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pokemon essentials gen 6

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Jun 28th, 2015
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  1. =begin
  2. - def pbChooseNewEnemy(index,party)
  3. Use this method to choose a new Pokémon for the enemy
  4. The enemy's party is guaranteed to have at least one
  5. choosable member.
  6. index - Index to the battler to be replaced (use e.g. @battle.battlers[index] to
  7. access the battler)
  8. party - Enemy's party
  9.  
  10. - def pbWildBattleSuccess
  11. This method is called when the player wins a wild Pokémon battle.
  12. This method can change the battle's music for example.
  13.  
  14. - def pbTrainerBattleSuccess
  15. This method is called when the player wins a Trainer battle.
  16. This method can change the battle's music for example.
  17.  
  18. - def pbFainted(pkmn)
  19. This method is called whenever a Pokémon faints.
  20. pkmn - PokeBattle_Battler object indicating the Pokémon that fainted
  21.  
  22. - def pbChooseEnemyCommand(index)
  23. Use this method to choose a command for the enemy.
  24. index - Index of enemy battler (use e.g. @battle.battlers[index] to
  25. access the battler)
  26.  
  27. - def pbCommandMenu(index)
  28. Use this method to display the list of commands and choose
  29. a command for the player.
  30. index - Index of battler (use e.g. @battle.battlers[index] to
  31. access the battler)
  32. Return values:
  33. 0 - Fight
  34. 1 - Pokémon
  35. 2 - Bag
  36. 3 - Run
  37. =end
  38.  
  39. ################################################
  40.  
  41. class CommandMenuDisplay
  42. attr_accessor :mode
  43.  
  44. def initialize(viewport=nil)
  45. @display=nil
  46. if PokeBattle_SceneConstants::USECOMMANDBOX
  47. @display=IconSprite.new(0,Graphics.height-96,viewport)
  48. @display.setBitmap("Graphics/Pictures/battleCommand")
  49. end
  50. @window=Window_CommandPokemon.newWithSize([],
  51. Graphics.width-240,Graphics.height-96,240,96,viewport)
  52. @window.columns=2
  53. @window.columnSpacing=4
  54. @window.ignore_input=true
  55. @msgbox=Window_UnformattedTextPokemon.newWithSize(
  56. "",16,Graphics.height-96+2,220,96,viewport)
  57. @msgbox.baseColor=PokeBattle_SceneConstants::MESSAGEBASECOLOR
  58. @msgbox.shadowColor=PokeBattle_SceneConstants::MESSAGESHADOWCOLOR
  59. @msgbox.windowskin=nil
  60. @title=""
  61. @buttons=nil
  62. if PokeBattle_SceneConstants::USECOMMANDBOX
  63. @window.opacity=0
  64. @window.x=Graphics.width
  65. @buttons=CommandMenuButtons.new(self.index,self.mode,viewport)
  66. end
  67. end
  68.  
  69. def x; @window.x; end
  70. def x=(value)
  71. @window.x=value
  72. @msgbox.x=value
  73. @display.x=value if @display
  74. @buttons.x=value if @buttons
  75. end
  76.  
  77. def y; @window.y; end
  78. def y=(value)
  79. @window.y=value
  80. @msgbox.y=value
  81. @display.y=value if @display
  82. @buttons.y=value if @buttons
  83. end
  84.  
  85. def z; @window.z; end
  86. def z=(value)
  87. @window.z=value
  88. @msgbox.z=value
  89. @display.z=value if @display
  90. @buttons.z=value+1 if @buttons
  91. end
  92.  
  93. def ox; @window.ox; end
  94. def ox=(value)
  95. @window.ox=value
  96. @msgbox.ox=value
  97. @display.ox=value if @display
  98. @buttons.ox=value if @buttons
  99. end
  100.  
  101. def oy; @window.oy; end
  102. def oy=(value)
  103. @window.oy=value
  104. @msgbox.oy=value
  105. @display.oy=value if @display
  106. @buttons.oy=value if @buttons
  107. end
  108.  
  109. def visible; @window.visible; end
  110. def visible=(value)
  111. @window.visible=value
  112. @msgbox.visible=value
  113. @display.visible=value if @display
  114. @buttons.visible=value if @buttons
  115. end
  116.  
  117. def color; @window.color; end
  118. def color=(value)
  119. @window.color=value
  120. @msgbox.color=value
  121. @display.color=value if @display
  122. @buttons.color=value if @buttons
  123. end
  124.  
  125. def disposed?
  126. return @msgbox.disposed? || @window.disposed?
  127. end
  128.  
  129. def dispose
  130. return if disposed?
  131. @msgbox.dispose
  132. @window.dispose
  133. @display.dispose if @display
  134. @buttons.dispose if @buttons
  135. end
  136.  
  137. def index; @window.index; end
  138. def index=(value); @window.index=value; end
  139.  
  140. def setTexts(value)
  141. @msgbox.text=value[0]
  142. commands=[]
  143. for i in 1..4
  144. commands.push(value[i]) if value[i] && value[i]!=nil
  145. end
  146. @window.commands=commands
  147. end
  148.  
  149. def refresh
  150. @msgbox.refresh
  151. @window.refresh
  152. @buttons.refresh(self.index,self.mode) if @buttons
  153. end
  154.  
  155. def update
  156. @msgbox.update
  157. @window.update
  158. @display.update if @display
  159. @buttons.update(self.index,self.mode) if @buttons
  160. end
  161. end
  162.  
  163.  
  164.  
  165. class CommandMenuButtons < BitmapSprite
  166. def initialize(index=0,mode=0,viewport=nil)
  167. super(260,96,viewport)
  168. self.x=Graphics.width-260
  169. self.y=Graphics.height-96
  170. @mode=mode
  171. @buttonbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/battleCommandButtons"))
  172. refresh(index,mode)
  173. end
  174.  
  175. def dispose
  176. @buttonbitmap.dispose
  177. super
  178. end
  179.  
  180. def update(index=0,mode=0)
  181. refresh(index,mode)
  182. end
  183.  
  184. def refresh(index,mode=0)
  185. self.bitmap.clear
  186. @mode=mode
  187. cmdarray=[0,2,1,3]
  188. case @mode
  189. when 1
  190. cmdarray=[0,2,1,4] # Use "Call"
  191. when 2
  192. cmdarray=[5,7,6,3] # Safari Zone battle
  193. when 3
  194. cmdarray=[0,8,1,3] # Bug Catching Contest
  195. end
  196. for i in 0...4
  197. next if i==index
  198. x=((i%2)==0) ? 0 : 126
  199. y=((i/2)==0) ? 6 : 48
  200. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(0,cmdarray[i]*46,130,46))
  201. end
  202. for i in 0...4
  203. next if i!=index
  204. x=((i%2)==0) ? 0 : 126
  205. y=((i/2)==0) ? 6 : 48
  206. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(130,cmdarray[i]*46,130,46))
  207. end
  208. end
  209. end
  210.  
  211.  
  212.  
  213. class FightMenuDisplay
  214. attr_reader :battler
  215. attr_reader :index
  216. attr_accessor :megaButton
  217.  
  218. def initialize(battler,viewport=nil)
  219. @display=nil
  220. if PokeBattle_SceneConstants::USEFIGHTBOX
  221. @display=IconSprite.new(0,Graphics.height-96,viewport)
  222. @display.setBitmap("Graphics/Pictures/battleFight")
  223. end
  224. @window=Window_CommandPokemon.newWithSize([],0,Graphics.height-96,320,96,viewport)
  225. @window.columns=2
  226. @window.columnSpacing=4
  227. @window.ignore_input=true
  228. pbSetNarrowFont(@window.contents)
  229. @info=Window_AdvancedTextPokemon.newWithSize(
  230. "",320,Graphics.height-96,Graphics.width-320,96,viewport)
  231. pbSetNarrowFont(@info.contents)
  232. @ctag=shadowctag(PokeBattle_SceneConstants::MENUBASECOLOR,
  233. PokeBattle_SceneConstants::MENUSHADOWCOLOR)
  234. @buttons=nil
  235. @battler=battler
  236. @index=0
  237. @megaButton=0 # 0=don't show, 1=show, 2=pressed
  238. if PokeBattle_SceneConstants::USEFIGHTBOX
  239. @window.opacity=0
  240. @window.x=Graphics.width
  241. @info.opacity=0
  242. @info.x=Graphics.width+Graphics.width-96
  243. @buttons=FightMenuButtons.new(self.index,nil,viewport)
  244. end
  245. refresh
  246. end
  247.  
  248. def x; @window.x; end
  249. def x=(value)
  250. @window.x=value
  251. @info.x=value
  252. @display.x=value if @display
  253. @buttons.x=value if @buttons
  254. end
  255.  
  256. def y; @window.y; end
  257. def y=(value)
  258. @window.y=value
  259. @info.y=value
  260. @display.y=value if @display
  261. @buttons.y=value if @buttons
  262. end
  263.  
  264. def z; @window.z; end
  265. def z=(value)
  266. @window.z=value
  267. @info.z=value
  268. @display.z=value if @display
  269. @buttons.z=value+1 if @buttons
  270. end
  271.  
  272. def ox; @window.ox; end
  273. def ox=(value)
  274. @window.ox=value
  275. @info.ox=value
  276. @display.ox=value if @display
  277. @buttons.ox=value if @buttons
  278. end
  279.  
  280. def oy; @window.oy; end
  281. def oy=(value)
  282. @window.oy=value
  283. @info.oy=value
  284. @display.oy=value if @display
  285. @buttons.oy=value if @buttons
  286. end
  287.  
  288. def visible; @window.visible; end
  289. def visible=(value)
  290. @window.visible=value
  291. @info.visible=value
  292. @display.visible=value if @display
  293. @buttons.visible=value if @buttons
  294. end
  295.  
  296. def color; @window.color; end
  297. def color=(value)
  298. @window.color=value
  299. @info.color=value
  300. @display.color=value if @display
  301. @buttons.color=value if @buttons
  302. end
  303.  
  304. def disposed?
  305. return @info.disposed? || @window.disposed?
  306. end
  307.  
  308. def dispose
  309. return if disposed?
  310. @info.dispose
  311. @display.dispose if @display
  312. @buttons.dispose if @buttons
  313. @window.dispose
  314. end
  315.  
  316. def battler=(value)
  317. @battler=value
  318. refresh
  319. end
  320.  
  321. def setIndex(value)
  322. if @battler && @battler.moves[value].id!=0
  323. @index=value
  324. @window.index=value
  325. refresh
  326. return true
  327. end
  328. return false
  329. end
  330.  
  331. def refresh
  332. return if !@battler
  333. commands=[]
  334. for i in 0...4
  335. break if @battler.moves[i].id==0
  336. commands.push(@battler.moves[i].name)
  337. end
  338. @window.commands=commands
  339. movetype=PBTypes.getName(selmove.type)
  340. if selmove.totalpp==0
  341. @info.text=_ISPRINTF("{1:s}PP: ---<br>TYPE/{2:s}",@ctag,movetype)
  342. else
  343. @info.text=_ISPRINTF("{1:s}PP: {2: 2d}/{3: 2d}<br>TYPE/{4:s}",
  344. @ctag,selmove.pp,selmove.totalpp,movetype)
  345. end
  346. end
  347.  
  348. def update
  349. @info.update
  350. @window.update
  351. @display.update if @display
  352. if @buttons
  353. moves=@battler ? @battler.moves : nil
  354. @buttons.update(self.index,moves,@megaButton)
  355. end
  356. end
  357. end
  358.  
  359.  
  360.  
  361. class FightMenuButtons < BitmapSprite
  362. UPPERGAP=46
  363.  
  364. def initialize(index=0,moves=nil,viewport=nil)
  365. super(Graphics.width,96+UPPERGAP,viewport)
  366. self.x=0
  367. self.y=Graphics.height-96-UPPERGAP
  368. pbSetNarrowFont(self.bitmap)
  369. @buttonbitmap=AnimatedBitmap.new("Graphics/Pictures/battleFightButtons")
  370. @typebitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
  371. @megaevobitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/battleMegaEvo"))
  372. refresh(index,moves,0)
  373. end
  374.  
  375. def dispose
  376. @buttonbitmap.dispose
  377. @typebitmap.dispose
  378. @megaevobitmap.dispose
  379. super
  380. end
  381.  
  382. def update(index=0,moves=nil,megaButton=0)
  383. refresh(index,moves,megaButton)
  384. end
  385.  
  386. def refresh(index,moves,megaButton)
  387. return if !moves
  388. self.bitmap.clear
  389. moveboxes=_INTL("Graphics/Pictures/battleFightButtons")
  390. textpos=[]
  391. for i in 0...4
  392. next if i==index
  393. next if moves[i].id==0
  394. x=((i%2)==0) ? 4 : 192
  395. y=((i/2)==0) ? 6 : 48
  396. y+=UPPERGAP
  397. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(0,moves[i].type*46,192,46))
  398. textpos.push([_INTL("{1}",moves[i].name),x+96,y+8,2,
  399. PokeBattle_SceneConstants::MENUBASECOLOR,PokeBattle_SceneConstants::MENUSHADOWCOLOR])
  400. end
  401. ppcolors=[
  402. PokeBattle_SceneConstants::PPTEXTBASECOLOR,PokeBattle_SceneConstants::PPTEXTSHADOWCOLOR,
  403. PokeBattle_SceneConstants::PPTEXTBASECOLOR,PokeBattle_SceneConstants::PPTEXTSHADOWCOLOR,
  404. PokeBattle_SceneConstants::PPTEXTBASECOLORYELLOW,PokeBattle_SceneConstants::PPTEXTSHADOWCOLORYELLOW,
  405. PokeBattle_SceneConstants::PPTEXTBASECOLORORANGE,PokeBattle_SceneConstants::PPTEXTSHADOWCOLORORANGE,
  406. PokeBattle_SceneConstants::PPTEXTBASECOLORRED,PokeBattle_SceneConstants::PPTEXTSHADOWCOLORRED
  407. ]
  408. for i in 0...4
  409. next if i!=index
  410. next if moves[i].id==0
  411. x=((i%2)==0) ? 4 : 192
  412. y=((i/2)==0) ? 6 : 48
  413. y+=UPPERGAP
  414. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(192,moves[i].type*46,192,46))
  415. self.bitmap.blt(416,20+UPPERGAP,@typebitmap.bitmap,Rect.new(0,moves[i].type*28,64,28))
  416. textpos.push([_INTL("{1}",moves[i].name),x+96,y+8,2,
  417. PokeBattle_SceneConstants::MENUBASECOLOR,PokeBattle_SceneConstants::MENUSHADOWCOLOR])
  418. if moves[i].totalpp>0
  419. ppfraction=(4.0*moves[i].pp/moves[i].totalpp).ceil
  420. textpos.push([_INTL("PP: {1}/{2}",moves[i].pp,moves[i].totalpp),
  421. 448,50+UPPERGAP,2,ppcolors[(4-ppfraction)*2],ppcolors[(4-ppfraction)*2+1]])
  422. end
  423. end
  424. pbDrawTextPositions(self.bitmap,textpos)
  425. if megaButton>0
  426. self.bitmap.blt(146,0,@megaevobitmap.bitmap,Rect.new(0,(megaButton-1)*46,96,46))
  427. end
  428. end
  429. end
  430.  
  431.  
  432.  
  433. class PokemonBattlerSprite < RPG::Sprite
  434. attr_accessor :selected
  435.  
  436. def initialize(doublebattle,index,viewport=nil)
  437. super(viewport)
  438. @selected=0
  439. @frame=0
  440. @index=index
  441. @updating=false
  442. @doublebattle=doublebattle
  443. @index=index
  444. @spriteX=0
  445. @spriteY=0
  446. @spriteXExtra=0
  447. @spriteYExtra=0
  448. @spriteVisible=false
  449. @_iconbitmap=nil
  450. @size=0
  451. @width=0
  452. @totalFrames=0
  453. self.visible=false
  454. @stagnant=false
  455. end
  456.  
  457. def x
  458. return @spriteX
  459. end
  460.  
  461. def y
  462. return @spriteY
  463. end
  464.  
  465. def x=(value)
  466. @spriteX=value
  467. super(value+@spriteXExtra)
  468. end
  469. #CHANGED
  470. def y=(value)
  471. @spriteY=value
  472. super(value)
  473. end
  474. #///
  475.  
  476. def stagnant=(value)
  477. @stagnant=value
  478. end
  479.  
  480. def width; return (self.bitmap) ? self.src_rect.width : 0; end
  481. def height; return (self.bitmap) ? self.src_rect.height : 0; end
  482.  
  483. def dispose
  484. @_iconbitmap.dispose if @_iconbitmap
  485. @_iconbitmap=nil
  486. self.bitmap=nil if !self.disposed?
  487. super
  488. end
  489.  
  490. def selected=(value)
  491. if @selected==1 && value!=1 && @spriteYExtra>0
  492. @spriteYExtra=0
  493. self.y=@spriteY
  494. end
  495. @selected=value
  496. end
  497.  
  498. def visible=(value)
  499. @spriteVisible=value if !@updating
  500. super
  501. end
  502.  
  503. def setBitmap(bitmap)
  504. @_iconbitmap.dispose if @_iconbitmap
  505. @_iconbitmap=AnimatedBitmap.new("Graphics/Battlers/000")
  506. @_iconbitmap.bitmap=bitmap
  507. self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
  508. setParameters if @_iconbitmap
  509. end
  510.  
  511. def setPokemonBitmap(pokemon,back=false)
  512. @_iconbitmap.dispose if @_iconbitmap
  513. @_iconbitmap=pbLoadPokemonBitmap(pokemon,back)
  514. self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
  515. setParameters if @_iconbitmap
  516. end
  517.  
  518. def setPokemonBitmapSpecies(pokemon,species,back=false)
  519. @_iconbitmap.dispose if @_iconbitmap
  520. @_iconbitmap=pbLoadPokemonBitmapSpecies(pokemon,species,back)
  521. self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
  522. setParameters if @_iconbitmap
  523. end
  524.  
  525. def setParameters
  526. @size=self.bitmap.height
  527. @width=self.bitmap.width
  528. @totalFrames=@width/@size
  529. self.src_rect.set(0,0,@size,@size)
  530. end
  531.  
  532. def updateParameters
  533. self.src_rect.x+=@size if @totalFrames>1
  534. self.src_rect.x=0 if self.src_rect.x>=@width
  535. self.src_rect.width=@size
  536. self.src_rect.height=@size
  537. end
  538.  
  539. def update
  540. return if @stagnant
  541. @frame+=1
  542. @updating=true
  543. @spriteYExtra=0
  544. if ((@frame/10).floor&1)==1 && @selected==1 # When choosing commands for this Pokémon
  545. @spriteYExtra=2
  546. end
  547. self.x=@spriteX
  548. self.y=@spriteY
  549. if ((@frame/10).floor&1)==1 && @selected==1 # When choosing commands for this Pokémon
  550. self.visible=@spriteVisible
  551. elsif @selected==2 # When targeted or damaged
  552. self.visible=(@frame%10<7)
  553. else
  554. self.visible=@spriteVisible
  555. end
  556. if @_iconbitmap
  557. @_iconbitmap.update
  558. self.bitmap=@_iconbitmap.bitmap
  559. end
  560. updateParameters if self.src_rect
  561. @updating=false
  562. end
  563. end
  564.  
  565.  
  566.  
  567. class SafariDataBox < SpriteWrapper
  568. attr_accessor :selected
  569. attr_reader :appearing
  570.  
  571. def initialize(battle,viewport=nil)
  572. super(viewport)
  573. @selected=0
  574. @battle=battle
  575. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerSafari")
  576. @spriteX=PokeBattle_SceneConstants::SAFARIBOX_X
  577. @spriteY=PokeBattle_SceneConstants::SAFARIBOX_Y
  578. @appearing=false
  579. @contents=BitmapWrapper.new(@databox.width,@databox.height)
  580. self.bitmap=@contents
  581. self.visible=false
  582. self.z=50
  583. refresh
  584. end
  585.  
  586. def appear
  587. refresh
  588. self.visible=true
  589. self.opacity=255
  590. self.x=@spriteX+240
  591. self.y=@spriteY
  592. @appearing=true
  593. end
  594.  
  595. def refresh
  596. self.bitmap.clear
  597. self.bitmap.blt(0,0,@databox.bitmap,Rect.new(0,0,@databox.width,@databox.height))
  598. pbSetSystemFont(self.bitmap)
  599. textpos=[]
  600. base=PokeBattle_SceneConstants::BOXTEXTBASECOLOR
  601. shadow=PokeBattle_SceneConstants::BOXTEXTSHADOWCOLOR
  602. textpos.push([_INTL("Safari Balls"),30,8,false,base,shadow])
  603. textpos.push([_INTL("Left: {1}",@battle.ballcount),30,38,false,base,shadow])
  604. pbDrawTextPositions(self.bitmap,textpos)
  605. end
  606.  
  607. def update
  608. super
  609. if @appearing
  610. self.x-=8
  611. @appearing=false if self.x<=@spriteX
  612. self.y=@spriteY
  613. return
  614. end
  615. self.x=@spriteX
  616. self.y=@spriteY
  617. end
  618. end
  619.  
  620.  
  621.  
  622. class SafariDataBox < SpriteWrapper
  623. attr_accessor :selected
  624. attr_reader :appearing
  625.  
  626. def initialize(battle,viewport=nil)
  627. super(viewport)
  628. @selected=0
  629. @battle=battle
  630. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerSafari")
  631. @spriteX=PokeBattle_SceneConstants::SAFARIBOX_X
  632. @spriteY=PokeBattle_SceneConstants::SAFARIBOX_Y
  633. @appearing=false
  634. @contents=BitmapWrapper.new(@databox.width,@databox.height)
  635. self.bitmap=@contents
  636. self.visible=false
  637. self.z=50
  638. refresh
  639. end
  640.  
  641. def appear
  642. refresh
  643. self.visible=true
  644. self.opacity=255
  645. self.x=@spriteX+240
  646. self.y=@spriteY
  647. @appearing=true
  648. end
  649.  
  650. def refresh
  651. self.bitmap.clear
  652. self.bitmap.blt(0,0,@databox.bitmap,Rect.new(0,0,@databox.width,@databox.height))
  653. pbSetSystemFont(self.bitmap)
  654. textpos=[]
  655. base=PokeBattle_SceneConstants::BOXTEXTBASECOLOR
  656. shadow=PokeBattle_SceneConstants::BOXTEXTSHADOWCOLOR
  657. textpos.push([_INTL("Safari Balls"),30,8,false,base,shadow])
  658. textpos.push([_INTL("Left: {1}",@battle.ballcount),30,38,false,base,shadow])
  659. pbDrawTextPositions(self.bitmap,textpos)
  660. end
  661.  
  662. def update
  663. super
  664. if @appearing
  665. self.x-=12
  666. self.x=@spriteX if self.x<@spriteX
  667. @appearing=false if self.x<=@spriteX
  668. self.y=@spriteY
  669. return
  670. end
  671. self.x=@spriteX
  672. self.y=@spriteY
  673. end
  674. end
  675.  
  676.  
  677.  
  678. class PokemonDataBox < SpriteWrapper
  679. attr_reader :battler
  680. attr_accessor :selected
  681. attr_accessor :appearing
  682. attr_reader :animatingHP
  683. attr_reader :animatingEXP
  684.  
  685. def initialize(battler,doublebattle,viewport=nil)
  686. super(viewport)
  687. @explevel=0
  688. @battler=battler
  689. @selected=0
  690. @frame=0
  691. @showhp=false
  692. @showexp=false
  693. @appearing=false
  694. @animatingHP=false
  695. @starthp=0
  696. @currenthp=0
  697. @endhp=0
  698. @expflash=0
  699. if (@battler.index&1)==0 # if player's Pokémon
  700. @spritebaseX=34
  701. else
  702. @spritebaseX=16
  703. end
  704. if doublebattle
  705. case @battler.index
  706. when 0
  707. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerBoxD")
  708. @spriteX=PokeBattle_SceneConstants::PLAYERBOXD1_X
  709. @spriteY=PokeBattle_SceneConstants::PLAYERBOXD1_Y
  710. when 1
  711. @databox=AnimatedBitmap.new("Graphics/Pictures/battleFoeBoxD")
  712. @spriteX=PokeBattle_SceneConstants::FOEBOXD1_X
  713. @spriteY=PokeBattle_SceneConstants::FOEBOXD1_Y
  714. when 2
  715. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerBoxD")
  716. @spriteX=PokeBattle_SceneConstants::PLAYERBOXD2_X
  717. @spriteY=PokeBattle_SceneConstants::PLAYERBOXD2_Y
  718. when 3
  719. @databox=AnimatedBitmap.new("Graphics/Pictures/battleFoeBoxD")
  720. @spriteX=PokeBattle_SceneConstants::FOEBOXD2_X
  721. @spriteY=PokeBattle_SceneConstants::FOEBOXD2_Y
  722. end
  723. else
  724. case @battler.index
  725. when 0
  726. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerBoxS")
  727. @spriteX=PokeBattle_SceneConstants::PLAYERBOX_X
  728. @spriteY=PokeBattle_SceneConstants::PLAYERBOX_Y
  729. @showhp=true
  730. @showexp=true
  731. when 1
  732. @databox=AnimatedBitmap.new("Graphics/Pictures/battleFoeBoxS")
  733. @spriteX=PokeBattle_SceneConstants::FOEBOX_X
  734. @spriteY=PokeBattle_SceneConstants::FOEBOX_Y
  735. end
  736. end
  737. @statuses=AnimatedBitmap.new(_INTL("Graphics/Pictures/battleStatuses"))
  738. @contents=BitmapWrapper.new(@databox.width,@databox.height)
  739. self.bitmap=@contents
  740. self.visible=false
  741. self.z=50
  742. refreshExpLevel
  743. refresh
  744. end
  745.  
  746. def dispose
  747. @statuses.dispose
  748. @databox.dispose
  749. @contents.dispose
  750. super
  751. end
  752.  
  753. def refreshExpLevel
  754. @explevel=0
  755. else
  756. startexp=PBExperience.pbGetStartExperience(@battler.pokemon.level,growthrate)
  757. endexp=PBExperience.pbGetStartExperience(@battler.pokemon.level+1,growthrate)
  758. if startexp==endexp
  759. @explevel=0
  760. else
  761. @explevel=(@battler.pokemon.exp-startexp)*PokeBattle_SceneConstants::EXPGAUGESIZE/(endexp-startexp)
  762. end
  763. end
  764. end
  765.  
  766. def exp
  767. return @animatingEXP ? @currentexp : @explevel
  768. end
  769.  
  770. def hp
  771. return @animatingHP ? @currenthp : @battler.hp
  772. end
  773.  
  774. def animateHP(oldhp,newhp)
  775. @starthp=oldhp
  776. @currenthp=oldhp
  777. @endhp=newhp
  778. @animatingHP=true
  779. end
  780.  
  781. def animateEXP(oldexp,newexp)
  782. @currentexp=oldexp
  783. @endexp=newexp
  784. @animatingEXP=true
  785. end
  786.  
  787. def appear
  788. refreshExpLevel
  789. refresh
  790. self.visible=true
  791. self.opacity=255
  792. if (@battler.index&1)==0 # if player's Pokémon
  793. self.x=@spriteX+320
  794. else
  795. self.x=@spriteX-320
  796. end
  797. self.y=@spriteY
  798. @appearing=true
  799. end
  800.  
  801. def refresh
  802. self.bitmap.clear
  803. return if [email protected]
  804. self.bitmap.blt(0,0,@databox.bitmap,Rect.new(0,0,@databox.width,@databox.height))
  805. base=PokeBattle_SceneConstants::BOXTEXTBASECOLOR
  806. shadow=PokeBattle_SceneConstants::BOXTEXTSHADOWCOLOR
  807. if @battler.name.split('').last=="♂" || @battler.name.split('').last=="♀"
  808. end
  809. pbSetSystemFont(self.bitmap)
  810. textpos=[
  811. [pokename,@spritebaseX+8,6,false,base,shadow]
  812. ]
  813. genderX=self.bitmap.text_size(pokename).width
  814. genderX+=@spritebaseX+14
  815. [email protected] #ILLUSION
  816. if @battlers.respond_to?('effects') && @battler.effects[PBEffects::Illusion] != nil #ILLUSION
  817. [email protected][PBEffects::Illusion].gender #ILLUSION
  818. end #ILLUSION
  819. if genderA==0 # Male
  820. textpos.push([_INTL("♂"),genderX,6,false,Color.new(48,96,216),shadow])
  821. elsif genderA==1 # Female
  822. textpos.push([_INTL("♀"),genderX,6,false,Color.new(248,88,40),shadow])
  823. end
  824. pbDrawTextPositions(self.bitmap,textpos)
  825. pbSetSmallFont(self.bitmap)
  826. textpos=[
  827. [_INTL("Lv{1}",@battler.level),@spritebaseX+202,8,true,base,shadow]
  828. ]
  829. if @showhp
  830. hpstring=_ISPRINTF("{1: 2d}/{2: 2d}",self.hp,@battler.totalhp)
  831. textpos.push([hpstring,@spritebaseX+188,48,true,base,shadow])
  832. end
  833. pbDrawTextPositions(self.bitmap,textpos)
  834. imagepos=[]
  835. if @battler.pokemon.isShiny?
  836. shinyX=206
  837. shinyX=-6 if (@battler.index&1)==0 # If player's Pokémon
  838. imagepos.push(["Graphics/Pictures/shiny.png",@spritebaseX+shinyX,36,0,0,-1,-1])
  839. end
  840. if @battler.isMega?
  841. path="Graphics/Pictures/battleMegaEvoBox.png"
  842. imagepos.push([path,@spritebaseX+8,34,0,0,-1,-1])
  843. elsif @battler.isPrimal?
  844. path="Graphics/Pictures/battlePrimalAlphaBox.png" if @battler.species==PBSpecies::KYOGRE
  845. path="Graphics/Pictures/battlePrimalOmegaBox.png" if @battler.species==PBSpecies::GROUDON
  846. imagepos.push([path,@spritebaseX+8,34,0,0,-1,-1])
  847. end
  848. if @battler.owned && (@battler.index&1)==1
  849. imagepos.push(["Graphics/Pictures/battleBoxOwned.png",@spritebaseX+8,36,0,0,-1,-1])
  850. end
  851. pbDrawImagePositions(self.bitmap,imagepos)
  852. if @battler.status>0
  853. self.bitmap.blt(@spritebaseX+24,36,@statuses.bitmap,
  854. Rect.new(0,(@battler.status-1)*16,44,16))
  855. end
  856. hpGaugeSize=PokeBattle_SceneConstants::HPGAUGESIZE
  857. [email protected]==0 ? 0 : (self.hp*hpGaugeSize/@battler.totalhp)
  858. hpgauge=2 if hpgauge==0 && self.hp>0
  859. hpzone=0
  860. hpzone=1 if self.hp<=(@battler.totalhp/2).floor
  861. hpzone=2 if self.hp<=(@battler.totalhp/4).floor
  862. hpcolors=[
  863. PokeBattle_SceneConstants::HPCOLORGREENDARK,
  864. PokeBattle_SceneConstants::HPCOLORGREEN,
  865. PokeBattle_SceneConstants::HPCOLORYELLOWDARK,
  866. PokeBattle_SceneConstants::HPCOLORYELLOW,
  867. PokeBattle_SceneConstants::HPCOLORREDDARK,
  868. PokeBattle_SceneConstants::HPCOLORRED
  869. ]
  870. # fill with black (shows what the HP used to be)
  871. hpGaugeX=PokeBattle_SceneConstants::HPGAUGE_X
  872. hpGaugeY=PokeBattle_SceneConstants::HPGAUGE_Y
  873. if @animatingHP && self.hp>0
  874. self.bitmap.fill_rect(@spritebaseX+hpGaugeX,hpGaugeY,
  875. @starthp*hpGaugeSize/@battler.totalhp,6,Color.new(0,0,0))
  876. end
  877. # fill with HP color
  878. self.bitmap.fill_rect(@spritebaseX+hpGaugeX,hpGaugeY,hpgauge,2,hpcolors[hpzone*2])
  879. self.bitmap.fill_rect(@spritebaseX+hpGaugeX,hpGaugeY+2,hpgauge,4,hpcolors[hpzone*2+1])
  880. if @showexp
  881. # fill with EXP color
  882. expGaugeX=PokeBattle_SceneConstants::EXPGAUGE_X
  883. expGaugeY=PokeBattle_SceneConstants::EXPGAUGE_Y
  884. self.bitmap.fill_rect(@spritebaseX+expGaugeX,expGaugeY,self.exp,2,
  885. PokeBattle_SceneConstants::EXPCOLORSHADOW)
  886. self.bitmap.fill_rect(@spritebaseX+expGaugeX,expGaugeY+2,self.exp,2,
  887. PokeBattle_SceneConstants::EXPCOLORBASE)
  888. end
  889. end
  890.  
  891. def update
  892. super
  893. @frame+=1
  894. if @animatingHP
  895. if @currenthp<@endhp
  896. @currenthp+=[1,(@battler.totalhp/PokeBattle_SceneConstants::HPGAUGESIZE).floor].max
  897. @currenthp=@endhp if @currenthp>@endhp
  898. elsif @currenthp>@endhp
  899. @currenthp-=[1,(@battler.totalhp/PokeBattle_SceneConstants::HPGAUGESIZE).floor].max
  900. @currenthp=@endhp if @currenthp<@endhp
  901. end
  902. @animatingHP=false if @currenthp==@endhp
  903. refresh
  904. end
  905. if @animatingEXP
  906. if !@showexp
  907. @currentexp=@endexp
  908. elsif @currentexp<@endexp # Gaining Exp
  909. if @endexp>=PokeBattle_SceneConstants::EXPGAUGESIZE ||
  910. @endexp-@currentexp>=PokeBattle_SceneConstants::EXPGAUGESIZE/4
  911. @currentexp+=4
  912. else
  913. @currentexp+=2
  914. end
  915. @currentexp=@endexp if @currentexp>@endexp
  916. elsif @currentexp>@endexp # Losing Exp
  917. if @endexp==0 ||
  918. @currentexp-@endexp>=PokeBattle_SceneConstants::EXPGAUGESIZE/4
  919. @currentexp-=4
  920. elsif @currentexp>@endexp
  921. @currentexp-=2
  922. end
  923. @currentexp=@endexp if @currentexp<@endexp
  924. end
  925. refresh
  926. if @currentexp==@endexp
  927. if @currentexp==PokeBattle_SceneConstants::EXPGAUGESIZE
  928. if @expflash==0
  929. pbSEPlay("expfull")
  930. self.flash(Color.new(64,200,248),8)
  931. @expflash=8
  932. else
  933. @expflash-=1
  934. if @expflash==0
  935. @animatingEXP=false
  936. refreshExpLevel
  937. end
  938. end
  939. else
  940. @animatingEXP=false
  941. end
  942. end
  943. end
  944. if @appearing
  945. if (@battler.index&1)==0 # if player's Pokémon
  946. self.x-=12
  947. self.x=@spriteX if self.x<@spriteX
  948. @appearing=false if self.x<=@spriteX
  949. else
  950. self.x+=12
  951. self.x=@spriteX if self.x>@spriteX
  952. @appearing=false if self.x>=@spriteX
  953. end
  954. self.y=@spriteY
  955. return
  956. end
  957. self.x=@spriteX
  958. self.y=@spriteY
  959. # Data box bobbing while Pokémon is selected
  960. if ((@frame/10).floor&1)==1 && @selected==1 # Choosing commands for this Pokémon
  961. self.y=@spriteY+2
  962. elsif ((@frame/5).floor&1)==1 && @selected==2 # When targeted or damaged
  963. self.y=@spriteY+2
  964. end
  965. end
  966. end
  967.  
  968.  
  969.  
  970. def showShadow?(species)
  971. metrics=load_data("Data/metrics.dat")
  972. return metrics[2][species]>0
  973. end
  974.  
  975.  
  976.  
  977. # Shows the enemy trainer(s)'s Pokémon being thrown out. It appears at coords
  978. # (@spritex,@spritey), and moves in y to @endspritey where it stays for the rest
  979. # of the battle, i.e. the latter is the more important value.
  980. # Doesn't show the ball itself being thrown.
  981. class PokeballSendOutAnimation
  982. SPRITESTEPS=10
  983. STARTZOOM=0.125
  984.  
  985. def initialize(sprite,spritehash,pkmn,doublebattle,illusionpoke)
  986. @disposed=false
  987. @ballused=pkmn.pokemon ? pkmn.pokemon.ballused : 0
  988. @PokemonBattlerSprite=sprite
  989. @PokemonBattlerSprite.visible=false
  990. @PokemonBattlerSprite.tone=Tone.new(248,248,248,248)
  991. @PokemonBattlerSprite.y=0
  992. @pokeballsprite=IconSprite.new(0,0,sprite.viewport)
  993. @pokeballsprite.setBitmap(sprintf("Graphics/Pictures/ball%02d",@ballused))
  994. if doublebattle
  995. @spritex=PokeBattle_SceneConstants::FOEBATTLERD1_X if pkmn.index==1
  996. @spritex=PokeBattle_SceneConstants::FOEBATTLERD2_X if pkmn.index==3
  997. else
  998. @spritex=PokeBattle_SceneConstants::FOEBATTLER_X
  999. end
  1000. @spritey=0
  1001. if doublebattle
  1002. @spritey=PokeBattle_SceneConstants::FOEBATTLERD1_Y if pkmn.index==1
  1003. @spritey=PokeBattle_SceneConstants::FOEBATTLERD2_Y if pkmn.index==3
  1004. else
  1005. @spritey=PokeBattle_SceneConstants::FOEBATTLER_Y
  1006. end
  1007. @illusionpoke = illusionpoke #ILLUSION
  1008. if illusionpoke != nil #ILLUSION
  1009. @spritey+=adjustBattleSpriteY(sprite,illusionpoke.species,pkmn.index,nil,true,illusionpoke.formOffsetY)
  1010. else
  1011. @spritey+=adjustBattleSpriteY(sprite,pkmn.species,pkmn.index,nil,true,pkmn.formOffsetY)
  1012. end #ILLUSION
  1013. @endspritey=@spritey
  1014. @spritehash=spritehash
  1015. @pokeballsprite.x=@[email protected]/2
  1016. @pokeballsprite.y=@[email protected]/2-4
  1017. @pkmn=pkmn
  1018. @shadowX=@spritex
  1019. if doublebattle
  1020. @shadowY=PokeBattle_SceneConstants::FOEBASED1_Y if pkmn.index==1
  1021. @shadowY=PokeBattle_SceneConstants::FOEBASED2_Y if pkmn.index==3
  1022. else
  1023. @shadowY=PokeBattle_SceneConstants::FOEBASEY
  1024. end
  1025. if @spritehash["shadow#{@pkmn.index}"] && @spritehash["shadow#{@pkmn.index}"].bitmap!=nil
  1026. @shadowX-=@spritehash["shadow#{@pkmn.index}"].bitmap.width/2
  1027. @shadowY-=@spritehash["shadow#{@pkmn.index}"].bitmap.height/2
  1028. end
  1029. if illusionpoke != nil #ILLUSION
  1030. @shadowVisible=showShadow?(illusionpoke.species)
  1031. else
  1032. @shadowVisible=showShadow?(pkmn.species)
  1033. end #ILLUSION
  1034. @stepspritey=(@spritey-@endspritey)
  1035. @zoomstep=(1.0-STARTZOOM)/SPRITESTEPS
  1036. @animdone=false
  1037. @frame=0
  1038. end
  1039.  
  1040. def disposed?
  1041. return @disposed
  1042. end
  1043.  
  1044. def animdone?
  1045. return @animdone
  1046. end
  1047.  
  1048. def dispose
  1049. return if disposed?
  1050. @pokeballsprite.dispose
  1051. @disposed=true
  1052. end
  1053.  
  1054. def update
  1055. return if disposed?
  1056. @pokeballsprite.update
  1057. @frame+=1
  1058. if @frame==2
  1059. pbSEPlay("recall")
  1060. end
  1061. if @frame==4
  1062. @PokemonBattlerSprite.visible=true
  1063. @PokemonBattlerSprite.zoom_x=STARTZOOM
  1064. @PokemonBattlerSprite.zoom_y=STARTZOOM
  1065. pbSpriteSetCenter(@PokemonBattlerSprite,@spritex,@spritey)
  1066. if @illusionpoke != nil #ILLUSION
  1067. pbPlayCry(@illusionpoke)
  1068. else
  1069. pbPlayCry(@pkmn.pokemon ? @pkmn.pokemon : @pkmn.species)
  1070. end #ILLUSION
  1071. @pokeballsprite.setBitmap(sprintf("Graphics/Pictures/ball%02d_open",@ballused))
  1072. end
  1073. if @frame==8
  1074. @pokeballsprite.visible=false
  1075. end
  1076. if @frame>8 && @frame<=16
  1077. color=Color.new(248,248,248,256-(16-@frame)*32)
  1078. @spritehash["enemybase"].color=color
  1079. @spritehash["playerbase"].color=color
  1080. @spritehash["battlebg"].color=color
  1081. for i in 0...4
  1082. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1083. end
  1084. end
  1085. if @frame>16 && @frame<=24
  1086. color=Color.new(248,248,248,(24-@frame)*32)
  1087. tone=(24-@frame)*32
  1088. @PokemonBattlerSprite.tone=Tone.new(tone,tone,tone,tone)
  1089. @spritehash["enemybase"].color=color
  1090. @spritehash["playerbase"].color=color
  1091. @spritehash["battlebg"].color=color
  1092. for i in 0...4
  1093. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1094. end
  1095. end
  1096. #CHANGED
  1097. if @frame>5 && @PokemonBattlerSprite.zoom_x<BATTLERZOOM
  1098. @PokemonBattlerSprite.zoom_x+=@zoomstep
  1099. @PokemonBattlerSprite.zoom_y+=@zoomstep
  1100. @PokemonBattlerSprite.zoom_x=BATTLERZOOM if @PokemonBattlerSprite.zoom_x > BATTLERZOOM
  1101. @PokemonBattlerSprite.zoom_y=BATTLERZOOM if @PokemonBattlerSprite.zoom_y > BATTLERZOOM
  1102. currentY=@spritey-(@stepspritey*@PokemonBattlerSprite.zoom_y/2)
  1103. pbSpriteSetCenter(@PokemonBattlerSprite,@spritex,currentY)
  1104. @PokemonBattlerSprite.y=currentY
  1105. end
  1106. if @PokemonBattlerSprite.tone.gray<=0 && @PokemonBattlerSprite.zoom_x>=BATTLERZOOM
  1107. #///
  1108. @animdone=true
  1109. if @spritehash["shadow#{@pkmn.index}"]
  1110. @spritehash["shadow#{@pkmn.index}"].x=@shadowX
  1111. @spritehash["shadow#{@pkmn.index}"].y=@shadowY
  1112. @spritehash["shadow#{@pkmn.index}"].visible=@shadowVisible
  1113. end
  1114. end
  1115. end
  1116. end
  1117.  
  1118.  
  1119.  
  1120. # Shows the player's (or partner's) Pokémon being thrown out. It appears at
  1121. # (@spritex,@spritey), and moves in y to @endspritey where it stays for the rest
  1122. # of the battle, i.e. the latter is the more important value.
  1123. # Doesn't show the ball itself being thrown.
  1124. class PokeballPlayerSendOutAnimation
  1125. # Ball curve: 8,52; 22,44; 52, 96
  1126. # Player: Color.new(16*8,23*8,30*8)
  1127. SPRITESTEPS=10
  1128. STARTZOOM=1.0
  1129.  
  1130. def initialize(sprite,spritehash,pkmn,doublebattle,illusionpoke)
  1131. @disposed=false
  1132. @PokemonBattlerSprite=sprite
  1133. @pkmn=pkmn
  1134. @PokemonBattlerSprite.visible=false
  1135. @PokemonBattlerSprite.tone=Tone.new(248,248,248,248)
  1136. @spritehash=spritehash
  1137. if doublebattle
  1138. @spritex=PokeBattle_SceneConstants::PLAYERBATTLERD1_X if pkmn.index==0
  1139. @spritex=PokeBattle_SceneConstants::PLAYERBATTLERD2_X if pkmn.index==2
  1140. else
  1141. @spritex=PokeBattle_SceneConstants::PLAYERBATTLER_X
  1142. end
  1143. @spritey=0
  1144. @illusionpoke = illusionpoke #ILLUSION
  1145. if illusionpoke != nil #ILLUSION
  1146. @endspritey=adjustBattleSpriteY(sprite,illusionpoke.species,pkmn.index,nil,false,illusionpoke.formOffsetY)
  1147. else
  1148. @endspritey=adjustBattleSpriteY(sprite,pkmn.species,pkmn.index,nil,false,pkmn.pokemon.formOffsetY)
  1149. end #ILLUSION
  1150. if doublebattle
  1151. @spritey+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if pkmn.index==0
  1152. @spritey+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if pkmn.index==2
  1153. @endspritey+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if pkmn.index==0
  1154. @endspritey+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if pkmn.index==2
  1155. else
  1156. @spritey+=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  1157. @endspritey+=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  1158. end
  1159. @animdone=false
  1160. @frame=0
  1161. end
  1162.  
  1163. def disposed?
  1164. return @disposed
  1165. end
  1166.  
  1167. def animdone?
  1168. return @animdone
  1169. end
  1170.  
  1171. def dispose
  1172. return if disposed?
  1173. @disposed=true
  1174. end
  1175.  
  1176. def update
  1177. return if disposed?
  1178. @frame+=1
  1179. if @frame==4
  1180. @PokemonBattlerSprite.visible=true
  1181. @PokemonBattlerSprite.zoom_x=STARTZOOM
  1182. @PokemonBattlerSprite.zoom_y=STARTZOOM
  1183. pbSEPlay("recall")
  1184. pbSpriteSetCenter(@PokemonBattlerSprite,@spritex,@spritey)
  1185. if @illusionpoke != nil #ILLUSION
  1186. pbPlayCry(@illusionpoke)
  1187. else
  1188. pbPlayCry(@pkmn.pokemon ? @pkmn.pokemon : @pkmn.species)
  1189. end #ILLUSION
  1190. end
  1191. if @frame>8 && @frame<=16
  1192. color=Color.new(248,248,248,256-(16-@frame)*32)
  1193. @spritehash["enemybase"].color=color
  1194. @spritehash["playerbase"].color=color
  1195. @spritehash["battlebg"].color=color
  1196. for i in 0...4
  1197. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1198. end
  1199. end
  1200. if @frame>16 && @frame<=24
  1201. color=Color.new(248,248,248,(24-@frame)*32)
  1202. tone=(24-@frame)*32
  1203. @PokemonBattlerSprite.tone=Tone.new(tone,tone,tone,tone)
  1204. @spritehash["enemybase"].color=color
  1205. @spritehash["playerbase"].color=color
  1206. @spritehash["battlebg"].color=color
  1207. for i in 0...4
  1208. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1209. end
  1210. end
  1211. if @PokemonBattlerSprite.tone.gray<=0
  1212. @animdone=true
  1213. end
  1214. end
  1215. end
  1216.  
  1217.  
  1218. # Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
  1219. # Doesn't show the ball thrown or the Pokémon.
  1220. class TrainerFadeAnimation
  1221. def initialize(sprites)
  1222. @frame=0
  1223. @sprites=sprites
  1224. @animdone=false
  1225. end
  1226.  
  1227. def animdone?
  1228. return @animdone
  1229. end
  1230.  
  1231. def update
  1232. return if @animdone
  1233. @frame+=1
  1234. @sprites["trainer"].x+=8
  1235. @sprites["trainer2"].x+=8 if @sprites["trainer2"]
  1236. @sprites["partybarfoe"].x+=8
  1237. @sprites["partybarfoe"].opacity-=12
  1238. for i in 0...6
  1239. @sprites["enemy#{i}"].opacity-=12
  1240. @sprites["enemy#{i}"].x+=8 if @frame>=i*4
  1241. end
  1242. @animdone=true if @sprites["trainer"].x>=Graphics.width &&
  1243. (!@sprites["trainer2"] || @sprites["trainer2"].x>=Graphics.width)
  1244. end
  1245. end
  1246.  
  1247.  
  1248.  
  1249. # Shows the player (and partner) and the player party lineup sliding off screen.
  1250. # Shows the player's/partner's throwing animation (if they have one).
  1251. # Doesn't show the ball thrown or the Pokémon.
  1252. class PlayerFadeAnimation
  1253. def initialize(sprites)
  1254. @frame=0
  1255. @sprites=sprites
  1256. @animdone=false
  1257. end
  1258.  
  1259. def animdone?
  1260. return @animdone
  1261. end
  1262.  
  1263. def update
  1264. return if @animdone
  1265. @frame+=1
  1266. @sprites["player"].x-=8
  1267. @sprites["playerB"].x-=8 if @sprites["playerB"]
  1268. @sprites["partybarplayer"].x-=8
  1269. @sprites["partybarplayer"].opacity-=12
  1270. for i in 0...6
  1271. if @sprites["player#{i}"]
  1272. @sprites["player#{i}"].opacity-=12
  1273. @sprites["player#{i}"].x-=8 if @frame>=i*4
  1274. end
  1275. end
  1276. pa=@sprites["player"]
  1277. pb=@sprites["playerB"]
  1278. pawidth=128
  1279. pbwidth=128
  1280. if (pa && pa.bitmap && !pa.bitmap.disposed?)
  1281. if pa.bitmap.height<pa.bitmap.width
  1282. numframes=pa.bitmap.width/pa.bitmap.height # Number of frames
  1283. pawidth=pa.bitmap.width/numframes # Width per frame
  1284. @sprites["player"].src_rect.x=pawidth*1 if @frame>0
  1285. @sprites["player"].src_rect.x=pawidth*2 if @frame>8
  1286. @sprites["player"].src_rect.x=pawidth*3 if @frame>12
  1287. @sprites["player"].src_rect.x=pawidth*4 if @frame>16
  1288. @sprites["player"].src_rect.width=pawidth
  1289. else
  1290. pawidth=pa.bitmap.width
  1291. @sprites["player"].src_rect.x=0
  1292. @sprites["player"].src_rect.width=pawidth
  1293. end
  1294. end
  1295. if (pb && pb.bitmap && !pb.bitmap.disposed?)
  1296. if pb.bitmap.height<pb.bitmap.width
  1297. numframes=pb.bitmap.width/pb.bitmap.height # Number of frames
  1298. pbwidth=pb.bitmap.width/numframes # Width per frame
  1299. @sprites["playerB"].src_rect.x=pbwidth*1 if @frame>0
  1300. @sprites["playerB"].src_rect.x=pbwidth*2 if @frame>8
  1301. @sprites["playerB"].src_rect.x=pbwidth*3 if @frame>12
  1302. @sprites["playerB"].src_rect.x=pbwidth*4 if @frame>16
  1303. @sprites["playerB"].src_rect.width=pbwidth
  1304. else
  1305. pbwidth=pb.bitmap.width
  1306. @sprites["playerB"].src_rect.x=0
  1307. @sprites["playerB"].src_rect.width=pbwidth
  1308. end
  1309. end
  1310. if pb
  1311. @animdone=true if pb.x<=-pbwidth
  1312. else
  1313. @animdone=true if pa.x<=-pawidth
  1314. end
  1315. end
  1316. end
  1317.  
  1318.  
  1319.  
  1320. # Shows the player's Poké Ball being thrown to capture a Pokémon.
  1321. def pokeballThrow(ball,shakes,targetBattler,scene,battler,burst=-1,showplayer=false)
  1322. balltype=pbGetBallType(ball)
  1323. animtrainer=false
  1324. if showplayer && @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  1325. animtrainer=true
  1326. end
  1327. oldvisible=@sprites["shadow#{targetBattler}"].visible
  1328. @sprites["shadow#{targetBattler}"].visible=false
  1329. ball=sprintf("Graphics/Pictures/ball%02d",balltype)
  1330. ballopen=sprintf("Graphics/Pictures/ball%02d_open",balltype)
  1331. # sprites
  1332. spritePoke=@sprites["pokemon#{targetBattler}"]
  1333. spriteBall=IconSprite.new(0,0,@viewport)
  1334. spriteBall.visible=false
  1335. spritePlayer=@sprites["player"] if animtrainer
  1336. # pictures
  1337. pictureBall=PictureEx.new(spritePoke.z+1)
  1338. picturePoke=PictureEx.new(spritePoke.z)
  1339. dims=[spritePoke.x,spritePoke.y]
  1340. center=getSpriteCenter(@sprites["pokemon#{targetBattler}"])
  1341. if @battle.doublebattle
  1342. ballendy=PokeBattle_SceneConstants::FOEBATTLERD1_Y-4 if targetBattler==1
  1343. ballendy=PokeBattle_SceneConstants::FOEBATTLERD2_Y-4 if targetBattler==3
  1344. else
  1345. ballendy=PokeBattle_SceneConstants::FOEBATTLER_Y-4
  1346. end
  1347. if animtrainer
  1348. picturePlayer=PictureEx.new(spritePoke.z+2)
  1349. playerpos=[@sprites["player"].x,@sprites["player"].y]
  1350. end
  1351. # starting positions
  1352. pictureBall.moveVisible(1,true)
  1353. pictureBall.moveName(1,ball)
  1354. pictureBall.moveOrigin(1,PictureOrigin::Center)
  1355. if animtrainer
  1356. pictureBall.moveXY(0,1,64,256)
  1357. else
  1358. pictureBall.moveXY(0,1,10,180)
  1359. end
  1360. picturePoke.moveVisible(1,true)
  1361. picturePoke.moveOrigin(1,PictureOrigin::Center)
  1362. picturePoke.moveXY(0,1,center[0],center[1])
  1363. if animtrainer
  1364. picturePlayer.moveVisible(1,true)
  1365. picturePlayer.moveName(1,spritePlayer.name)
  1366. picturePlayer.moveOrigin(1,PictureOrigin::TopLeft)
  1367. picturePlayer.moveXY(0,1,playerpos[0],playerpos[1])
  1368. end
  1369. # directives
  1370. picturePoke.moveSE(1,"Audio/SE/throw")
  1371. if animtrainer
  1372. pictureBall.moveCurve(30,1,64,256,30+Graphics.width/2,10,center[0],center[1])
  1373. pictureBall.moveAngle(30,1,-720)
  1374. else
  1375. pictureBall.moveCurve(30,1,150,70,30+Graphics.width/2,10,center[0],center[1])
  1376. pictureBall.moveAngle(30,1,-1080)
  1377. end
  1378. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  1379. delay=pictureBall.totalDuration+4
  1380. picturePoke.moveTone(10,delay,Tone.new(0,-224,-224,0))
  1381. delay=picturePoke.totalDuration
  1382. picturePoke.moveSE(delay,"Audio/SE/recall")
  1383. pictureBall.moveName(delay+4,ballopen)
  1384. if animtrainer
  1385. picturePlayer.moveSrc(1,@sprites["player"].bitmap.height,0)
  1386. picturePlayer.moveXY(0,1,playerpos[0]-14,playerpos[1])
  1387. picturePlayer.moveSrc(4,@sprites["player"].bitmap.height*2,0)
  1388. picturePlayer.moveXY(0,4,playerpos[0]-12,playerpos[1])
  1389. picturePlayer.moveSrc(8,@sprites["player"].bitmap.height*3,0)
  1390. picturePlayer.moveXY(0,8,playerpos[0]+20,playerpos[1])
  1391. picturePlayer.moveSrc(16,@sprites["player"].bitmap.height*4,0)
  1392. picturePlayer.moveXY(0,16,playerpos[0]+16,playerpos[1])
  1393. picturePlayer.moveSrc(40,0,0)
  1394. picturePlayer.moveXY(0,40,playerpos[0],playerpos[1])
  1395. end
  1396. loop do
  1397. pictureBall.update
  1398. picturePoke.update
  1399. picturePlayer.update if animtrainer
  1400. setPictureIconSprite(spriteBall,pictureBall)
  1401. setPictureSprite(spritePoke,picturePoke)
  1402. setPictureIconSprite(spritePlayer,picturePlayer) if animtrainer
  1403. pbGraphicsUpdate
  1404. pbInputUpdate
  1405. pbFrameUpdate(nil)
  1406. break if !pictureBall.running? && !picturePoke.running?
  1407. end
  1408. # Burst animation here
  1409. if burst>=0 && scene.battle.battlescene
  1410. scene.pbCommonAnimation("BallBurst#{burst}",battler,nil)
  1411. end
  1412. pictureBall.clearProcesses
  1413. picturePoke.clearProcesses
  1414. delay=0
  1415. picturePoke.moveZoom(15,delay,0)
  1416. picturePoke.moveXY(15,delay,center[0],center[1])
  1417. picturePoke.moveSE(delay+10,"Audio/SE/jumptoball")
  1418. picturePoke.moveVisible(delay+15,false)
  1419. pictureBall.moveName(picturePoke.totalDuration+2,ball)
  1420. delay=picturePoke.totalDuration+6
  1421. pictureBall.moveXY(10,delay,center[0],ballendy)
  1422. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1423. pictureBall.moveXY(5,pictureBall.totalDuration+2,center[0],ballendy-((ballendy-center[1])/2))
  1424. pictureBall.moveXY(5,pictureBall.totalDuration+2,center[0],ballendy)
  1425. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1426. pictureBall.moveXY(3,pictureBall.totalDuration+2,center[0],ballendy-((ballendy-center[1])/4))
  1427. pictureBall.moveXY(3,pictureBall.totalDuration+2,center[0],ballendy)
  1428. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1429. pictureBall.moveXY(1,pictureBall.totalDuration+2,center[0],ballendy-((ballendy-center[1])/8))
  1430. pictureBall.moveXY(1,pictureBall.totalDuration+2,center[0],ballendy)
  1431. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1432. picturePoke.moveXY(0,pictureBall.totalDuration,center[0],ballendy)
  1433. delay=pictureBall.totalDuration+18# if shakes==0
  1434. [shakes,3].min.times do
  1435. pictureBall.moveSE(delay,"Audio/SE/ballshake")
  1436. pictureBall.moveXY(3,delay,center[0]-8,ballendy)
  1437. pictureBall.moveAngle(3,delay,20) # positive means counterclockwise
  1438. delay=pictureBall.totalDuration
  1439. pictureBall.moveXY(6,delay,center[0]+8,ballendy)
  1440. pictureBall.moveAngle(6,delay,-20) # negative means clockwise
  1441. delay=pictureBall.totalDuration
  1442. pictureBall.moveXY(3,delay,center[0],ballendy)
  1443. pictureBall.moveAngle(3,delay,0)
  1444. delay=pictureBall.totalDuration+18
  1445. end
  1446. if shakes<4
  1447. picturePoke.moveSE(delay,"Audio/SE/recall")
  1448. pictureBall.moveName(delay,ballopen)
  1449. pictureBall.moveVisible(delay+10,false)
  1450. picturePoke.moveVisible(delay,true)
  1451. picturePoke.moveZoom(15,delay,100)
  1452. picturePoke.moveXY(15,delay,center[0],center[1])
  1453. picturePoke.moveTone(0,delay,Tone.new(248,248,248,248))
  1454. picturePoke.moveTone(24,delay,Tone.new(0,0,0,0))
  1455. delay=picturePoke.totalDuration
  1456. end
  1457. pictureBall.moveXY(0,delay,center[0],ballendy)
  1458. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  1459. picturePoke.moveXY(0,picturePoke.totalDuration,dims[0],dims[1])
  1460. loop do
  1461. pictureBall.update
  1462. picturePoke.update
  1463. setPictureIconSprite(spriteBall,pictureBall)
  1464. setPictureSprite(spritePoke,picturePoke)
  1465. pbGraphicsUpdate
  1466. pbInputUpdate
  1467. pbFrameUpdate(nil)
  1468. break if !pictureBall.running? && !picturePoke.running?
  1469. end
  1470. if shakes<4
  1471. @sprites["shadow#{targetBattler}"].visible=oldvisible
  1472. spriteBall.dispose
  1473. else
  1474. spriteBall.tone=Tone.new(-64,-64,-64,128)
  1475. pbSEPlay("balldrop",100,150)
  1476. @sprites["capture"]=spriteBall
  1477. spritePoke.visible=false
  1478. end
  1479. end
  1480.  
  1481.  
  1482.  
  1483. ####################################################
  1484.  
  1485. class PokeBattle_Scene
  1486. attr_accessor :abortable
  1487. attr_reader :viewport
  1488. attr_reader :sprites
  1489. BLANK = 0
  1490. MESSAGEBOX = 1
  1491. COMMANDBOX = 2
  1492. FIGHTBOX = 3
  1493.  
  1494. def initialize
  1495. @battle=nil
  1496. @lastcmd=[0,0,0,0]
  1497. @lastmove=[0,0,0,0]
  1498. @pkmnwindows=[nil,nil,nil,nil]
  1499. @sprites={}
  1500. @battlestart=true
  1501. @messagemode=false
  1502. @abortable=false
  1503. @aborted=false
  1504. end
  1505.  
  1506. def pbUpdate
  1507. partyAnimationUpdate
  1508. @sprites["battlebg"].update if @sprites["battlebg"].respond_to?("update")
  1509. end
  1510.  
  1511. def pbGraphicsUpdate
  1512. partyAnimationUpdate
  1513. @sprites["battlebg"].update if @sprites["battlebg"].respond_to?("update")
  1514. Graphics.update
  1515. end
  1516.  
  1517. def pbInputUpdate
  1518. Input.update
  1519. if Input.trigger?(Input::B) && @abortable && !@aborted
  1520. @aborted=true
  1521. @battle.pbAbort
  1522. end
  1523. end
  1524.  
  1525. def pbShowWindow(windowtype)
  1526. @sprites["messagebox"].visible = (windowtype==MESSAGEBOX ||
  1527. windowtype==COMMANDBOX ||
  1528. windowtype==FIGHTBOX ||
  1529. windowtype==BLANK )
  1530. @sprites["messagewindow"].visible = (windowtype==MESSAGEBOX)
  1531. @sprites["commandwindow"].visible = (windowtype==COMMANDBOX)
  1532. @sprites["fightwindow"].visible = (windowtype==FIGHTBOX)
  1533. end
  1534.  
  1535. def pbSetMessageMode(mode)
  1536. @messagemode=mode
  1537. msgwindow=@sprites["messagewindow"]
  1538. if mode # Within Pokémon command
  1539. msgwindow.baseColor=PokeBattle_SceneConstants::MENUBASECOLOR
  1540. msgwindow.shadowColor=PokeBattle_SceneConstants::MENUSHADOWCOLOR
  1541. msgwindow.opacity=255
  1542. msgwindow.x=16
  1543. msgwindow.width=Graphics.width
  1544. msgwindow.height=96
  1545. msgwindow.y=Graphics.height-msgwindow.height+2
  1546. else
  1547. msgwindow.baseColor=PokeBattle_SceneConstants::MESSAGEBASECOLOR
  1548. msgwindow.shadowColor=PokeBattle_SceneConstants::MESSAGESHADOWCOLOR
  1549. msgwindow.opacity=0
  1550. msgwindow.x=16
  1551. msgwindow.width=Graphics.width-32
  1552. msgwindow.height=96
  1553. msgwindow.y=Graphics.height-msgwindow.height+2
  1554. end
  1555. end
  1556.  
  1557. def pbWaitMessage
  1558. if @briefmessage
  1559. pbShowWindow(MESSAGEBOX)
  1560. cw=@sprites["messagewindow"]
  1561. 60.times do
  1562. pbGraphicsUpdate
  1563. pbInputUpdate
  1564. pbFrameUpdate(nil)
  1565. end
  1566. cw.text=""
  1567. cw.visible=false
  1568. @briefmessage=false
  1569. end
  1570. end
  1571.  
  1572. def pbDisplay(msg,brief=false)
  1573. pbDisplayMessage(msg,brief)
  1574. end
  1575.  
  1576. def pbDisplayMessage(msg,brief=false)
  1577. pbWaitMessage
  1578. pbRefresh
  1579. pbShowWindow(MESSAGEBOX)
  1580. cw=@sprites["messagewindow"]
  1581. cw.text=msg
  1582. i=0
  1583. loop do
  1584. pbGraphicsUpdate
  1585. pbInputUpdate
  1586. pbFrameUpdate(nil)
  1587. cw.update
  1588. if i==40
  1589. cw.text=""
  1590. cw.visible=false
  1591. return
  1592. end
  1593. if Input.trigger?(Input::C) || @abortable
  1594. if cw.pausing?
  1595. pbPlayDecisionSE() if !@abortable
  1596. cw.resume
  1597. end
  1598. end
  1599. if !cw.busy?
  1600. if brief
  1601. @briefmessage=true
  1602. return
  1603. end
  1604. i+=1
  1605. end
  1606. end
  1607. end
  1608.  
  1609. def pbDisplayPausedMessage(msg)
  1610. pbWaitMessage
  1611. pbRefresh
  1612. pbShowWindow(MESSAGEBOX)
  1613. if @messagemode
  1614. @switchscreen.pbDisplay(msg)
  1615. return
  1616. end
  1617. cw=@sprites["messagewindow"]
  1618. cw.text=_ISPRINTF("{1:s}\1",msg)
  1619. loop do
  1620. pbGraphicsUpdate
  1621. pbInputUpdate
  1622. pbFrameUpdate(nil)
  1623. if Input.trigger?(Input::C) || @abortable
  1624. if cw.busy?
  1625. pbPlayDecisionSE() if cw.pausing? && !@abortable
  1626. cw.resume
  1627. elsif !inPartyAnimation?
  1628. cw.text=""
  1629. pbPlayDecisionSE()
  1630. cw.visible=false if @messagemode
  1631. return
  1632. end
  1633. end
  1634. cw.update
  1635. end
  1636. end
  1637.  
  1638. def pbDisplayConfirmMessage(msg)
  1639. return pbShowCommands(msg,[_INTL("Yes"),_INTL("No")],1)==0
  1640. end
  1641.  
  1642. def pbDisplayEffect(battler,hide=true)
  1643. return if !EFFECTMESSAGES
  1644. battleEffect = @battle.pbIsOpposing?(battler.index) ? @sprites["EffectFoe"] : @sprites["EffectPlayer"]
  1645. if battleEffect==@sprites["EffectFoe"]
  1646. battleEffect.x-=192
  1647. battleEffect.visible=true
  1648. battleEffect.zoom_y=0.5
  1649. while battleEffect.x < 0
  1650. battleEffect.x+=24
  1651. battleEffect.zoom_y+=0.625 if battleEffect.zoom_y<=1.0
  1652. battleEffect.update
  1653. pbGraphicsUpdate
  1654. pbFrameUpdate(nil)
  1655. end
  1656. elsif battleEffect==@sprites["EffectPlayer"]
  1657. battleEffect.x+=192
  1658. battleEffect.visible=true
  1659. battleEffect.zoom_y=0.5
  1660. while battleEffect.x > Graphics.width-192
  1661. battleEffect.x-=24
  1662. battleEffect.zoom_y+=0.625 if battleEffect.zoom_y<=1.0
  1663. battleEffect.update
  1664. pbGraphicsUpdate
  1665. pbFrameUpdate(nil)
  1666. end
  1667. end
  1668. effect=PBAbilities.getName(battler.ability)
  1669. textbitmap=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
  1670. textbitmap.z = battleEffect.z+1
  1671. textbitmap.bitmap.font.name=MessageConfig.pbGetSystemFontName()
  1672. if battleEffect==@sprites["EffectFoe"]
  1673. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x+6,battleEffect.y-9,192,48,battler.name+"'s",Color.new(255,255,255,255),Color.new(150,150,150,150),0)
  1674. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x+6,battleEffect.y+9,192,48,effect,Color.new(255,255,255,255),Color.new(150,150,150,150),0)
  1675. elsif battleEffect==@sprites["EffectPlayer"]
  1676. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x-6,battleEffect.y-9,192,48,battler.name+"'s",Color.new(255,255,255,255),Color.new(150,150,150,150),2)
  1677. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x-6,battleEffect.y+9,192,48,effect,Color.new(255,255,255,255),Color.new(150,150,150,150),2)
  1678. end
  1679. j= hide ? 60 : 15
  1680. j.times do
  1681. pbGraphicsUpdate
  1682. pbFrameUpdate(nil)
  1683. end
  1684. @textbitmap=textbitmap
  1685. pbHideEffect(battler) if hide
  1686. end
  1687.  
  1688. def pbHideEffect(battler)
  1689. return if !(EFFECTMESSAGES)
  1690. battleEffect = @battle.pbIsOpposing?(battler.index) ? @sprites["EffectFoe"] : @sprites["EffectPlayer"]
  1691. if @textbitmap
  1692. @textbitmap.bitmap.clear
  1693. @textbitmap.bitmap.dispose
  1694. end
  1695. if battleEffect==@sprites["EffectFoe"]
  1696. while battleEffect.x > -192
  1697. battleEffect.x-=24
  1698. battleEffect.zoom_y-=0.4 if battleEffect.zoom_y>0.2
  1699. battleEffect.update
  1700. pbGraphicsUpdate
  1701. pbFrameUpdate(nil)
  1702. end
  1703. elsif battleEffect==@sprites["EffectPlayer"]
  1704. while battleEffect.x < Graphics.width
  1705. battleEffect.x+=24
  1706. battleEffect.zoom_y-=0.4 if battleEffect.zoom_y>0.2
  1707. battleEffect.update
  1708. pbGraphicsUpdate
  1709. pbFrameUpdate(nil)
  1710. end
  1711. end
  1712. battleEffect.zoom_y=1.0
  1713. battleEffect.visible=false
  1714. end
  1715.  
  1716. def pbShowCommands(msg,commands,defaultValue)
  1717. pbWaitMessage
  1718. pbRefresh
  1719. pbShowWindow(MESSAGEBOX)
  1720. dw=@sprites["messagewindow"]
  1721. dw.text=msg
  1722. cw = Window_CommandPokemon.new(commands)
  1723. cw.x=Graphics.width-cw.width
  1724. cw.y=Graphics.height-cw.height-dw.height
  1725. cw.index=0
  1726. cw.viewport=@viewport
  1727. pbRefresh
  1728. loop do
  1729. cw.visible=!dw.busy?
  1730. pbGraphicsUpdate
  1731. pbInputUpdate
  1732. pbFrameUpdate(cw)
  1733. dw.update
  1734. if Input.trigger?(Input::B) && defaultValue>=0
  1735. if dw.busy?
  1736. pbPlayDecisionSE() if dw.pausing?
  1737. dw.resume
  1738. else
  1739. cw.dispose
  1740. dw.text=""
  1741. return defaultValue
  1742. end
  1743. end
  1744. if Input.trigger?(Input::C)
  1745. if dw.busy?
  1746. pbPlayDecisionSE() if dw.pausing?
  1747. dw.resume
  1748. else
  1749. cw.dispose
  1750. dw.text=""
  1751. return cw.index
  1752. end
  1753. end
  1754. end
  1755. end
  1756.  
  1757. def pbFrameUpdate(cw)
  1758. cw.update if cw
  1759. for i in 0...4
  1760. if @sprites["battlebox#{i}"]
  1761. @sprites["battlebox#{i}"].update
  1762. end
  1763. if @sprites["pokemon#{i}"]
  1764. @sprites["pokemon#{i}"].update
  1765. end
  1766. end
  1767. end
  1768.  
  1769. def pbRefresh
  1770. for i in 0...4
  1771. if @sprites["battlebox#{i}"]
  1772. @sprites["battlebox#{i}"].refresh
  1773. end
  1774. end
  1775. end
  1776.  
  1777. def pbAddSprite(id,x,y,filename,viewport)
  1778. sprite=IconSprite.new(x,y,viewport)
  1779. if filename
  1780. sprite.setBitmap(filename) rescue nil
  1781. end
  1782. @sprites[id]=sprite
  1783. return sprite
  1784. end
  1785.  
  1786. def pbAddPlane(id,filename,viewport)
  1787. sprite=AnimatedPlane.new(viewport)
  1788. if filename
  1789. sprite.setBitmap(filename)
  1790. end
  1791. @sprites[id]=sprite
  1792. return sprite
  1793. end
  1794.  
  1795. def pbDisposeSprites
  1796. pbDisposeSpriteHash(@sprites)
  1797. end
  1798.  
  1799. def pbBeginCommandPhase
  1800. # Called whenever a new round begins.
  1801. @battlestart=false
  1802. end
  1803.  
  1804. def pbShowOpponent(index)
  1805. if @battle.opponent
  1806. if @battle.opponent.is_a?(Array)
  1807. trainerfile=pbTrainerSpriteFile(@battle.opponent[index].trainertype)
  1808. else
  1809. trainerfile=pbTrainerSpriteFile(@battle.opponent.trainertype)
  1810. end
  1811. else
  1812. trainerfile="Graphics/Characters/trfront"
  1813. end
  1814. pbAddSprite("trainer",Graphics.width,PokeBattle_SceneConstants::FOETRAINER_Y,
  1815. trainerfile,@viewport)
  1816. if @sprites["trainer"].bitmap
  1817. @sprites["trainer"].y-=@sprites["trainer"].bitmap.height
  1818. @sprites["trainer"].z=8
  1819. end
  1820. 20.times do
  1821. pbGraphicsUpdate
  1822. pbInputUpdate
  1823. pbFrameUpdate(nil)
  1824. @sprites["trainer"].x-=6
  1825. end
  1826. end
  1827.  
  1828. def pbHideOpponent
  1829. 20.times do
  1830. pbGraphicsUpdate
  1831. pbInputUpdate
  1832. pbFrameUpdate(nil)
  1833. @sprites["trainer"].x+=6
  1834. end
  1835. end
  1836.  
  1837. def pbShowHelp(text)
  1838. @sprites["helpwindow"].resizeToFit(text,Graphics.width)
  1839. @sprites["helpwindow"].y=0
  1840. @sprites["helpwindow"].x=0
  1841. @sprites["helpwindow"].text=text
  1842. @sprites["helpwindow"].visible=true
  1843. end
  1844.  
  1845. def pbHideHelp
  1846. @sprites["helpwindow"].visible=false
  1847. end
  1848.  
  1849. def pbBackdrop
  1850. # Choose backdrop
  1851. backdrop="Field"
  1852. if environ==PBEnvironment::Cave
  1853. backdrop="Cave"
  1854. elsif environ==PBEnvironment::MovingWater || environ==PBEnvironment::StillWater
  1855. backdrop="Water"
  1856. elsif environ==PBEnvironment::Underwater
  1857. backdrop="Underwater"
  1858. elsif environ==PBEnvironment::Rock
  1859. backdrop="Mountain"
  1860. else
  1861. if !$game_map || !pbGetMetadata($game_map.map_id,MetadataOutdoor)
  1862. backdrop="IndoorA"
  1863. end
  1864. end
  1865. if $game_map
  1866. back=pbGetMetadata($game_map.map_id,MetadataBattleBack)
  1867. if back && back!=""
  1868. backdrop=back
  1869. end
  1870. end
  1871. if @battle.skybattle
  1872. backdrop="SkyBattle"
  1873. end
  1874. if $PokemonGlobal && $PokemonGlobal.nextBattleBack
  1875. backdrop=$PokemonGlobal.nextBattleBack
  1876. end
  1877. # Choose bases
  1878. base=""
  1879. trialname=""
  1880. if environ==PBEnvironment::Grass || environ==PBEnvironment::TallGrass
  1881. trialname="Grass"
  1882. elsif environ==PBEnvironment::Sand
  1883. trialname="Sand"
  1884. elsif $PokemonGlobal.surfing
  1885. trialname="Water"
  1886. end
  1887. if pbResolveBitmap(sprintf("Graphics/Battlebacks/playerbase"+backdrop+trialname))
  1888. base=trialname
  1889. end
  1890. # Choose time of day
  1891. time=""
  1892. trialname=""
  1893. timenow=pbGetTimeNow
  1894. if PBDayNight.isNight?(timenow)
  1895. trialname="Night"
  1896. elsif PBDayNight.isEvening?(timenow)
  1897. trialname="Eve"
  1898. end
  1899. if pbResolveBitmap(sprintf("Graphics/Battlebacks/battlebg"+backdrop+trialname))
  1900. time=trialname
  1901. end
  1902. # Apply graphics
  1903. battlebg="Graphics/Battlebacks/battlebg"+backdrop+time
  1904. enemybase="Graphics/Battlebacks/enemybase"+backdrop+base+time
  1905. playerbase="Graphics/Battlebacks/playerbase"+backdrop+base+time
  1906. pbAddPlane("battlebg",battlebg,@viewport)
  1907. pbAddSprite("playerbase",
  1908. PokeBattle_SceneConstants::PLAYERBASEX,
  1909. PokeBattle_SceneConstants::PLAYERBASEY,playerbase,@viewport)
  1910. @sprites["playerbase"].x-=@sprites["playerbase"].bitmap.width/2 if @sprites["playerbase"].bitmap!=nil
  1911. @sprites["playerbase"].y-=@sprites["playerbase"].bitmap.height if @sprites["playerbase"].bitmap!=nil
  1912. pbAddSprite("enemybase",
  1913. PokeBattle_SceneConstants::FOEBASEX,
  1914. PokeBattle_SceneConstants::FOEBASEY,enemybase,@viewport)
  1915. @sprites["enemybase"].x-=@sprites["enemybase"].bitmap.width/2 if @sprites["enemybase"].bitmap!=nil
  1916. @sprites["enemybase"].y-=@sprites["enemybase"].bitmap.height/2 if @sprites["enemybase"].bitmap!=nil
  1917. @sprites["battlebg"].z=0
  1918. @sprites["playerbase"].z=1
  1919. @sprites["enemybase"].z=1
  1920. end
  1921.  
  1922. # Returns whether the party line-ups are currently appearing on-screen
  1923. def inPartyAnimation?
  1924. return @enablePartyAnim && @partyAnimPhase<3
  1925. end
  1926.  
  1927. # Shows the party line-ups appearing on-screen
  1928. def partyAnimationUpdate
  1929. return if !inPartyAnimation?
  1930. ballmovedist=16 # How far a ball moves each frame
  1931. # Bar slides on
  1932. if @partyAnimPhase==0
  1933. @sprites["partybarfoe"].x+=16
  1934. @sprites["partybarplayer"].x-=16
  1935. if @sprites["partybarfoe"].x+@sprites["partybarfoe"].bitmap.width>=PokeBattle_SceneConstants::FOEPARTYBAR_X
  1936. @sprites["partybarfoe"].x=PokeBattle_SceneConstants::FOEPARTYBAR_X-@sprites["partybarfoe"].bitmap.width
  1937. @sprites["partybarplayer"].x=PokeBattle_SceneConstants::PLAYERPARTYBAR_X
  1938. @partyAnimPhase=1
  1939. end
  1940. return
  1941. end
  1942. # Set up all balls ready to slide on
  1943. if @partyAnimPhase==1
  1944. @xposplayer=PokeBattle_SceneConstants::PLAYERPARTYBALL1_X
  1945. counter=0
  1946. # Make sure the ball starts off-screen
  1947. while @xposplayer<Graphics.width
  1948. counter+=1; @xposplayer+=ballmovedist
  1949. end
  1950. @xposenemy=PokeBattle_SceneConstants::FOEPARTYBALL1_X-counter*ballmovedist
  1951. for i in 0...6
  1952. # Choose the ball's graphic (player's side)
  1953. ballgraphic="Graphics/Pictures/ballempty"
  1954. if i<@battle.party1.length && @battle.party1[i]
  1955. if @battle.party1[i].hp<=0 || @battle.party1[i].isEgg?
  1956. ballgraphic="Graphics/Pictures/ballfainted"
  1957. elsif @battle.party1[i].status>0
  1958. ballgraphic="Graphics/Pictures/ballstatus"
  1959. else
  1960. ballgraphic="Graphics/Pictures/ballnormal"
  1961. end
  1962. end
  1963. pbAddSprite("player#{i}",
  1964. @xposplayer+i*ballmovedist*6,PokeBattle_SceneConstants::PLAYERPARTYBALL1_Y,
  1965. ballgraphic,@viewport)
  1966. @sprites["player#{i}"].z=41
  1967. # Choose the ball's graphic (opponent's side)
  1968. ballgraphic="Graphics/Pictures/ballempty"
  1969. enemyindex=i
  1970. if @battle.doublebattle && i>=3
  1971. enemyindex=(i%3)[email protected](1)
  1972. end
  1973. if enemyindex<@battle.party2.length && @battle.party2[enemyindex]
  1974. if @battle.party2[enemyindex].hp<=0 || @battle.party2[enemyindex].isEgg?
  1975. ballgraphic="Graphics/Pictures/ballfainted"
  1976. elsif @battle.party2[enemyindex].status>0
  1977. ballgraphic="Graphics/Pictures/ballstatus"
  1978. else
  1979. ballgraphic="Graphics/Pictures/ballnormal"
  1980. end
  1981. end
  1982. pbAddSprite("enemy#{i}",
  1983. @xposenemy-i*ballmovedist*6,PokeBattle_SceneConstants::FOEPARTYBALL1_Y,
  1984. ballgraphic,@viewport)
  1985. @sprites["enemy#{i}"].z=41
  1986. end
  1987. @partyAnimPhase=2
  1988. end
  1989. # Balls slide on
  1990. if @partyAnimPhase==2
  1991. for i in 0...6
  1992. if @sprites["enemy#{i}"].x<PokeBattle_SceneConstants::FOEPARTYBALL1_X-i*PokeBattle_SceneConstants::FOEPARTYBALL_GAP
  1993. @sprites["enemy#{i}"].x+=ballmovedist
  1994. @sprites["player#{i}"].x-=ballmovedist
  1995. if @sprites["enemy#{i}"].x>=PokeBattle_SceneConstants::FOEPARTYBALL1_X-i*PokeBattle_SceneConstants::FOEPARTYBALL_GAP
  1996. @sprites["enemy#{i}"].x=PokeBattle_SceneConstants::FOEPARTYBALL1_X-i*PokeBattle_SceneConstants::FOEPARTYBALL_GAP
  1997. @sprites["player#{i}"].x=PokeBattle_SceneConstants::PLAYERPARTYBALL1_X+i*PokeBattle_SceneConstants::PLAYERPARTYBALL_GAP
  1998. if i==5
  1999. @partyAnimPhase=3
  2000. end
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006.  
  2007. def pbStartBattle(battle)
  2008. # Called whenever the battle begins
  2009. @battle=battle
  2010. @lastcmd=[0,0,0,0]
  2011. @lastmove=[0,0,0,0]
  2012. @showingplayer=true
  2013. @showingenemy=true
  2014. @sprites.clear
  2015. @viewport=Viewport.new(0,Graphics.height/2,Graphics.width,0)
  2016. @viewport.z=99999
  2017. @traineryoffset=(Graphics.height-320) # Adjust player's side for screen size
  2018. @foeyoffset=(@traineryoffset*3/4).floor # Adjust foe's side for screen size
  2019. pbBackdrop
  2020. pbAddSprite("partybarfoe",
  2021. PokeBattle_SceneConstants::FOEPARTYBAR_X,
  2022. PokeBattle_SceneConstants::FOEPARTYBAR_Y,
  2023. "Graphics/Pictures/battleLineup",@viewport)
  2024. pbAddSprite("partybarplayer",
  2025. PokeBattle_SceneConstants::PLAYERPARTYBAR_X,
  2026. PokeBattle_SceneConstants::PLAYERPARTYBAR_Y,
  2027. "Graphics/Pictures/battleLineup",@viewport)
  2028. @sprites["partybarfoe"].x-=@sprites["partybarfoe"].bitmap.width
  2029. @sprites["partybarplayer"].mirror=true
  2030. @sprites["partybarfoe"].z=40
  2031. @sprites["partybarplayer"].z=40
  2032. @sprites["partybarfoe"].visible=false
  2033. @sprites["partybarplayer"].visible=false
  2034. if @battle.player.is_a?(Array)
  2035. trainerfile=pbPlayerSpriteBackFile(@battle.player[0].trainertype)
  2036. pbAddSprite("player",
  2037. PokeBattle_SceneConstants::PLAYERTRAINERD1_X,
  2038. PokeBattle_SceneConstants::PLAYERTRAINERD1_Y,trainerfile,@viewport)
  2039. trainerfile=pbTrainerSpriteBackFile(@battle.player[1].trainertype)
  2040. pbAddSprite("playerB",
  2041. PokeBattle_SceneConstants::PLAYERTRAINERD2_X,
  2042. PokeBattle_SceneConstants::PLAYERTRAINERD2_Y,trainerfile,@viewport)
  2043. if @sprites["player"].bitmap
  2044. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  2045. @sprites["player"].src_rect.x=0
  2046. @sprites["player"].src_rect.width=@sprites["player"].bitmap.width/5
  2047. end
  2048. @sprites["player"].x-=(@sprites["player"].src_rect.width/2)
  2049. @sprites["player"].y-=@sprites["player"].bitmap.height
  2050. @sprites["player"].z=30
  2051. end
  2052. if @sprites["playerB"].bitmap
  2053. if @sprites["playerB"].bitmap.width>@sprites["playerB"].bitmap.height
  2054. @sprites["playerB"].src_rect.x=0
  2055. @sprites["playerB"].src_rect.width=@sprites["playerB"].bitmap.width/5
  2056. end
  2057. @sprites["playerB"].x-=(@sprites["playerB"].src_rect.width/2)
  2058. @sprites["playerB"].y-=@sprites["playerB"].bitmap.height
  2059. @sprites["playerB"].z=31
  2060. end
  2061. else
  2062. trainerfile=pbPlayerSpriteBackFile(@battle.player.trainertype)
  2063. pbAddSprite("player",
  2064. PokeBattle_SceneConstants::PLAYERTRAINER_X,
  2065. PokeBattle_SceneConstants::PLAYERTRAINER_Y,trainerfile,@viewport)
  2066. if @sprites["player"].bitmap
  2067. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  2068. @sprites["player"].src_rect.x=0
  2069. @sprites["player"].src_rect.width=@sprites["player"].bitmap.width/5
  2070. end
  2071. @sprites["player"].x-=(@sprites["player"].src_rect.width/2)
  2072. @sprites["player"].y-=@sprites["player"].bitmap.height
  2073. @sprites["player"].z=30
  2074. end
  2075. end
  2076. if @battle.opponent
  2077. if @battle.opponent.is_a?(Array)
  2078. trainerfile=pbTrainerSpriteFile(@battle.opponent[1].trainertype)
  2079. pbAddSprite("trainer2",
  2080. PokeBattle_SceneConstants::FOETRAINERD2_X,
  2081. PokeBattle_SceneConstants::FOETRAINERD2_Y,trainerfile,@viewport)
  2082. trainerfile=pbTrainerSpriteFile(@battle.opponent[0].trainertype)
  2083. pbAddSprite("trainer",
  2084. PokeBattle_SceneConstants::FOETRAINERD1_X,
  2085. PokeBattle_SceneConstants::FOETRAINERD1_Y,trainerfile,@viewport)
  2086. else
  2087. trainerfile=pbTrainerSpriteFile(@battle.opponent.trainertype)
  2088. pbAddSprite("trainer",
  2089. PokeBattle_SceneConstants::FOETRAINER_X,
  2090. PokeBattle_SceneConstants::FOETRAINER_Y,trainerfile,@viewport)
  2091. end
  2092. else
  2093. trainerfile="Graphics/Characters/trfront"
  2094. pbAddSprite("trainer",
  2095. PokeBattle_SceneConstants::FOETRAINER_X,
  2096. PokeBattle_SceneConstants::FOETRAINER_Y,trainerfile,@viewport)
  2097. end
  2098. if @sprites["trainer"].bitmap
  2099. @sprites["trainer"].x-=(@sprites["trainer"].bitmap.width/2)
  2100. @sprites["trainer"].y-=@sprites["trainer"].bitmap.height
  2101. @sprites["trainer"].z=8
  2102. end
  2103. if @sprites["trainer2"] && @sprites["trainer2"].bitmap
  2104. @sprites["trainer2"].x-=(@sprites["trainer2"].bitmap.width/2)
  2105. @sprites["trainer2"].y-=@sprites["trainer2"].bitmap.height
  2106. @sprites["trainer2"].z=7
  2107. end
  2108. @sprites["shadow0"]=IconSprite.new(0,0,@viewport)
  2109. @sprites["shadow0"].z=3
  2110. pbAddSprite("shadow1",0,0,"Graphics/Pictures/battleShadow",@viewport)
  2111. @sprites["shadow1"].z=3
  2112. @sprites["shadow1"].visible=false
  2113. @sprites["pokemon0"]=PokemonBattlerSprite.new(battle.doublebattle,0,@viewport)
  2114. @sprites["pokemon0"].z=21
  2115. #ADDED
  2116. @sprites["pokemon0"].zoom_x=BATTLERZOOM
  2117. @sprites["pokemon0"].zoom_y=BATTLERZOOM
  2118. #///
  2119. @sprites["pokemon1"]=PokemonBattlerSprite.new(battle.doublebattle,1,@viewport)
  2120. @sprites["pokemon1"].z=16
  2121. #ADDED
  2122. @sprites["pokemon1"].zoom_x=BATTLERZOOM
  2123. @sprites["pokemon1"].zoom_y=BATTLERZOOM
  2124. #///
  2125. if battle.doublebattle
  2126. @sprites["shadow2"]=IconSprite.new(0,0,@viewport)
  2127. @sprites["shadow2"].z=3
  2128. pbAddSprite("shadow3",0,0,"Graphics/Pictures/battleShadow",@viewport)
  2129. @sprites["shadow3"].z=3
  2130. @sprites["shadow3"].visible=false
  2131. @sprites["pokemon2"]=PokemonBattlerSprite.new(battle.doublebattle,2,@viewport)
  2132. @sprites["pokemon2"].z=26
  2133. #ADDED
  2134. @sprites["pokemon2"].zoom_x=BATTLERZOOM
  2135. @sprites["pokemon2"].zoom_y=BATTLERZOOM
  2136. #///
  2137. @sprites["pokemon3"]=PokemonBattlerSprite.new(battle.doublebattle,3,@viewport)
  2138. @sprites["pokemon3"].z=11
  2139. #ADDED
  2140. @sprites["pokemon3"].zoom_x=BATTLERZOOM
  2141. @sprites["pokemon3"].zoom_y=BATTLERZOOM
  2142. #///
  2143. end
  2144. @sprites["battlebox0"]=PokemonDataBox.new(battle.battlers[0],battle.doublebattle,@viewport)
  2145. @sprites["battlebox1"]=PokemonDataBox.new(battle.battlers[1],battle.doublebattle,@viewport)
  2146. if battle.doublebattle
  2147. @sprites["battlebox2"]=PokemonDataBox.new(battle.battlers[2],battle.doublebattle,@viewport)
  2148. @sprites["battlebox3"]=PokemonDataBox.new(battle.battlers[3],battle.doublebattle,@viewport)
  2149. end
  2150. pbAddSprite("messagebox",0,Graphics.height-96,"Graphics/Pictures/battleMessage",@viewport)
  2151. @sprites["messagebox"].z=90
  2152. @sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
  2153. @sprites["helpwindow"].visible=false
  2154. @sprites["helpwindow"].z=90
  2155. @sprites["messagewindow"]=Window_AdvancedTextPokemon.new("")
  2156. @sprites["messagewindow"].letterbyletter=true
  2157. @sprites["messagewindow"].viewport=@viewport
  2158. @sprites["messagewindow"].z=100
  2159. @sprites["commandwindow"]=CommandMenuDisplay.new(@viewport)
  2160. @sprites["commandwindow"].z=100
  2161. @sprites["fightwindow"]=FightMenuDisplay.new(nil,@viewport)
  2162. @sprites["fightwindow"].z=100
  2163. pbShowWindow(MESSAGEBOX)
  2164. pbSetMessageMode(false)
  2165. trainersprite1=@sprites["trainer"]
  2166. trainersprite2=@sprites["trainer2"]
  2167. @sprites["trainer"].visible=false
  2168. if @battle.party2.length>=1
  2169. if @battle.party2.length==1
  2170. [email protected][0].species
  2171. @sprites["pokemon1"].setPokemonBitmap(@battle.party2[0],false)
  2172. @sprites["pokemon1"].tone=Tone.new(-128,-128,-128,-128)
  2173. @sprites["pokemon1"].x=PokeBattle_SceneConstants::FOEBATTLER_X
  2174. @sprites["pokemon1"].x-=(@sprites["pokemon1"].width*@sprites["pokemon1"].zoom_x)/2
  2175. @sprites["pokemon1"].y=PokeBattle_SceneConstants::FOEBATTLER_Y
  2176. @sprites["pokemon1"].y+=adjustBattleSpriteY(@sprites["pokemon1"],species,1)
  2177. @sprites["pokemon1"].visible=true
  2178. @sprites["shadow1"].x=PokeBattle_SceneConstants::FOEBATTLER_X
  2179. @sprites["shadow1"].y=PokeBattle_SceneConstants::FOEBATTLER_Y
  2180. @sprites["shadow1"].x-=@sprites["shadow1"].bitmap.width/2 if @sprites["shadow1"].bitmap!=nil
  2181. @sprites["shadow1"].y+=@sprites["shadow1"].bitmap.height/2 if @sprites["shadow1"].bitmap!=nil
  2182. @sprites["shadow1"].visible=showShadow?(species)
  2183. trainersprite1=@sprites["pokemon1"]
  2184. elsif @battle.party2.length==2
  2185. [email protected][0].species
  2186. @sprites["pokemon1"].setPokemonBitmap(@battle.party2[0],false)
  2187. @sprites["pokemon1"].tone=Tone.new(-128,-128,-128,-128)
  2188. @sprites["pokemon1"].x=PokeBattle_SceneConstants::FOEBATTLERD1_X
  2189. @sprites["pokemon1"].x-=(@sprites["pokemon1"].width*@sprites["pokemon1"].zoom_x)/2
  2190. @sprites["pokemon1"].y=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  2191. @sprites["pokemon1"].y+=adjustBattleSpriteY(@sprites["pokemon1"],species,1)
  2192. @sprites["pokemon1"].visible=true
  2193. @sprites["shadow1"].x=PokeBattle_SceneConstants::FOEBATTLERD1_X
  2194. @sprites["shadow1"].y=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  2195. @sprites["shadow1"].x-=@sprites["shadow1"].bitmap.width/2 if @sprites["shadow1"].bitmap!=nil
  2196. @sprites["shadow1"].y-=@sprites["shadow1"].bitmap.height/2 if @sprites["shadow1"].bitmap!=nil
  2197. @sprites["shadow1"].visible=showShadow?(species)
  2198. trainersprite1=@sprites["pokemon1"]
  2199. [email protected][1].species
  2200. @sprites["pokemon3"].setPokemonBitmap(@battle.party2[1],false)
  2201. @sprites["pokemon3"].tone=Tone.new(-128,-128,-128,-128)
  2202. @sprites["pokemon3"].x=PokeBattle_SceneConstants::FOEBATTLERD2_X
  2203. @sprites["pokemon3"].x-=(@sprites["pokemon1"].width*@sprites["pokemon3"].zoom_x)/2
  2204. @sprites["pokemon3"].y=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  2205. @sprites["pokemon3"].y+=adjustBattleSpriteY(@sprites["pokemon3"],species,3)
  2206. @sprites["pokemon3"].visible=true
  2207. @sprites["shadow3"].x=PokeBattle_SceneConstants::FOEBATTLERD2_X
  2208. @sprites["shadow3"].y=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  2209. @sprites["shadow3"].x-=@sprites["shadow3"].bitmap.width/2 if @sprites["shadow3"].bitmap!=nil
  2210. @sprites["shadow3"].y-=@sprites["shadow3"].bitmap.height/2 if @sprites["shadow3"].bitmap!=nil
  2211. @sprites["shadow3"].visible=showShadow?(species)
  2212. trainersprite2=@sprites["pokemon3"]
  2213. end
  2214. end
  2215. end
  2216. #################
  2217. # Move trainers/bases/etc. off-screen
  2218. oldx=[]
  2219. oldx[0]=@sprites["playerbase"].x; @sprites["playerbase"].x+=Graphics.width
  2220. oldx[1]=@sprites["player"].x; @sprites["player"].x+=Graphics.width
  2221. if @sprites["playerB"]
  2222. oldx[2]=@sprites["playerB"].x; @sprites["playerB"].x+=Graphics.width
  2223. end
  2224. oldx[3]=@sprites["enemybase"].x; @sprites["enemybase"].x-=Graphics.width
  2225. oldx[4]=trainersprite1.x; trainersprite1.x-=Graphics.width
  2226. if trainersprite2
  2227. oldx[5]=trainersprite2.x; trainersprite2.x-=Graphics.width
  2228. end
  2229. oldx[6]=@sprites["shadow1"].x; @sprites["shadow1"].x-=Graphics.width
  2230. if @sprites["shadow3"]
  2231. oldx[7]=@sprites["shadow3"].x; @sprites["shadow3"].x-=Graphics.width
  2232. end
  2233. @sprites["partybarfoe"].x-=PokeBattle_SceneConstants::FOEPARTYBAR_X
  2234. @sprites["partybarplayer"].x+=Graphics.width-PokeBattle_SceneConstants::PLAYERPARTYBAR_X
  2235. #################
  2236. appearspeed=8
  2237. (Graphics.width/appearspeed).times do
  2238. if @viewport.rect.y>0
  2239. @viewport.rect.y-=4
  2240. @viewport.rect.y=0 if @viewport.rect.y<0
  2241. @viewport.rect.height+=8
  2242. @viewport.rect.height=Graphics.height if @viewport.rect.height>Graphics.height
  2243. end
  2244. for i in @sprites
  2245. end
  2246. @sprites["playerbase"].x-=appearspeed
  2247. @sprites["player"].x-=appearspeed
  2248. @sprites["playerB"].x-=appearspeed if @sprites["playerB"]
  2249. @sprites["enemybase"].x+=appearspeed
  2250. trainersprite1.x+=appearspeed
  2251. trainersprite2.x+=appearspeed if trainersprite2
  2252. @sprites["shadow1"].x+=appearspeed
  2253. @sprites["shadow3"].x+=appearspeed if @sprites["shadow3"]
  2254. pbGraphicsUpdate
  2255. pbInputUpdate
  2256. #ADDED
  2257. pbFrameUpdate(nil)
  2258. #///
  2259. end
  2260. # Play cry for wild Pokémon
  2261. pbPlayCry(@battle.party2[0])
  2262. end
  2263. if @battle.opponent
  2264. @enablePartyAnim=true
  2265. @partyAnimPhase=0
  2266. @sprites["partybarfoe"].visible=true
  2267. @sprites["partybarplayer"].visible=true
  2268. else
  2269. @sprites["battlebox1"].appear
  2270. @sprites["battlebox3"].appear if @battle.party2.length==2
  2271. appearing=true
  2272. begin
  2273. pbGraphicsUpdate
  2274. #ADDED
  2275. pbFrameUpdate(nil)
  2276. #///
  2277. pbInputUpdate
  2278. @sprites["battlebox1"].update
  2279. @sprites["pokemon1"].tone.red+=8 if @sprites["pokemon1"].tone.red<0
  2280. @sprites["pokemon1"].tone.blue+=8 if @sprites["pokemon1"].tone.blue<0
  2281. @sprites["pokemon1"].tone.green+=8 if @sprites["pokemon1"].tone.green<0
  2282. @sprites["pokemon1"].tone.gray+=8 if @sprites["pokemon1"].tone.gray<0
  2283. appearing=@sprites["battlebox1"].appearing
  2284. if @battle.party2.length==2
  2285. @sprites["battlebox3"].update
  2286. @sprites["pokemon3"].tone.red+=8 if @sprites["pokemon3"].tone.red<0
  2287. @sprites["pokemon3"].tone.blue+=8 if @sprites["pokemon3"].tone.blue<0
  2288. @sprites["pokemon3"].tone.green+=8 if @sprites["pokemon3"].tone.green<0
  2289. @sprites["pokemon3"].tone.gray+=8 if @sprites["pokemon3"].tone.gray<0
  2290. appearing=(appearing || @sprites["battlebox3"].appearing)
  2291. end
  2292. end while appearing
  2293. # Show shiny animation for wild Pokémon
  2294. if @battle.party2[0].isShiny? && @battle.battlescene
  2295. pbCommonAnimation("Shiny",@battle.battlers[1],nil)
  2296. end
  2297. if @battle.party2.length==2
  2298. if @battle.party2[1].isShiny? && @battle.battlescene
  2299. pbCommonAnimation("Shiny",@battle.battlers[3],nil)
  2300. end
  2301. end
  2302. end
  2303. #Draw message effect sprites
  2304. #not shown here
  2305. pbAddSprite("EffectFoe",0,90,"Graphics/Pictures/battleEffectFoe",@viewport)
  2306. pbAddSprite("EffectPlayer",Graphics.width-192,158,"Graphics/Pictures/battleEffectPlayer",@viewport)
  2307. @sprites["EffectFoe"].visible=false
  2308. @sprites["EffectFoe"].z=95
  2309. @sprites["EffectPlayer"].visible=false
  2310. @sprites["EffectPlayer"].z=95
  2311. end
  2312.  
  2313. def pbEndBattle(result)
  2314. @abortable=false
  2315. pbShowWindow(BLANK)
  2316. # Fade out all sprites
  2317. pbBGMFade(1.0)
  2318. pbFadeOutAndHide(@sprites)
  2319. pbDisposeSprites
  2320. end
  2321.  
  2322. def pbRecall(battlerindex)
  2323. @briefmessage=false
  2324. if @battle.pbIsOpposing?(battlerindex)
  2325. origin=PokeBattle_SceneConstants::FOEBATTLER_Y
  2326. if @battle.doublebattle
  2327. origin=PokeBattle_SceneConstants::FOEBATTLERD1_Y if battlerindex==1
  2328. origin=PokeBattle_SceneConstants::FOEBATTLERD2_Y if battlerindex==3
  2329. end
  2330. @sprites["shadow#{battlerindex}"].visible=false
  2331. else
  2332. origin=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  2333. if @battle.doublebattle
  2334. origin=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if battlerindex==0
  2335. origin=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if battlerindex==2
  2336. end
  2337. end
  2338. spritePoke=@sprites["pokemon#{battlerindex}"]
  2339. picturePoke=PictureEx.new(spritePoke.z)
  2340. dims=[spritePoke.x,spritePoke.y]
  2341. center=getSpriteCenter(spritePoke)
  2342. center[1]+=(spritePoke.height*spritePoke.zoom_y)/2
  2343. # starting positions
  2344. picturePoke.moveVisible(1,true)
  2345. picturePoke.moveOrigin(1,PictureOrigin::Bottom)
  2346. picturePoke.moveXY(0,1,center[0],center[1])
  2347. # directives
  2348. # picturePoke.moveTone(10,1,Tone.new(0,-224,-224,0))
  2349. picturePoke.moveTone(10,1,Tone.new(248,248,248,248))
  2350. delay=picturePoke.totalDuration
  2351. picturePoke.moveSE(delay,"Audio/SE/recall")
  2352. picturePoke.moveZoom(15,delay,0)
  2353. picturePoke.moveXY(15,delay,center[0],origin)
  2354. picturePoke.moveVisible(picturePoke.totalDuration,false)
  2355. picturePoke.moveTone(0,picturePoke.totalDuration,Tone.new(0,0,0,0))
  2356. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  2357. loop do
  2358. picturePoke.update
  2359. setPictureSprite(spritePoke,picturePoke)
  2360. pbGraphicsUpdate
  2361. pbInputUpdate
  2362. pbFrameUpdate(nil)
  2363. break if !picturePoke.running?
  2364. end
  2365. end
  2366.  
  2367. def pbTrainerSendOut(battlerindex,pkmn)
  2368. @briefmessage=false
  2369. fadeanim=nil
  2370. while inPartyAnimation?; end
  2371. if @showingenemy
  2372. fadeanim=TrainerFadeAnimation.new(@sprites)
  2373. end
  2374. frame=0
  2375. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(pkmn,false)
  2376. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil #Illusion
  2377. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(
  2378. @battle.battlers[battlerindex].effects[PBEffects::Illusion],false)
  2379. end
  2380. sendout=PokeballSendOutAnimation.new(@sprites["pokemon#{battlerindex}"],
  2381. @sprites,@battle.battlers[battlerindex],@battle.doublebattle,
  2382. @battle.battlers[battlerindex].effects[PBEffects::Illusion]) #Illusion
  2383. loop do
  2384. pbGraphicsUpdate
  2385. #ADDED
  2386. pbFrameUpdate(nil)
  2387. #///
  2388. pbInputUpdate
  2389. fadeanim.update if fadeanim
  2390. frame+=1
  2391. if frame==1
  2392. @sprites["battlebox#{battlerindex}"].appear
  2393. end
  2394. if frame>=10
  2395. sendout.update
  2396. end
  2397. @sprites["battlebox#{battlerindex}"].update
  2398. break if (!fadeanim || fadeanim.animdone?) && sendout.animdone? &&
  2399. !@sprites["battlebox#{battlerindex}"].appearing
  2400. end
  2401. if @battle.battlers[battlerindex].pokemon.isShiny?
  2402. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] == nil
  2403. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2404. else
  2405. if @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?
  2406. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2407. end
  2408. end
  2409. elsif (@battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil &&
  2410. @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?) #ILLUSION
  2411. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2412. end
  2413. sendout.dispose
  2414. if @showingenemy
  2415. @showingenemy=false
  2416. pbDisposeSprite(@sprites,"trainer")
  2417. pbDisposeSprite(@sprites,"partybarfoe")
  2418. for i in 0...6
  2419. pbDisposeSprite(@sprites,"enemy#{i}")
  2420. end
  2421. end
  2422. pbRefresh
  2423. end
  2424.  
  2425. def pbSendOut(battlerindex,pkmn) # Player sending out Pokémon
  2426. while inPartyAnimation?; end
  2427. balltype=pkmn.ballused
  2428. ballbitmap=sprintf("Graphics/Pictures/ball%02d",balltype)
  2429. pictureBall=PictureEx.new(32)
  2430. delay=1
  2431. pictureBall.moveVisible(delay,true)
  2432. pictureBall.moveName(delay,ballbitmap)
  2433. pictureBall.moveOrigin(delay,PictureOrigin::Center)
  2434. # Setting the ball's movement path
  2435. path=[[0, 146], [10, 134], [21, 122], [30, 112],
  2436. [39, 104], [46, 99], [53, 95], [61, 93],
  2437. [68, 93], [75, 96], [82, 102], [89, 111],
  2438. [94, 121], [100, 134], [106, 150], [111, 166],
  2439. [116, 183], [120, 199], [124, 216], [127, 238]]
  2440. spriteBall=IconSprite.new(0,0,@viewport)
  2441. spriteBall.visible=false
  2442. angle=0
  2443. multiplier=1.0
  2444. if @battle.doublebattle
  2445. multiplier=(battlerindex==0) ? 0.7 : 1.3
  2446. end
  2447. for coord in path
  2448. delay=pictureBall.totalDuration
  2449. pictureBall.moveAngle(0,delay,angle)
  2450. pictureBall.moveXY(1,delay,coord[0]*multiplier,coord[1])
  2451. angle+=40
  2452. angle%=360
  2453. end
  2454. pictureBall.adjustPosition(0,@traineryoffset)
  2455. @sprites["battlebox#{battlerindex}"].visible=false
  2456. @briefmessage=false
  2457. fadeanim=nil
  2458. if @showingplayer
  2459. fadeanim=PlayerFadeAnimation.new(@sprites)
  2460. end
  2461. frame=0
  2462. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(pkmn,true)
  2463. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil #Illusion
  2464. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(
  2465. @battle.battlers[battlerindex].effects[PBEffects::Illusion],true)
  2466. end
  2467. sendout=PokeballPlayerSendOutAnimation.new(@sprites["pokemon#{battlerindex}"],
  2468. @sprites,@battle.battlers[battlerindex],@battle.doublebattle,
  2469. @battle.battlers[battlerindex].effects[PBEffects::Illusion]) #Illusion
  2470. loop do
  2471. fadeanim.update if fadeanim
  2472. frame+=1
  2473. if frame>1 && !pictureBall.running? && !@sprites["battlebox#{battlerindex}"].appearing
  2474. @sprites["battlebox#{battlerindex}"].appear
  2475. end
  2476. if frame>=3 && !pictureBall.running?
  2477. sendout.update
  2478. end
  2479. if (frame>=10 || !fadeanim) && pictureBall.running?
  2480. pictureBall.update
  2481. setPictureIconSprite(spriteBall,pictureBall)
  2482. end
  2483. @sprites["battlebox#{battlerindex}"].update
  2484. pbGraphicsUpdate
  2485. #pbFrameUpdate(nil) #Makes battlebox appear twice for some reason.
  2486. pbInputUpdate
  2487. break if (!fadeanim || fadeanim.animdone?) && sendout.animdone? &&
  2488. !@sprites["battlebox#{battlerindex}"].appearing
  2489. end
  2490. spriteBall.dispose
  2491. sendout.dispose
  2492. if @battle.battlers[battlerindex].pokemon.isShiny?
  2493. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] == nil
  2494. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2495. else
  2496. if @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?
  2497. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2498. end
  2499. end
  2500. elsif (@battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil &&
  2501. @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?) #ILLUSION
  2502. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2503. end
  2504. if @showingplayer
  2505. @showingplayer=false
  2506. pbDisposeSprite(@sprites,"player")
  2507. pbDisposeSprite(@sprites,"partybarplayer")
  2508. for i in 0...6
  2509. pbDisposeSprite(@sprites,"player#{i}")
  2510. end
  2511. end
  2512. pbRefresh
  2513. end
  2514.  
  2515. def pbTrainerWithdraw(battle,pkmn)
  2516. pbRefresh
  2517. end
  2518.  
  2519. def pbWithdraw(battle,pkmn)
  2520. pbRefresh
  2521. end
  2522.  
  2523. def pbMoveString(move)
  2524. ret=_INTL("{1}",move.name)
  2525. typename=PBTypes.getName(move.type)
  2526. if move.id>0
  2527. ret+=_INTL(" ({1}) PP: {2}/{3}",typename,move.pp,move.totalpp)
  2528. end
  2529. return ret
  2530. end
  2531.  
  2532. def pbBeginAttackPhase
  2533. pbSelectBattler(-1)
  2534. pbGraphicsUpdate
  2535. end
  2536.  
  2537. def pbSafariStart
  2538. @briefmessage=false
  2539. @sprites["battlebox0"]=SafariDataBox.new(@battle,@viewport)
  2540. @sprites["battlebox0"].appear
  2541. loop do
  2542. @sprites["battlebox0"].update
  2543. pbGraphicsUpdate
  2544. pbInputUpdate
  2545. pbFrameUpdate(nil)
  2546. break if !@sprites["battlebox0"].appearing
  2547. end
  2548. pbRefresh
  2549. end
  2550.  
  2551. def pbResetCommandIndices
  2552. @lastcmd=[0,0,0,0]
  2553. end
  2554.  
  2555. def pbResetMoveIndex(index)
  2556. @lastmove[index]=0
  2557. end
  2558.  
  2559. def pbSafariCommandMenu(index)
  2560. pbCommandMenuEx(index,[
  2561. _INTL("What will\n{1} throw?",@battle.pbPlayer.name),
  2562. _INTL("Ball"),
  2563. _INTL("Bait"),
  2564. _INTL("Rock"),
  2565. _INTL("Run")
  2566. ],2)
  2567. end
  2568.  
  2569. # Use this method to display the list of commands.
  2570. # Return values: 0=Fight, 1=Bag, 2=Pokémon, 3=Run, 4=Call
  2571. def pbCommandMenu(index)
  2572. shadowTrainer=(hasConst?(PBTypes,:SHADOW) && @battle.opponent)
  2573. if shadowTrainer
  2574. shadowTrainer=false
  2575. for poke in @battle.battlers
  2576. shadowTrainer=true if poke.isShadow? && @battle.pbOwnedByPlayer?(poke.index)
  2577. end
  2578. end
  2579. ret=pbCommandMenuEx(index,[
  2580. _INTL("What will\n{1} do?",@battle.battlers[index].name),
  2581. _INTL("Fight"),
  2582. _INTL("Bag"),
  2583. _INTL("Pokémon"),
  2584. shadowTrainer ? _INTL("Call") : _INTL("Run")
  2585. ],(shadowTrainer ? 1 : 0))
  2586. ret=4 if ret==3 && shadowTrainer # Convert "Run" to "Call"
  2587. return ret
  2588. end
  2589.  
  2590. def pbCommandMenuEx(index,texts,mode=0) # Mode: 0 - regular battle
  2591. pbShowWindow(COMMANDBOX) # 1 - Shadow Pokémon battle
  2592. cw=@sprites["commandwindow"] # 2 - Safari Zone
  2593. cw.setTexts(texts) # 3 - Bug Catching Contest
  2594. cw.index=@lastcmd[index]
  2595. cw.mode=mode
  2596. pbSelectBattler(index)
  2597. pbRefresh
  2598. loop do
  2599. pbGraphicsUpdate
  2600. pbInputUpdate
  2601. pbFrameUpdate(cw)
  2602. # Update selected command
  2603. if Input.trigger?(Input::LEFT) && (cw.index&1)==1
  2604. pbPlayCursorSE()
  2605. cw.index-=1
  2606. elsif Input.trigger?(Input::RIGHT) && (cw.index&1)==0
  2607. pbPlayCursorSE()
  2608. cw.index+=1
  2609. elsif Input.trigger?(Input::UP) && (cw.index&2)==2
  2610. pbPlayCursorSE()
  2611. cw.index-=2
  2612. elsif Input.trigger?(Input::DOWN) && (cw.index&2)==0
  2613. pbPlayCursorSE()
  2614. cw.index+=2
  2615. end
  2616. if Input.trigger?(Input::C) # Confirm choice
  2617. pbPlayDecisionSE()
  2618. ret=cw.index
  2619. @lastcmd[index]=ret
  2620. return ret
  2621. elsif Input.trigger?(Input::B) && index==2 && @lastcmd[0]!=2 # Cancel
  2622. pbPlayDecisionSE()
  2623. return -1
  2624. end
  2625. end
  2626. end
  2627.  
  2628. # Use this method to display the list of moves for a Pokémon
  2629. def pbFightMenu(index)
  2630. pbShowWindow(FIGHTBOX)
  2631. cw = @sprites["fightwindow"]
  2632. cw.battler=battler
  2633. lastIndex=@lastmove[index]
  2634. if battler.moves[lastIndex].id!=0
  2635. cw.setIndex(lastIndex)
  2636. else
  2637. cw.setIndex(0)
  2638. end
  2639. cw.megaButton=0
  2640. cw.megaButton=1 if @battle.pbCanMegaEvolve?(index)
  2641. pbSelectBattler(index)
  2642. pbRefresh
  2643. loop do
  2644. pbGraphicsUpdate
  2645. pbInputUpdate
  2646. pbFrameUpdate(cw)
  2647. # Update selected command
  2648. if Input.trigger?(Input::LEFT) && (cw.index&1)==1
  2649. pbPlayCursorSE() if cw.setIndex(cw.index-1)
  2650. elsif Input.trigger?(Input::RIGHT) && (cw.index&1)==0
  2651. pbPlayCursorSE() if cw.setIndex(cw.index+1)
  2652. elsif Input.trigger?(Input::UP) && (cw.index&2)==2
  2653. pbPlayCursorSE() if cw.setIndex(cw.index-2)
  2654. elsif Input.trigger?(Input::DOWN) && (cw.index&2)==0
  2655. pbPlayCursorSE() if cw.setIndex(cw.index+2)
  2656. end
  2657. if Input.trigger?(Input::C) # Confirm choice
  2658. ret=cw.index
  2659. pbPlayDecisionSE()
  2660. @lastmove[index]=ret
  2661. return ret
  2662. elsif Input.trigger?(Input::A) # Use Mega Evolution
  2663. if @battle.pbCanMegaEvolve?(index)
  2664. @battle.pbRegisterMegaEvolution(index)
  2665. cw.megaButton=2
  2666. pbPlayDecisionSE()
  2667. end
  2668. elsif Input.trigger?(Input::B) # Cancel fight menu
  2669. @lastmove[index]=cw.index
  2670. pbPlayCancelSE()
  2671. return -1
  2672. end
  2673. end
  2674. end
  2675.  
  2676. # Use this method to display the inventory
  2677. # The return value is the item chosen, or 0 if the choice was canceled.
  2678. def pbItemMenu(index)
  2679. ret=0
  2680. retindex=-1
  2681. pkmnid=-1
  2682. endscene=true
  2683. oldsprites=pbFadeOutAndHide(@sprites)
  2684. itemscene=PokemonBag_Scene.new
  2685. itemscene.pbStartScene($PokemonBag)
  2686. loop do
  2687. item=itemscene.pbChooseItem
  2688. break if item==0
  2689. usetype=$ItemData[item][ITEMBATTLEUSE]
  2690. cmdUse=-1
  2691. commands=[]
  2692. if usetype==0
  2693. commands[commands.length]=_INTL("Cancel")
  2694. else
  2695. commands[cmdUse=commands.length]=_INTL("Use")
  2696. commands[commands.length]=_INTL("Cancel")
  2697. end
  2698. itemname=PBItems.getName(item)
  2699. command=itemscene.pbShowCommands(_INTL("{1} is selected.",itemname),commands)
  2700. if cmdUse>=0 && command==cmdUse
  2701. if usetype==1 || usetype==3
  2702. modparty=[]
  2703. for i in 0...6
  2704. modparty.push(@battle.party1[@battle.partyorder[i]])
  2705. end
  2706. pkmnlist=PokemonScreen_Scene.new
  2707. pkmnscreen=PokemonScreen.new(pkmnlist,modparty)
  2708. itemscene.pbEndScene
  2709. pkmnscreen.pbStartScene(_INTL("Use on which Pokémon?"),@battle.doublebattle)
  2710. activecmd=pkmnscreen.pbChoosePokemon
  2711. [email protected][activecmd]
  2712. if activecmd>=0 && pkmnid>=0 && ItemHandlers.hasBattleUseOnPokemon(item)
  2713. pkmnlist.pbEndScene
  2714. ret=item
  2715. retindex=pkmnid
  2716. endscene=false
  2717. break
  2718. end
  2719. pkmnlist.pbEndScene
  2720. itemscene.pbStartScene($PokemonBag)
  2721. elsif usetype==2 || usetype==4
  2722. if ItemHandlers.hasBattleUseOnBattler(item)
  2723. ret=item
  2724. retindex=index
  2725. break
  2726. end
  2727. end
  2728. end
  2729. end
  2730. pbConsumeItemInBattle($PokemonBag,ret) if ret>0
  2731. itemscene.pbEndScene if endscene
  2732. pbFadeInAndShow(@sprites,oldsprites)
  2733. return [ret,retindex]
  2734. end
  2735.  
  2736. # Called whenever a Pokémon should forget a move. It should return -1 if the
  2737. # selection is canceled, or 0 to 3 to indicate the move to forget. The function
  2738. # should not allow HM moves to be forgotten.
  2739. def pbForgetMove(pokemon,moveToLearn)
  2740. ret=-1
  2741. pbFadeOutIn(99999){
  2742. scene=PokemonSummaryScene.new
  2743. screen=PokemonSummary.new(scene)
  2744. ret=screen.pbStartForgetScreen([pokemon],0,moveToLearn)
  2745. }
  2746. return ret
  2747. end
  2748.  
  2749. # Called whenever a Pokémon needs one of its moves chosen. Used for Ether.
  2750. def pbChooseMove(pokemon,message)
  2751. ret=-1
  2752. pbFadeOutIn(99999){
  2753. scene=PokemonSummaryScene.new
  2754. screen=PokemonSummary.new(scene)
  2755. ret=screen.pbStartChooseMoveScreen([pokemon],0,message)
  2756. }
  2757. return ret
  2758. end
  2759.  
  2760. def pbNameEntry(helptext,pokemon)
  2761. return pbEnterPokemonName(helptext,0,10,"",pokemon)
  2762. end
  2763.  
  2764. def pbSelectBattler(index,selectmode=1)
  2765. for i in 0...numwindows
  2766. sprite=@sprites["battlebox#{i}"]
  2767. sprite.selected=(i==index) ? selectmode : 0
  2768. sprite=@sprites["pokemon#{i}"]
  2769. sprite.selected=(i==index) ? selectmode : 0
  2770. end
  2771. end
  2772.  
  2773. def pbFirstTarget(index)
  2774. for i in 0...4
  2775. if i!=index && [email protected][i].isFainted? &&
  2776. @battle.battlers[index].pbIsOpposing?(i)
  2777. return i
  2778. end
  2779. end
  2780. return -1
  2781. end
  2782.  
  2783. def pbUpdateSelected(index)
  2784. for i in 0...numwindows
  2785. if i==index
  2786. @sprites["battlebox#{i}"].selected=2
  2787. @sprites["pokemon#{i}"].selected=2
  2788. else
  2789. @sprites["battlebox#{i}"].selected=0
  2790. @sprites["pokemon#{i}"].selected=0
  2791. end
  2792. @sprites["battlebox#{i}"].update
  2793. @sprites["pokemon#{i}"].update
  2794. end
  2795. end
  2796.  
  2797. # Use this method to make the player choose a target
  2798. # for certain moves in double battles.
  2799. def pbChooseTarget(index)
  2800. pbShowWindow(FIGHTBOX)
  2801. curwindow=pbFirstTarget(index)
  2802. if curwindow==-1
  2803. raise RuntimeError.new(_INTL("No targets somehow..."))
  2804. end
  2805. loop do
  2806. pbGraphicsUpdate
  2807. pbInputUpdate
  2808. pbFrameUpdate(nil)
  2809. pbUpdateSelected(curwindow)
  2810. if Input.trigger?(Input::C)
  2811. pbUpdateSelected(-1)
  2812. return curwindow
  2813. end
  2814. if Input.trigger?(Input::B)
  2815. pbUpdateSelected(-1)
  2816. return -1
  2817. end
  2818. if curwindow>=0
  2819. if Input.trigger?(Input::RIGHT) || Input.trigger?(Input::DOWN)
  2820. loop do
  2821. newcurwindow=3 if curwindow==0
  2822. newcurwindow=1 if curwindow==3
  2823. newcurwindow=2 if curwindow==1
  2824. newcurwindow=0 if curwindow==2
  2825. curwindow=newcurwindow
  2826. next if curwindow==index
  2827. break if [email protected][curwindow].isFainted?
  2828. end
  2829. elsif Input.trigger?(Input::LEFT) || Input.trigger?(Input::UP)
  2830. loop do
  2831. newcurwindow=2 if curwindow==0
  2832. newcurwindow=1 if curwindow==2
  2833. newcurwindow=3 if curwindow==1
  2834. newcurwindow=0 if curwindow==3
  2835. curwindow=newcurwindow
  2836. next if curwindow==index
  2837. break if [email protected][curwindow].isFainted?
  2838. end
  2839. end
  2840. end
  2841. end
  2842. end
  2843.  
  2844. def pbSwitch(index,lax,cancancel)
  2845. ret=-1
  2846. # Fade out and hide all sprites
  2847. pbShowWindow(BLANK)
  2848. pbSetMessageMode(true)
  2849. modparty=[]
  2850. for i in 0...6
  2851. modparty.push(party[partypos[i]])
  2852. end
  2853. visiblesprites=pbFadeOutAndHide(@sprites)
  2854. scene=PokemonScreen_Scene.new
  2855. @switchscreen=PokemonScreen.new(scene,modparty)
  2856. @switchscreen.pbStartScene(_INTL("Choose a Pokémon."),
  2857. @battle.doublebattle && [email protected])
  2858. loop do
  2859. scene.pbSetHelpText(_INTL("Choose a Pokémon."))
  2860. if cancancel && activecmd==-1
  2861. ret=-1
  2862. break
  2863. end
  2864. if activecmd>=0
  2865. commands=[]
  2866. cmdShift=-1
  2867. cmdSummary=-1
  2868. pkmnindex=partypos[activecmd]
  2869. commands[cmdShift=commands.length]=_INTL("Switch In") if !party[pkmnindex].isEgg?
  2870. commands[cmdSummary=commands.length]=_INTL("Summary")
  2871. commands[commands.length]=_INTL("Cancel")
  2872. command=scene.pbShowCommands(_INTL("Do what with {1}?",party[pkmnindex].name),commands)
  2873. if cmdShift>=0 && command==cmdShift
  2874. canswitch=lax ? @battle.pbCanSwitchLax?(index,pkmnindex,true) :
  2875. @battle.pbCanSwitch?(index,pkmnindex,true)
  2876. if canswitch
  2877. ret=pkmnindex
  2878. break
  2879. end
  2880. elsif cmdSummary>=0 && command==cmdSummary
  2881. scene.pbSummary(activecmd)
  2882. end
  2883. end
  2884. end
  2885. @switchscreen.pbEndScene
  2886. @switchscreen=nil
  2887. pbShowWindow(BLANK)
  2888. pbSetMessageMode(false)
  2889. # back to main battle screen
  2890. pbFadeInAndShow(@sprites,visiblesprites)
  2891. return ret
  2892. end
  2893.  
  2894. def pbDamageAnimation(pkmn,effectiveness)
  2895. pkmnsprite=@sprites["pokemon#{pkmn.index}"]
  2896. shadowsprite=@sprites["shadow#{pkmn.index}"]
  2897. sprite=@sprites["battlebox#{pkmn.index}"]
  2898. oldshadowvisible=shadowsprite.visible
  2899. oldvisible=sprite.visible
  2900. sprite.selected=2
  2901. @briefmessage=false
  2902. 6.times do
  2903. pbGraphicsUpdate
  2904. pbInputUpdate
  2905. pbFrameUpdate(nil)
  2906. end
  2907. case effectiveness
  2908. when 0
  2909. pbSEPlay("normaldamage")
  2910. when 1
  2911. pbSEPlay("notverydamage")
  2912. when 2
  2913. pbSEPlay("superdamage")
  2914. end
  2915. 8.times do
  2916. pkmnsprite.visible=!pkmnsprite.visible
  2917. if oldshadowvisible
  2918. shadowsprite.visible=!shadowsprite.visible
  2919. end
  2920. 4.times do
  2921. pbGraphicsUpdate
  2922. pbInputUpdate
  2923. sprite.update
  2924. end
  2925. end
  2926. sprite.selected=0
  2927. sprite.visible=oldvisible
  2928. end
  2929.  
  2930. # This method is called whenever a Pokémon's HP changes.
  2931. # Used to animate the HP bar.
  2932. def pbHPChanged(pkmn,oldhp,anim=false)
  2933. @briefmessage=false
  2934. hpchange=pkmn.hp-oldhp
  2935. if hpchange<0
  2936. hpchange=-hpchange
  2937. PBDebug.log("[#{pkmn.pbThis} lost #{hpchange} HP (#{oldhp}=>#{pkmn.hp})]")
  2938. else
  2939. PBDebug.log("[#{pkmn.pbThis} gained #{hpchange} HP (#{oldhp}=>#{pkmn.hp})]")
  2940. end
  2941. if anim && @battle.battlescene
  2942. if pkmn.hp>oldhp
  2943. pbCommonAnimation("HealthUp",pkmn,nil)
  2944. elsif pkmn.hp<oldhp
  2945. pbCommonAnimation("HealthDown",pkmn,nil)
  2946. end
  2947. end
  2948. sprite=@sprites["battlebox#{pkmn.index}"]
  2949. sprite.animateHP(oldhp,pkmn.hp)
  2950. while sprite.animatingHP
  2951. pbGraphicsUpdate
  2952. pbInputUpdate
  2953. pbFrameUpdate(nil)
  2954. sprite.update
  2955. end
  2956. end
  2957.  
  2958. # This method is called whenever a Pokémon faints.
  2959. def pbFainted(pkmn)
  2960. frames=pbCryFrameLength(pkmn.pokemon)
  2961. pbPlayCry(pkmn.pokemon)
  2962. frames.times do
  2963. pbGraphicsUpdate
  2964. pbInputUpdate
  2965. pbFrameUpdate(nil)
  2966. end
  2967. @sprites["shadow#{pkmn.index}"].visible=false
  2968. pkmnsprite=@sprites["pokemon#{pkmn.index}"]
  2969. ycoord=0
  2970. if @battle.doublebattle
  2971. ycoord=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if pkmn.index==0
  2972. ycoord=PokeBattle_SceneConstants::FOEBATTLERD1_Y if pkmn.index==1
  2973. ycoord=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if pkmn.index==2
  2974. ycoord=PokeBattle_SceneConstants::FOEBATTLERD2_Y if pkmn.index==3
  2975. else
  2976. if @battle.pbIsOpposing?(pkmn.index)
  2977. ycoord=PokeBattle_SceneConstants::FOEBATTLER_Y
  2978. else
  2979. ycoord=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  2980. end
  2981. end
  2982. ycoord+=Graphics.height
  2983. pbSEPlay("faint")
  2984. loop do
  2985. pkmnsprite.y+=22
  2986. if pkmnsprite.y-pkmnsprite.oy+pkmnsprite.src_rect.height>=ycoord
  2987. pkmnsprite.src_rect.height=ycoord-pkmnsprite.y+pkmnsprite.oy
  2988. end
  2989. pbGraphicsUpdate
  2990. pbInputUpdate
  2991. pbFrameUpdate(nil)
  2992. break if pkmnsprite.y>=ycoord
  2993. end
  2994. 8.times do
  2995. @sprites["battlebox#{pkmn.index}"].opacity-=32
  2996. pbGraphicsUpdate
  2997. pbInputUpdate
  2998. end
  2999. @sprites["battlebox#{pkmn.index}"].visible=false
  3000. pkmn.pbResetForm
  3001. end
  3002.  
  3003. # Use this method to choose a command for the enemy.
  3004. def pbChooseEnemyCommand(index)
  3005. @battle.pbDefaultChooseEnemyCommand(index)
  3006. end
  3007.  
  3008. # Use this method to choose a new Pokémon for the enemy
  3009. # The enemy's party is guaranteed to have at least one choosable member.
  3010. def pbChooseNewEnemy(index,party)
  3011. @battle.pbDefaultChooseNewEnemy(index,party)
  3012. end
  3013.  
  3014. # This method is called when the player wins a wild Pokémon battle.
  3015. # This method can change the battle's music for example.
  3016. def pbWildBattleSuccess
  3017. pbBGMPlay(pbGetWildVictoryME())
  3018. end
  3019.  
  3020. # This method is called when the player wins a Trainer battle.
  3021. # This method can change the battle's music for example.
  3022. def pbTrainerBattleSuccess
  3023. pbBGMPlay(pbGetTrainerVictoryME(@battle.opponent))
  3024. end
  3025.  
  3026. def pbEXPBar(pokemon,battler,startexp,endexp,tempexp1,tempexp2)
  3027. if battler
  3028. @sprites["battlebox#{battler.index}"].refreshExpLevel
  3029. exprange=(endexp-startexp)
  3030. startexplevel=0
  3031. endexplevel=0
  3032. if exprange!=0
  3033. startexplevel=(tempexp1-startexp)*PokeBattle_SceneConstants::EXPGAUGESIZE/exprange
  3034. endexplevel=(tempexp2-startexp)*PokeBattle_SceneConstants::EXPGAUGESIZE/exprange
  3035. end
  3036. @sprites["battlebox#{battler.index}"].animateEXP(startexplevel,endexplevel)
  3037. while @sprites["battlebox#{battler.index}"].animatingEXP
  3038. pbGraphicsUpdate
  3039. pbInputUpdate
  3040. pbFrameUpdate(nil)
  3041. @sprites["battlebox#{battler.index}"].update
  3042. end
  3043. end
  3044. end
  3045.  
  3046. def pbShowPokedex(species)
  3047. pbFadeOutIn(99999){
  3048. scene=PokemonPokedexScene.new
  3049. screen=PokemonPokedex.new(scene)
  3050. screen.pbDexEntry(species)
  3051. }
  3052. end
  3053.  
  3054. def pbChangeSpecies(attacker,species)
  3055. pkmn=@sprites["pokemon#{attacker.index}"]
  3056. shadow=@sprites["shadow#{attacker.index}"]
  3057. [email protected]?(attacker.index)
  3058. pkmn.setPokemonBitmapSpecies(attacker.pokemon,species,back)
  3059. pkmn.x=-pkmn.src_rect.width/2
  3060. pkmn.y=0
  3061. pkmn.y=adjustBattleSpriteY(pkmn,species,attacker.index,nil,true,attacker.pokemon.formOffsetY)
  3062. if @battle.doublebattle
  3063. case attacker.index
  3064. when 0
  3065. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD1_X
  3066. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y
  3067. when 1
  3068. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD1_X
  3069. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  3070. when 2
  3071. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD2_X
  3072. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y
  3073. when 3
  3074. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD2_X
  3075. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  3076. end
  3077. else
  3078. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLER_X if attacker.index==0
  3079. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLER_Y if attacker.index==0
  3080. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLER_X if attacker.index==1
  3081. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLER_Y if attacker.index==1
  3082. end
  3083. if shadow && !back
  3084. shadow.visible=showShadow?(species)
  3085. end
  3086. end
  3087.  
  3088. def pbChangePokemon(attacker,pokemon)
  3089. pkmn=@sprites["pokemon#{attacker.index}"]
  3090. shadow=@sprites["shadow#{attacker.index}"]
  3091. [email protected]?(attacker.index)
  3092. pkmn.setPokemonBitmap(pokemon,back)
  3093. pkmn.x=-pkmn.src_rect.width/2
  3094. pkmn.y=adjustBattleSpriteY(pkmn,pokemon.species,attacker.index,nil,true,attacker.pokemon.formOffsetY)
  3095. if @battle.doublebattle
  3096. case attacker.index
  3097. when 0
  3098. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD1_X
  3099. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y
  3100. when 1
  3101. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD1_X
  3102. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  3103. when 2
  3104. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD2_X
  3105. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y
  3106. when 3
  3107. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD2_X
  3108. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  3109. end
  3110. else
  3111. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLER_X if attacker.index==0
  3112. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLER_Y if attacker.index==0
  3113. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLER_X if attacker.index==1
  3114. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLER_Y if attacker.index==1
  3115. end
  3116. if shadow && !back
  3117. shadow.visible=showShadow?(pokemon.species)
  3118. end
  3119. end
  3120.  
  3121. def pbSaveShadows
  3122. shadows=[]
  3123. for i in 0...4
  3124. s=@sprites["shadow#{i}"]
  3125. shadows[i]=s ? s.visible : false
  3126. s.visible=false if s
  3127. end
  3128. yield
  3129. for i in 0...4
  3130. s=@sprites["shadow#{i}"]
  3131. s.visible=shadows[i] if s
  3132. end
  3133. end
  3134.  
  3135. def pbFindAnimation(moveid,userIndex,hitnum)
  3136. begin
  3137. move2anim=load_data("Data/move2anim.dat")
  3138. noflip=false
  3139. if (userIndex&1)==0 # On player's side
  3140. anim=move2anim[0][moveid]
  3141. else # On opposing side
  3142. anim=move2anim[1][moveid]
  3143. noflip=true if anim
  3144. anim=move2anim[0][moveid] if !anim
  3145. end
  3146. return [anim+hitnum,noflip] if anim
  3147. if hasConst?(PBMoves,:TACKLE)
  3148. anim=move2anim[0][getConst(PBMoves,:TACKLE)]
  3149. return [anim,false] if anim
  3150. end
  3151. rescue
  3152. return nil
  3153. end
  3154. return nil
  3155. end
  3156.  
  3157. def pbCommonAnimation(animname,user,target,hitnum=0)
  3158. animations=load_data("Data/PkmnAnimations.rxdata")
  3159. for i in 0...animations.length
  3160. if animations[i] && animations[i].name=="Common:"+animname
  3161. pbAnimationCore(animations[i],user,(target!=nil) ? target : user)
  3162. return
  3163. end
  3164. end
  3165. end
  3166.  
  3167. def pbAnimation(moveid,user,target,hitnum=0)
  3168. animid=pbFindAnimation(moveid,user.index,hitnum)
  3169. return if !animid
  3170. anim=animid[0]
  3171. animations=load_data("Data/PkmnAnimations.rxdata")
  3172. pbSaveShadows {
  3173. if animid[1] # On opposing side and using OppMove animation
  3174. pbAnimationCore(animations[anim],target,user,true)
  3175. else # On player's side, and/or using Move animation
  3176. pbAnimationCore(animations[anim],user,target)
  3177. end
  3178. }
  3179. if PBMoveData.new(moveid).function==0x69 && user && target # Transform
  3180. # Change form to transformed version
  3181. pbChangePokemon(user,target.pokemon)
  3182. end
  3183. end
  3184.  
  3185. def pbAnimationCore(animation,user,target,oppmove=false)
  3186. return if !animation
  3187. @briefmessage=false
  3188. usersprite=(user) ? @sprites["pokemon#{user.index}"] : nil
  3189. targetsprite=(target) ? @sprites["pokemon#{target.index}"] : nil
  3190. olduserx=usersprite ? usersprite.x : 0
  3191. oldusery=usersprite ? usersprite.y : 0
  3192. olduserox=usersprite ? usersprite.ox : 0
  3193. olduseroy=usersprite ? usersprite.oy : 0
  3194. oldtargetx=targetsprite ? targetsprite.x : 0
  3195. oldtargety=targetsprite ? targetsprite.y : 0
  3196. oldtargetox=targetsprite ? targetsprite.ox : 0
  3197. oldtargetoy=targetsprite ? targetsprite.oy : 0
  3198. if !targetsprite
  3199. target=user if !target
  3200. animplayer=PBAnimationPlayerX.new(animation,user,target,self,oppmove)
  3201. userwidth=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.width
  3202. userheight=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.height
  3203. animplayer.setLineTransform(
  3204. PokeBattle_SceneConstants::FOCUSUSER_X,PokeBattle_SceneConstants::FOCUSUSER_Y,
  3205. PokeBattle_SceneConstants::FOCUSTARGET_X,PokeBattle_SceneConstants::FOCUSTARGET_Y,
  3206. olduserx+(userwidth/2),oldusery+(userheight/2),
  3207. olduserx+(userwidth/2),oldusery+(userheight/2))
  3208. else
  3209. animplayer=PBAnimationPlayerX.new(animation,user,target,self,oppmove)
  3210. userwidth=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.width
  3211. userheight=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.height
  3212. targetwidth=(!targetsprite.bitmap || targetsprite.bitmap.disposed?) ? 128 : targetsprite.bitmap.width
  3213. targetheight=(!targetsprite.bitmap || targetsprite.bitmap.disposed?) ? 128 : targetsprite.bitmap.height
  3214. animplayer.setLineTransform(
  3215. PokeBattle_SceneConstants::FOCUSUSER_X,PokeBattle_SceneConstants::FOCUSUSER_Y,
  3216. PokeBattle_SceneConstants::FOCUSTARGET_X,PokeBattle_SceneConstants::FOCUSTARGET_Y,
  3217. olduserx+(userwidth/2),oldusery+(userheight/2),
  3218. oldtargetx+(targetwidth/2),oldtargety+(targetheight/2))
  3219. end
  3220. animplayer.start
  3221. while animplayer.playing?
  3222. animplayer.update
  3223. pbGraphicsUpdate
  3224. #ADDED
  3225. pbFrameUpdate(nil)
  3226. #///
  3227. pbInputUpdate
  3228. end
  3229. usersprite.ox=olduserox if usersprite
  3230. usersprite.oy=olduseroy if usersprite
  3231. usersprite.x=olduserx if usersprite
  3232. usersprite.y=oldusery if usersprite
  3233. targetsprite.ox=oldtargetox if targetsprite
  3234. targetsprite.oy=oldtargetoy if targetsprite
  3235. targetsprite.x=oldtargetx if targetsprite
  3236. targetsprite.y=oldtargety if targetsprite
  3237. animplayer.dispose
  3238. end
  3239.  
  3240. def pbLevelUp(pokemon,battler,oldtotalhp,oldattack,olddefense,oldspeed,
  3241. oldspatk,oldspdef)
  3242. pbTopRightWindow(_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
  3243. pokemon.totalhp-oldtotalhp,
  3244. pokemon.attack-oldattack,
  3245. pokemon.defense-olddefense,
  3246. pokemon.spatk-oldspatk,
  3247. pokemon.spdef-oldspdef,
  3248. pokemon.speed-oldspeed))
  3249. pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
  3250. pokemon.totalhp,pokemon.attack,pokemon.defense,pokemon.spatk,pokemon.spdef,pokemon.speed))
  3251. end
  3252.  
  3253. def pbThrowAndDeflect(ball,targetBattler)
  3254. @briefmessage=false
  3255. balltype=pbGetBallType(ball)
  3256. ball=sprintf("Graphics/Pictures/ball%02d",balltype)
  3257. # sprite
  3258. spriteBall=IconSprite.new(0,0,@viewport)
  3259. spriteBall.visible=false
  3260. # picture
  3261. pictureBall=PictureEx.new(@sprites["pokemon#{targetBattler}"].z+1)
  3262. center=getSpriteCenter(@sprites["pokemon#{targetBattler}"])
  3263. # starting positions
  3264. pictureBall.moveVisible(1,true)
  3265. pictureBall.moveName(1,ball)
  3266. pictureBall.moveOrigin(1,PictureOrigin::Center)
  3267. pictureBall.moveXY(0,1,10,180)
  3268. # directives
  3269. pictureBall.moveSE(1,"Audio/SE/throw")
  3270. pictureBall.moveCurve(30,1,150,70,30+Graphics.width/2,10,center[0],center[1])
  3271. pictureBall.moveAngle(30,1,-1080)
  3272. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  3273. delay=pictureBall.totalDuration
  3274. pictureBall.moveSE(delay,"Audio/SE/balldrop")
  3275. pictureBall.moveXY(20,delay,0,Graphics.height)
  3276. loop do
  3277. pictureBall.update
  3278. setPictureIconSprite(spriteBall,pictureBall)
  3279. pbGraphicsUpdate
  3280. pbInputUpdate
  3281. pbFrameUpdate(nil)
  3282. break if !pictureBall.running?
  3283. end
  3284. spriteBall.dispose
  3285. end
  3286.  
  3287. def pbThrow(ball,shakes,targetBattler,showplayer=false)
  3288. @briefmessage=false
  3289. burst=-1
  3290. animations=load_data("Data/PkmnAnimations.rxdata")
  3291. for i in 0...2
  3292. t=(i==0) ? ball : 0
  3293. for j in 0...animations.length
  3294. if animations[j]
  3295. if animations[j].name=="Common:BallBurst#{t}"
  3296. burst=t if burst<0
  3297. break
  3298. end
  3299. end
  3300. end
  3301. break if burst>=0
  3302. end
  3303. pokeballThrow(ball,shakes,targetBattler,self,@battle.battlers[targetBattler],burst,showplayer)
  3304. end
  3305.  
  3306. def pbThrowSuccess
  3307. @briefmessage=false
  3308. pbMEPlay("Jingle - HMTM")
  3309. frames=(3.5*Graphics.frame_rate).to_i
  3310. frames.times do
  3311. pbGraphicsUpdate
  3312. pbInputUpdate
  3313. pbFrameUpdate(nil)
  3314. end
  3315. end
  3316. end
  3317.  
  3318. def pbHideCaptureBall
  3319. if @sprites["capture"]
  3320. loop do
  3321. break if @sprites["capture"].opacity<=0
  3322. @sprites["capture"].opacity-=12
  3323. pbGraphicsUpdate
  3324. pbInputUpdate
  3325. end
  3326. end
  3327. end
  3328.  
  3329. def pbThrowBait
  3330. @briefmessage=false
  3331. ball=sprintf("Graphics/Pictures/battleBait")
  3332. armanim=false
  3333. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  3334. armanim=true
  3335. end
  3336. # sprites
  3337. spritePoke=@sprites["pokemon1"]
  3338. spritePlayer=@sprites["player"]
  3339. spriteBall=IconSprite.new(0,0,@viewport)
  3340. spriteBall.visible=false
  3341. # pictures
  3342. pictureBall=PictureEx.new(spritePoke.z+1)
  3343. picturePoke=PictureEx.new(spritePoke.z)
  3344. picturePlayer=PictureEx.new(spritePoke.z+2)
  3345. dims=[spritePoke.x,spritePoke.y]
  3346. pokecenter=getSpriteCenter(@sprites["pokemon1"])
  3347. playerpos=[@sprites["player"].x,@sprites["player"].y]
  3348. ballendy=PokeBattle_SceneConstants::FOEBATTLER_Y-4
  3349. # starting positions
  3350. pictureBall.moveVisible(1,true)
  3351. pictureBall.moveName(1,ball)
  3352. pictureBall.moveOrigin(1,PictureOrigin::Center)
  3353. pictureBall.moveXY(0,1,64,256)
  3354. picturePoke.moveVisible(1,true)
  3355. picturePoke.moveOrigin(1,PictureOrigin::Center)
  3356. picturePoke.moveXY(0,1,pokecenter[0],pokecenter[1])
  3357. picturePlayer.moveVisible(1,true)
  3358. picturePlayer.moveName(1,@sprites["player"].name)
  3359. picturePlayer.moveOrigin(1,PictureOrigin::TopLeft)
  3360. picturePlayer.moveXY(0,1,playerpos[0],playerpos[1])
  3361. # directives
  3362. picturePoke.moveSE(1,"Audio/SE/throw")
  3363. pictureBall.moveCurve(30,1,64,256,Graphics.width/2,48,
  3364. PokeBattle_SceneConstants::FOEBATTLER_X-48,
  3365. PokeBattle_SceneConstants::FOEBATTLER_Y)
  3366. pictureBall.moveAngle(30,1,-720)
  3367. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  3368. if armanim
  3369. picturePlayer.moveSrc(1,@sprites["player"].bitmap.height,0)
  3370. picturePlayer.moveXY(0,1,playerpos[0]-14,playerpos[1])
  3371. picturePlayer.moveSrc(4,@sprites["player"].bitmap.height*2,0)
  3372. picturePlayer.moveXY(0,4,playerpos[0]-12,playerpos[1])
  3373. picturePlayer.moveSrc(8,@sprites["player"].bitmap.height*3,0)
  3374. picturePlayer.moveXY(0,8,playerpos[0]+20,playerpos[1])
  3375. picturePlayer.moveSrc(16,@sprites["player"].bitmap.height*4,0)
  3376. picturePlayer.moveXY(0,16,playerpos[0]+16,playerpos[1])
  3377. picturePlayer.moveSrc(40,0,0)
  3378. picturePlayer.moveXY(0,40,playerpos[0],playerpos[1])
  3379. end
  3380. # Show Pokémon jumping before eating the bait
  3381. picturePoke.moveSE(50,"Audio/SE/jump")
  3382. picturePoke.moveXY(8,50,pokecenter[0],pokecenter[1]-8)
  3383. picturePoke.moveXY(8,58,pokecenter[0],pokecenter[1])
  3384. pictureBall.moveVisible(66,false)
  3385. picturePoke.moveSE(66,"Audio/SE/jump")
  3386. picturePoke.moveXY(8,66,pokecenter[0],pokecenter[1]-8)
  3387. picturePoke.moveXY(8,74,pokecenter[0],pokecenter[1])
  3388. # TODO: Show Pokémon eating the bait (pivots at the bottom right corner)
  3389. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  3390. picturePoke.moveXY(0,picturePoke.totalDuration,dims[0],dims[1])
  3391. loop do
  3392. pictureBall.update
  3393. picturePoke.update
  3394. picturePlayer.update
  3395. setPictureIconSprite(spriteBall,pictureBall)
  3396. setPictureSprite(spritePoke,picturePoke)
  3397. setPictureIconSprite(spritePlayer,picturePlayer)
  3398. pbGraphicsUpdate
  3399. pbInputUpdate
  3400. pbFrameUpdate(nil)
  3401. break if !pictureBall.running? && !picturePoke.running? && !picturePlayer.running?
  3402. end
  3403. spriteBall.dispose
  3404. end
  3405.  
  3406. def pbThrowRock
  3407. @briefmessage=false
  3408. ball=sprintf("Graphics/Pictures/battleRock")
  3409. anger=sprintf("Graphics/Pictures/battleAnger")
  3410. armanim=false
  3411. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  3412. armanim=true
  3413. end
  3414. # sprites
  3415. spritePoke=@sprites["pokemon1"]
  3416. spritePlayer=@sprites["player"]
  3417. spriteBall=IconSprite.new(0,0,@viewport)
  3418. spriteBall.visible=false
  3419. spriteAnger=IconSprite.new(0,0,@viewport)
  3420. spriteAnger.visible=false
  3421. # pictures
  3422. pictureBall=PictureEx.new(spritePoke.z+1)
  3423. picturePoke=PictureEx.new(spritePoke.z)
  3424. picturePlayer=PictureEx.new(spritePoke.z+2)
  3425. pictureAnger=PictureEx.new(spritePoke.z+1)
  3426. dims=[spritePoke.x,spritePoke.y]
  3427. pokecenter=getSpriteCenter(@sprites["pokemon1"])
  3428. playerpos=[@sprites["player"].x,@sprites["player"].y]
  3429. ballendy=PokeBattle_SceneConstants::FOEBATTLER_Y-4
  3430. # starting positions
  3431. pictureBall.moveVisible(1,true)
  3432. pictureBall.moveName(1,ball)
  3433. pictureBall.moveOrigin(1,PictureOrigin::Center)
  3434. pictureBall.moveXY(0,1,64,256)
  3435. picturePoke.moveVisible(1,true)
  3436. picturePoke.moveOrigin(1,PictureOrigin::Center)
  3437. picturePoke.moveXY(0,1,pokecenter[0],pokecenter[1])
  3438. picturePlayer.moveVisible(1,true)
  3439. picturePlayer.moveName(1,@sprites["player"].name)
  3440. picturePlayer.moveOrigin(1,PictureOrigin::TopLeft)
  3441. picturePlayer.moveXY(0,1,playerpos[0],playerpos[1])
  3442. pictureAnger.moveVisible(1,false)
  3443. pictureAnger.moveName(1,anger)
  3444. pictureAnger.moveXY(0,1,pokecenter[0]-56,pokecenter[1]-48)
  3445. pictureAnger.moveOrigin(1,PictureOrigin::Center)
  3446. pictureAnger.moveZoom(0,1,100)
  3447. # directives
  3448. picturePoke.moveSE(1,"Audio/SE/throw")
  3449. pictureBall.moveCurve(30,1,64,256,Graphics.width/2,48,pokecenter[0],pokecenter[1])
  3450. pictureBall.moveAngle(30,1,-720)
  3451. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  3452. pictureBall.moveSE(30,"Audio/SE/notverydamage")
  3453. if armanim
  3454. picturePlayer.moveSrc(1,@sprites["player"].bitmap.height,0)
  3455. picturePlayer.moveXY(0,1,playerpos[0]-14,playerpos[1])
  3456. picturePlayer.moveSrc(4,@sprites["player"].bitmap.height*2,0)
  3457. picturePlayer.moveXY(0,4,playerpos[0]-12,playerpos[1])
  3458. picturePlayer.moveSrc(8,@sprites["player"].bitmap.height*3,0)
  3459. picturePlayer.moveXY(0,8,playerpos[0]+20,playerpos[1])
  3460. picturePlayer.moveSrc(16,@sprites["player"].bitmap.height*4,0)
  3461. picturePlayer.moveXY(0,16,playerpos[0]+16,playerpos[1])
  3462. picturePlayer.moveSrc(40,0,0)
  3463. picturePlayer.moveXY(0,40,playerpos[0],playerpos[1])
  3464. end
  3465. pictureBall.moveVisible(40,false)
  3466. # Show Pokémon being angry
  3467. pictureAnger.moveSE(48,"Audio/SE/jump")
  3468. pictureAnger.moveVisible(48,true)
  3469. pictureAnger.moveZoom(8,48,130)
  3470. pictureAnger.moveZoom(8,56,100)
  3471. pictureAnger.moveXY(0,64,pokecenter[0]+56,pokecenter[1]-64)
  3472. pictureAnger.moveSE(64,"Audio/SE/jump")
  3473. pictureAnger.moveZoom(8,64,130)
  3474. pictureAnger.moveZoom(8,72,100)
  3475. pictureAnger.moveVisible(80,false)
  3476. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  3477. picturePoke.moveXY(0,picturePoke.totalDuration,dims[0],dims[1])
  3478. loop do
  3479. pictureBall.update
  3480. picturePoke.update
  3481. picturePlayer.update
  3482. pictureAnger.update
  3483. setPictureIconSprite(spriteBall,pictureBall)
  3484. setPictureSprite(spritePoke,picturePoke)
  3485. setPictureIconSprite(spritePlayer,picturePlayer)
  3486. setPictureIconSprite(spriteAnger,pictureAnger)
  3487. pbGraphicsUpdate
  3488. pbInputUpdate
  3489. pbFrameUpdate(nil)
  3490. break if !pictureBall.running? && !picturePoke.running? &&
  3491. !picturePlayer.running? && !pictureAnger.running?
  3492. end
  3493. spriteBall.dispose
  3494. end
  3495. end
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