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HellWalker init.sqf

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May 23rd, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 24; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epochconfig
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25. //
  26. MaxVehicleLimit = 300; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 18000; // Default = 10000
  29.  
  30. dayz_minpos = -1000;
  31. dayz_maxpos = 26000;
  32.  
  33. dayz_paraSpawn = true;
  34.  
  35. dayz_sellDistance_vehicle = 10;
  36. dayz_sellDistance_boat = 30;
  37. dayz_sellDistance_air = 40;
  38.  
  39. dayz_maxAnimals = 5; // Default: 8
  40. dayz_tameDogs = true;
  41. DynamicVehicleDamageLow = 0; // Default: 0
  42. DynamicVehicleDamageHigh = 100; // Default: 100
  43.  
  44. DZE_BuildOnRoads = false; // Default: False
  45.  
  46. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  47. dayz_fullMoonNights = true;
  48.  
  49. //Load in compiled functions
  50. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  51. progressLoadingScreen 0.1;
  52. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  53. progressLoadingScreen 0.2;
  54. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  55. progressLoadingScreen 0.4;
  56. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  57. progressLoadingScreen 0.5;
  58. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  59. progressLoadingScreen 1.0;
  60.  
  61. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  62.  
  63. if (isServer) then {
  64. //Compile vehicle configs
  65. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
  66. // Add trader citys
  67. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
  68.  
  69. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  70. };
  71.  
  72. if (!isDedicated) then {
  73. //Conduct map operations
  74. 0 fadeSound 0;
  75. waitUntil {!isNil "dayz_loadScreenMsg"};
  76. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  77.  
  78. //Run the player monitor
  79. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  80. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  81.  
  82.  
  83. //anti Hack
  84. [] execVM "\z\addons\dayz_code\system\antihack.sqf";
  85.  
  86. //Lights
  87. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  88. };
  89. #include "\z\addons\dayz_code\system\REsec.sqf"
  90. //Start Dynamic Weather
  91. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  92.  
  93. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  94. [] execVM "agn\agn_safezonecommander.sqf";
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