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SiegeTank

Whites Balance

Jun 23rd, 2015
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  1. Whities Balance:
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  3. Faction Overview: They have: (exclusively sea-based) Sea unit, (average but expensive) charger, (tanky but low damage)scout, (strong) mage, (defensive-wierd) berserker, tank(Warder) and standard (a bit more expensive) warrior
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  9. Suggested Changes:
  10. Faction -wide:
  11. Impassable: from 90% to 0%.
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  13. Bow girl:
  14. Castle: 60% from 50%
  15. Hills: 60% from 50%
  16. Mountains: 60% from 50%
  17. Fungus: 50% from 30% (theoretically they are like big forests only slightly affecting magical creatures)
  18. Village: 50% from 40%
  19. Coastal Reef: 30% from 20%
  20. Storm Child, Storm Lady, Storm Queen, Keeper, Storm Guard, Heart Guard, Soul Guard: same changes as Bow girl.
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  22. Huntress (more of a thematic change on top of the other changes)
  23. Suggested change Forest: 60% from 50%
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  25. Dragon Prow:
  26. Deep water defence increase to 60% from 50%
  27. (it floats so no point in different defence levels between shallow water and deep water - i can understand the swamp and the coastal Reef lower defences since it is harder to navigate the ship through such terrain)
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  29. Longboat:
  30. Deep water defence increase to 60% from 50%
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  32. Scout:
  33. Frozen: 30% from 20%
  34. Sand: 30% from 20%
  35. Forest: movement cost 1 from 2
  36. Castle: 60% from 50%
  37. Hills: 60% from 50% movement cost 1 from 2
  38. Mountains: 60% from 50%
  39. Fungus: 50% from 30% movement cost 1 from 2
  40. Village: 50% from 40%
  41. Coastal reef: 30% from 20%
  42. (Rider: same changes as Scout)
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  45. Storm Guard, Heart Guard, Soul Guard: There are 2 approaches
  46. Option 1: if you want to keep the defensive berserker approach then just change defences to be the same as Bow girl. The problem with this would be that berserker is a good offensive ability so steadfast is wasted on the unit(since the enemy will only attack you once you are low enough. I guess the extra defences add survivability, but then the enemy can just poke you with ranged attacks and then kill you once you are low enough.
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  48. Option 2: Remove steadfast and add more offensively oriented ability "unbreakable will" that increases their resistances by 10% (or doubles them like steadfast) but on the offence instead of defence .It will show how important is for them to prove themselves as suitable husbands for the storm wives(connecting it to the lore).
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  50. Option 3: Somewhat balanced version of option 2. Remove steadfast and add a weapon ability instead of unit ability - their will to prove themselves makes them resistant only when they use their berserker attack. (again increasing by 10% or doubling their resistances) This way the ranged attack will be less powerful (so you either go all in or you use it as a tough archer) This is balanced approach since when using their berserk attack they will have 30%( I'd say 10% increase is better for now) resistances for most types of damage.
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  53. Terror Rider, Terror Strider:
  54. Fungus: 40% from 30% movement cost 2 from 3
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  56. Warder:
  57. Castle: 65% from 60%
  58. Hills: 60% from 50%
  59. Mountains: 60% from 50%
  60. Fungus: 40% from 30%
  61. Village: 65% from 60%
  62. Cave: 35% from 30% (they are good at defending their ground)
  63. Coastal Reef: 30% from 20%
  64. Vigilante, Guardian, Sentinal: same as Warder.
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  69. Warrior, Housecarl , Thane , Bard , Balladier: Same defences as Bow Girl.
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  71. Bugs: storm witch missing as a level 2 leader (bug)
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