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[PF] /v/RP Pathfinder Houserules

May 3rd, 2014 (edited)
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  1. Race Changes
  2. • Aasimar ability score changes: http://pastebin.com/n6U3xGba
  3. • Brohellan race added: http://pastebin.com/AkEUR8B2
  4. • Brokyrie race added: http://pastebin.com/Ft7KmNdd
  5. • Choronian Orc race added: https://pastebin.com/CHQKqcAy
  6. • Cimique Elf racial subtype added: http://pastebin.com/G9LyJv38
  7. • Drow race changed: https://pastebin.com/jxsScp5p
  8. • Fagian Human racial subtype added: Weapon-Trained (Fagians are trained from birth in weapon usage and as a result are automatically
  9. proficient with one weapon set, chosen at 1st level, as listed here: http://pastebin.com/NQaqgMPn) replaces Bonus Feat
  10. • Mechandrian Worker race added: http://pastebin.com/k3K3Tc7v
  11. • Metzalli race added: https://pastebin.com/mc0DKDig
  12. • Minotaur race added: https://pastebin.com/M6dTQux6
  13. • Thik'Reen race added: https://pastebin.com/aTYeW4GF
  14.  
  15. • Race Aging: https://pastebin.com/nsb2LQuJ
  16. ---------------------------------------------------------------------------------------------------------------------------------------
  17. Class Changes
  18.  
  19. Multiple Classes:
  20. • Evasion changed: If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save,
  21. you instead take one-quarter damage.
  22.  
  23. Alchemist:
  24. • Fast Bomb discovery changed: https://pastebin.com/Hv4p7JEb
  25. • Infusion changed: any spell which effects a number of allies instead allows those allies to use a standard action within 1 round of
  26. the infusion's use to gain the benefit of the spell
  27.  
  28. Antipaladin:
  29. • Lord of Tyranny lawful evil archetype added: https://pastebin.com/GLMff6bW
  30.  
  31. Armiger [3PP]:
  32. • Bulwark now only applies to ranged attacks
  33.  
  34. Astrologian
  35. • Class added: https://pastebin.com/gdiQwVxf
  36.  
  37. Bard
  38. • Archaeologist archetype: add 'At each level after 1st an Archaeologist can use Archaeologist's Luck for 1 additional round per day.'
  39.  
  40. Bloodrager:
  41. • The Black Blood bloodline's Abnormal Reach ability now only grants 10 ft. reach on the Bloodrager's turn
  42.  
  43. Brawler:
  44. • Class progression and abilities have been altered: http://pastebin.com/G0knJ6NM
  45.  
  46. Dark Knight:
  47. • Prestige Class added: https://pastebin.com/Gg3XZCgt
  48.  
  49. Druid:
  50. • Cloth-Clad [3PP] unarmored archetype added: https://pastebin.com/5Hu6cgqQ
  51. • Lycanthropic Druid [3PP] archetype added: https://pastebin.com/m0XP3cJF
  52.  
  53. Fighter:
  54. • Skill ranks per level now 4 + Int modifier
  55. • New save progression: http://pastebin.com/JdZ1b7WV
  56. • Lore Warden archetype: Expertise instead grants a bonus feat of the Lore Warden's choice that has Combat Expertise as a prerequisite
  57. - the Lore Warden must qualify for all of this feat's prerequisites, but counts their Intelligence as 13 if it is otherwise lower
  58. • Deed (Braggart/Bravo/Gloriosus) [3PP] archetypes added: https://pastebin.com/UiDLJKpu
  59.  
  60. Heavensworn Paladin:
  61. • Class added: https://pastebin.com/GcN7G6DX
  62.  
  63. Inquisitor:
  64. • Spell Warden [3PP] archetype added: https://pastebin.com/6wRzX3zf
  65.  
  66. Magus:
  67. • Spell Combat now gained at 2nd level instead of 1st
  68. • Spellstrike removed
  69. • New Spellstrike archetype - Arcane Juggernaut: http://pastebin.com/y2bd2Zu6
  70. • Eldritch Archer changes: http://pastebin.com/Nv4jpu1N
  71. • Extempresario [3PP] archetype now has 4 + Int skill ranks per level
  72. • War Warder changes: http://pastebin.com/tJSTYdCp
  73.  
  74. Martial Artist (Tripod Machine) [3PP]:
  75. • Class progression and abilities has been altered: http://pastebin.com/UTPLTint
  76.  
  77. Monk:
  78. • Monks are additionally proficient with any weapon with the Monk special weapon quality
  79. • A Monk using Flurry of Blows with a two-handed weapon treats it as one-handed for the purposes of Power Attack
  80. • New Vow of Poverty archetype - Mendicant Ascetic: http://pastebin.com/866dzLrB
  81. • Stunning Fist replaced by Dazing Fist (as per 'Feat Changes' section)
  82.  
  83. Paladin:
  84. • Skill ranks per level now 4 + Int modifier
  85. • Smite Evil damage bonus reduced from Paladin level to 1/2 Paladin level
  86. • Aura of Courage now only grants a +4 morale bonus on saving throws against fear effects (to both the Paladin and allies within 10
  87. ft.) Instead, it will now provide the Paladin immunity to fear effects at level 11.
  88. • Holy Servitor (Neutral Good) archetype added: https://pastebin.com/JSjz0NmV
  89.  
  90. Samurai:
  91. • Street Samurai [3PP] archetype added: http://pastebin.com/2ykv8v0k
  92. • Greater Resolve changes: the number of uses of Resolve expended when negating a critical hit is equal to the critical multiplier of
  93. the attack
  94.  
  95. Shaman:
  96. • Spirit Hunter [3PP] archetype added: https://pastebin.com/nUgzqc7h
  97.  
  98. Shifter:
  99. • Ironwood Armorist archetype added: https://pastebin.com/zJsTrAW0
  100.  
  101. Sorcerer:
  102. • Fagian Scion archetype added: http://pastebin.com/EHFZt33h
  103.  
  104. Swashbuckler (ACG):
  105. • Some class abilities have been altered: http://pastebin.com/bWkWjd4k (default) or https://pastebin.com/SHqQwnj1
  106.  
  107. Warpriest:
  108. • Fervor changes: When expending a use of his Fervor ability to cast a spell as a swift action, the Warpriest becomes staggered at the
  109. end of his turn. The staggered condition caused by this ability lasts until the end of the Warpriest's next turn, and cannot be
  110. removed in any way.
  111. • Sacred Fists are additionally proficient with any weapon with the Monk special weapon quality
  112.  
  113. Warrior:
  114. • New martial class added: http://pastebin.com/pT2XvEpy
  115.  
  116. Wizard:
  117. • True Specialist [3PP] archetype added: http://tinyurl.com/nbqp52a
  118.  
  119. Super Genius Games Archetype Packages [3PP]:
  120. • Some class packages have been altered: http://pastebin.com/5RXkbzr6
  121. ---------------------------------------------------------------------------------------------------------------------------------------
  122. Feat Changes
  123. • All characters automatically have the Combat Expertise, Power Attack, Deadly Aim and Martial Mastery* feats even if they do not meet
  124. the prerequisites
  125. • Bodyguard: add 'You do not need to threaten the attacker to use this action; you need only be adjacent to the target. The bonus
  126. to AC applies before the triggering attack is resolved.'
  127. • Crossbow Mastery: http://pastebin.com/2xVfh1fC
  128. • Diehard: add 'In addition, when you are targeted by a spell or spell-like ability that causes fatigue or exhaustion you may make a
  129. Fortitude saving throw to resist the effect if the spell has no save. You do not gain the +4 Fortitude save bonus from Endurance
  130. when making this save.'
  131. • Double Slice: If a character also possesses Agile Strikes, they may instead apply half of their Dexterity modifier to damage rolls
  132. made with an off-hand weapon, and using an off-hand weapon with the Agile weapon enchant allows their full Dexterity bonus to damage
  133. • Eldritch Heritage (Fagian Scion): http://pastebin.com/idc7w5ng
  134. • Endurance: add 'and Fortitude saves made to resist fatigue or exhaustion effects' at end of first paragraph
  135. • Improved Critical: threat range instead increased by 1
  136. • Furious Focus: feat now works with one-handed weapons, but still not with light weapons
  137. • Greater Grapple: remove the ability to Pin or Tie Up an opponent when making a grapple check as a move action
  138. • Manyshot: https://pastebin.com/xa63TFe6
  139. • Mobility: this feat is no longer a pre-requisite for any other feats, instead requiring Dodge in its place
  140. • Piranha Strike: feat removed, does not exist as a pre-requisite for other feats, any relevant modifications instead apply to Power
  141. Attack
  142. • Power Attack: removed light weapon exception
  143. • Precise Shot: Point-Blank Shot is no longer a pre-requisite for Precise Shot
  144. • Shield Master [Official Errata]: ignores the Two-Weapon Fighting penalties on attack rolls with the shield while wielding another
  145. weapon, but not any other penalties
  146. • Slashing Grace: http://pastebin.com/tDbt1Bzr
  147. • Stunning Fist: all instances of this feat are instead replaced by Dazing Fist
  148.  
  149. *some feats are an exception to Martial Mastery's effect, such as the weapon proficiency feats - consult your DM about other exceptions
  150.  
  151. New Feats
  152. • Affix Bayonets (Combat): https://pastebin.com/Su1pDYW0
  153. • Agile Strikes (Combat): http://pastebin.com/RPJCPvMX
  154. • Balanced Blade (Combat): https://pastebin.com/rXtLyTyV
  155. • Blackblood feat chain: https://pastebin.com/SEqTd64n
  156. • Draw Strike (Combat) [3PP]: http://pastebin.com/QMfFydPK
  157. • Einhander (Combat) [3PP]: https://pastebin.com/adzRWiNT
  158. • Master of Movement (Combat): http://pastebin.com/cDGVVmA1
  159. • Mystical Healer [3PP]: http://pastebin.com/YBZwZQkg
  160. • Power Throw (Combat): You may add your Strength modifier instead of your Dexterity modifier to attack rolls with any thrown weapon,
  161. including improvised thrown weapons.
  162. • Sheltered Assault (Combat): http://pastebin.com/mRkiZ2d9
  163. • Unarmored Specialist [3PP]: http://pastebin.com/JwwJRfJR
  164.  
  165. Banned Feats
  166. • Agile Defense (classes that gain this feat as a feature still do, using their class' level in place of BAB)
  167. • Signature Weapon (classes that gain this feats as a feature still do, using their class' level in place of BAB)
  168. • Improved Unarmored Specialist
  169. ---------------------------------------------------------------------------------------------------------------------------------------
  170. Armor Changes
  171. • Armor* statistics have been altered: http://pastebin.com/ai3Y5pnd
  172. *consult your DM about specific armors not on the list
  173.  
  174. Melee Weapon Changes
  175. • All weapons in the Mace weapon group have their damage die increased by one
  176.  
  177. New Weapons
  178. • Double Spear added: Exotic 2h | 50 gp | 1d8/1d8 | x3 | 12 lbs. | P | brace, double, reach (if not in use as a double weapon)
  179. • Grand Scythe added: Exotic 2h | 40 gp | 2d6 | x4 | 15 lbs. | S | trip
  180. • Bar Mace added: Martial light | X gp | 1d6 | x3 | 4 lbs. | B
  181. • Gunblade added: https://pastebin.com/gGniZfHi
  182.  
  183. Ranged Weapon Changes
  184. • Assault fire rule for firearms: https://pastebin.com/8vh34cSx
  185. • Characters using ranged weapons acquire an infinite amount of the most basic ammunition type appropriate for that weapon, including
  186. paper cartridges. None of this free ammunition may be sold or traded.
  187. • Firearm AC reduction mechanics have been changed: http://pastebin.com/DE9nVpkM
  188. • Rifled Barrel modification for firearms: https://pastebin.com/pkK3Aycf
  189. ---------------------------------------------------------------------------------------------------------------------------------------
  190. Magic Item Changes
  191. • Blood Reservoir of Physical Prowess: item is now a free action to activate
  192. • Gloves of Dueling: Weapon Training bonus reduced to +1, price reduced to 10,000 gp
  193. • Mookball Glove added: https://pastebin.com/86jpqmgh
  194. • Twilight [3PP] armor property added: +1 equivalent bonus, reduces Arcane Spell Failure by 10%
  195. • Quick Runner's Shirt
  196. • Boots of Jaunting
  197. • Jingasa of the Fortunate Soldier
  198. ---------------------------------------------------------------------------------------------------------------------------------------
  199. Magic Spell Changes
  200. • Animate Sacred Dead added: http://pastebin.com/pcTZDhkA
  201. • Battlemind Link: https://pastebin.com/JbtLsm3b
  202. • Fractions of Heal and Harm: HP healed is 25% of initial spell damage, multiplied by number of targets affected; healing cannot exceed
  203. 75% of initial spell damage
  204. • Frigid Touch: a successful Fortitude save prevents becoming staggered
  205. • Heal: the Harm spell now deals 1d8+2 damage per caster level (no CL maximum), instead of 10 damage per caster level
  206. • Heal: the cure function of the Heal spell now heals 1d8+2 HP per caster level (no CL maximum), instead of 10 HP per caster level
  207. • Hold Person/Monster: You can not deliver a coup de grace on a foe affected by Hold Person or Hold Monster.
  208. • Reincarnation: https://pastebin.com/iGgfqVc0
  209. • Shield: http://pastebin.com/FNNw1NUu
  210. • Sirocco: the fatigue inflicted by this spell cannot stack to inflict exhausted (though it does stack with other sources of fatigue)
  211. ---------------------------------------------------------------------------------------------------------------------------------------
  212. Material Changes
  213. • Azurite added: https://pastebin.com/ExTNCBvV
  214. • Hybrid Azurite added: https://pastebin.com/Ymed43AX
  215. ---------------------------------------------------------------------------------------------------------------------------------------
  216. Mechanics Changes/Clarifications
  217.  
  218. Combat
  219. • Charging creatures do not need to move to the closest space from which they can attack their opponent
  220. • Corpses are treated as difficult terrain unless otherwise stated by the DM
  221. • Effects that double a weapon's critical threat range instead increase the threat range by 1
  222. • All effects that grant an additional attack similarly to, and do not stack with, Haste no longer grant an additional attack -
  223. including Haste itself
  224. • Fast Healing reduces the amount of Bleed suffered as opposed to curing it - i.e. a character suffering 5 Bleed but has Fast Healing 3
  225. will instead take 2 Bleed damage
  226. • Living creatures do not provide cover against attacks unless otherwise stated by the DM
  227. • Performing a combat maneuver without having the Improved feat no longer provokes attacks of opportunity if it is successful
  228. • Massive Damage's Fortitude save is DC 15 + 1 for every 5 points of damage above 50 - i.e. an attack that dealt 72 damage has a
  229. Fortitude DC of 19
  230. • Performing a Grapple combat maneuver to maintain a grapple no longer confers a +5 circumstance bonus to the check
  231. • Readied actions that are triggered do not change the readied character's initiative
  232. • Tumbling (the function of the Acrobatics skill) provokes an attack of opportunity whenever the check fails; additionally, the
  233. movement is stopped at the square where the check fails and the action is completed
  234. • You may add your Strength modifier instead of your Dexterity modifier to attack rolls with simple ranged thrown weapons, martial
  235. ranged thrown weapons, and all exotic thrown weapons. This does not extend to improvised thrown weapons unless you possess the Throw
  236. Anything feat.
  237.  
  238. Health
  239. • Characters gain the full HD for their class at character level 1
  240. • Crescendo: characters gain the full HD for their main track class at every character level
  241. • Characters gain their average (rounded up) HD for their class at levels beyond character level 1: d6 = 4 health, d8 = 5 health,
  242. d10 = 6 health, d12 = 7 health
  243. • Wound tier descriptions: https://pastebin.com/z0tJknR7
  244.  
  245. Skills
  246. • Craft skill usage changed: http://pastebin.com/JQHpvXSB
  247. • Driving rules updated: https://pastebin.com/bZxZAYcq
  248. • Effects that boost a character's saves against fear effects likewise increase the DC to intimidate that character by the same
  249. amount.
  250. • Effects that grant fear immunity likewise grant immunity to the demoralise use of Intimidate, with the exception of the Aura of
  251. Courage class feature.
  252.  
  253. Other
  254. • Glimmer (Speran) optional rules: https://pastebin.com/ayqhLnj7
  255. • Glimmer (Nevian) optional rules: https://pastebin.com/e0WcGCRc
  256. • Roll20 status effect legend: http://i.imgur.com/9c2YMgh.png
  257. • Support Class System optional rules: http://pastebin.com/uupP7f1p
  258. • Wrath of the Righteous - Fate system: http://pastebin.com/jZRhavF2
  259. ---------------------------------------------------------------------------------------------------------------------------------------
  260. Trait Changes
  261. • Fate’s Favored: Whenever you are under the effect of a luck bonus from a class feature or feat, that bonus increases by 1.
  262. ---------------------------------------------------------------------------------------------------------------------------------------
  263. Lore Links
  264. • Currency Conversion: https://pastebin.com/A32UqNCg
  265. • Deity List: http://pastebin.com/00qaZgcZ
  266. • Ether: https://pastebin.com/kb7ZFVLu
  267. • Languages: https://pastebin.com/xg5hK7eQ
  268. • Technology: https://pastebin.com/zf54AsuL
  269. • World Map: http://img1.wikia.nocookie.net/__cb20121207065048/vrp/images/b/b2/VearpianMaps.png
  270. • World Timeline: http://pastebin.com/KYPxQM6e
  271. https://docs.google.com/spreadsheets/d/1aKbtWnJj3yfpXVlBPgsbXEm8aV9_-NLWtpwzp9X9KIk/edit#gid=35397506
  272.  
  273. • Brokyries: https://pastebin.com/bVwiAmeJ
  274.  
  275. • Catfolk Zodiac: http://pastebin.com/pLejfdKX
  276. • Catfolk Zodiac II: https://pastebin.com/RV5kQaPy
  277. • Estierra: https://pastebin.com/jvCFzbVZ
  278.  
  279. • Choronian Deities: http://pastebin.com/WnvRJKe9
  280.  
  281. • Cimique: http://pastebin.com/VbtC8ZQD
  282.  
  283. • Draakonische Dominion: https://pastebin.com/uwzX9Np9
  284.  
  285. • Drow Great Houses: https://pastebin.com/p79i7gHv
  286. • Drow Society and Snykyl: http://pastebin.com/5nPP1aHC
  287. • Snykyl: https://pastebin.com/5nPP1aHC
  288.  
  289. • Fagian Culture: http://pastebin.com/Z59nj2rP
  290. • Fagian Duelling: https://pastebin.com/xUEPgbBG
  291. • Fagian Governance: https://pastebin.com/Dns59GQY
  292. • Fagia Map: http://img1.wikia.nocookie.net/__cb20130623190218/vrp/images/5/5e/Fagia.jpg
  293. • Fagian Saints: http://pastebin.com/hzTaVDFm
  294. • Fagia States and Saints: https://pastebin.com/NPUq2Skh
  295.  
  296. • Khagans of Sin: https://pastebin.com/QWEf59R1
  297.  
  298. • Martial Arts: https://pastebin.com/2jBrPyEF
  299. • Mookball: https://pastebin.com/UGK9bsNW
  300.  
  301. • Mechandria: http://pastebin.com/ypVRUqu9
  302.  
  303. • Vearpi Length: 1,075 miles; Vearpi Height: 475 miles
  304. • Vearpi Map: http://vignette2.wikia.nocookie.net/vrp/images/4/43/Map.png/revision/latest?cb=20130203061644
  305. • Vearpi Regions: https://pastebin.com/9vNARJdM
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