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Aug 14th, 2016
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  1. <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="2274">
  2.  <CustomisationUIHeader label="2274" description="" image="">
  3.   <devices>
  4.    <keyboard instance="1"/>
  5.    <mouse instance="1"/>
  6.    <joystick instance="1"/>
  7.   </devices>
  8.   <categories>
  9.    <category label="@ui_CCSpaceFlight"/>
  10.    <category label="@ui_CCFPS"/>
  11.   </categories>
  12.  </CustomisationUIHeader>
  13.  <options type="keyboard" instance="1"/>
  14.  <options type="joystick" instance="1"/>
  15.  <modifiers />
  16.  <actionmap name="spaceship_general">
  17.   <action name="v_eject">
  18.    <rebind input="js1_ "/>
  19.   </action>
  20.  </actionmap>
  21.  <actionmap name="spaceship_view">
  22.   <action name="v_view_yaw_right">
  23.    <rebind input="js1_ "/>
  24.   </action>
  25.   <action name="v_view_yaw">
  26.    <rebind input="js1_rotz"/>
  27.   </action>
  28.   <action name="v_view_pitch_up">
  29.    <rebind input="js1_ "/>
  30.   </action>
  31.   <action name="v_view_pitch_down">
  32.    <rebind input="js1_ "/>
  33.   </action>
  34.   <action name="v_view_pitch">
  35.    <rebind input="js1_y"/>
  36.   </action>
  37.   <action name="v_view_yaw_left">
  38.    <rebind input="js1_ "/>
  39.   </action>
  40.   <action name="v_view_dynamic_focus">
  41.    <rebind input="js1_slider1"/>
  42.   </action>
  43.  </actionmap>
  44.  <actionmap name="spaceship_movement">
  45.   <action name="v_ifcs_toggle_vector_decoupling">
  46.    <rebind input="js1_ "/>
  47.   </action>
  48.   <action name="v_strafe_left">
  49.    <rebind input="js1_button27"/>
  50.   </action>
  51.   <action name="v_strafe_right">
  52.    <rebind input="js1_button25"/>
  53.   </action>
  54.   <action name="v_strafe_down">
  55.    <rebind input="js1_button26"/>
  56.   </action>
  57.   <action name="v_strafe_up">
  58.    <rebind input="js1_button24"/>
  59.   </action>
  60.   <action name="v_target_match_vel">
  61.    <rebind input="js1_ "/>
  62.   </action>
  63.   <action name="v_roll">
  64.    <rebind input="js1_x"/>
  65.   </action>
  66.   <action name="v_yaw">
  67.    <rebind input="js1_rotz"/>
  68.   </action>
  69.   <action name="v_cycle_landing_mode">
  70.    <rebind input="js1_ "/>
  71.   </action>
  72.   <action name="v_decoupled_strafe_right">
  73.    <rebind input="js1_button25"/>
  74.   </action>
  75.   <action name="v_decoupled_strafe_left">
  76.    <rebind input="js1_button27"/>
  77.   </action>
  78.   <action name="v_decoupled_strafe_down">
  79.    <rebind input="js1_button26"/>
  80.   </action>
  81.   <action name="v_decoupled_strafe_up">
  82.    <rebind input="js1_button24"/>
  83.   </action>
  84.   <action name="v_toggle_qdrive_engagement">
  85.    <rebind input="js1_ "/>
  86.   </action>
  87.   <action name="v_toggle_qdrive_system">
  88.    <rebind input="js1_ "/>
  89.   </action>
  90.   <action name="v_toggle_landing_system">
  91.    <rebind input="js1_ "/>
  92.   </action>
  93.   <action name="v_landing_target_lock">
  94.    <rebind input="js1_ "/>
  95.   </action>
  96.   <action name="v_autoland">
  97.    <rebind input="js1_ "/>
  98.   </action>
  99.   <action name="v_afterburner">
  100.    <rebind input="kb1_lalt+backslash" multiTap="1"/>
  101.    <rebind input="js1_ " multiTap="1"/>
  102.   </action>
  103.   <action name="v_boost">
  104.    <rebind input="js1_ "/>
  105.   </action>
  106.   <action name="v_decoupled_roll">
  107.    <rebind input="js1_x"/>
  108.   </action>
  109.   <action name="v_decoupled_yaw">
  110.    <rebind input="js1_rotz"/>
  111.   </action>
  112.   <action name="v_ifcs_mode_shift">
  113.    <rebind input="js1_ "/>
  114.   </action>
  115.  </actionmap>
  116.  <actionmap name="spaceship_targeting">
  117.   <action name="v_target_reticle_focus">
  118.    <rebind input="js1_ "/>
  119.   </action>
  120.   <action name="v_target_cycle_all_fwd">
  121.    <rebind input="js1_ "/>
  122.   </action>
  123.   <action name="v_target_missile_lock_focused">
  124.    <rebind input="js1_ "/>
  125.   </action>
  126.   <action name="v_target_cycle_hostile_fwd">
  127.    <rebind input="js1_ "/>
  128.   </action>
  129.   <action name="v_target_nearest_hostile">
  130.    <rebind input="js1_ "/>
  131.   </action>
  132.   <action name="v_aim_pitch_down">
  133.    <rebind input="js1_ "/>
  134.   </action>
  135.   <action name="v_aim_pitch_up">
  136.    <rebind input="js1_ "/>
  137.   </action>
  138.   <action name="v_aim_yaw_right">
  139.    <rebind input="js1_ "/>
  140.   </action>
  141.   <action name="v_aim_yaw_left">
  142.    <rebind input="js1_ "/>
  143.   </action>
  144.   <action name="v_target_head_tracking">
  145.    <rebind input="js1_ "/>
  146.   </action>
  147.  </actionmap>
  148.  <actionmap name="spaceship_turret">
  149.   <action name="v_target_reticle_focus">
  150.    <rebind input="js1_ "/>
  151.   </action>
  152.   <action name="v_target_cycle_all_fwd">
  153.    <rebind input="js1_ "/>
  154.   </action>
  155.   <action name="v_target_missile_lock_focused">
  156.    <rebind input="js1_ "/>
  157.   </action>
  158.   <action name="v_target_cycle_hostile_fwd">
  159.    <rebind input="js1_ "/>
  160.   </action>
  161.   <action name="v_target_nearest_hostile">
  162.    <rebind input="js1_ "/>
  163.   </action>
  164.   <action name="v_aim_pitch_down">
  165.    <rebind input="js1_ "/>
  166.   </action>
  167.   <action name="v_aim_pitch_up">
  168.    <rebind input="js1_ "/>
  169.   </action>
  170.   <action name="v_aim_yaw_right">
  171.    <rebind input="js1_ "/>
  172.   </action>
  173.   <action name="v_aim_yaw_left">
  174.    <rebind input="js1_ "/>
  175.   </action>
  176.  </actionmap>
  177.  <actionmap name="spaceship_weapons">
  178.   <action name="v_attack1_group2">
  179.    <rebind input="js1_button15"/>
  180.   </action>
  181.  </actionmap>
  182.  <actionmap name="spaceship_missiles">
  183.   <action name="v_weapon_launch_missile">
  184.    <rebind input="js1_button2"/>
  185.   </action>
  186.  </actionmap>
  187.  <actionmap name="spaceship_defensive">
  188.   <action name="v_weapon_launch_countermeasure">
  189.    <rebind defaultInput="g" input="kb1_ "/>
  190.    <rebind input="js1_ "/>
  191.   </action>
  192.   <action name="v_weapon_cycle_countermeasure_fwd">
  193.    <rebind input="js1_ "/>
  194.   </action>
  195.  </actionmap>
  196.  <actionmap name="spaceship_power">
  197.   <action name="v_power_throttle_min">
  198.    <rebind input="js1_ " activationMode="press"/>
  199.   </action>
  200.   <action name="v_power_throttle_max">
  201.    <rebind input="js1_ " activationMode="press"/>
  202.   </action>
  203.  </actionmap>
  204.  <actionmap name="spaceship_hud">
  205.   <action name="mobiGlas">
  206.    <rebind input="kb1_tab"/>
  207.   </action>
  208.  </actionmap>
  209.  <actionmap name="player">
  210.   <action name="mobiGlas">
  211.    <rebind input="kb1_tab"/>
  212.   </action>
  213.   <action name="port_modification_select">
  214.    <rebind input="js1_ "/>
  215.   </action>
  216.   <action name="spectate_prev_target">
  217.    <rebind input="js1_ "/>
  218.   </action>
  219.   <action name="spectate_next_target">
  220.    <rebind input="js1_ "/>
  221.   </action>
  222.   <action name="spectate_zoom_out">
  223.    <rebind input="js1_ "/>
  224.   </action>
  225.   <action name="spectate_zoom_in">
  226.    <rebind input="js1_ "/>
  227.   </action>
  228.  </actionmap>
  229. </ActionMaps>
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