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Renegade x crash file

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Mar 21st, 2014
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  1. Log: Log file open, 03/21/14 23:44:48
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  4. Init: Version: 10907
  5. Init: Epic Internal: 0
  6. Init: Compiled (32-bit): Jul 1 2013 15:00:14
  7. Init: Changelist: 1715227
  8. Init: Command line:
  9. Init: Base directory: C:\Program Files\Renegade X\Binaries\Win32\
  10. [0000.32] Init: Computer:######
  11. [0000.32] Init: User: ######
  12. [0000.32] Init: CPU Page size=4096, Processors=2
  13. [0000.32] Init: High frequency timer resolution =1.948300 MHz
  14. [0000.32] Init: Memory total: Physical=2.0GB (2GB approx) Pagefile=4.0GB Virtual=3.0GB
  15. [0000.32] Log: Steam Client API initialized 0
  16. [0000.32] Log: Steam Game Server API initialized 0
  17. [0000.36] Init: WinSock: ######
  18. [0000.36] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  19. [0000.36] Init: Object subsystem initialized
  20. [0000.42] Log: Shader platform (RHI): PC-D3D-SM3
  21. [0000.42] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
  22. [0000.46] Log: PhysX GPU Support: DISABLED
  23. [0000.46] Init: Initializing FaceFX...
  24. [0000.46] Init: FaceFX 1.7.4 initialized.
  25. [0000.54] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3)
  26. [0009.56] Init: Finished loading startup packages in 8.70 seconds
  27. [0009.58] Log: 73193 objects as part of root set at end of initial load.
  28. [0009.58] Log: 0 out of 0 bytes used by permanent object pool.
  29. [0009.58] Log: Initializing Engine...
  30. [0009.59] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
  31. [0009.68] Init: UEngine initialized
  32. [0009.71] Init: XAudio2Device initialized.
  33. [0009.79] Init: Client initialized
  34. [0010.72] Log: Steam Client API is unavailable
  35. [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  36. [0010.84] Warning: Warning, Failed to find object 'Class None.'
  37. [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  38. [0010.84] Warning: Warning, Failed to find object 'Class None.'
  39. [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  40. [0010.84] Warning: Warning, Failed to find object 'Class None.'
  41. [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  42. [0010.84] Warning: Warning, Failed to find object 'Class None.'
  43. [0010.87] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255
  44. [0024.23] Log: Game class is 'Rx_Game'
  45. [0024.62] Log: Primary PhysX scene will be in software.
  46. [0024.64] Log: Creating Primary PhysX Scene.
  47. [0025.08] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-23.45.13
  48. [0025.25] ScriptLog: GDI:0.0000
  49. [0025.25] ScriptLog: Script call stack:
  50. Function RenX_Game.Rx_Game:PreBeginPlay
  51. Function UTGame.UTTeamGame:PreBeginPlay
  52. Function RenX_Game.Rx_Game:CreateTeam
  53.  
  54. [0025.25] ScriptLog: Nod:0.0000
  55. [0031.85] Log: Bringing up level for play took: 7.590405
  56. [0031.85] ScriptWarning: PlayerStart_0 is not a team playerstart!
  57. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  58. Function UTGame.UTTeamGame:RatePlayerStart:0051
  59. [0031.85] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  60. [0031.86] ScriptWarning: Accessed None 'Pawn'
  61. Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0
  62. Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
  63. [0031.86] ScriptWarning: Accessed None 'Profile'
  64. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  65. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  66. [0031.86] ScriptWarning: Accessed None 'Profile'
  67. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  68. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  69. [0031.86] ScriptWarning: PlayerStart_0 is not a team playerstart!
  70. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  71. Function UTGame.UTTeamGame:RatePlayerStart:0051
  72. [0031.86] ScriptWarning: PlayerStart_0 is not a team playerstart!
  73. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  74. Function UTGame.UTTeamGame:RatePlayerStart:0051
  75. [0031.86] ScriptWarning: Player start not found, using last start spot
  76. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  77. Function Engine.GameInfo:RestartPlayer:0227
  78. [0032.05] Error: Can't start an online game that hasn't been created
  79. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
  80. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
  81. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
  82. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  83. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
  84. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  85. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
  86. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  87. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
  88. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  89. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
  90. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
  91. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
  92. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  93. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
  94. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
  95. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
  96. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
  97. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
  98. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  99. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
  100. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
  101. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  102. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  103. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  104. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  105. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
  106. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  107. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
  108. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  109. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  110. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  111. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
  112. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  113. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
  114. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  115. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  116. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  117. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
  118. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  119. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  120. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  121. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  122. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  123. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
  124. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
  125. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
  126. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
  127. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
  128. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
  129. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
  130. [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
  131. [0032.05] ScriptLog: START MATCH
  132. [0032.73] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  133. [0032.73] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  134. [0032.78] Rx: PLAYER: GDI,256,Player256 entered from  nosteam
  135. [0032.78] Log: ########### Finished loading level: 21.916418 seconds
  136. [0033.00] Log: Flushing async loaders.
  137. [0050.52] Log: Flushed async loaders.
  138. [0050.53] Init: Game engine initialized
  139. [0050.53] Log: Initializing Engine Completed
  140. [0050.53] Log: >>>>>>>>>>>>>> Initial startup: 50.53s <<<<<<<<<<<<<<<
  141. [0050.55] ScriptLog: SWITCHEROO THE HUD Rx_Game
  142. [0050.59] Log: Current scalability system settings:
  143. [0050.59] Log: StaticDecals = TRUE (Whether to allow static decals.)
  144. [0050.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
  145. [0050.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
  146. [0050.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
  147. [0050.59] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
  148. [0050.59] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
  149. [0050.59] Log: MotionBlur = TRUE (Whether to allow motion blur.)
  150. [0050.59] Log: DepthOfField = TRUE (Whether to allow depth of field.)
  151. [0050.59] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
  152. [0050.59] Log: Bloom = TRUE (Whether to allow bloom.)
  153. [0050.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
  154. [0050.59] Log: Distortion = TRUE (Whether to allow distortion.)
  155. [0050.59] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
  156. [0050.59] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
  157. [0050.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
  158. [0050.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
  159. [0050.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
  160. [0050.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
  161. [0050.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
  162. [0050.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
  163. [0050.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
  164. [0050.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
  165. [0050.59] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
  166. [0050.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
  167. [0050.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
  168. [0050.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
  169. [0050.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
  170. [0050.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
  171. [0050.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
  172. [0050.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
  173. [0050.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
  174. [0050.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
  175. [0050.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
  176. [0050.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
  177. [0050.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
  178. [0050.59] ScriptLog: key: StaticDecals | value: True
  179. [0050.59] ScriptLog: StaticDecalsTrue
  180. [0050.59] ScriptLog: key: DynamicDecals | value: True
  181. [0050.59] ScriptLog: DynamicDecalsTrue
  182. [0050.59] ScriptLog: key: UnbatchedDecals | value: True
  183. [0050.59] ScriptLog: UnbatchedDecalsTrue
  184. [0050.59] ScriptLog: key: DecalCullDistanceScale | value: 1
  185. [0050.59] ScriptLog: DecalCullDistanceScale? 1.0000
  186. [0050.59] ScriptLog: key: DynamicShadows | value: True
  187. [0050.59] ScriptLog: DynamicShadowsTrue
  188. [0050.59] ScriptLog: key: LightEnvironmentShadows | value: True
  189. [0050.59] ScriptLog: LightEnvironmentShadowsTrue
  190. [0050.59] ScriptLog: key: MotionBlur | value: True
  191. [0050.59] ScriptLog: MotionBlurTrue
  192. [0050.59] ScriptLog: key: DepthOfField | value: True
  193. [0050.59] ScriptLog: DepthOfFieldTrue
  194. [0050.59] ScriptLog: key: AmbientOcclusion | value: True
  195. [0050.59] ScriptLog: AmbientOcclusionTrue
  196. [0050.59] ScriptLog: key: Bloom | value: True
  197. [0050.59] ScriptLog: BloomTrue
  198. [0050.59] ScriptLog: key: bAllowLightShafts | value: True
  199. [0050.59] ScriptLog: bAllowLightShaftsTrue
  200. [0050.59] ScriptLog: key: Distortion | value: True
  201. [0050.59] ScriptLog: DistortionTrue
  202. [0050.59] ScriptLog: key: DropParticleDistortion | value: False
  203. [0050.59] ScriptLog: DropParticleDistortionFalse
  204. [0050.59] ScriptLog: key: LensFlares | value: True
  205. [0050.59] ScriptLog: LensFlaresTrue
  206. [0050.59] ScriptLog: key: AllowRadialBlur | value: True
  207. [0050.59] ScriptLog: AllowRadialBlurTrue
  208. [0050.59] ScriptLog: key: bAllowSeparateTranslucency | value: False
  209. [0050.59] ScriptLog: bAllowSeparateTranslucencyFalse
  210. [0050.59] ScriptLog: key: bAllowPostprocessMLAA | value: False
  211. [0050.59] ScriptLog: bAllowPostprocessMLAAFalse
  212. [0050.59] ScriptLog: key: bAllowHighQualityMaterials | value: True
  213. [0050.59] ScriptLog: bAllowHighQualityMaterialsTrue
  214. [0050.59] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
  215. [0050.59] ScriptLog: MaxFilterBlurSampleCount? 16
  216. [0050.59] ScriptLog: key: SkeletalMeshLODBias | value: 0
  217. [0050.59] ScriptLog: SkeletalMeshLODBias? 0
  218. [0050.59] ScriptLog: key: DetailMode | value: 3
  219. [0050.59] ScriptLog: DetailMode? 3
  220. [0050.59] ScriptLog: key: MaxDrawDistanceScale | value: 1
  221. [0050.59] ScriptLog: MaxDrawDistanceScale? 1.0000
  222. [0050.59] ScriptLog: key: MaxAnisotropy | value: 16
  223. [0050.59] ScriptLog: MaxAnisotropy? 16
  224. [0050.59] ScriptLog: key: bAllowD3D9MSAA | value: False
  225. [0050.59] ScriptLog: bAllowD3D9MSAAFalse
  226. [0050.59] ScriptLog: key: MinShadowResolution | value: 64
  227. [0050.59] ScriptLog: MinShadowResolution? 64
  228. [0050.59] ScriptLog: key: MinPreShadowResolution | value: 8
  229. [0050.59] ScriptLog: MinPreShadowResolution? 8
  230. [0050.59] ScriptLog: key: MaxShadowResolution | value: 1024
  231. [0050.59] ScriptLog: MaxShadowResolution? 1024
  232. [0050.59] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
  233. [0050.59] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
  234. [0050.59] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
  235. [0050.59] ScriptLog: ShadowTexelsPerPixel? 1.3000
  236. [0050.59] ScriptLog: key: bEnableBranchingPCFShadows | value: False
  237. [0050.59] ScriptLog: bEnableBranchingPCFShadowsFalse
  238. [0050.59] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
  239. [0050.59] ScriptLog: bAllowWholeSceneDominantShadowsTrue
  240. [0050.59] ScriptLog: key: bUseConservativeShadowBounds | value: False
  241. [0050.59] ScriptLog: bUseConservativeShadowBoundsFalse
  242. [0050.59] ScriptLog: key: bAllowFracturedDamage | value: True
  243. [0050.59] ScriptLog: bAllowFracturedDamageTrue
  244. [0050.59] ScriptLog: key: FractureCullDistanceScale | value: 1
  245. [0050.59] ScriptLog: FractureCullDistanceScale? 1.0000
  246. [0050.59] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
  247. [0050.59] ScriptLog: bApexClothingAsyncFetchResultsFalse
  248. [0050.59] Log: Current preference system settings:
  249. [0050.59] Log: UseVsync = TRUE (Whether to use VSync or not.)
  250. [0050.59] Log: Fullscreen = TRUE (Fullscreen.)
  251. [0050.59] Log: ResX = 1280 (Screen X resolution.)
  252. [0050.59] Log: ResY = 720 (Screen Y resolution.)
  253. [0050.59] ScriptLog: key: UseVsync | value: True
  254. [0050.59] ScriptLog: UseVsyncTrue
  255. [0050.59] ScriptLog: key: Fullscreen | value: True
  256. [0050.59] ScriptLog: FullscreenTrue
  257. [0050.59] ScriptLog: key: ResX | value: 1280
  258. [0050.59] ScriptLog: ResX? 1280
  259. [0050.59] ScriptLog: key: ResY | value: 720
  260. [0050.59] ScriptLog: ResY? 720
  261. [0050.59] Log: Current debug system settings:
  262. [0050.59] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
  263. [0050.59] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
  264. [0050.59] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
  265. [0050.59] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
  266. [0050.59] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
  267. [0050.59] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
  268. [0050.59] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
  269. [0050.59] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
  270. [0050.59] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
  271. [0050.59] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
  272. [0050.59] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
  273. [0050.59] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
  274. [0050.59] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
  275. [0050.59] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.)
  276. [0050.59] Log: bAllowTemporalAA = FALSE (UKNOWN)
  277. [0050.59] Log: TemporalAA_MinDepth = 500 (UKNOWN)
  278. [0050.59] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
  279. [0050.59] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
  280. [0050.59] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
  281. [0050.59] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
  282. [0050.59] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
  283. [0050.59] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
  284. [0050.59] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
  285. [0050.59] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
  286. [0050.59] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
  287. [0050.59] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
  288. [0050.59] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
  289. [0050.59] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
  290. [0050.59] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
  291. [0050.59] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
  292. [0050.59] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
  293. [0050.59] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
  294. [0050.59] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
  295. [0050.59] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
  296. [0050.59] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
  297. [0050.59] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
  298. [0050.59] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
  299. [0050.59] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
  300. [0050.59] ScriptLog: key: DynamicLights | value: True
  301. [0050.59] ScriptLog: DynamicLightsTrue
  302. [0050.59] ScriptLog: key: CompositeDynamicLights | value: True
  303. [0050.59] ScriptLog: CompositeDynamicLightsTrue
  304. [0050.59] ScriptLog: key: DirectionalLightmaps | value: True
  305. [0050.59] ScriptLog: DirectionalLightmapsTrue
  306. [0050.59] ScriptLog: key: SpeedTreeLeaves | value: False
  307. [0050.59] ScriptLog: SpeedTreeLeavesFalse
  308. [0050.59] ScriptLog: key: SpeedTreeFronds | value: False
  309. [0050.59] ScriptLog: SpeedTreeFrondsFalse
  310. [0050.59] ScriptLog: key: OnlyStreamInTextures | value: False
  311. [0050.59] ScriptLog: OnlyStreamInTexturesFalse
  312. [0050.59] ScriptLog: key: OneFrameThreadLag | value: True
  313. [0050.59] ScriptLog: OneFrameThreadLagTrue
  314. [0050.59] ScriptLog: key: UpscaleScreenPercentage | value: True
  315. [0050.59] ScriptLog: UpscaleScreenPercentageTrue
  316. [0050.59] ScriptLog: key: AllowOpenGL | value: False
  317. [0050.59] ScriptLog: AllowOpenGLFalse
  318. [0050.59] ScriptLog: key: AllowSubsurfaceScattering | value: True
  319. [0050.59] ScriptLog: AllowSubsurfaceScatteringTrue
  320. [0050.59] ScriptLog: key: AllowImageReflections | value: True
  321. [0050.59] ScriptLog: AllowImageReflectionsTrue
  322. [0050.59] ScriptLog: key: AllowImageReflectionShadowing | value: True
  323. [0050.59] ScriptLog: AllowImageReflectionShadowingTrue
  324. [0050.59] ScriptLog: key: ParticleLODBias | value: 0
  325. [0050.59] ScriptLog: ParticleLODBias? 0
  326. [0050.59] ScriptLog: key: MaxMultiSamples | value: 8
  327. [0050.59] ScriptLog: MaxMultiSamples? 8
  328. [0050.59] ScriptLog: key: bAllowTemporalAA | value: False
  329. [0050.59] ScriptLog: bAllowTemporalAAFalse
  330. [0050.59] ScriptLog: key: TemporalAA_MinDepth | value: 500
  331. [0050.59] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
  332. [0050.59] ScriptLog: TemporalAA_MinDepth? -1
  333. [0050.59] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
  334. [0050.59] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
  335. [0050.59] ScriptLog: key: ScreenPercentage | value: 100
  336. [0050.59] ScriptLog: ScreenPercentage? 100.0000
  337. [0050.59] Log: Current unknown system settings:
  338. [0050.59] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
  339. [0050.59] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
  340. [0050.59] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
  341. [0050.59] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
  342. [0050.59] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
  343. [0050.59] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
  344. [0050.59] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
  345. [0050.59] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
  346. [0050.59] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
  347. [0050.59] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
  348. [0050.59] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
  349. [0050.59] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
  350. [0050.59] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
  351. [0050.59] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
  352. [0050.59] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
  353. [0050.59] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
  354. [0050.59] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
  355. [0050.59] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
  356. [0050.59] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
  357. [0050.59] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
  358. [0050.59] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
  359. [0050.59] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  360. [0050.59] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  361. [0050.59] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  362. [0050.59] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
  363. [0050.59] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
  364. [0050.59] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
  365. [0050.59] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
  366. [0050.59] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
  367. [0050.60] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
  368. [0050.60] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
  369. [0050.60] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
  370. [0050.60] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
  371. [0050.60] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
  372. [0050.60] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
  373. [0050.60] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
  374. [0050.60] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  375. [0050.60] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  376. [0050.60] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
  377. [0050.60] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
  378. [0050.60] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
  379. [0050.60] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
  380. [0050.60] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
  381. [0050.60] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
  382. [0050.60] Log: MobileLightShaftScale = 2 (UNKNOWN.)
  383. [0050.60] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
  384. [0050.60] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
  385. [0050.60] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
  386. [0050.60] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
  387. [0050.60] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
  388. [0050.60] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
  389. [0050.60] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
  390. [0050.60] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
  391. [0050.60] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
  392. [0050.60] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
  393. [0050.60] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
  394. [0050.60] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
  395. [0050.60] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
  396. [0050.60] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
  397. [0050.60] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
  398. [0050.60] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
  399. [0050.60] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
  400. [0050.60] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
  401. [0050.60] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
  402. [0050.60] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
  403. [0050.60] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
  404. [0050.60] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
  405. [0050.60] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
  406. [0050.60] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
  407. [0050.60] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
  408. [0050.60] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
  409. [0050.60] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
  410. [0050.60] ScriptLog: key: SHSecondaryLighting | value: True
  411. [0050.60] ScriptLog: SHSecondaryLightingTrue
  412. [0050.60] ScriptLog: key: MotionBlurPause | value: True
  413. [0050.60] ScriptLog: MotionBlurPauseTrue
  414. [0050.60] ScriptLog: key: MotionBlurSkinning | value: 1
  415. [0050.60] ScriptLog: MotionBlurSkinning? 1
  416. [0050.60] ScriptLog: key: FilteredDistortion | value: True
  417. [0050.60] ScriptLog: FilteredDistortionTrue
  418. [0050.60] ScriptLog: key: bAllowDownsampledTranslucency | value: False
  419. [0050.60] ScriptLog: bAllowDownsampledTranslucencyFalse
  420. [0050.60] ScriptLog: key: FogVolumes | value: True
  421. [0050.60] ScriptLog: FogVolumesTrue
  422. [0050.60] ScriptLog: key: FloatingPointRenderTargets | value: True
  423. [0050.60] ScriptLog: FloatingPointRenderTargetsTrue
  424. [0050.60] ScriptLog: key: ShadowFilterQualityBias | value: 0
  425. [0050.60] ScriptLog: ShadowFilterQualityBias? 0
  426. [0050.60] ScriptLog: key: ShadowFadeResolution | value: 128
  427. [0050.60] ScriptLog: ShadowFadeResolution? 128
  428. [0050.60] ScriptLog: key: PreShadowFadeResolution | value: 16
  429. [0050.60] ScriptLog: PreShadowFadeResolution? 16
  430. [0050.60] ScriptLog: key: ShadowFadeExponent | value: 0.25
  431. [0050.60] ScriptLog: ShadowFadeExponent? 0.2500
  432. [0050.60] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
  433. [0050.60] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
  434. [0050.60] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
  435. [0050.60] ScriptLog: PreShadowResolutionFactor? 0.5000
  436. [0050.60] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
  437. [0050.60] ScriptLog: bAllowHardwareShadowFilteringFalse
  438. [0050.60] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
  439. [0050.60] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
  440. [0050.60] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
  441. [0050.60] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
  442. [0050.60] ScriptLog: bEnableForegroundShadowsOnWorldFalse
  443. [0050.60] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
  444. [0050.60] ScriptLog: bEnableForegroundSelfShadowingFalse
  445. [0050.60] ScriptLog: key: ShadowFilterRadius | value: 2
  446. [0050.60] ScriptLog: ShadowFilterRadius? 2.0000
  447. [0050.60] ScriptLog: key: ShadowDepthBias | value: 0.012
  448. [0050.60] ScriptLog: ShadowDepthBias? 0.0120
  449. [0050.60] ScriptLog: key: PerObjectShadowTransition | value: 60
  450. [0050.60] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
  451. [0050.60] ScriptLog: PerObjectShadowTransition? -1
  452. [0050.60] ScriptLog: key: PerSceneShadowTransition | value: 600
  453. [0050.60] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
  454. [0050.60] ScriptLog: PerSceneShadowTransition? -1
  455. [0050.60] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
  456. [0050.60] ScriptLog: CSMSplitPenumbraScale? 0.5000
  457. [0050.60] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
  458. [0050.60] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
  459. [0050.60] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
  460. [0050.60] ScriptLog: CSMSplitDepthBiasScale? 0.5000
  461. [0050.60] ScriptLog: key: CSMMinimumFOV | value: 40
  462. [0050.60] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
  463. [0050.60] ScriptLog: CSMMinimumFOV? -1
  464. [0050.60] ScriptLog: key: CSMFOVRoundFactor | value: 4
  465. [0050.60] ScriptLog: CSMFOVRoundFactor? 4.0000
  466. [0050.60] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
  467. [0050.60] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
  468. [0050.60] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
  469. [0050.60] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
  470. [0050.60] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
  471. [0050.60] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
  472. [0050.60] ScriptLog: key: NumFracturedPartsScale | value: 1
  473. [0050.60] ScriptLog: NumFracturedPartsScale? 1.0000
  474. [0050.60] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
  475. [0050.60] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
  476. [0050.60] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
  477. [0050.60] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
  478. [0050.60] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
  479. [0050.60] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
  480. [0050.60] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
  481. [0050.60] ScriptLog: bDisableSkeletalInstanceWeightsFalse
  482. [0050.60] ScriptLog: key: HighPrecisionGBuffers | value: False
  483. [0050.60] ScriptLog: HighPrecisionGBuffersFalse
  484. [0050.60] ScriptLog: key: AllowSecondaryDisplays | value: False
  485. [0050.60] ScriptLog: AllowSecondaryDisplaysFalse
  486. [0050.60] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
  487. [0050.60] ScriptLog: SecondaryDisplayMaximumWidth? 1280
  488. [0050.60] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
  489. [0050.60] ScriptLog: SecondaryDisplayMaximumHeight? 720
  490. [0050.60] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
  491. [0050.60] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
  492. [0050.60] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
  493. [0050.60] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
  494. [0050.60] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
  495. [0050.60] ScriptLog: ApexDestructionMaxShapeCount? 0
  496. [0050.60] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
  497. [0050.60] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
  498. [0050.60] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
  499. [0050.60] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
  500. [0050.60] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
  501. [0050.60] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
  502. [0050.60] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  503. [0050.60] ScriptLog: key: ApexDestructionSortByBenefit | value: True
  504. [0050.60] ScriptLog: ApexDestructionSortByBenefitTrue
  505. [0050.60] ScriptLog: key: ApexGRBEnable | value: False
  506. [0050.60] ScriptLog: ApexGRBEnableFalse
  507. [0050.60] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
  508. [0050.60] ScriptLog: ApexGRBGPUMemSceneSize? 128
  509. [0050.60] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
  510. [0050.60] ScriptLog: ApexGRBGPUMemTempDataSize? 128
  511. [0050.60] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
  512. [0050.60] ScriptLog: ApexGRBMeshCellSize? 7.5000
  513. [0050.60] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
  514. [0050.60] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
  515. [0050.60] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
  516. [0050.60] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
  517. [0050.60] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
  518. [0050.60] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
  519. [0050.60] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
  520. [0050.60] ScriptLog: ApexGRBSkinWidth? 0.0250
  521. [0050.60] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
  522. [0050.60] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
  523. [0050.60] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
  524. [0050.60] ScriptLog: bEnableParallelApexClothingFetchTrue
  525. [0050.60] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
  526. [0050.60] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  527. [0050.60] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
  528. [0050.60] ScriptLog: ApexClothingAllowAsyncCookingTrue
  529. [0050.60] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
  530. [0050.60] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
  531. [0050.60] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
  532. [0050.60] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
  533. [0050.63] Log: Listing all sound classes.
  534. [0050.63] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
  535. [0050.63] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb
  536. [0050.63] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb
  537. [0050.63] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb
  538. [0050.63] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb
  539. [0050.63] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
  540. [0050.63] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
  541. [0050.63] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb
  542. [0050.63] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb
  543. [0050.63] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
  544. [0050.63] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
  545. [0050.63] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb
  546. [0050.63] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb
  547. [0050.63] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
  548. [0050.63] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb
  549. [0050.63] Log: 916 total sounds in 15 classes
  550. [0055.19] Critical: appError called: Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
  551. at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
  552. with error D3DERR_INVALIDCALL
  553. [0055.19] Critical: Windows GetLastError: The operation completed successfully. (0)
  554. [0055.19] Log: Bool AmbientOcclusion set to 1
  555. [0061.38] Critical: appError called: Rendering thread exception:
  556. Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
  557. at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
  558. with error D3DERR_INVALIDCALL
  559.  
  560. Address = 0x7562d36f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
  561. Address = 0x1508cd1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  562. Address = 0x650072 (filename not found)
  563. Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  564. Address = 0x440033 (filename not found)
  565. Address = 0x650044 (filename not found)
  566. Address = 0x690076 (filename not found)
  567. Address = 0x650063 (filename not found)
  568. Address = 0x3e002d (filename not found)
  569. Address = 0x720043 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  570. Address = 0x610065 (filename not found)
  571. Address = 0x650074 (filename not found)
  572. Address = 0x650056 (filename not found)
  573. Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  574. Address = 0x780065 (filename not found)
  575. Address = 0x680053 (filename not found)
  576. Address = 0x640061 (filename not found)
  577. Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  578. Address = 0x280028 (filename not found)
  579. Address = 0x570044 (filename not found)
  580. Address = 0x52004f (filename not found)
  581. Address = 0x2a0044 (filename not found)
  582. Address = 0x260029 (filename not found)
  583. Address = 0x6f0043 (filename not found)
  584. Address = 0x650064 (filename not found)
  585. Address = 0x300028 (filename not found)
  586. Address = 0x2c0029 (filename not found)
  587. Address = 0x490028 (filename not found)
  588. Address = 0x690044 (filename not found)
  589. Address = 0x650072 (filename not found)
  590. Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  591. Address = 0x440033 (filename not found)
  592. Address = 0x650056 (filename not found)
  593. Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  594. Address = 0x780065 (filename not found)
  595. Address = 0x680053 (filename not found)
  596. Address = 0x640061 (filename not found)
  597. Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  598. Address = 0x2a0039 (filename not found)
  599. Address = 0x29002a (filename not found)
  600. Address = 0x650056 (filename not found)
  601. Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  602. Address = 0x780065 (filename not found)
  603. Address = 0x680053 (filename not found)
  604. Address = 0x640061 (filename not found)
  605. Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  606. Address = 0x47002e (filename not found)
  607. Address = 0x740065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  608. Address = 0x6e0049 (filename not found)
  609. Address = 0x740069 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  610. Address = 0x650052 (filename not found)
  611. Address = 0x650066 (filename not found)
  612. Address = 0x650072 (filename not found)
  613. Address = 0x63006e (filename not found)
  614. Address = 0x280065 (filename not found)
  615. Address = 0x290029 (filename not found)
  616. Address = 0x660020 (filename not found)
  617. Address = 0x690061 (filename not found)
  618. Address = 0x65006c (filename not found)
  619. Address = 0x200064 (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
  620. Address = 0x20000a (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
  621. Address = 0x1321310 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  622. Address = 0x27eda99 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  623. Address = 0x3d8b190 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  624. Address = 0x376f1b8 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  625. Address = 0x2e65e8f8 (filename not found)
  626. Address = 0x2e65e9fc (filename not found)
  627. Address = 0x6e4c18ad (filename not found) [in C:\Windows\system32\atiumdag.dll]
  628. Address = 0x6dea60bd (filename not found) [in C:\Windows\system32\d3d9.dll]
  629. Address = 0x6dea5fa1 (filename not found) [in C:\Windows\system32\d3d9.dll]
  630. Address = 0x6deed0a7 (filename not found) [in C:\Windows\system32\d3d9.dll]
  631. Address = 0x27f256e (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  632. Address = 0x12f15e1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  633. Address = 0x16f8d8a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  634. Address = 0x1d7281a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  635. Address = 0x1b86721 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  636. Address = 0x6de6d8e5 (filename not found) [in C:\Windows\system32\d3d9.dll]
  637. Address = 0x1d32ce1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  638. Address = 0x1d3daae (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  639. Address = 0x1d3df90 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  640. Address = 0x1d3e749 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  641. Address = 0x17168bf (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  642. Address = 0x15538aa (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  643. Address = 0x77cd37c8 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  644. Address = 0x15556f0 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  645. Address = 0x10350360 (filename not found)
  646. Address = 0x10350360 (filename not found)
  647.  
  648. [0061.38] Critical: Windows GetLastError: The operation completed successfully. (0)
  649. [0061.96] Log: === Critical error: ===
  650. Rendering thread exception:
  651. Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
  652. at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
  653. with error D3DERR_INVALIDCALL
  654.  
  655. Address = 0x7562d36f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
  656. Address = 0x1508cd1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  657. Address = 0x650072 (filename not found)
  658. Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  659. Address = 0x440033 (filename not found)
  660. Address = 0x650044 (filename not found)
  661. Address = 0x690076 (filename not found)
  662. Address = 0x650063 (filename not found)
  663. Address = 0x3e002d (filename not found)
  664. Address = 0x720043 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  665. Address = 0x610065 (filename not found)
  666. Address = 0x650074 (filename not found)
  667. Address = 0x650056 (filename not found)
  668. Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  669. Address = 0x780065 (filename not found)
  670. Address = 0x680053 (filename not found)
  671. Address = 0x640061 (filename not found)
  672. Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  673. Address = 0x280028 (filename not found)
  674. Address = 0x570044 (filename not found)
  675. Address = 0x52004f (filename not found)
  676. Address = 0x2a0044 (filename not found)
  677. Address = 0x260029 (filename not found)
  678. Address = 0x6f0043 (filename not found)
  679. Address = 0x650064 (filename not found)
  680. Address = 0x300028 (filename not found)
  681. Address = 0x2c0029 (filename not found)
  682. Address = 0x490028 (filename not found)
  683. Address = 0x690044 (filename not found)
  684. Address = 0x650072 (filename not found)
  685. Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  686. Address = 0x440033 (filename not found)
  687. Address = 0x650056 (filename not found)
  688. Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  689. Address = 0x780065 (filename not found)
  690. Address = 0x680053 (filename not found)
  691. Address = 0x640061 (filename not found)
  692. Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  693. Address = 0x2a0039 (filename not found)
  694. Address = 0x29002a (filename not found)
  695. Address = 0x650056 (filename not found)
  696. Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  697. Address = 0x780065 (filename not found)
  698. Address = 0x680053 (filename not found)
  699. Address = 0x640061 (filename not found)
  700. Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  701. Address = 0x47002e (filename not found)
  702. Address = 0x740065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  703. Address = 0x6e0049 (filename not found)
  704. Address = 0x740069 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
  705. Address = 0x650052 (filename not found)
  706. Address = 0x650066 (filename not found)
  707. Address = 0x650072 (filename not found)
  708. Address = 0x63006e (filename not found)
  709. Address = 0x280065 (filename not found)
  710. Address = 0x290029 (filename not found)
  711. Address = 0x660020 (filename not found)
  712. Address = 0x690061 (filename not found)
  713. Address = 0x65006c (filename not found)
  714. Address = 0x200064 (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
  715. Address = 0x20000a (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
  716. Address = 0x1321310 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  717. Address = 0x27eda99 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  718. Address = 0x3d8b190 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  719. Address = 0x376f1b8 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  720. Address = 0x2e65e8f8 (filename not found)
  721. Address = 0x2e65e9fc (filename not found)
  722. Address = 0x6e4c18ad (filename not found) [in C:\Windows\system32\atiumdag.dll]
  723. Address = 0x6dea60bd (filename not found) [in C:\Windows\system32\d3d9.dll]
  724. Address = 0x6dea5fa1 (filename not found) [in C:\Windows\system32\d3d9.dll]
  725. Address = 0x6deed0a7 (filename not found) [in C:\Windows\system32\d3d9.dll]
  726. Address = 0x27f256e (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  727. Address = 0x12f15e1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  728. Address = 0x16f8d8a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  729. Address = 0x1d7281a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  730. Address = 0x1b86721 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  731. Address = 0x6de6d8e5 (filename not found) [in C:\Windows\system32\d3d9.dll]
  732. Address = 0x1d32ce1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  733. Address = 0x1d3daae (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  734. Address = 0x1d3df90 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  735. Address = 0x1d3e749 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  736. Address = 0x17168bf (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  737. Address = 0x15538aa (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  738. Address = 0x77cd37c8 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  739. Address = 0x15556f0 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
  740. Address = 0x10350360 (filename not found)
  741. Address = 0x10350360 (filename not found)
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