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Hal_Pal TvT

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Mar 1st, 2015
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  1. Her feeling
  2. tvt feeling comfortable - scouts terran knows what to expect.
  3. Hard time figuring out when to push out. - COMES FROM LACK OF VISION
  4. Weak multi-tasking - Need to know what your goal is. Not really trying to micro both places. You want your additional task to complete said goal.
  5.  
  6. Strength
  7.  
  8. Weakness
  9. Positioning mech
  10.  
  11. Replay Game
  12. Lack of General map awareness
  13.  
  14. AI Game
  15. Barracks on 12, gas on 12 scv that rallies from CC
  16. No scv for a bit
  17. Orbital
  18. Reaper - Scout and then watch tower
  19. 5:30 EnggBay
  20. Factory after stim starts and gas in main
  21. *Blindly need Turrets. If they go banshee you are done*
  22. *After factory go two depots at a time*
  23. Starport & reactor on factory
  24. Swap out factory and SP
  25. Start tech lab on factory
  26.  
  27. DONT FORGET ABOUT MAP CONTROL
  28.  
  29. On Overgrowth, in TvT you want the right third. It is very greedy to build on location
  30.  
  31. Opponent Game
  32. 1st game
  33. second SD comes after CC
  34. Skipped bunker - very easy way to die
  35. 7:30 want to start looking for map control
  36. Seige tank production was lacking big time
  37. Need to really watch saturation at basses
  38. NEVER gun for tanks! (15:30) - Need to fight in front of tanks
  39. Need to defend your ramp!
  40.  
  41.  
  42.  
  43. 2nd game
  44. MUCH better use of the reaper
  45. Rax before starport to start stim
  46. Starport needs to be @ same time as factory
  47. Lack of map control combined with tank production put a lot of heavy pressure on you (10:00)
  48. would have liked to repair the bunker - Scan to see how many tanks
  49.  
  50.  
  51. NOTES
  52. Vision - Helps you gauge your position vs theirs. In econ, in army etc.
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