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- function normal (shader, t_base, t_second, t_detail)
- shader:begin ("deffer_model_flat","deffer_base_flat")
- : fog (false)
- : emissive (true)
- shader:sampler ("s_base") :texture (t_base)
- end
- function l_special (shader, t_base, t_second, t_detail)
- shader:begin ("accum_volumetric", "null")
- : fog (false)
- : zb (true,false)
- end
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