Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="2274">
- <CustomisationUIHeader label="2274" description="" image="">
- <devices>
- <keyboard instance="1"/>
- <mouse instance="1"/>
- <joystick instance="1"/>
- </devices>
- <categories>
- <category label="@ui_CCSpaceFlight"/>
- <category label="@ui_CCFPS"/>
- </categories>
- </CustomisationUIHeader>
- <options type="keyboard" instance="1"/>
- <options type="joystick" instance="1"/>
- <modifiers />
- <actionmap name="spaceship_general">
- <action name="v_eject">
- <rebind input="js1_ "/>
- </action>
- </actionmap>
- <actionmap name="spaceship_view">
- <action name="v_view_yaw_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_view_yaw">
- <rebind input="js1_rotz"/>
- </action>
- <action name="v_view_pitch_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_view_pitch_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_view_pitch">
- <rebind input="js1_y"/>
- </action>
- <action name="v_view_yaw_left">
- <rebind input="js1_ "/>
- </action>
- <action name="v_view_dynamic_focus">
- <rebind input="js1_slider1"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_movement">
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_left">
- <rebind input="js1_button27"/>
- </action>
- <action name="v_strafe_right">
- <rebind input="js1_button25"/>
- </action>
- <action name="v_strafe_down">
- <rebind input="js1_button26"/>
- </action>
- <action name="v_strafe_up">
- <rebind input="js1_button24"/>
- </action>
- <action name="v_target_match_vel">
- <rebind input="js1_ "/>
- </action>
- <action name="v_roll">
- <rebind input="js1_x"/>
- </action>
- <action name="v_yaw">
- <rebind input="js1_rotz"/>
- </action>
- <action name="v_cycle_landing_mode">
- <rebind input="js1_ "/>
- </action>
- <action name="v_decoupled_strafe_right">
- <rebind input="js1_button25"/>
- </action>
- <action name="v_decoupled_strafe_left">
- <rebind input="js1_button27"/>
- </action>
- <action name="v_decoupled_strafe_down">
- <rebind input="js1_button26"/>
- </action>
- <action name="v_decoupled_strafe_up">
- <rebind input="js1_button24"/>
- </action>
- <action name="v_toggle_qdrive_engagement">
- <rebind input="js1_ "/>
- </action>
- <action name="v_toggle_qdrive_system">
- <rebind input="js1_ "/>
- </action>
- <action name="v_toggle_landing_system">
- <rebind input="js1_ "/>
- </action>
- <action name="v_landing_target_lock">
- <rebind input="js1_ "/>
- </action>
- <action name="v_autoland">
- <rebind input="js1_ "/>
- </action>
- <action name="v_afterburner">
- <rebind input="kb1_lalt+backslash" multiTap="1"/>
- <rebind input="js1_ " multiTap="1"/>
- </action>
- <action name="v_boost">
- <rebind input="js1_ "/>
- </action>
- <action name="v_decoupled_roll">
- <rebind input="js1_x"/>
- </action>
- <action name="v_decoupled_yaw">
- <rebind input="js1_rotz"/>
- </action>
- <action name="v_ifcs_mode_shift">
- <rebind input="js1_ "/>
- </action>
- </actionmap>
- <actionmap name="spaceship_targeting">
- <action name="v_target_reticle_focus">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_head_tracking">
- <rebind input="js1_ "/>
- </action>
- </actionmap>
- <actionmap name="spaceship_turret">
- <action name="v_target_reticle_focus">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="js1_ "/>
- </action>
- </actionmap>
- <actionmap name="spaceship_weapons">
- <action name="v_attack1_group2">
- <rebind input="js1_button15"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_missiles">
- <action name="v_weapon_launch_missile">
- <rebind input="js1_button2"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_defensive">
- <action name="v_weapon_launch_countermeasure">
- <rebind defaultInput="g" input="kb1_ "/>
- <rebind input="js1_ "/>
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind input="js1_ "/>
- </action>
- </actionmap>
- <actionmap name="spaceship_power">
- <action name="v_power_throttle_min">
- <rebind input="js1_ " activationMode="press"/>
- </action>
- <action name="v_power_throttle_max">
- <rebind input="js1_ " activationMode="press"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_hud">
- <action name="mobiGlas">
- <rebind input="kb1_tab"/>
- </action>
- </actionmap>
- <actionmap name="player">
- <action name="mobiGlas">
- <rebind input="kb1_tab"/>
- </action>
- <action name="port_modification_select">
- <rebind input="js1_ "/>
- </action>
- <action name="spectate_prev_target">
- <rebind input="js1_ "/>
- </action>
- <action name="spectate_next_target">
- <rebind input="js1_ "/>
- </action>
- <action name="spectate_zoom_out">
- <rebind input="js1_ "/>
- </action>
- <action name="spectate_zoom_in">
- <rebind input="js1_ "/>
- </action>
- </actionmap>
- </ActionMaps>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement