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- Race Changes
- • Aasimar ability score changes: http://pastebin.com/n6U3xGba
- • Brohellan race added: http://pastebin.com/AkEUR8B2
- • Brokyrie race added: http://pastebin.com/Ft7KmNdd
- • Choronian Orc race added: https://pastebin.com/CHQKqcAy
- • Cimique Elf racial subtype added: http://pastebin.com/G9LyJv38
- • Drow race changed: https://pastebin.com/jxsScp5p
- • Fagian Human racial subtype added: Weapon-Trained (Fagians are trained from birth in weapon usage and as a result are automatically
- proficient with one weapon set, chosen at 1st level, as listed here: http://pastebin.com/NQaqgMPn) replaces Bonus Feat
- • Mechandrian Worker race added: http://pastebin.com/k3K3Tc7v
- • Metzalli race added: https://pastebin.com/mc0DKDig
- • Minotaur race added: https://pastebin.com/M6dTQux6
- • Thik'Reen race added: https://pastebin.com/aTYeW4GF
- • Race Aging: https://pastebin.com/nsb2LQuJ
- ---------------------------------------------------------------------------------------------------------------------------------------
- Class Changes
- Multiple Classes:
- • Evasion changed: If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save,
- you instead take one-quarter damage.
- Alchemist:
- • Fast Bomb discovery changed: https://pastebin.com/Hv4p7JEb
- • Infusion changed: any spell which effects a number of allies instead allows those allies to use a standard action within 1 round of
- the infusion's use to gain the benefit of the spell
- Antipaladin:
- • Lord of Tyranny lawful evil archetype added: https://pastebin.com/GLMff6bW
- Armiger [3PP]:
- • Bulwark now only applies to ranged attacks
- Astrologian
- • Class added: https://pastebin.com/gdiQwVxf
- Bard
- • Archaeologist archetype: add 'At each level after 1st an Archaeologist can use Archaeologist's Luck for 1 additional round per day.'
- Bloodrager:
- • The Black Blood bloodline's Abnormal Reach ability now only grants 10 ft. reach on the Bloodrager's turn
- Brawler:
- • Class progression and abilities have been altered: http://pastebin.com/G0knJ6NM
- Dark Knight:
- • Prestige Class added: https://pastebin.com/Gg3XZCgt
- Druid:
- • Cloth-Clad [3PP] unarmored archetype added: https://pastebin.com/5Hu6cgqQ
- • Lycanthropic Druid [3PP] archetype added: https://pastebin.com/m0XP3cJF
- Fighter:
- • Skill ranks per level now 4 + Int modifier
- • New save progression: http://pastebin.com/JdZ1b7WV
- • Lore Warden archetype: Expertise instead grants a bonus feat of the Lore Warden's choice that has Combat Expertise as a prerequisite
- - the Lore Warden must qualify for all of this feat's prerequisites, but counts their Intelligence as 13 if it is otherwise lower
- • Deed (Braggart/Bravo/Gloriosus) [3PP] archetypes added: https://pastebin.com/UiDLJKpu
- Heavensworn Paladin:
- • Class added: https://pastebin.com/GcN7G6DX
- Inquisitor:
- • Spell Warden [3PP] archetype added: https://pastebin.com/6wRzX3zf
- Magus:
- • Spell Combat now gained at 2nd level instead of 1st
- • Spellstrike removed
- • New Spellstrike archetype - Arcane Juggernaut: http://pastebin.com/y2bd2Zu6
- • Eldritch Archer changes: http://pastebin.com/Nv4jpu1N
- • Extempresario [3PP] archetype now has 4 + Int skill ranks per level
- • War Warder changes: http://pastebin.com/tJSTYdCp
- Martial Artist (Tripod Machine) [3PP]:
- • Class progression and abilities has been altered: http://pastebin.com/UTPLTint
- Monk:
- • Monks are additionally proficient with any weapon with the Monk special weapon quality
- • A Monk using Flurry of Blows with a two-handed weapon treats it as one-handed for the purposes of Power Attack
- • New Vow of Poverty archetype - Mendicant Ascetic: http://pastebin.com/866dzLrB
- • Stunning Fist replaced by Dazing Fist (as per 'Feat Changes' section)
- Paladin:
- • Skill ranks per level now 4 + Int modifier
- • Smite Evil damage bonus reduced from Paladin level to 1/2 Paladin level
- • Aura of Courage now only grants a +4 morale bonus on saving throws against fear effects (to both the Paladin and allies within 10
- ft.) Instead, it will now provide the Paladin immunity to fear effects at level 11.
- • Holy Servitor (Neutral Good) archetype added: https://pastebin.com/JSjz0NmV
- Samurai:
- • Street Samurai [3PP] archetype added: http://pastebin.com/2ykv8v0k
- • Greater Resolve changes: the number of uses of Resolve expended when negating a critical hit is equal to the critical multiplier of
- the attack
- Shaman:
- • Spirit Hunter [3PP] archetype added: https://pastebin.com/nUgzqc7h
- Shifter:
- • Ironwood Armorist archetype added: https://pastebin.com/zJsTrAW0
- Sorcerer:
- • Fagian Scion archetype added: http://pastebin.com/EHFZt33h
- Swashbuckler (ACG):
- • Some class abilities have been altered: http://pastebin.com/bWkWjd4k (default) or https://pastebin.com/SHqQwnj1
- Warpriest:
- • Fervor changes: When expending a use of his Fervor ability to cast a spell as a swift action, the Warpriest becomes staggered at the
- end of his turn. The staggered condition caused by this ability lasts until the end of the Warpriest's next turn, and cannot be
- removed in any way.
- • Sacred Fists are additionally proficient with any weapon with the Monk special weapon quality
- Warrior:
- • New martial class added: http://pastebin.com/pT2XvEpy
- Wizard:
- • True Specialist [3PP] archetype added: http://tinyurl.com/nbqp52a
- Super Genius Games Archetype Packages [3PP]:
- • Some class packages have been altered: http://pastebin.com/5RXkbzr6
- ---------------------------------------------------------------------------------------------------------------------------------------
- Feat Changes
- • All characters automatically have the Combat Expertise, Power Attack, Deadly Aim and Martial Mastery* feats even if they do not meet
- the prerequisites
- • Bodyguard: add 'You do not need to threaten the attacker to use this action; you need only be adjacent to the target. The bonus
- to AC applies before the triggering attack is resolved.'
- • Crossbow Mastery: http://pastebin.com/2xVfh1fC
- • Diehard: add 'In addition, when you are targeted by a spell or spell-like ability that causes fatigue or exhaustion you may make a
- Fortitude saving throw to resist the effect if the spell has no save. You do not gain the +4 Fortitude save bonus from Endurance
- when making this save.'
- • Double Slice: If a character also possesses Agile Strikes, they may instead apply half of their Dexterity modifier to damage rolls
- made with an off-hand weapon, and using an off-hand weapon with the Agile weapon enchant allows their full Dexterity bonus to damage
- • Eldritch Heritage (Fagian Scion): http://pastebin.com/idc7w5ng
- • Endurance: add 'and Fortitude saves made to resist fatigue or exhaustion effects' at end of first paragraph
- • Improved Critical: threat range instead increased by 1
- • Furious Focus: feat now works with one-handed weapons, but still not with light weapons
- • Greater Grapple: remove the ability to Pin or Tie Up an opponent when making a grapple check as a move action
- • Manyshot: https://pastebin.com/xa63TFe6
- • Mobility: this feat is no longer a pre-requisite for any other feats, instead requiring Dodge in its place
- • Piranha Strike: feat removed, does not exist as a pre-requisite for other feats, any relevant modifications instead apply to Power
- Attack
- • Power Attack: removed light weapon exception
- • Precise Shot: Point-Blank Shot is no longer a pre-requisite for Precise Shot
- • Shield Master [Official Errata]: ignores the Two-Weapon Fighting penalties on attack rolls with the shield while wielding another
- weapon, but not any other penalties
- • Slashing Grace: http://pastebin.com/tDbt1Bzr
- • Stunning Fist: all instances of this feat are instead replaced by Dazing Fist
- *some feats are an exception to Martial Mastery's effect, such as the weapon proficiency feats - consult your DM about other exceptions
- New Feats
- • Affix Bayonets (Combat): https://pastebin.com/Su1pDYW0
- • Agile Strikes (Combat): http://pastebin.com/RPJCPvMX
- • Balanced Blade (Combat): https://pastebin.com/rXtLyTyV
- • Blackblood feat chain: https://pastebin.com/SEqTd64n
- • Draw Strike (Combat) [3PP]: http://pastebin.com/QMfFydPK
- • Einhander (Combat) [3PP]: https://pastebin.com/adzRWiNT
- • Master of Movement (Combat): http://pastebin.com/cDGVVmA1
- • Mystical Healer [3PP]: http://pastebin.com/YBZwZQkg
- • Power Throw (Combat): You may add your Strength modifier instead of your Dexterity modifier to attack rolls with any thrown weapon,
- including improvised thrown weapons.
- • Sheltered Assault (Combat): http://pastebin.com/mRkiZ2d9
- • Unarmored Specialist [3PP]: http://pastebin.com/JwwJRfJR
- Banned Feats
- • Agile Defense (classes that gain this feat as a feature still do, using their class' level in place of BAB)
- • Signature Weapon (classes that gain this feats as a feature still do, using their class' level in place of BAB)
- • Improved Unarmored Specialist
- ---------------------------------------------------------------------------------------------------------------------------------------
- Armor Changes
- • Armor* statistics have been altered: http://pastebin.com/ai3Y5pnd
- *consult your DM about specific armors not on the list
- Melee Weapon Changes
- • All weapons in the Mace weapon group have their damage die increased by one
- New Weapons
- • Double Spear added: Exotic 2h | 50 gp | 1d8/1d8 | x3 | 12 lbs. | P | brace, double, reach (if not in use as a double weapon)
- • Grand Scythe added: Exotic 2h | 40 gp | 2d6 | x4 | 15 lbs. | S | trip
- • Bar Mace added: Martial light | X gp | 1d6 | x3 | 4 lbs. | B
- • Gunblade added: https://pastebin.com/gGniZfHi
- Ranged Weapon Changes
- • Assault fire rule for firearms: https://pastebin.com/8vh34cSx
- • Characters using ranged weapons acquire an infinite amount of the most basic ammunition type appropriate for that weapon, including
- paper cartridges. None of this free ammunition may be sold or traded.
- • Firearm AC reduction mechanics have been changed: http://pastebin.com/DE9nVpkM
- • Rifled Barrel modification for firearms: https://pastebin.com/pkK3Aycf
- ---------------------------------------------------------------------------------------------------------------------------------------
- Magic Item Changes
- • Blood Reservoir of Physical Prowess: item is now a free action to activate
- • Gloves of Dueling: Weapon Training bonus reduced to +1, price reduced to 10,000 gp
- • Mookball Glove added: https://pastebin.com/86jpqmgh
- • Twilight [3PP] armor property added: +1 equivalent bonus, reduces Arcane Spell Failure by 10%
- • Quick Runner's Shirt
- • Boots of Jaunting
- • Jingasa of the Fortunate Soldier
- ---------------------------------------------------------------------------------------------------------------------------------------
- Magic Spell Changes
- • Animate Sacred Dead added: http://pastebin.com/pcTZDhkA
- • Battlemind Link: https://pastebin.com/JbtLsm3b
- • Fractions of Heal and Harm: HP healed is 25% of initial spell damage, multiplied by number of targets affected; healing cannot exceed
- 75% of initial spell damage
- • Frigid Touch: a successful Fortitude save prevents becoming staggered
- • Heal: the Harm spell now deals 1d8+2 damage per caster level (no CL maximum), instead of 10 damage per caster level
- • Heal: the cure function of the Heal spell now heals 1d8+2 HP per caster level (no CL maximum), instead of 10 HP per caster level
- • Hold Person/Monster: You can not deliver a coup de grace on a foe affected by Hold Person or Hold Monster.
- • Reincarnation: https://pastebin.com/iGgfqVc0
- • Shield: http://pastebin.com/FNNw1NUu
- • Sirocco: the fatigue inflicted by this spell cannot stack to inflict exhausted (though it does stack with other sources of fatigue)
- ---------------------------------------------------------------------------------------------------------------------------------------
- Material Changes
- • Azurite added: https://pastebin.com/ExTNCBvV
- • Hybrid Azurite added: https://pastebin.com/Ymed43AX
- ---------------------------------------------------------------------------------------------------------------------------------------
- Mechanics Changes/Clarifications
- Combat
- • Charging creatures do not need to move to the closest space from which they can attack their opponent
- • Corpses are treated as difficult terrain unless otherwise stated by the DM
- • Effects that double a weapon's critical threat range instead increase the threat range by 1
- • All effects that grant an additional attack similarly to, and do not stack with, Haste no longer grant an additional attack -
- including Haste itself
- • Fast Healing reduces the amount of Bleed suffered as opposed to curing it - i.e. a character suffering 5 Bleed but has Fast Healing 3
- will instead take 2 Bleed damage
- • Living creatures do not provide cover against attacks unless otherwise stated by the DM
- • Performing a combat maneuver without having the Improved feat no longer provokes attacks of opportunity if it is successful
- • Massive Damage's Fortitude save is DC 15 + 1 for every 5 points of damage above 50 - i.e. an attack that dealt 72 damage has a
- Fortitude DC of 19
- • Performing a Grapple combat maneuver to maintain a grapple no longer confers a +5 circumstance bonus to the check
- • Readied actions that are triggered do not change the readied character's initiative
- • Tumbling (the function of the Acrobatics skill) provokes an attack of opportunity whenever the check fails; additionally, the
- movement is stopped at the square where the check fails and the action is completed
- • You may add your Strength modifier instead of your Dexterity modifier to attack rolls with simple ranged thrown weapons, martial
- ranged thrown weapons, and all exotic thrown weapons. This does not extend to improvised thrown weapons unless you possess the Throw
- Anything feat.
- Health
- • Characters gain the full HD for their class at character level 1
- • Crescendo: characters gain the full HD for their main track class at every character level
- • Characters gain their average (rounded up) HD for their class at levels beyond character level 1: d6 = 4 health, d8 = 5 health,
- d10 = 6 health, d12 = 7 health
- • Wound tier descriptions: https://pastebin.com/z0tJknR7
- Skills
- • Craft skill usage changed: http://pastebin.com/JQHpvXSB
- • Driving rules updated: https://pastebin.com/bZxZAYcq
- • Effects that boost a character's saves against fear effects likewise increase the DC to intimidate that character by the same
- amount.
- • Effects that grant fear immunity likewise grant immunity to the demoralise use of Intimidate, with the exception of the Aura of
- Courage class feature.
- Other
- • Glimmer (Speran) optional rules: https://pastebin.com/ayqhLnj7
- • Glimmer (Nevian) optional rules: https://pastebin.com/e0WcGCRc
- • Roll20 status effect legend: http://i.imgur.com/9c2YMgh.png
- • Support Class System optional rules: http://pastebin.com/uupP7f1p
- • Wrath of the Righteous - Fate system: http://pastebin.com/jZRhavF2
- ---------------------------------------------------------------------------------------------------------------------------------------
- Trait Changes
- • Fate’s Favored: Whenever you are under the effect of a luck bonus from a class feature or feat, that bonus increases by 1.
- ---------------------------------------------------------------------------------------------------------------------------------------
- Lore Links
- • Currency Conversion: https://pastebin.com/A32UqNCg
- • Deity List: http://pastebin.com/00qaZgcZ
- • Ether: https://pastebin.com/kb7ZFVLu
- • Languages: https://pastebin.com/xg5hK7eQ
- • Technology: https://pastebin.com/zf54AsuL
- • World Map: http://img1.wikia.nocookie.net/__cb20121207065048/vrp/images/b/b2/VearpianMaps.png
- • World Timeline: http://pastebin.com/KYPxQM6e
- https://docs.google.com/spreadsheets/d/1aKbtWnJj3yfpXVlBPgsbXEm8aV9_-NLWtpwzp9X9KIk/edit#gid=35397506
- • Brokyries: https://pastebin.com/bVwiAmeJ
- • Catfolk Zodiac: http://pastebin.com/pLejfdKX
- • Catfolk Zodiac II: https://pastebin.com/RV5kQaPy
- • Estierra: https://pastebin.com/jvCFzbVZ
- • Choronian Deities: http://pastebin.com/WnvRJKe9
- • Cimique: http://pastebin.com/VbtC8ZQD
- • Draakonische Dominion: https://pastebin.com/uwzX9Np9
- • Drow Great Houses: https://pastebin.com/p79i7gHv
- • Drow Society and Snykyl: http://pastebin.com/5nPP1aHC
- • Snykyl: https://pastebin.com/5nPP1aHC
- • Fagian Culture: http://pastebin.com/Z59nj2rP
- • Fagian Duelling: https://pastebin.com/xUEPgbBG
- • Fagian Governance: https://pastebin.com/Dns59GQY
- • Fagia Map: http://img1.wikia.nocookie.net/__cb20130623190218/vrp/images/5/5e/Fagia.jpg
- • Fagian Saints: http://pastebin.com/hzTaVDFm
- • Fagia States and Saints: https://pastebin.com/NPUq2Skh
- • Khagans of Sin: https://pastebin.com/QWEf59R1
- • Martial Arts: https://pastebin.com/2jBrPyEF
- • Mookball: https://pastebin.com/UGK9bsNW
- • Mechandria: http://pastebin.com/ypVRUqu9
- • Vearpi Length: 1,075 miles; Vearpi Height: 475 miles
- • Vearpi Map: http://vignette2.wikia.nocookie.net/vrp/images/4/43/Map.png/revision/latest?cb=20130203061644
- • Vearpi Regions: https://pastebin.com/9vNARJdM
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