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  1. AllBlocksOneWorld: false ##set this value to false if you want to only spawn regular blocks in the normal world. (Useful when wanting a Nether or End Skygrid world)
  2.  
  3. ## 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 256 (these are recommended world heights)
  4. ## These are the numbers used to generate the blocks in the Grid Randomly
  5. ## Each number must be less than the next and not more than 9999. You could in theory Max your mythic probability by doing:
  6. ## MythicBlockProbability: 9996
  7. ## UniqueBlockProbability: 9997
  8. ## RareBlockProbability: 9998
  9. ## UncommonBlockProbability: 9999
  10. ## I have java generate a random number between 0 and 9999. Thats 10,000 integers. So, really what these numbers are doing
  11. ## is telling the chunk generator to generate a random block from a group of blocks(ie mythic) if the random number is less than
  12. ## the figure you set here. So, if the random number is 181 it will pick a random block from the rare block set and not the unique block set
  13. ## (under the default config) because 181 is not less than 181. There is one more group of blocks that is generated that is not listed here.
  14. ## these blocks get the remainder of the 10000 above the number set by the uncommon block group. So with the current default configuration,
  15. ## a random number from 4001 to 9999 will spawn an abundant group block.
  16.  
  17. ReplaceAirWithGlass: false
  18. Spawn_Max: 500 ##Default 1000 When the player file is initialized, a random set of spawn coords will be set to their home.
  19. Spawn_Min: 0 ##Default 500 These (Max and Min) Set a range for the random coords to be in. Dont use negative numbers! You will break the config.
  20. Delay: 0 ##Default 0 This is the delay in seconds for the /usg home command. (Dont use milliseconds)
  21. World_Name: SkyGrid ##Default SkyGrid This is the worldname of your skygrid server, this will affect the outcome of the home command.
  22. World_Height: 256 ##Default = 128 A higher number here will increase the stress on your computer rendering blocks.
  23. Mythic_Block_Probability: 4 ##Default = 4 Blocks in this group: Diamond Block, Gold Block, Emerald Block, Lapis Block, Enchantment Table, Brewing Stand, Redstone Block, Iron Block
  24. Unique_Block_Probability: 181 ##Default = 181 Blocks in this group: TNT, Bookshelf, Mycelium, Emerald Ore, Diamond Ore, Mob Spawner, Glowstone, Soul Sand, Quartz Block, Stationary Water, Stationary Lava, Chest
  25. Rare_Block_Probability: 1801 ##Default = 1801 Blocks in this group: Pumkin, Melon, Redstone Ore, Lapis Ore, Spider Web, Gold Ore, Wool, Obsidian, Quartz Ore, Brick, Nether Brick
  26. Uncommon_Block_Probability: 4001 ##Default = 4001 Blocks in this group: Mossy Cobble, Iron Ore, Sandstone, Netherrack, Gravel, Clay
  27. ## I'll list the abundant blocks here. ----> Blocks in this group: Grass, Dirt, Log, Stone, Coal Ore, Sand
  28.  
  29. ##If AllBlocksOneWorld is true, edit these blockgroup values. If its false scroll down to NormalConfig.
  30. ##These are the block Id's in each of the 5 groups. You must have at least 1 Id in each group.
  31. ##Make sure there is only one space in between each Id.
  32.  
  33. BlockGroups:
  34. Mythic: '22 41 42 57 116 117 133 152'
  35. Unique: '9 11 46 47 52 54 56 88 89 110 129 155'
  36. Rare: '14 21 30 35 45 49 73 86 103 112 153'
  37. Uncommon: '13 15 24 48 82 87'
  38. Abundant: '1 2 3 12 16 17'
  39.  
  40. ##The plugin generates a random number between 0 and 99 here. If you set Chest_Prob_Mythic to 10 and Chest_Prob_Rare to 20 for instance,
  41. ##the plugin will place a Mythic item in the chest on random numbers 0 - 9, a Rare item on random numbers 10 - 19, and a Normal item from 20 to 99.
  42.  
  43. Chest_Prob_Mythic: 6
  44. Chest_Prob_Rare: 10
  45.  
  46. ##These are the items that will spawn in chests
  47. ##Use this format <itemId>:<maxAmountCanSpawn>
  48.  
  49. ChestItems:
  50. Mythic: '383:1'
  51. Rare: '19:1 41:1 42:2 46:2 47:2 49:4 152:1 256:1 257:1 258:1 267:1 276:1 277:1 278:1 279:1 293:1 292:1 264:3 306:1 307:1 308:1 309:1 310:1 311:1 312:1 313:1 348:16 368:3 369:1 370:1 376:2 377:1 378:1 388:3'
  52. Normal: '3:32 2:4 4:32 17:12 45:6 81:6 87:12 260:2 262:16 263:12 265:6 266:4 287:12 295:5 322:2 331:16 350:10 352:8 361:5 362:5 364:10 366:10 392:5 396:3 406:16'
  53.  
  54. ## If AllBlocksOneWorld at the very top of this config is false, you'll want to edit these values to change what blocks can spawn in a normal world.
  55. ## The block probability values from above will still apply to these blocks. So will the chest probability values
  56.  
  57. NormalConfig:
  58. BlockGroups:
  59. Mythic: '22 41 42 57 116 133 152'
  60. Unique: '9 11 46 47 52 54 56 110 129'
  61. Rare: '14 21 30 35 45 49 73 86 103'
  62. Uncommon: '13 15 24 48 82'
  63. Abundant: '1 2 3 12 16 17'
  64. ChestItems:
  65. Mythic: '57:1 383:1'
  66. Rare: '41:1 42:2 46:2 47:2 49:4 256:1 257:1 258:1 267:1 276:1 277:1 278:1 279:1 293:1 292:1 264:3 306:1 307:1 308:1 309:1 310:1 311:1 312:1 313:1 348:16 368:3 369:1 370:1 376:2 377:1 378:1 388:3'
  67. Normal: '3:32 2:4 4:32 17:12 45:6 81:6 260:2 262:16 263:12 265:6 266:4 287:12 295:5 322:2 331:16 350:10 352:8 361:5 362:5 364:10 366:10 392:5 396:3'
  68.  
  69.  
  70. NetherConfig:
  71. Nether_World_Name: NetherSkyGrid
  72. Nether_World_Height: 128
  73. NetherBlocks:
  74. Rare: '13 54 88 155'
  75. Normal: '87 87 87 87 87 87 112 113 153'
  76. RareProb: 1
  77. NetherChestItems:
  78. Rare: '13:4 372:4 399:1 369:1 377:2 383:1 371:9 283:1 378:1 314:1 289:5 370:1'
  79. Normal: '87:12 89:4 113:6 114:6 153:4 112:4 405:16 327:1 406:4 367:4 348:16'
  80. RareProb: 2
  81.  
  82.  
  83. EndConfig:
  84. End_World_Name: EndSkyGrid
  85. End_World_Height: 128
  86. EndBlocks:
  87. Rare: '54'
  88. Normal: '49 121 121 121 121 121 121 121'
  89. RareProb: 1
  90. EndChestItems:
  91. Rare: '383:1 381:1 368:1'
  92. Normal: '49:4 121:16'
  93. RareProb: 2
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