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  1. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
  2.  
  3. {$VERSION 3.1.0027}
  4. {$CLEO .cs}
  5.  
  6. //-------------MAIN---------------
  7. 0000: NOP
  8.  
  9. :NONAME_2
  10. wait 0
  11. if
  12. Player.Defined($PLAYER_CHAR)
  13. jf @NONAME_2
  14. Player.InfiniteRun($PLAYER_CHAR) = True
  15. Actor.Health($PLAYER_ACTOR) = 1000
  16. Actor.Armour($PLAYER_ACTOR) = 1000
  17. wait 0
  18. if
  19. 0AB0: key_pressed 49
  20. jf @NONAME_2
  21. Model.Load(#KATANA)
  22. Model.Load(#MOLOTOV)
  23. Model.Load(#DESERT_EAGLE)
  24. Model.Load(#SAWNOFF)
  25. Model.Load(#MP5LNG)
  26. Model.Load(#AK47)
  27. Model.Load(#SNIPER)
  28. Model.Load(#MINIGUN)
  29. 038B: load_requested_models
  30.  
  31. :NONAME_106
  32. wait 0
  33. if
  34. Model.Available(#KATANA)
  35. Model.Available(#MOLOTOV)
  36. Model.Available(#DESERT_EAGLE)
  37. Model.Available(#SAWNOFF)
  38. Model.Available(#MP5LNG)
  39. Model.Available(#AK47)
  40. Model.Available(#SNIPER)
  41. Model.Available(#MINIGUN)
  42. jf @NONAME_106
  43. 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1000000 // Load the weapon model before using this
  44. 01B2: give_actor $PLAYER_ACTOR weapon 18 ammo 1000000 // Load the weapon model before using this
  45. 01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 1000000 // Load the weapon model before using this
  46. 01B2: give_actor $PLAYER_ACTOR weapon 26 ammo 1000000 // Load the weapon model before using this
  47. 01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 1000000 // Load the weapon model before using this
  48. 01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 1000000 // Load the weapon model before using this
  49. 01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 1000000 // Load the weapon model before using this
  50. 01B2: give_actor $PLAYER_ACTOR weapon 38 ammo 1000000 // Load the weapon model before using this
  51. 03FE: set_actor $PLAYER_ACTOR money 9999999
  52. jump @NONAME_2
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