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- Her feeling
- tvt feeling comfortable - scouts terran knows what to expect.
- Hard time figuring out when to push out. - COMES FROM LACK OF VISION
- Weak multi-tasking - Need to know what your goal is. Not really trying to micro both places. You want your additional task to complete said goal.
- Strength
- Weakness
- Positioning mech
- Replay Game
- Lack of General map awareness
- AI Game
- Barracks on 12, gas on 12 scv that rallies from CC
- No scv for a bit
- Orbital
- Reaper - Scout and then watch tower
- 5:30 EnggBay
- Factory after stim starts and gas in main
- *Blindly need Turrets. If they go banshee you are done*
- *After factory go two depots at a time*
- Starport & reactor on factory
- Swap out factory and SP
- Start tech lab on factory
- DONT FORGET ABOUT MAP CONTROL
- On Overgrowth, in TvT you want the right third. It is very greedy to build on location
- Opponent Game
- 1st game
- second SD comes after CC
- Skipped bunker - very easy way to die
- 7:30 want to start looking for map control
- Seige tank production was lacking big time
- Need to really watch saturation at basses
- NEVER gun for tanks! (15:30) - Need to fight in front of tanks
- Need to defend your ramp!
- 2nd game
- MUCH better use of the reaper
- Rax before starport to start stim
- Starport needs to be @ same time as factory
- Lack of map control combined with tank production put a lot of heavy pressure on you (10:00)
- would have liked to repair the bunker - Scan to see how many tanks
- NOTES
- Vision - Helps you gauge your position vs theirs. In econ, in army etc.
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