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- task fire{
- let x = 0;
- let dir = 0;
- loop{
- while(x<72){
- CreateShotA(1,GetEnemyX+50*cos(dir),GetEnemyY+50*sin(dir),30);
- SetShotDataA(1,0,0,dir,0,0,0,AQUA01);
- SetShotDataA(1,20,2,dir,2,0,2,AQUA01);
- SetShotDataA(1,180,2,rand(1,360),4,0,2,AQUA02);
- FireShot(1);
- dir+=360/4;
- x++;
- }
- x=0;
- dir=0;
- wait(60);
- yield;
- }
- }
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