display:{Name:"Reload Pistol",Lore:["Reloads Pistol"]}}
- /give @a[score_PistolReload_min=1] wooden_hoe 1 0 {ench:[{id:19,lvl:8}],display:{Name:"Pistol",Lore:["Fires Pistol Ammo"]}}
- /scoreboard players set @a[score_PistolReload_min=1] PistolReload 0
- /execute @e[score_PistolTime_min=1] ~ ~ ~ /scoreboard players remove @p[r=5,rm=2] PistolAmmo 1
- /clear @a[score_PistolAmmo_min=0,score_PistolAmmo=0] wooden_hoe 0 1 {ench:[{id:19,lvl:8}],display:{Name:"Pistol",Lore:["Fires Pistol Ammo"]}}
- /give @a[score_PistolAmmo_min=0,score_PistolAmmo=0] wooden_hoe 1 0 {display:{Name:"Pistol",Lore:["Fires Pistol Ammo"]}}
- /scoreboard players set @a[score_PistolAmmo_min=0,score_PistolAmmo=0] PistolAmmo -1
- /scoreboard objectives add Pdamage dummy
- /execute @a[score_Pistol_min=1] ~ ~ ~ /scoreboard players set @e[name=Pistol,rm=2] Pdamage 1
- /execute @e[score_Pdamage_min=1] ~ ~ ~ /effect @e[type=!Villager,r=2] instant_damage 1 0
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:0,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:0b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:1,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:1b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:2,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:2b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:3,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:3b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:4,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:4b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:5,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:5b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:6,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:6b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:7,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:7b}]}
- /scoreboard players add @a Shotgun 1 {SelectedItemSlot:8,Inventory:[{tag:{display:{Lore:[Fires Shotgun Ammo]}},Slot:8b}]}
- /scoreboard players set @a[score_Shotgun_min=60] Shotgun 0
- /scoreboard objectives add Shotgun dummy
- /execute @a[score_Shotgun_min=59] ~ ~ ~ /summon FallingSand ~ ~1 ~ {Block:stone_button,Time:1,DropItem:0,Riding:{id:"Villager",CustomName:"Shotgun",CustomNameVisible:1,Profession:5,Offers:{Recipes:[{rewardExp:0b,maxUses:2147483647,uses:0,buy:{id:flint,Count:1,tag:{display:{Name:Shotgun Ammo,Lore:[Ammo For A Shotgun]}}},buyB:{id:gunpowder,Count:1},sell:{id:gunpowder,Count:1,tag:{display:{Name:Reload Shotgun,Lore:[Reloads Shotgun]}}}}]},Silent:1,ActiveEffects:[{Id:14,Amplifier:21,Duration:20000000,ShowParticles:0b}]}}
- /execute @a[score_Shotgun_min=1,score_damage=0] ~ ~ ~ /tp @e[name=Shotgun,r=1] @p
- /scoreboard players add @e[name=Shotgun] ShotgunTime 1
- /scoreboard objectives add ShotgunTime dummy
- /kill @e[score_ShotgunTime_min=40]
- /scoreboard objectives add ShotgunBulletTime dummy
- /scoreboard objectives add sdamage stat.damageDealt
- /scoreboard players set @a[score_sdamage_min=2] sdamage 0
- /scoreboard players add @e[type=FallingSand] ShotgunBulletTime 1
- /kill @e[score_ShotgunBulletTime_min=40]
- $iron_block$/scoreboard players remove @a[score_sdamage_min=1] ShotgunAmmo 1
- /scoreboard objectives add ShotgunAmmo dummy
- /scoreboard objectives add ShotgunReload dummy
- %customcrafting; flint; gunpowder; flint; 1; {display:{Name:"Shotgun Ammo",Lore:["Ammo For A Shotgun"]}}
- %customcrafting; iron_block; golden_hoe; golden_hoe; 1; {display:{Name:"Shotgun",Lore:["Fires Shotgun Ammo"]}}
- /scoreboard players set @a ShotgunReload 1 {Inventory:[{tag:{display:{Name:"Reload Shotgun",Lore:[Reloads Shotgun]}}}]}
- /scoreboard players set @a ShotgunAmmo 4 {Inventory:[{tag:{display:{Name:"Reload Shotgun",Lore:[Reloads Shotgun]}}}]}
- /clear @a[score_ShotgunReload_min=1] golden_hoe 0 1 {display:{Name:"Shotgun",Lore:["Fires Shotgun Ammo"]}}
- /clear @a[score_ShotgunReload_min=1] gunpowder 0 1 {display:{Name:"Reload Shotgun",Lore:["Reloads Shotgun"]}}
- /give @a[score_ShotgunReload_min=1] golden_hoe 1 0 {ench:[{id:19,lvl:5}],display:{Name:"Shotgun",Lore:["Fires Shotgun Ammo"]}}
- /scoreboard players set @a[score_ShotgunReload_min=1] ShotgunReload 0
- /execute @e[score_ShotgunTime_min=1] ~ ~ ~ /scoreboard players remove @p[r=3,rm=2] ShotgunAmmo 1
- /clear @a[score_ShotgunAmmo_min=0,score_ShotgunAmmo=0] golden_hoe 0 1 {ench:[{id:19,lvl:5}],display:{Name:"Shotgun",Lore:["Fires Shotgun Ammo"]}}
- /give @a[score_ShotgunAmmo_min=0,score_ShotgunAmmo=0] golden_hoe 1 0 {display:{Name:"Shotgun",Lore:["Fires Shotgun Ammo"]}}
- /scoreboard players set @a[score_ShotgunAmmo_min=0,score_ShotgunAmmo=0] ShotgunAmmo -1
- /scoreboard objectives add Sdamage dummy
- /execute @a[score_Shotgun_min=1] ~ ~ ~ /scoreboard players set @e[name=Shotgun,rm=3] Sdamage 1
- /execute @e[score_Sdamage_min=1] ~ ~ ~ /effect @e[type=!Villager,r=2] instant_damage 1 1
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:0,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:0b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:1,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:1b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:2,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:2b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:3,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:3b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:4,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:4b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:5,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:5b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:6,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:6b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:7,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:7b}]}
- /scoreboard players add @a Rifle 1 {SelectedItemSlot:8,Inventory:[{tag:{display:{Lore:[Fires Rifle Ammo]}},Slot:8b}]}
- /scoreboard players set @a[score_Rifle_min=35] Rifle 0
- /scoreboard objectives add Rifle dummy
- /execute @a[score_Rifle_min=34] ~ ~ ~ /summon FallingSand ~ ~1 ~ {Block:stone_button,Time:1,DropItem:0,Riding:{id:"Villager",CustomName:"Rifle",CustomNameVisible:1,Profession:5,Offers:{Recipes:[{rewardExp:0b,maxUses:2147483647,uses:0,buy:{id:flint,Count:1,tag:{display:{Name:Rifle Ammo,Lore:[Ammo For A Rifle]}}},buyB:{id:gunpowder,Count:1},sell:{id:gunpowder,Count:1,tag:{display:{Name:Reload Rifle,Lore:[Reloads Rifle]}}}}]},Silent:1,ActiveEffects:[{Id:14,Amplifier:21,Duration:20000000,ShowParticles:0b}]}}
- /execute @a[score_Rifle_min=1,score_damage=0] ~ ~ ~ /tp @e[name=Rifle,r=1] @p
- /scoreboard players add @e[name=Rifle] RifleTime 1
- /scoreboard objectives add RifleTime dummy
- /kill @e[score_RifleTime_min=35]
- /scoreboard objectives add RifleBulletTime dummy
- /scoreboard objectives add rdamage stat.damageDealt
- /scoreboard players set @a[score_rdamage_min=2] rdamage 0
- /scoreboard players add @e[type=FallingSand] RifleBulletTime 1
- /kill @e[score_RifleBulletTime_min=35]
- /scoreboard players remove @a[score_rdamage_min=1] RifleAmmo 1
- /scoreboard objectives add RifleAmmo dummy
- /scoreboard objectives add RifleReload dummy
- %customcrafting; flint; iron_ingot; flint; 1; {display:{Name:"Rifle Ammo",Lore:["Ammo For A Rifle"]}}
- %customcrafting; iron_block; stone_hoe; stone_hoe; 1; {display:{Name:"Rifle",Lore:["Fires Rifle Ammo"]}}
- /scoreboard players set @a RifleReload 1 {Inventory:[{tag:{display:{Name:"Reload Rifle",Lore:[Reloads Rifle]}}}]}
- /scoreboard players set @a RifleAmmo 16 {Inventory:[{tag:{display:{Name:"Reload Rifle",Lore:[Reloads Rifle]}}}]}
- /clear @a[score_RifleReload_min=1] stone_hoe 0 1 {display:{Name:"Rifle",Lore:["Fires Rifle Ammo"]}}
- /clear @a[score_RifleReload_min=1] gunpowder 0 1 {display:{Name:"Reload Rifle",Lore:["Reloads Rifle"]}}
- /give @a[score_RifleReload_min=1] stone_hoe 1 0 {ench:[{id:19,lvl:15}],display:{Name:"Rifle",Lore:["Fires Rifle Ammo"]}}
- /scoreboard players set @a[score_RifleReload_min=1] RifleReload 0
- /execute @e[score_RifleTime_min=1] ~ ~ ~ /scoreboard players remove @p[r=8,rm=2] RifleAmmo 1
- /clear @a[score_RifleAmmo_min=0,score_RifleAmmo=0] stone_hoe 0 1 {ench:[{id:19,lvl:15}],display:{Name:"Rifle",Lore:["Fires Rifle Ammo"]}}
- /give @a[score_RifleAmmo_min=0,score_RifleAmmo=0] stone_hoe 1 0 {display:{Name:"Rifle",Lore:["Fires Rifle Ammo"]}}
- /scoreboard players set @a[score_RifleAmmo_min=0,score_RifleAmmo=0] RifleAmmo -1
- /scoreboard objectives add Rdamage dummy
- /execute @a[score_Rifle_min=1] ~ ~ ~ /scoreboard players set @e[name=Rifle,rm=2,r=8] Rdamage 1
- /execute @e[score_Rdamage_min=1] ~ ~ ~ /effect @e[type=!Villager,r=2] instant_damage
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