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Apr 14th, 2016
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  1. //ŠALINIMAS
  2. RemoveBuildingForPlayer(playerid, 10553, -2336.9297, -105.2891, 37.0000, 0.25);
  3. RemoveBuildingForPlayer(playerid, 10394, -2336.9297, -105.2891, 37.0000, 0.25);
  4. //KŪRIMAS
  5. new a_Object[123];
  6. a_Object[0] = CreateDynamicObject(9339, 0,0,0, 0.0000, 0.0000, 0.0000); //SFNvilla001_CM
  7. SetDynamicObjectMaterial(a_Object[0], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  8. a_Object[1] = CreateObject(6959, 1,1,1, 0.0000, 0.0000, 0.0000,1000.0); //vegasNbball1
  9. SetObjectMaterial(a_Object[1], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  10. a_Object[2] = CreateDynamicObject(9339, -2339.9929, -80.4007, 33.6170, 0.0000, 0.0000, 90.0000); //SFNvilla001_CM
  11. SetDynamicObjectMaterial(a_Object[2], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  12. a_Object[3] = CreateDynamicObject(9339, -2361.7980, -112.4306, 33.6170, 0.0000, 0.0000, 0.0000); //SFNvilla001_CM
  13. SetDynamicObjectMaterial(a_Object[3], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  14. a_Object[4] = CreateDynamicObject(9339, -2348.8684, -120.1604, 34.2369, 0.0000, 0.0000, 90.0000); //SFNvilla001_CM
  15. SetDynamicObjectMaterial(a_Object[4], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  16. a_Object[5] = CreateDynamicObject(9339, -2324.9750, -120.1604, 34.2340, 0.0000, 0.0000, 90.0000); //SFNvilla001_CM
  17. SetDynamicObjectMaterial(a_Object[5], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  18. a_Object[6] = CreateDynamicObject(8650, -2346.3977, -119.6138, 34.9099, 0.0000, 0.0000, 90.0000); //shbbyhswall06_lvs
  19. SetDynamicObjectMaterial(a_Object[6], 0, 13681, "lahillshilhs1e", "veg_hedge1_256", 0xFFFFFFFF);
  20. SetDynamicObjectMaterial(a_Object[6], 1, 13681, "lahillshilhs1e", "veg_hedge1_256", 0xFFFFFFFF);
  21. a_Object[7] = CreateDynamicObject(8650, -2327.2390, -119.6166, 34.9127, 0.0000, 0.0000, 90.0000); //shbbyhswall06_lvs
  22. SetDynamicObjectMaterial(a_Object[7], 0, 13681, "lahillshilhs1e", "veg_hedge1_256", 0xFFFFFFFF);
  23. SetDynamicObjectMaterial(a_Object[7], 1, 13681, "lahillshilhs1e", "veg_hedge1_256", 0xFFFFFFFF);
  24. a_Object[8] = CreateDynamicObject(9339, -2348.6511, -119.1406, 33.6138, 0.0000, 0.0000, 90.0000); //SFNvilla001_CM
  25. SetDynamicObjectMaterial(a_Object[8], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  26. a_Object[9] = CreateDynamicObject(9339, -2324.9577, -119.1406, 33.6110, 0.0000, 0.0000, 90.0000); //SFNvilla001_CM
  27. SetDynamicObjectMaterial(a_Object[9], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  28. a_Object[10] = CreateDynamicObject(9339, -2312.0566, -107.2304, 33.6170, 0.0000, 0.0000, 0.0000); //SFNvilla001_CM
  29. SetDynamicObjectMaterial(a_Object[10], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  30. a_Object[11] = CreateDynamicObject(9339, -2312.0590, -93.3507, 33.6138, 0.0000, 0.0000, 0.0000); //SFNvilla001_CM
  31. SetDynamicObjectMaterial(a_Object[11], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  32. a_Object[12] = CreateDynamicObject(9339, -2333.5578, -112.2304, 33.6110, 0.0000, 0.0000, 90.0000); //SFNvilla001_CM
  33. SetDynamicObjectMaterial(a_Object[12], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  34. a_Object[13] = CreateDynamicObject(8947, -2319.5678, -92.5839, 31.2630, 0.0000, 0.0000, 0.0000); //vgElkup
  35. SetDynamicObjectMaterial(a_Object[13], 1, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  36. SetDynamicObjectMaterial(a_Object[13], 2, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  37. a_Object[14] = CreateDynamicObject(9339, -2320.3552, -99.3207, 33.6110, 0.0000, 0.0000, 0.0000); //SFNvilla001_CM
  38. SetDynamicObjectMaterial(a_Object[14], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  39. a_Object[15] = CreateDynamicObject(9339, -2346.7736, -125.1507, 33.6138, 0.0000, 0.0000, 0.0000); //SFNvilla001_CM
  40. SetDynamicObjectMaterial(a_Object[15], 0, 18261, "cw2_photoblockcs_t", "sw_wallbrick_04", 0xFFFFFFFF);
  41. a_Object[16] = CreateDynamicObject(8947, -2312.9282, -117.1358, 31.1991, 0.0000, 0.0000, 0.0000); //vgElkup
  42. SetDynamicObjectMaterial(a_Object[16], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  43. SetDynamicObjectMaterial(a_Object[16], 1, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  44. SetDynamicObjectMaterial(a_Object[16], 2, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  45. a_Object[17] = CreateDynamicObject(8947, -2334.3688, -119.6054, 31.1991, 0.0000, 0.0000, 90.0000); //vgElkup
  46. SetDynamicObjectMaterial(a_Object[17], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  47. SetDynamicObjectMaterial(a_Object[17], 1, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  48. SetDynamicObjectMaterial(a_Object[17], 2, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  49. a_Object[18] = CreateDynamicObject(8947, -2330.8083, -119.6054, 31.1958, 0.0000, 0.0000, 90.0000); //vgElkup
  50. SetDynamicObjectMaterial(a_Object[18], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  51. SetDynamicObjectMaterial(a_Object[18], 1, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  52. SetDynamicObjectMaterial(a_Object[18], 2, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  53. a_Object[19] = CreateDynamicObject(3095, -2357.1645, -88.7749, 33.6043, 2.0999, 0.0000, 0.0000); //a51_jetdoor
  54. SetDynamicObjectMaterial(a_Object[19], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  55. SetDynamicObjectMaterial(a_Object[19], 1, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  56. a_Object[20] = CreateDynamicObject(3095, -2357.1645, -79.7975, 33.7709, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  57. SetDynamicObjectMaterial(a_Object[20], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  58. SetDynamicObjectMaterial(a_Object[20], 1, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  59. a_Object[21] = CreateDynamicObject(19429, -2317.3508, -81.3563, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  60. SetDynamicObjectMaterial(a_Object[21], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  61. a_Object[22] = CreateDynamicObject(18766, -2314.9377, -81.0342, 34.1220, 0.0000, 90.0000, 0.0000); //Concrete10mx1mx5m
  62. SetDynamicObjectMaterial(a_Object[22], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  63. a_Object[23] = CreateDynamicObject(19429, -2316.6098, -82.0699, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  64. SetDynamicObjectMaterial(a_Object[23], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  65. a_Object[24] = CreateDynamicObject(3095, -2315.1174, -85.0524, 37.8091, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  66. SetDynamicObjectMaterial(a_Object[24], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  67. SetDynamicObjectMaterial(a_Object[24], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  68. a_Object[25] = CreateDynamicObject(19364, -2316.5219, -83.7471, 36.0680, 0.0000, 0.0000, 0.0000); //wall012
  69. SetDynamicObjectMaterial(a_Object[25], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  70. a_Object[26] = CreateDynamicObject(19429, -2317.3308, -89.8863, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  71. SetDynamicObjectMaterial(a_Object[26], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  72. a_Object[27] = CreateDynamicObject(19429, -2315.8205, -85.4396, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  73. SetDynamicObjectMaterial(a_Object[27], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  74. a_Object[28] = CreateDynamicObject(19429, -2324.7292, -93.0698, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  75. SetDynamicObjectMaterial(a_Object[28], 0, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  76. a_Object[29] = CreateDynamicObject(19429, -2315.8205, -85.7899, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  77. SetDynamicObjectMaterial(a_Object[29], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  78. a_Object[30] = CreateDynamicObject(19364, -2316.5219, -87.4769, 36.0680, 0.0000, 0.0000, 0.0000); //wall012
  79. SetDynamicObjectMaterial(a_Object[30], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  80. a_Object[31] = CreateDynamicObject(19429, -2316.6098, -89.1697, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  81. SetDynamicObjectMaterial(a_Object[31], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  82. a_Object[32] = CreateDynamicObject(19364, -2319.0332, -89.8769, 36.0680, 0.0000, 0.0000, 90.0000); //wall012
  83. SetDynamicObjectMaterial(a_Object[32], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  84. a_Object[33] = CreateDynamicObject(19429, -2320.7241, -89.8863, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  85. SetDynamicObjectMaterial(a_Object[33], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  86. a_Object[34] = CreateDynamicObject(19429, -2321.4348, -89.1663, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  87. SetDynamicObjectMaterial(a_Object[34], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  88. a_Object[35] = CreateDynamicObject(19429, -2322.1643, -89.8765, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  89. SetDynamicObjectMaterial(a_Object[35], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  90. a_Object[36] = CreateDynamicObject(19429, -2322.3444, -90.1565, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  91. SetDynamicObjectMaterial(a_Object[36], 0, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  92. a_Object[37] = CreateDynamicObject(19429, -2322.5246, -89.8765, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  93. SetDynamicObjectMaterial(a_Object[37], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  94. a_Object[38] = CreateDynamicObject(19364, -2324.2243, -89.6771, 36.0680, 0.0000, 0.0000, 90.0000); //wall012
  95. SetDynamicObjectMaterial(a_Object[38], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  96. a_Object[39] = CreateDynamicObject(19364, -2325.7446, -91.1968, 36.0680, 0.0000, 0.0000, 0.0000); //wall012
  97. SetDynamicObjectMaterial(a_Object[39], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  98. a_Object[40] = CreateDynamicObject(1569, -2319.7194, -89.8292, 34.3123, 0.0000, 0.0000, 0.0000); //ADAM_V_DOOR
  99. a_Object[41] = CreateDynamicObject(19429, -2322.3657, -95.8065, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  100. SetDynamicObjectMaterial(a_Object[41], 0, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  101. a_Object[42] = CreateDynamicObject(19429, -2325.0395, -92.8898, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  102. SetDynamicObjectMaterial(a_Object[42], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  103. a_Object[43] = CreateDynamicObject(19429, -2325.0395, -93.2498, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  104. SetDynamicObjectMaterial(a_Object[43], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  105. a_Object[44] = CreateDynamicObject(19364, -2325.7453, -94.9367, 36.0680, 0.0000, 0.0000, 0.0000); //wall012
  106. SetDynamicObjectMaterial(a_Object[44], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  107. a_Object[45] = CreateDynamicObject(19364, -2324.2246, -96.4569, 36.0680, 0.0000, 0.0000, 90.0000); //wall012
  108. SetDynamicObjectMaterial(a_Object[45], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  109. a_Object[46] = CreateDynamicObject(19429, -2322.5458, -96.0865, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  110. SetDynamicObjectMaterial(a_Object[46], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  111. a_Object[47] = CreateDynamicObject(19460, -2317.2897, -96.7974, 36.0661, 0.0000, 0.0000, 90.0000); //wall100
  112. SetDynamicObjectMaterial(a_Object[47], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  113. a_Object[48] = CreateDynamicObject(3095, -2315.1074, -85.0524, 39.0890, 0.0000, 180.0000, 0.0000); //a51_jetdoor
  114. SetDynamicObjectMaterial(a_Object[48], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  115. SetDynamicObjectMaterial(a_Object[48], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  116. a_Object[49] = CreateDynamicObject(19429, -2322.1855, -96.0865, 36.0656, 0.0000, 0.0000, 0.0000); //wall069
  117. SetDynamicObjectMaterial(a_Object[49], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  118. a_Object[50] = CreateDynamicObject(19460, -2312.5590, -92.0672, 36.0661, 0.0000, 0.0000, 0.0000); //wall100
  119. SetDynamicObjectMaterial(a_Object[50], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  120. a_Object[51] = CreateDynamicObject(19460, -2312.5390, -85.4272, 36.0661, 0.0000, 0.0000, 0.0000); //wall100
  121. SetDynamicObjectMaterial(a_Object[51], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  122. a_Object[52] = CreateDynamicObject(19429, -2315.5402, -85.6199, 36.0656, 0.0000, 0.0000, 90.0000); //wall069
  123. SetDynamicObjectMaterial(a_Object[52], 0, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  124. a_Object[53] = CreateDynamicObject(3095, -2315.1367, -89.0726, 42.3190, 90.0000, 0.0000, 0.0000); //a51_jetdoor
  125. SetDynamicObjectMaterial(a_Object[53], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  126. SetDynamicObjectMaterial(a_Object[53], 1, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  127. a_Object[54] = CreateDynamicObject(3095, -2321.8166, -93.0726, 37.8059, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  128. SetDynamicObjectMaterial(a_Object[54], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  129. SetDynamicObjectMaterial(a_Object[54], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  130. a_Object[55] = CreateDynamicObject(19364, -2319.0231, -91.2669, 37.8680, 0.0000, 90.0000, 90.0000); //wall012
  131. SetDynamicObjectMaterial(a_Object[55], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  132. a_Object[56] = CreateDynamicObject(3095, -2315.1149, -93.0625, 37.8030, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  133. SetDynamicObjectMaterial(a_Object[56], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  134. SetDynamicObjectMaterial(a_Object[56], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  135. a_Object[57] = CreateDynamicObject(3095, -2315.1367, -96.5924, 42.3190, 90.0000, 0.0000, 0.0000); //a51_jetdoor
  136. SetDynamicObjectMaterial(a_Object[57], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  137. SetDynamicObjectMaterial(a_Object[57], 1, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  138. a_Object[58] = CreateDynamicObject(3095, -2321.8166, -93.0726, 45.5759, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  139. SetDynamicObjectMaterial(a_Object[58], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  140. SetDynamicObjectMaterial(a_Object[58], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  141. a_Object[59] = CreateDynamicObject(3095, -2321.8166, -93.0726, 47.0559, 180.0000, 0.0000, 0.0000); //a51_jetdoor
  142. SetDynamicObjectMaterial(a_Object[59], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  143. SetDynamicObjectMaterial(a_Object[59], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  144. a_Object[60] = CreateDynamicObject(3095, -2315.1362, -93.0625, 47.0587, 180.0000, 0.0000, 0.0000); //a51_jetdoor
  145. SetDynamicObjectMaterial(a_Object[60], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  146. SetDynamicObjectMaterial(a_Object[60], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  147. a_Object[61] = CreateDynamicObject(3095, -2315.1333, -93.0524, 45.5788, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  148. SetDynamicObjectMaterial(a_Object[61], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  149. SetDynamicObjectMaterial(a_Object[61], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  150. a_Object[62] = CreateDynamicObject(19360, -2319.0805, -91.2367, 40.1010, 0.0000, 0.0000, 0.0000); //wall008
  151. SetDynamicObjectMaterial(a_Object[62], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  152. a_Object[63] = CreateDynamicObject(19360, -2319.0805, -94.9965, 40.1010, 0.0000, 0.0000, 0.0000); //wall008
  153. SetDynamicObjectMaterial(a_Object[63], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  154. a_Object[64] = CreateDynamicObject(3095, -2315.1367, -92.8424, 42.3190, 90.0000, 0.0000, 0.0000); //a51_jetdoor
  155. SetDynamicObjectMaterial(a_Object[64], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  156. SetDynamicObjectMaterial(a_Object[64], 1, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  157. a_Object[65] = CreateDynamicObject(19360, -2319.0805, -91.2367, 43.8510, 0.0000, 0.0000, 0.0000); //wall008
  158. SetDynamicObjectMaterial(a_Object[65], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  159. a_Object[66] = CreateDynamicObject(19360, -2319.0805, -94.9867, 43.8510, 0.0000, 0.0000, 0.0000); //wall008
  160. SetDynamicObjectMaterial(a_Object[66], 0, 14407, "carter_block", "mp_carter_windows", 0xFFFFFFFF);
  161. a_Object[67] = CreateDynamicObject(3095, -2315.1352, -93.0726, 41.6557, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  162. SetDynamicObjectMaterial(a_Object[67], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  163. SetDynamicObjectMaterial(a_Object[67], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  164. a_Object[68] = CreateDynamicObject(3095, -2317.2360, -93.0625, 41.6529, 0.0000, 0.0000, 0.0000); //a51_jetdoor
  165. SetDynamicObjectMaterial(a_Object[68], 0, 10756, "airportroads_sfse", "Heliconcrete", 0xFFFFFFFF);
  166. SetDynamicObjectMaterial(a_Object[68], 1, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  167. a_Object[69] = CreateDynamicObject(19360, -2310.7189, -91.2367, 43.8510, 0.0000, 0.0000, 0.0000); //wall008
  168. SetDynamicObjectMaterial(a_Object[69], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  169. a_Object[70] = CreateDynamicObject(19360, -2310.7189, -95.0065, 43.8510, 0.0000, 0.0000, 0.0000); //wall008
  170. SetDynamicObjectMaterial(a_Object[70], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  171. a_Object[71] = CreateDynamicObject(19360, -2310.7189, -95.0065, 39.9210, 0.0000, 0.0000, 0.0000); //wall008
  172. SetDynamicObjectMaterial(a_Object[71], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  173. a_Object[72] = CreateDynamicObject(19360, -2310.7189, -91.2367, 39.9210, 0.0000, 0.0000, 0.0000); //wall008
  174. SetDynamicObjectMaterial(a_Object[72], 0, 8420, "carpark3_lvs", "greyground12802", 0xFFFFFFFF);
  175. a_Object[73] = CreateDynamicObject(1595, -2313.4411, -96.5038, 52.0614, 0.0000, 0.0000, 0.0000); //satdishbig
  176. a_Object[74] = CreateDynamicObject(1635, -2313.2666, -97.7126, 44.0843, 0.0000, 0.0000, 90.0000); //nt_aircon1dbl
  177. a_Object[75] = CreateDynamicObject(19482, -2326.3461, -91.6539, 38.3371, 0.0000, 0.0000, 180.0000); //Plane008
  178. SetDynamicObjectMaterialText(a_Object[75], 0, "SanNEWS", 130, "Arial", 120, 1, 0xFFFFFFFF, 0x0, 1);
  179. a_Object[76] = CreateDynamicObject(18880, -2326.7399, -80.4552, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  180. SetDynamicObjectMaterial(a_Object[76], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  181. a_Object[77] = CreateDynamicObject(970, -2324.5456, -80.4693, 34.7691, 0.0000, 0.0000, 0.0000); //fencesmallb
  182. SetDynamicObjectMaterial(a_Object[77], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  183. SetDynamicObjectMaterial(a_Object[77], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  184. a_Object[78] = CreateDynamicObject(18880, -2322.3488, -80.4552, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  185. SetDynamicObjectMaterial(a_Object[78], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  186. a_Object[79] = CreateDynamicObject(970, -2326.7365, -82.6695, 34.7691, 0.0000, 0.0000, 90.0000); //fencesmallb
  187. SetDynamicObjectMaterial(a_Object[79], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  188. SetDynamicObjectMaterial(a_Object[79], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  189. a_Object[80] = CreateDynamicObject(18880, -2326.7399, -84.8751, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  190. SetDynamicObjectMaterial(a_Object[80], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  191. a_Object[81] = CreateDynamicObject(910, -2314.0407, -97.4514, 35.5786, 0.0000, 0.0000, 0.0000); //BUST_CABINET_4
  192. a_Object[82] = CreateDynamicObject(1215, -2317.1906, -88.9574, 34.5867, 0.0000, 0.0000, 0.0000); //bollardlight
  193. a_Object[83] = CreateDynamicObject(1215, -2320.9133, -88.9574, 34.5867, 0.0000, 0.0000, 0.0000); //bollardlight
  194. a_Object[84] = CreateDynamicObject(18880, -2317.5568, -80.4552, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  195. SetDynamicObjectMaterial(a_Object[84], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  196. a_Object[85] = CreateDynamicObject(18880, -2326.7399, -88.6852, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  197. SetDynamicObjectMaterial(a_Object[85], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  198. a_Object[86] = CreateDynamicObject(970, -2326.7365, -90.8993, 34.7691, 0.0000, 0.0000, 90.0000); //fencesmallb
  199. SetDynamicObjectMaterial(a_Object[86], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  200. SetDynamicObjectMaterial(a_Object[86], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  201. a_Object[87] = CreateDynamicObject(970, -2326.7365, -95.0695, 34.7691, 0.0000, 0.0000, 90.0000); //fencesmallb
  202. SetDynamicObjectMaterial(a_Object[87], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  203. SetDynamicObjectMaterial(a_Object[87], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  204. a_Object[88] = CreateDynamicObject(18880, -2326.7399, -97.2751, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  205. SetDynamicObjectMaterial(a_Object[88], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  206. a_Object[89] = CreateDynamicObject(970, -2326.7365, -102.4794, 34.7691, 0.0000, 0.0000, 90.0000); //fencesmallb
  207. SetDynamicObjectMaterial(a_Object[89], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  208. SetDynamicObjectMaterial(a_Object[89], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  209. a_Object[90] = CreateDynamicObject(18880, -2326.7399, -104.6850, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  210. SetDynamicObjectMaterial(a_Object[90], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  211. a_Object[91] = CreateDynamicObject(18880, -2326.7399, -100.2650, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  212. SetDynamicObjectMaterial(a_Object[91], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  213. a_Object[92] = CreateDynamicObject(970, -2324.5261, -104.6894, 34.7691, 0.0000, 0.0000, 0.0000); //fencesmallb
  214. SetDynamicObjectMaterial(a_Object[92], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  215. SetDynamicObjectMaterial(a_Object[92], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  216. a_Object[93] = CreateDynamicObject(970, -2320.3559, -104.6894, 34.7691, 0.0000, 0.0000, 0.0000); //fencesmallb
  217. SetDynamicObjectMaterial(a_Object[93], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  218. SetDynamicObjectMaterial(a_Object[93], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  219. a_Object[94] = CreateDynamicObject(970, -2316.2150, -104.6894, 34.7691, 0.0000, 0.0000, 0.0000); //fencesmallb
  220. SetDynamicObjectMaterial(a_Object[94], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  221. SetDynamicObjectMaterial(a_Object[94], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  222. a_Object[95] = CreateDynamicObject(970, -2314.1247, -104.6894, 34.7691, 0.0000, 0.0000, 0.0000); //fencesmallb
  223. SetDynamicObjectMaterial(a_Object[95], 0, 7367, "vegasnefnc", "ws_griddyfence_64", 0xFF000000);
  224. SetDynamicObjectMaterial(a_Object[95], 1, 8391, "ballys01", "greyground256128", 0xFFFFFFFF);
  225. a_Object[96] = CreateDynamicObject(18880, -2312.1391, -104.6852, 35.3986, 0.0000, 180.0000, 0.0000); //SpeedCamera1
  226. SetDynamicObjectMaterial(a_Object[96], 2, 642, "canopy", "weathered wood2 64HV", 0xFFFFFFFF);
  227. a_Object[97] = CreateDynamicObject(737, -2325.8715, -103.7570, 34.3890, 0.0000, 0.0000, 0.0000); //aw_streettree3
  228. a_Object[98] = CreateDynamicObject(737, -2325.8715, -81.4169, 34.3890, 0.0000, 0.0000, 0.0000); //aw_streettree3
  229. a_Object[99] = CreateDynamicObject(1280, -2320.3059, -97.2889, 34.7001, 0.0000, 0.0000, 90.0000); //parkbench1
  230. a_Object[100] = CreateDynamicObject(2670, -2319.1696, -97.8548, 34.4011, 0.0000, 0.0000, 0.0000); //PROC_RUBBISH_1
  231. a_Object[101] = CreateDynamicObject(800, -2316.6435, -115.7268, 35.3546, 0.0000, 0.0000, 0.0000); //genVEG_bush07
  232. a_Object[102] = CreateDynamicObject(8623, -2333.7424, -115.7061, 34.9589, 0.0000, 0.0000, 0.0000); //bush03_lvs
  233. a_Object[103] = CreateDynamicObject(870, -2341.8642, -116.7582, 34.5004, 0.0000, 0.0000, 0.0000); //veg_Pflowers2wee
  234. a_Object[104] = CreateDynamicObject(870, -2344.3979, -114.5479, 34.5004, 0.0000, 0.0000, -37.5998); //veg_Pflowers2wee
  235. a_Object[105] = CreateDynamicObject(870, -2322.1940, -116.7582, 34.5004, 0.0000, 0.0000, 0.0000); //veg_Pflowers2wee
  236. a_Object[106] = CreateDynamicObject(870, -2325.3588, -114.9169, 34.5004, 0.0000, 0.0000, 44.4999); //veg_Pflowers2wee
  237. a_Object[107] = CreateDynamicObject(870, -2314.8747, -106.8582, 34.5004, 0.0000, 0.0000, 0.0000); //veg_Pflowers2wee
  238. a_Object[108] = CreateDynamicObject(870, -2317.4450, -110.0717, 34.4902, 0.0000, 0.0000, 36.4999); //veg_Pflowers2wee
  239. a_Object[109] = CreateDynamicObject(19360, -2330.0671, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  240. SetDynamicObjectMaterial(a_Object[109], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  241. a_Object[110] = CreateDynamicObject(19360, -2327.4953, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  242. SetDynamicObjectMaterial(a_Object[110], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  243. a_Object[111] = CreateDynamicObject(19360, -2332.8557, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  244. SetDynamicObjectMaterial(a_Object[111], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  245. a_Object[112] = CreateDynamicObject(19360, -2335.6679, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  246. SetDynamicObjectMaterial(a_Object[112], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  247. a_Object[113] = CreateDynamicObject(19360, -2338.3962, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  248. SetDynamicObjectMaterial(a_Object[113], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  249. a_Object[114] = CreateDynamicObject(19360, -2341.1564, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  250. SetDynamicObjectMaterial(a_Object[114], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  251. a_Object[115] = CreateDynamicObject(19360, -2343.9060, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  252. SetDynamicObjectMaterial(a_Object[115], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  253. a_Object[116] = CreateDynamicObject(19360, -2346.8872, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  254. SetDynamicObjectMaterial(a_Object[116], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  255. a_Object[117] = CreateDynamicObject(19360, -2349.6176, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  256. SetDynamicObjectMaterial(a_Object[117], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  257. a_Object[118] = CreateDynamicObject(19360, -2352.4482, -82.7925, 32.3042, 0.0000, 0.0000, 0.0000); //wall008
  258. SetDynamicObjectMaterial(a_Object[118], 0, 10765, "airportgnd_sfse", "ws_whiteplaster_btm", 0xFFFFFFFF);
  259. a_Object[119] = CreateDynamicObject(1294, -2351.9533, -93.0906, 38.4611, 0.0000, 0.0000, 0.0000); //mlamppost
  260. a_Object[120] = CreateDynamicObject(1294, -2329.6005, -93.0906, 38.4611, 0.0000, 0.0000, 180.0000); //mlamppost
  261. a_Object[121] = CreateDynamicObject(3934, -2340.6262, -93.1589, 34.0315, 0.0000, 0.0000, 0.0000); //helipad01
  262. a_Object[122] = CreateDynamicObject(19482, -2326.3361, -91.6539, 38.3371, 0.0000, 0.0000, 180.0000); //Plane008
  263. SetObjectMaterialText(a_Object[122], 0, "SanNEWS", 130, "Arial", 123, 1, 0xFF000000, 0x0, 1);
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