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- AllBlocksOneWorld: false ##set this value to false if you want to only spawn regular blocks in the normal world. (Useful when wanting a Nether or End Skygrid world)
- ## 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 256 (these are recommended world heights)
- ## These are the numbers used to generate the blocks in the Grid Randomly
- ## Each number must be less than the next and not more than 9999. You could in theory Max your mythic probability by doing:
- ## MythicBlockProbability: 9996
- ## UniqueBlockProbability: 9997
- ## RareBlockProbability: 9998
- ## UncommonBlockProbability: 9999
- ## I have java generate a random number between 0 and 9999. Thats 10,000 integers. So, really what these numbers are doing
- ## is telling the chunk generator to generate a random block from a group of blocks(ie mythic) if the random number is less than
- ## the figure you set here. So, if the random number is 181 it will pick a random block from the rare block set and not the unique block set
- ## (under the default config) because 181 is not less than 181. There is one more group of blocks that is generated that is not listed here.
- ## these blocks get the remainder of the 10000 above the number set by the uncommon block group. So with the current default configuration,
- ## a random number from 4001 to 9999 will spawn an abundant group block.
- ReplaceAirWithGlass: false
- Spawn_Max: 500 ##Default 1000 When the player file is initialized, a random set of spawn coords will be set to their home.
- Spawn_Min: 0 ##Default 500 These (Max and Min) Set a range for the random coords to be in. Dont use negative numbers! You will break the config.
- Delay: 0 ##Default 0 This is the delay in seconds for the /usg home command. (Dont use milliseconds)
- World_Name: SkyGrid ##Default SkyGrid This is the worldname of your skygrid server, this will affect the outcome of the home command.
- World_Height: 256 ##Default = 128 A higher number here will increase the stress on your computer rendering blocks.
- Mythic_Block_Probability: 4 ##Default = 4 Blocks in this group: Diamond Block, Gold Block, Emerald Block, Lapis Block, Enchantment Table, Brewing Stand, Redstone Block, Iron Block
- Unique_Block_Probability: 181 ##Default = 181 Blocks in this group: TNT, Bookshelf, Mycelium, Emerald Ore, Diamond Ore, Mob Spawner, Glowstone, Soul Sand, Quartz Block, Stationary Water, Stationary Lava, Chest
- Rare_Block_Probability: 1801 ##Default = 1801 Blocks in this group: Pumkin, Melon, Redstone Ore, Lapis Ore, Spider Web, Gold Ore, Wool, Obsidian, Quartz Ore, Brick, Nether Brick
- Uncommon_Block_Probability: 4001 ##Default = 4001 Blocks in this group: Mossy Cobble, Iron Ore, Sandstone, Netherrack, Gravel, Clay
- ## I'll list the abundant blocks here. ----> Blocks in this group: Grass, Dirt, Log, Stone, Coal Ore, Sand
- ##If AllBlocksOneWorld is true, edit these blockgroup values. If its false scroll down to NormalConfig.
- ##These are the block Id's in each of the 5 groups. You must have at least 1 Id in each group.
- ##Make sure there is only one space in between each Id.
- BlockGroups:
- Mythic: '22 41 42 57 116 117 133 152'
- Unique: '9 11 46 47 52 54 56 88 89 110 129 155'
- Rare: '14 21 30 35 45 49 73 86 103 112 153'
- Uncommon: '13 15 24 48 82 87'
- Abundant: '1 2 3 12 16 17'
- ##The plugin generates a random number between 0 and 99 here. If you set Chest_Prob_Mythic to 10 and Chest_Prob_Rare to 20 for instance,
- ##the plugin will place a Mythic item in the chest on random numbers 0 - 9, a Rare item on random numbers 10 - 19, and a Normal item from 20 to 99.
- Chest_Prob_Mythic: 6
- Chest_Prob_Rare: 10
- ##These are the items that will spawn in chests
- ##Use this format <itemId>:<maxAmountCanSpawn>
- ChestItems:
- Mythic: '383:1'
- Rare: '19:1 41:1 42:2 46:2 47:2 49:4 152:1 256:1 257:1 258:1 267:1 276:1 277:1 278:1 279:1 293:1 292:1 264:3 306:1 307:1 308:1 309:1 310:1 311:1 312:1 313:1 348:16 368:3 369:1 370:1 376:2 377:1 378:1 388:3'
- Normal: '3:32 2:4 4:32 17:12 45:6 81:6 87:12 260:2 262:16 263:12 265:6 266:4 287:12 295:5 322:2 331:16 350:10 352:8 361:5 362:5 364:10 366:10 392:5 396:3 406:16'
- ## If AllBlocksOneWorld at the very top of this config is false, you'll want to edit these values to change what blocks can spawn in a normal world.
- ## The block probability values from above will still apply to these blocks. So will the chest probability values
- NormalConfig:
- BlockGroups:
- Mythic: '22 41 42 57 116 133 152'
- Unique: '9 11 46 47 52 54 56 110 129'
- Rare: '14 21 30 35 45 49 73 86 103'
- Uncommon: '13 15 24 48 82'
- Abundant: '1 2 3 12 16 17'
- ChestItems:
- Mythic: '57:1 383:1'
- Rare: '41:1 42:2 46:2 47:2 49:4 256:1 257:1 258:1 267:1 276:1 277:1 278:1 279:1 293:1 292:1 264:3 306:1 307:1 308:1 309:1 310:1 311:1 312:1 313:1 348:16 368:3 369:1 370:1 376:2 377:1 378:1 388:3'
- Normal: '3:32 2:4 4:32 17:12 45:6 81:6 260:2 262:16 263:12 265:6 266:4 287:12 295:5 322:2 331:16 350:10 352:8 361:5 362:5 364:10 366:10 392:5 396:3'
- NetherConfig:
- Nether_World_Name: NetherSkyGrid
- Nether_World_Height: 128
- NetherBlocks:
- Rare: '13 54 88 155'
- Normal: '87 87 87 87 87 87 112 113 153'
- RareProb: 1
- NetherChestItems:
- Rare: '13:4 372:4 399:1 369:1 377:2 383:1 371:9 283:1 378:1 314:1 289:5 370:1'
- Normal: '87:12 89:4 113:6 114:6 153:4 112:4 405:16 327:1 406:4 367:4 348:16'
- RareProb: 2
- EndConfig:
- End_World_Name: EndSkyGrid
- End_World_Height: 128
- EndBlocks:
- Rare: '54'
- Normal: '49 121 121 121 121 121 121 121'
- RareProb: 1
- EndChestItems:
- Rare: '383:1 381:1 368:1'
- Normal: '49:4 121:16'
- RareProb: 2
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