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- Matrix orientationA = Matrix.CreateFromYawPitchRoll(0.34f, 1.21f, 0.543f);//random Values
- Matrix orientationB = Matrix.CreateFromYawPitchRoll(0.768f, 3f, 1.52f);//random Values
- Matrix invA = Matrix.Invert(orientationA);
- Matrix someUnknownMatrix = orientationB * invA;
- Matrix compareToB = someUnknownMatrix * orientationA;
- Debug.WriteLine("----------orientationB-------------------compareToB--------------");
- Debug.WriteLine(orientationB.Right.ToString() + "-----" + compareToB.Right.ToString());
- Debug.WriteLine(orientationB.Up.ToString() + "-----" + compareToB.Up.ToString());
- Debug.WriteLine(orientationB.Backward.ToString() + "-----" + compareToB.Backward.ToString());
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