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- // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
- {$VERSION 3.1.0027}
- {$CLEO .cs}
- //-------------MAIN---------------
- 0000: NOP
- :NONAME_2
- wait 0
- if
- Player.Defined($PLAYER_CHAR)
- jf @NONAME_2
- Player.InfiniteRun($PLAYER_CHAR) = True
- Actor.Health($PLAYER_ACTOR) = 1000
- Actor.Armour($PLAYER_ACTOR) = 1000
- wait 0
- if
- 0AB0: key_pressed 49
- jf @NONAME_2
- Model.Load(#KATANA)
- Model.Load(#MOLOTOV)
- Model.Load(#DESERT_EAGLE)
- Model.Load(#SAWNOFF)
- Model.Load(#MP5LNG)
- Model.Load(#AK47)
- Model.Load(#SNIPER)
- Model.Load(#MINIGUN)
- 038B: load_requested_models
- :NONAME_106
- wait 0
- if
- Model.Available(#KATANA)
- Model.Available(#MOLOTOV)
- Model.Available(#DESERT_EAGLE)
- Model.Available(#SAWNOFF)
- Model.Available(#MP5LNG)
- Model.Available(#AK47)
- Model.Available(#SNIPER)
- Model.Available(#MINIGUN)
- jf @NONAME_106
- 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 18 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 26 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 1000000 // Load the weapon model before using this
- 01B2: give_actor $PLAYER_ACTOR weapon 38 ammo 1000000 // Load the weapon model before using this
- 03FE: set_actor $PLAYER_ACTOR money 9999999
- jump @NONAME_2
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