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SunGodBoy--AmadisLFE

New Systems and a Remake of a certain System

Nov 20th, 2015
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  1. So I was just thinking about how the Gravity Machine and Hyperbolic Time Chamber could be used in a way other than as scenery pieces, and this what I’ve come up after replaying Super Saiya Densetsu.In a Gravity manipulation field or the Hyperbolic Time Chamber, every action you such as attack will be represented as “fighting” the area. The area “fights” by inflicting damage based on either the intensity of the gravity or a flat percentage.
  2.  
  3. Hyperbolic Time Chamber: ∞/∞ HP; 0/0 KI
  4. Gravity Machine x100: ∞/∞ HP; 0/0 KI
  5.  
  6. The Hyperbolic Time Chamber’s harsh climate wears on you, inflicting 10% Damage!
  7. The Gravity Machine’s intensity crushes you harshly, inflicting 100 Damage!
  8.  
  9. In the Gravity Machine, you can only challenge a gravity based on the formula of every Power Level of 10000 = 1 tick of Gravity you can start at, and you can increase the gravity to +10 your limit. (IE you can set the gravity to 50 minimum and 60 maximum) All gains in the Gravity Machine are halved, but you can keep going until you either have to stop due to damage, or your HP reaches 0 in which case the safety kicks in and it ends.In contrast if you use the Hyperbolic Time Chamber all your gains are instead doubled, but if your HP reaches 0 you die unless you bring a partner in with you.
  10.  
  11. You can leave the chamber or stay in for up to 24 hours after you post saying that you go in.
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  13. Either way, you’re then bared from re-entering for 24 hours after you post that you leave.
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  15. A way to allow any player to stay in for the maximum amount of time is that every hour without making an action restores 10% of your HP and KI, however passive and transformation regeneration effects are disabled. You can however use transformations to increase the Attack and the Power Level gain.
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  17. I put some thought into the Gravity mechanics, and I think that half of your gains is too low to encourage people to use it, since at higher levels they’ll be taking huge hits every turn for little rewards.Instead the calculation now finds your ideal gravity, where you can train and get normal returns for your actions. You can adjust it to either +5 or -5, which will increase or decrease your Power Level gain by multiples of 1.1.
  18.  
  19. So if you go to as much as you can take, you’ll be training and getting a +50% boost! - Contributed by Angel Of Gar.
  20.  
  21. After reading that, I thought of editing it a bit like this.
  22.  
  23. The Normal Experience Gain in Gravity Chamber is now 10 at x20 Gravity, it increases by 1 every time you upgrade the gravity by x20. ( 20 + 20 = 40 = x11 EXP Gain ), The higher the Gravity, the more damage you take, soo. x20 Gravity = 20 Damage, x100 Gravity = 100 Damage.
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  25. The Normal Experience Gain in the Time Chamber is now x15, every 2 real life hours it will increase by 0.5 and the damage percentage will increase by 2.5, so instead of %10 it will deal %12.5.
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  27. And again, thank you for your contribution Angel of Gar/Angel of Peace/Absolute Sword
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  29. New Systems and a Remake of one system:
  30.  
  31. Skillset Change on Transformation:
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  33. Just like Budokai Tenkaichi!
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  35. You have the option of having some skills changed when you transform! So lets take my Character Zure.
  36.  
  37. Zures Normal Moveset (No Master Skills):
  38. Attacks:
  39. x3 Crimson Rain: Its color is crimson red. Damage: 5-10 Number of Blasts: 10-20.
  40. Mega Buster: "MEGA BUSTER!!" An Energy wave he created, he shoots it like the Buster Cannon and its Green in color. Damage: 15 to 40
  41. Spirit Annihilator: Zure charges up some Ki in his right hand and then hits the opponent on the chest. Damage: 45 to 85
  42. x2 Ray Assault: Zure Shoots some rays from both of his hands like a a gun. Damage: 10-20. Maximum Rays: 2-12
  43. Break Assault: "You have another thing coming at you" Zure charges at his opponent and then moves quickly creating an afterimage that attacks the opponent, then Zure launches the Opponent Into the Air and shoots an Energy Wave at them, doing 50 Damage. Trust me, there are more to this 1 attack.
  44. Explosive Wave: Zure makes a huge explosion that Damages all the enemies for a max of 45 damage, takes more Ki as it hits more enemies.
  45. Zures Azure Burst Moveset(No Master Skills):
  46. Attacks:
  47. Crimson Cut: Zure Uppercuts his Opponent in the face with a Red Aura around his Hand. Damage: 112 to 212 ( 45 to 85 )
  48. Flame Breaker: He shoots an Energy wave that looks like Fire out of his Hands. Damage: 37 to 100 ( 15 to 40 )
  49. Battle Spirit: Zure increases everyones Battle Spirit increasing their Damage by 1.25, Stacks with Transformations. Takes 75 Ki to use.
  50. Spirit Shield: Zure makes a shield around himself or his Allies, the shield normally can take 100 damage of Max, it stacks up to 200. Takes 80 Ki.
  51. Afterimage Assault: Zure moves quickly creating many After Images that disappear on attacking Zures Opponent, it also does 125 ( 50 ) Damage. Yep, it can be used as a counter too.
  52. Azure Explosion: Zure creates a Blue-ish explosive wave that does 112 ( 45 ) damage, also can be used to break free out of any Ki or Physical Trap that is holding him together.
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  54. Btw, you can only do this skillset change on transformation thing when you reach SSJ3 Transformation level which is 750,000.
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  56. Master Training:
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  58. Now to get skills from a master, you need to beat them first to show how well you do, it makes it more Challenging as Master Skills are Stronger than your skills.
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  60. Mega-Bosses:
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  62. New Story Mode Battles will sometimes have a "Mega Boss" Which is technically a Boss with a ton of Health, like Hirudegarn, or a Great Ape. Battle Multiplier is x30 as they have a lot more health than any normal bosses.
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  64. Dummy Maker:
  65.  
  66. Now you can make Dummies! you have to go find some materials for making a dummy! here are a few Premade ones:
  67.  
  68. Dirty Dummy: 1 HP (Not a Joke)
  69. Plastic Dummy: 100 HP
  70. Wood Dummy: 150 HP
  71. Rock Dummy: 200 HP
  72. Coal Dummy: 225 HP
  73. Iron Dummy: 300 HP
  74. Silver Dummy: 375 HP
  75. Gold Dummy: 250 HP but drops 50 Zenie every time you kill one, and also boosts the amount of Powerlevel gained by 2 ( Dummy Battles are now x5 as well so x7 from x5 )
  76. Platinum Dummy: 425 HP
  77. Katchin Dummy: 100000 HP Damn its over 100000! Anyway, this one is really OP, so the gain is only x2, but do note, 100000 HP......Thats like a Big Skyrocket if you take your time destroying it, of course you can stop anytime you want, and lower Powerlevel = Super Boost, but also Katchin is Rare as heck! and Hard to Materialize, so you will have to wait 1 Real Life day for 1 to be even created! But its worth it! 100000 Health! A really great way to use this is....In the Gravity Chamber or the Time Chamber, oh great now everyone is going to go find Katchin............What have I done! xD well good thing its like 1 in a Million to get Katchin, so :p You get a Special Rank in the RPG if you manage to even find 1.
  78.  
  79. Inventory:
  80. Now your character comes with their own inventory!
  81.  
  82. Zenie:
  83. Zenie is Currency for the DBZ World as we already know, So lets take a look at a few Zenie items shall we?
  84.  
  85. Bulma's Shop:
  86.  
  87. Saiyan Battle Armor: 400 Z, reduces all damage taken by 10% Breaks if the Damage is over 125, or if it receives a total of 500 Damage.
  88. Android Parts: Android 21s Favorite Thing! Bulma can now sell android Limbs that look Human! No Boosts but you can become a Cyborg.
  89. Capsule House: Restores 50% Health, can only be used in the Time Chamber. Cost is 2500 Z.
  90. Weighted Training Clothing: You can set how much weight you want them to be, I would normally set them to 1 Ton each hehe. Increases Experience by 0.25 Each 0.5 Tons. So 2 Tons = x1 more EXP and 4 Tons = x2 more EXP, you get the Idea, but it does cost more Zenie the higher the weight, 0.5 weight is 1000, 1 ton is 1500, 1.5 ton is 2000 and you get the Idea too, if not then I am an idiot for not explaining it well BLAAAAAAAAAAA! Also you can make them look like your clothing, and also the more weight you have, the more speed you lose, so don't go on putting 1006 Tons each on yourself unless you are prepared. ( Wut? )
  91.  
  92. Food Shops:
  93. Food (They Restore Ki):
  94. Apple: 20 Ki Restored, and is a quick action which means its still your turn after eating. Z: 50
  95. Banana: 30 Ki Restored, again Quick action. Z: 75
  96. Watermelon: 45 Ki Restored, Quick Action. Z: 100
  97. Mango: 55 Ki Restored, QA. Z: 125
  98. Jackfruit: 65 Ki Restored and is Delicious! Beerus would like this one, Quick Action. Z: 150.
  99. Pudding: Everyone loves Pudding! If you don't then I am wrong....100 Ki Restored. QA. Z: 300. ( Y SO EXPENSIVE?! )
  100.  
  101. Medicine Shops:
  102. Medicine (They restore Health):
  103. Bandage: Not really a medicine but they help with bleeding and wounds! 30 Health Restored, QA. Z: 50.
  104. Painkillers: Kills the Pain, or Pains the Kill? We don't know but it does heal you by 75, QA. Z: 150.
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  106.  
  107. Eh...Thats all I have for now, got no more Ideas to add except if anyone wants, I can add a few new transformations.
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