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  1.  
  2. ** Executing...
  3. ** Command: "d:\steam\steamapps\bigmacattack99\sourcesdk\bin\source2007\bin\vbsp.exe"
  4. ** Parameters: -game "d:\steam\steamapps\sourcemods\NMRiH_dev" "D:\steam\steamapps\sourcemods\NMRiH_dev\vmf\nms_suburbia"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 2 threads
  8. materialPath: d:\steam\steamapps\sourcemods\NMRiH_dev\materials
  9. Loading D:\steam\steamapps\sourcemods\NMRiH_dev\vmf\nms_suburbia.vmf
  10. Can't find surfaceprop woodl for material NMRIH/SIGNS/MS_STORAGE01, using default
  11. Patching WVT material: maps/nms_suburbia/nmrih/road/ms_road03_wvt_patch
  12. Patching WVT material: maps/nms_suburbia/nmrih/blend/ms_blend_dirtgravel01_wvt_patch
  13. Patching WVT material: maps/nms_suburbia/nmrih/blend/ms_blend_drivewaygravel01_wvt_patch
  14. Patching WVT material: maps/nms_suburbia/nmrih/blend/ms_blend_dirtgravel01c_wvt_patch
  15. Patching WVT material: maps/nms_suburbia/nmrih/dirt/blend_concrete001a_dirt001a_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. Processing areas...done (0)
  20. Building Faces...done (0)
  21. Chop Details...done (1)
  22. Find Visible Detail Sides...
  23. Merged 694 detail faces...done (1)
  24. Merging details...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (2)
  29. writing D:\steam\steamapps\sourcemods\NMRiH_dev\vmf\nms_suburbia.prt...Building visibility clusters...
  30. done (0)
  31. Creating default LDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_fog*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Creating default HDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_fog*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. done (1) (970099 bytes)
  42. Error! prop_static using model "models/props_interiors/furniture_couch01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  43. Error loading studio model "models/props_interiors/furniture_couch01a.mdl"!
  44. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  45. Compacting texture/material tables...
  46. Reduced 7309 texinfos to 4640
  47. Reduced 248 texdatas to 222 (7400 bytes to 6642)
  48. Writing D:\steam\steamapps\sourcemods\NMRiH_dev\vmf\nms_suburbia.bsp
  49. 29 seconds elapsed
  50.  
  51. ** Executing...
  52. ** Command: "d:\steam\steamapps\bigmacattack99\sourcesdk\bin\source2007\bin\vrad.exe"
  53. ** Parameters: -game "d:\steam\steamapps\sourcemods\NMRiH_dev" -noextra "D:\steam\steamapps\sourcemods\NMRiH_dev\vmf\nms_suburbia"
  54.  
  55. Valve Software - vrad.exe SSE (May 19 2009)
  56.  
  57. Valve Radiosity Simulator
  58. 2 threads
  59. [Reading texlights from 'lights.rad']
  60. [45 texlights parsed from 'lights.rad']
  61.  
  62. Loading d:\steam\steamapps\sourcemods\nmrih_dev\vmf\nms_suburbia.bsp
  63. Error! Unable to load file "models/props_windows/window_urban_sash_32_72_full.dx80.vtx"
  64. Error! Unable to load file "models/props_windows/window_urban_sash_32_72.dx80.vtx"
  65. No vis information, direct lighting only.
  66. Setting up ray-trace acceleration structure... Done (17.09 seconds)
  67. 9740 faces
  68. 1 degenerate faces
  69. 5142916 square feet [740580032.00 square inches]
  70. 226 Displacements
  71. 1220051 Square Feet [175687392.00 Square Inches]
  72. 41 direct lights
  73. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (58)
  74. Build Patch/Sample Hash Table(s).....Done<0.1339 sec>
  75. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
  76. FinalLightFace Done
  77. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  78. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  79. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (84)
  80. Writing leaf ambient...done
  81. Ready to Finish
  82.  
  83. Object names Objects/Maxobjs Memory / Maxmem Fullness
  84. ------------ --------------- --------------- --------
  85. models 26/1024 1248/49152 ( 2.5%)
  86. brushes 2659/8192 31908/98304 (32.5%)
  87. brushsides 19544/65536 156352/524288 (29.8%)
  88. planes 11674/65536 233480/1310720 (17.8%)
  89. vertexes 17898/65536 214776/786432 (27.3%)
  90. nodes 3702/65536 118464/2097152 ( 5.6%)
  91. texinfos 4640/12288 334080/884736 (37.8%)
  92. texdata 222/2048 7104/65536 (10.8%)
  93. dispinfos 226/0 39776/0 ( 0.0%)
  94. disp_verts 20610/0 412200/0 ( 0.0%)
  95. disp_tris 34112/0 68224/0 ( 0.0%)
  96. disp_lmsamples 1315496/0 1315496/0 ( 0.0%)
  97. faces 9740/65536 545440/3670016 (14.9%)
  98. hdr faces 0/65536 0/3670016 ( 0.0%)
  99. origfaces 7284/65536 407904/3670016 (11.1%)
  100. leaves 3729/65536 119328/2097152 ( 5.7%)
  101. leaffaces 13234/65536 26468/131072 (20.2%)
  102. leafbrushes 6046/65536 12092/131072 ( 9.2%)
  103. areas 3/256 24/2048 ( 1.2%)
  104. surfedges 77550/512000 310200/2048000 (15.1%)
  105. edges 51309/256000 205236/1024000 (20.0%)
  106. LDR worldlights 41/8192 3608/720896 ( 0.5%)
  107. HDR worldlights 0/8192 0/720896 ( 0.0%)
  108. leafwaterdata 0/32768 0/393216 ( 0.0%)
  109. waterstrips 1481/32768 14810/327680 ( 4.5%)
  110. waterverts 0/65536 0/786432 ( 0.0%)
  111. waterindices 30432/65536 60864/131072 (46.4%)
  112. cubemapsamples 29/1024 464/16384 ( 2.8%)
  113. overlays 69/512 24288/180224 (13.5%)
  114. LDR lightdata [variable] 5788168/0 ( 0.0%)
  115. HDR lightdata [variable] 0/0 ( 0.0%)
  116. visdata [variable] 0/16777216 ( 0.0%)
  117. entdata [variable] 172998/393216 (44.0%)
  118. LDR ambient table 3729/65536 14916/262144 ( 5.7%)
  119. HDR ambient table 3729/65536 14916/262144 ( 5.7%)
  120. LDR leaf ambient 14743/65536 412804/1835008 (22.5%)
  121. HDR leaf ambient 3729/65536 104412/1835008 ( 5.7%)
  122. occluders 0/0 0/0 ( 0.0%)
  123. occluder polygons 0/0 0/0 ( 0.0%)
  124. occluder vert ind 0/0 0/0 ( 0.0%)
  125. detail props [variable] 1/1338308 ( 0.0%)
  126. dtl prp lght [variable] 1/9109 ( 0.0%)
  127. HDR dtl prp lght [variable] 1/4 (25.0%)
  128. static props [variable] 1/75030 ( 0.0%)
  129. pakfile [variable] 2468715/0 ( 0.0%)
  130. physics [variable] 970099/4194304 (23.1%)
  131. physics terrain [variable] 41619/1048576 ( 4.0%)
  132.  
  133. Level flags = 0
  134.  
  135. Total triangle count: 29057
  136. Writing d:\steam\steamapps\sourcemods\nmrih_dev\vmf\nms_suburbia.bsp
  137. 3 minutes, 32 seconds elapsed
  138.  
  139. ** Executing...
  140. ** Command: Copy File
  141. ** Parameters: "D:\steam\steamapps\sourcemods\NMRiH_dev\vmf\nms_suburbia.bsp" "d:\steam\steamapps\sourcemods\NMRiH_dev\maps\nms_suburbia.bsp"
  142.  
  143.  
  144. ** Executing...
  145. ** Command: d:\steam\steam.exe
  146. ** Parameters: -applaunch 218 -game "d:\steam\steamapps\sourcemods\NMRiH_dev" +map "nms_suburbia"
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