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TheInsidiousOne

Sep18

Sep 18th, 2020
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  1. Mecha Moth
  2. Level 4 EARTH Insect/Effect
  3. 1600/1200
  4. If this card is Normal or Special Summoned: You can add 1 "Metalmorph" from your Deck to your hand. You can reveal 1 "Metalmorph" in your hand and Tribute this card; Special Summon 1 Level 7 or 8 Normal Monster from your Deck. You can only use each effect of "Mecha Moth" once per turn.
  5.  
  6. Megaton Mammoth
  7. Level 4 EARTH Dinosaur/Synchro/Effect
  8. 100/2600
  9. 1 Tuner + 1+ non-Tuner monsters
  10. If this card is Special Summoned from the GY: Switch this card's ATK and DEF. During your opponent's turn, when your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. You can only use this effect of "Megaton Mammoth" once per turn.
  11.  
  12. Destiny Soldier of Fate
  13. Level 4 DARK Warrior/Effect
  14. 1600/1200
  15. (This card is always treated as a "Destiny HERO" monster.)
  16. If this card is Summoned: Place 1 Clock Counter on each "Clock Tower Prison". If you control "Clock Tower Prison" with a Clock Counter(s) on it, this card can be treated as 3 Tributes for the Special Summon of a "Destiny HERO" monster.
  17.  
  18. Entrancing Wasp
  19. Level 4 EARTH Insect/Effect
  20. 1500/1500
  21. If this card is Normal or Special Summoned: You can send 1 Insect monster from your Deck to the GY, except "Entrancing Wasp". If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY with this effect.
  22. ● Once per turn: You can target 1 Insect Normal Monster in your GY; add it to your hand.
  23.  
  24. Thick-Headed Ramrod Tyranno
  25. Level 8 EARTH Dinosaur/Mobile/Effect
  26. 2800/2000
  27. 1 Level 7 or lower Dinosaur that was moved in 3 or more different locations
  28. (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Thick-Headed Ramrod Tyranno" once per turn.
  29.  
  30. Mirror Mage
  31. Level 4 LIGHT Spellcaster/Effect
  32. 1600/1600
  33. Once per turn (Quick Effect): You can target 1 card your opponent controls or in their GY, or choose 1 card from their hand; this turn, this card's name becomes the targeted or chosen card's, also it gains that card's effects (If that card is Set, reveal it.)
  34.  
  35. Expansion Ray
  36. Normal Spell
  37. Target 1 face-up monster on the field that has a Level; its Level and ATK become doubled until the end of this turn. You can only activate 1 "Expansion Ray" per turn.
  38.  
  39. Digital Decoy
  40. Level 7 DARK Cyberse/Fantasy/Effect
  41. 600/2400
  42. 1 Link-3 or lower Cyberse Link Monster that activated its effect at least twice this Duel
  43. Gains ATK equal to this card's material's Link Rating x 600. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can banish 1 Cyberse Link Monster from your GY; negate the activation, and if you do, destroy that card.
  44.  
  45. Monotonous Circuit
  46. Normal Trap
  47. Target 1 Thunder monster in your GY that was destroyed by battle or card effect and sent there this turn; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Link Summon using that monster as material. If you cannot Link Summon, banish that monster.
  48.  
  49. Destiny HERO - Cyber Disker
  50. Level 3 DARK Warrior/Fusion/Bond/Effect
  51. 1300/1300
  52. "Destiny HERO - Disk Commander" + 1 Cyberse monster
  53. Gains ATK equal to half the original ATK of the Cyberse monster used for this card's Fusion Summon. If this card is Special Summoned from the GY: You can discard 1 "Destiny HERO" monster; draw 2 cards. You can only use this effect of "Destiny HERO - Cyber Disker" once per turn.
  54.  
  55. ====
  56.  
  57. Fantasy monsters:
  58. *Extra Deck Monsters
  59. *Tricolour Template
  60. *Strenght Indicator: Levels
  61. *They can be Special summon from the Extra Deck when X Monster have actived X times its effect. That material can be Specific or it can be one Monster with some Generic characteristic like Attribute, Type or both.
  62. -They Have ATK and DEF.
  63. -They cannont be return to hand or deck like it happens with other Extra Deck monsters.
  64. -As they have levels, they can be used for Ritual, Synchro, Xyz or any Summoning methog which involvels levels. Also, they can be tribute for Tribute Summon or being used as material for a Fusion or an Hybrid summon.
  65.  
  66. Mobile Monsters:
  67. *Extra Deck Monsters that have Levels
  68. *For their Summon, you need any monster from anywhere that has moved into a number of given locations in this turn (like, Deck and is now in the GY, you need the monster in the GY) to attach to your monster as material.
  69.  
  70. Bond Monsters are monsters that have the Bond line in the type text. They only exist for Extra Deck Monsters. For the Summon, you can use up to 1 (and only 1) monster your opponent controls that would be an appropriate material for that Summon, and Summon that monster. However, if you used an opponent's monster for that Summon, it cannot attack or activate its effects this turn. So, for instance, a Spellcaster/Fusion/Bond/Effect can be Fusion Summoned like any ordinary Fusion Monster, but you can only use 1 opponent's monster that would be an appropriate material for that Summon. Same for Synchro, Xyz, or anything Extra Deck-related. But if you use that opponent's monster, your Bond Monster cannot attack or activate its effects that turn.
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