Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // navigate to c:\users\yourusername\documens\my games\battleborn\poplargame\config\ and open PoplarEngine.ini
- // find the [SystemSettings] section, delete it and paste the stuff below into it instead
- // now you can enjoy echelon and coldsnap with 60fps
- // -wanker
- bUseMaxQualityMode=False
- DecalCullDistanceScale=1.000000
- DynamicLights=False // makes the game much darker
- DynamicShadows=False // probably the biggest performance killer
- LightEnvironmentShadows=False // one big light to give certain areas a unique look, disable
- CompositeDynamicLights=False // lest resource-hungry version of dynamic lights, its shit so disable it
- SHSecondaryLighting=False
- MotionBlur=False // nobody enables that ever
- MotionBlurPause=False
- MotionBlurSkinning=1
- DepthOfField=False // because blurring threats is a great idea right
- AmbientOcclusion=False // stupid distortion shit that makes things harder to see when you get hit
- Bloom=True // do NOT EVER disable this, without bloom you'll get the black screen glitch whenever you look at an outlined object be it friend or foe
- bAllowLightShafts=False // the so called godrays visible when theres an obstacle between you and a light source, disable for cleaner vision
- Distortion=False
- FilteredDistortion=False
- DropParticleDistortion=False
- NVParticleDownsamplingThreshold=100.000000
- OnlyStreamInTextures=False
- LensFlares=False // simulates light scattering on a lens, disable for cleaner vision
- FogVolumes=False // disables fog, duh
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- WindowMode=2
- AllowRadialBlur=False // all blurs are shit, period
- SkeletalMeshLODBias=3 // governs the quality of ingame models polygon count wise, with 1 being the highest, and 3 the lowest - be advised, 3 makes stuff look like it was taken from unreal tournament 99
- ParticleLODBias=3 // particle quality, again - 0 is default and the highest, 3 is the lowest
- DetailMode=0 // defines the minimum detail level for an object to render, read - the lower the level, the less shit is rendered. 0 is the lowest, 2 is the highest and default
- MaxDrawDistanceScale=0.500000
- MaxAnisotropy=0
- FXAA=False
- DominantShadowRadiusScale=1.000000
- DominantShadowCascadeCountBias=0
- ShadowQuality=1
- ShadowFilterQuality=1
- MaxPointSpotShadowResolution=64 // min shadow resolution, tone it down to a low power of 2
- MaxDirectionalShadowResolution=128 // same as above, except max
- ResX=1920
- ResY=1080
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement