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- Log: Log file open, 03/21/14 23:44:48
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10907
- Init: Epic Internal: 0
- Init: Compiled (32-bit): Jul 1 2013 15:00:14
- Init: Changelist: 1715227
- Init: Command line:
- Init: Base directory: C:\Program Files\Renegade X\Binaries\Win32\
- [0000.32] Init: Computer:######
- [0000.32] Init: User: ######
- [0000.32] Init: CPU Page size=4096, Processors=2
- [0000.32] Init: High frequency timer resolution =1.948300 MHz
- [0000.32] Init: Memory total: Physical=2.0GB (2GB approx) Pagefile=4.0GB Virtual=3.0GB
- [0000.32] Log: Steam Client API initialized 0
- [0000.32] Log: Steam Game Server API initialized 0
- [0000.36] Init: WinSock: ######
- [0000.36] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
- [0000.36] Init: Object subsystem initialized
- [0000.42] Log: Shader platform (RHI): PC-D3D-SM3
- [0000.42] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
- [0000.46] Log: PhysX GPU Support: DISABLED
- [0000.46] Init: Initializing FaceFX...
- [0000.46] Init: FaceFX 1.7.4 initialized.
- [0000.54] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3)
- [0009.56] Init: Finished loading startup packages in 8.70 seconds
- [0009.58] Log: 73193 objects as part of root set at end of initial load.
- [0009.58] Log: 0 out of 0 bytes used by permanent object pool.
- [0009.58] Log: Initializing Engine...
- [0009.59] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
- [0009.68] Init: UEngine initialized
- [0009.71] Init: XAudio2Device initialized.
- [0009.79] Init: Client initialized
- [0010.72] Log: Steam Client API is unavailable
- [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0010.84] Warning: Warning, Failed to find object 'Class None.'
- [0010.87] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255
- [0024.23] Log: Game class is 'Rx_Game'
- [0024.62] Log: Primary PhysX scene will be in software.
- [0024.64] Log: Creating Primary PhysX Scene.
- [0025.08] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-23.45.13
- [0025.25] ScriptLog: GDI:0.0000
- [0025.25] ScriptLog: Script call stack:
- Function RenX_Game.Rx_Game:PreBeginPlay
- Function UTGame.UTTeamGame:PreBeginPlay
- Function RenX_Game.Rx_Game:CreateTeam
- [0025.25] ScriptLog: Nod:0.0000
- [0031.85] Log: Bringing up level for play took: 7.590405
- [0031.85] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0031.85] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
- [0031.86] ScriptWarning: Accessed None 'Pawn'
- Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0
- Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
- [0031.86] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0031.86] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0031.86] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0031.86] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0031.86] ScriptWarning: Player start not found, using last start spot
- Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
- Function Engine.GameInfo:RestartPlayer:0227
- [0032.05] Error: Can't start an online game that hasn't been created
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
- [0032.05] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0032.05] ScriptLog: START MATCH
- [0032.73] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0032.73] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0032.78] Rx: PLAYER: GDI,256,Player256 entered from nosteam
- [0032.78] Log: ########### Finished loading level: 21.916418 seconds
- [0033.00] Log: Flushing async loaders.
- [0050.52] Log: Flushed async loaders.
- [0050.53] Init: Game engine initialized
- [0050.53] Log: Initializing Engine Completed
- [0050.53] Log: >>>>>>>>>>>>>> Initial startup: 50.53s <<<<<<<<<<<<<<<
- [0050.55] ScriptLog: SWITCHEROO THE HUD Rx_Game
- [0050.59] Log: Current scalability system settings:
- [0050.59] Log: StaticDecals = TRUE (Whether to allow static decals.)
- [0050.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
- [0050.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
- [0050.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
- [0050.59] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
- [0050.59] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
- [0050.59] Log: MotionBlur = TRUE (Whether to allow motion blur.)
- [0050.59] Log: DepthOfField = TRUE (Whether to allow depth of field.)
- [0050.59] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
- [0050.59] Log: Bloom = TRUE (Whether to allow bloom.)
- [0050.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
- [0050.59] Log: Distortion = TRUE (Whether to allow distortion.)
- [0050.59] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
- [0050.59] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
- [0050.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
- [0050.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
- [0050.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
- [0050.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
- [0050.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
- [0050.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
- [0050.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
- [0050.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
- [0050.59] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
- [0050.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
- [0050.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
- [0050.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
- [0050.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
- [0050.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
- [0050.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
- [0050.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
- [0050.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
- [0050.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
- [0050.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
- [0050.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
- [0050.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
- [0050.59] ScriptLog: key: StaticDecals | value: True
- [0050.59] ScriptLog: StaticDecalsTrue
- [0050.59] ScriptLog: key: DynamicDecals | value: True
- [0050.59] ScriptLog: DynamicDecalsTrue
- [0050.59] ScriptLog: key: UnbatchedDecals | value: True
- [0050.59] ScriptLog: UnbatchedDecalsTrue
- [0050.59] ScriptLog: key: DecalCullDistanceScale | value: 1
- [0050.59] ScriptLog: DecalCullDistanceScale? 1.0000
- [0050.59] ScriptLog: key: DynamicShadows | value: True
- [0050.59] ScriptLog: DynamicShadowsTrue
- [0050.59] ScriptLog: key: LightEnvironmentShadows | value: True
- [0050.59] ScriptLog: LightEnvironmentShadowsTrue
- [0050.59] ScriptLog: key: MotionBlur | value: True
- [0050.59] ScriptLog: MotionBlurTrue
- [0050.59] ScriptLog: key: DepthOfField | value: True
- [0050.59] ScriptLog: DepthOfFieldTrue
- [0050.59] ScriptLog: key: AmbientOcclusion | value: True
- [0050.59] ScriptLog: AmbientOcclusionTrue
- [0050.59] ScriptLog: key: Bloom | value: True
- [0050.59] ScriptLog: BloomTrue
- [0050.59] ScriptLog: key: bAllowLightShafts | value: True
- [0050.59] ScriptLog: bAllowLightShaftsTrue
- [0050.59] ScriptLog: key: Distortion | value: True
- [0050.59] ScriptLog: DistortionTrue
- [0050.59] ScriptLog: key: DropParticleDistortion | value: False
- [0050.59] ScriptLog: DropParticleDistortionFalse
- [0050.59] ScriptLog: key: LensFlares | value: True
- [0050.59] ScriptLog: LensFlaresTrue
- [0050.59] ScriptLog: key: AllowRadialBlur | value: True
- [0050.59] ScriptLog: AllowRadialBlurTrue
- [0050.59] ScriptLog: key: bAllowSeparateTranslucency | value: False
- [0050.59] ScriptLog: bAllowSeparateTranslucencyFalse
- [0050.59] ScriptLog: key: bAllowPostprocessMLAA | value: False
- [0050.59] ScriptLog: bAllowPostprocessMLAAFalse
- [0050.59] ScriptLog: key: bAllowHighQualityMaterials | value: True
- [0050.59] ScriptLog: bAllowHighQualityMaterialsTrue
- [0050.59] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
- [0050.59] ScriptLog: MaxFilterBlurSampleCount? 16
- [0050.59] ScriptLog: key: SkeletalMeshLODBias | value: 0
- [0050.59] ScriptLog: SkeletalMeshLODBias? 0
- [0050.59] ScriptLog: key: DetailMode | value: 3
- [0050.59] ScriptLog: DetailMode? 3
- [0050.59] ScriptLog: key: MaxDrawDistanceScale | value: 1
- [0050.59] ScriptLog: MaxDrawDistanceScale? 1.0000
- [0050.59] ScriptLog: key: MaxAnisotropy | value: 16
- [0050.59] ScriptLog: MaxAnisotropy? 16
- [0050.59] ScriptLog: key: bAllowD3D9MSAA | value: False
- [0050.59] ScriptLog: bAllowD3D9MSAAFalse
- [0050.59] ScriptLog: key: MinShadowResolution | value: 64
- [0050.59] ScriptLog: MinShadowResolution? 64
- [0050.59] ScriptLog: key: MinPreShadowResolution | value: 8
- [0050.59] ScriptLog: MinPreShadowResolution? 8
- [0050.59] ScriptLog: key: MaxShadowResolution | value: 1024
- [0050.59] ScriptLog: MaxShadowResolution? 1024
- [0050.59] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
- [0050.59] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
- [0050.59] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
- [0050.59] ScriptLog: ShadowTexelsPerPixel? 1.3000
- [0050.59] ScriptLog: key: bEnableBranchingPCFShadows | value: False
- [0050.59] ScriptLog: bEnableBranchingPCFShadowsFalse
- [0050.59] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
- [0050.59] ScriptLog: bAllowWholeSceneDominantShadowsTrue
- [0050.59] ScriptLog: key: bUseConservativeShadowBounds | value: False
- [0050.59] ScriptLog: bUseConservativeShadowBoundsFalse
- [0050.59] ScriptLog: key: bAllowFracturedDamage | value: True
- [0050.59] ScriptLog: bAllowFracturedDamageTrue
- [0050.59] ScriptLog: key: FractureCullDistanceScale | value: 1
- [0050.59] ScriptLog: FractureCullDistanceScale? 1.0000
- [0050.59] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
- [0050.59] ScriptLog: bApexClothingAsyncFetchResultsFalse
- [0050.59] Log: Current preference system settings:
- [0050.59] Log: UseVsync = TRUE (Whether to use VSync or not.)
- [0050.59] Log: Fullscreen = TRUE (Fullscreen.)
- [0050.59] Log: ResX = 1280 (Screen X resolution.)
- [0050.59] Log: ResY = 720 (Screen Y resolution.)
- [0050.59] ScriptLog: key: UseVsync | value: True
- [0050.59] ScriptLog: UseVsyncTrue
- [0050.59] ScriptLog: key: Fullscreen | value: True
- [0050.59] ScriptLog: FullscreenTrue
- [0050.59] ScriptLog: key: ResX | value: 1280
- [0050.59] ScriptLog: ResX? 1280
- [0050.59] ScriptLog: key: ResY | value: 720
- [0050.59] ScriptLog: ResY? 720
- [0050.59] Log: Current debug system settings:
- [0050.59] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
- [0050.59] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
- [0050.59] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
- [0050.59] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
- [0050.59] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
- [0050.59] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
- [0050.59] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
- [0050.59] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
- [0050.59] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
- [0050.59] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
- [0050.59] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
- [0050.59] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
- [0050.59] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
- [0050.59] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.)
- [0050.59] Log: bAllowTemporalAA = FALSE (UKNOWN)
- [0050.59] Log: TemporalAA_MinDepth = 500 (UKNOWN)
- [0050.59] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
- [0050.59] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
- [0050.59] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
- [0050.59] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
- [0050.59] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
- [0050.59] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
- [0050.59] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
- [0050.59] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
- [0050.59] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
- [0050.59] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
- [0050.59] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
- [0050.59] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
- [0050.59] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
- [0050.59] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
- [0050.59] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
- [0050.59] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
- [0050.59] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
- [0050.59] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
- [0050.59] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
- [0050.59] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
- [0050.59] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
- [0050.59] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
- [0050.59] ScriptLog: key: DynamicLights | value: True
- [0050.59] ScriptLog: DynamicLightsTrue
- [0050.59] ScriptLog: key: CompositeDynamicLights | value: True
- [0050.59] ScriptLog: CompositeDynamicLightsTrue
- [0050.59] ScriptLog: key: DirectionalLightmaps | value: True
- [0050.59] ScriptLog: DirectionalLightmapsTrue
- [0050.59] ScriptLog: key: SpeedTreeLeaves | value: False
- [0050.59] ScriptLog: SpeedTreeLeavesFalse
- [0050.59] ScriptLog: key: SpeedTreeFronds | value: False
- [0050.59] ScriptLog: SpeedTreeFrondsFalse
- [0050.59] ScriptLog: key: OnlyStreamInTextures | value: False
- [0050.59] ScriptLog: OnlyStreamInTexturesFalse
- [0050.59] ScriptLog: key: OneFrameThreadLag | value: True
- [0050.59] ScriptLog: OneFrameThreadLagTrue
- [0050.59] ScriptLog: key: UpscaleScreenPercentage | value: True
- [0050.59] ScriptLog: UpscaleScreenPercentageTrue
- [0050.59] ScriptLog: key: AllowOpenGL | value: False
- [0050.59] ScriptLog: AllowOpenGLFalse
- [0050.59] ScriptLog: key: AllowSubsurfaceScattering | value: True
- [0050.59] ScriptLog: AllowSubsurfaceScatteringTrue
- [0050.59] ScriptLog: key: AllowImageReflections | value: True
- [0050.59] ScriptLog: AllowImageReflectionsTrue
- [0050.59] ScriptLog: key: AllowImageReflectionShadowing | value: True
- [0050.59] ScriptLog: AllowImageReflectionShadowingTrue
- [0050.59] ScriptLog: key: ParticleLODBias | value: 0
- [0050.59] ScriptLog: ParticleLODBias? 0
- [0050.59] ScriptLog: key: MaxMultiSamples | value: 8
- [0050.59] ScriptLog: MaxMultiSamples? 8
- [0050.59] ScriptLog: key: bAllowTemporalAA | value: False
- [0050.59] ScriptLog: bAllowTemporalAAFalse
- [0050.59] ScriptLog: key: TemporalAA_MinDepth | value: 500
- [0050.59] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
- [0050.59] ScriptLog: TemporalAA_MinDepth? -1
- [0050.59] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
- [0050.59] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
- [0050.59] ScriptLog: key: ScreenPercentage | value: 100
- [0050.59] ScriptLog: ScreenPercentage? 100.0000
- [0050.59] Log: Current unknown system settings:
- [0050.59] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
- [0050.59] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
- [0050.59] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
- [0050.59] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
- [0050.59] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
- [0050.59] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
- [0050.59] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
- [0050.59] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
- [0050.59] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
- [0050.59] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
- [0050.59] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
- [0050.59] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
- [0050.59] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
- [0050.59] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
- [0050.59] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
- [0050.59] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
- [0050.59] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
- [0050.59] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
- [0050.59] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
- [0050.59] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
- [0050.59] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
- [0050.59] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0050.59] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0050.59] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0050.59] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
- [0050.59] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
- [0050.59] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
- [0050.59] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
- [0050.59] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
- [0050.60] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
- [0050.60] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
- [0050.60] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
- [0050.60] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
- [0050.60] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
- [0050.60] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
- [0050.60] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
- [0050.60] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
- [0050.60] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
- [0050.60] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
- [0050.60] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
- [0050.60] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
- [0050.60] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
- [0050.60] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
- [0050.60] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
- [0050.60] Log: MobileLightShaftScale = 2 (UNKNOWN.)
- [0050.60] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
- [0050.60] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
- [0050.60] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
- [0050.60] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
- [0050.60] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
- [0050.60] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
- [0050.60] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
- [0050.60] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
- [0050.60] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
- [0050.60] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
- [0050.60] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
- [0050.60] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
- [0050.60] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
- [0050.60] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
- [0050.60] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
- [0050.60] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
- [0050.60] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
- [0050.60] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
- [0050.60] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
- [0050.60] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
- [0050.60] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
- [0050.60] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
- [0050.60] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
- [0050.60] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
- [0050.60] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
- [0050.60] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
- [0050.60] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
- [0050.60] ScriptLog: key: SHSecondaryLighting | value: True
- [0050.60] ScriptLog: SHSecondaryLightingTrue
- [0050.60] ScriptLog: key: MotionBlurPause | value: True
- [0050.60] ScriptLog: MotionBlurPauseTrue
- [0050.60] ScriptLog: key: MotionBlurSkinning | value: 1
- [0050.60] ScriptLog: MotionBlurSkinning? 1
- [0050.60] ScriptLog: key: FilteredDistortion | value: True
- [0050.60] ScriptLog: FilteredDistortionTrue
- [0050.60] ScriptLog: key: bAllowDownsampledTranslucency | value: False
- [0050.60] ScriptLog: bAllowDownsampledTranslucencyFalse
- [0050.60] ScriptLog: key: FogVolumes | value: True
- [0050.60] ScriptLog: FogVolumesTrue
- [0050.60] ScriptLog: key: FloatingPointRenderTargets | value: True
- [0050.60] ScriptLog: FloatingPointRenderTargetsTrue
- [0050.60] ScriptLog: key: ShadowFilterQualityBias | value: 0
- [0050.60] ScriptLog: ShadowFilterQualityBias? 0
- [0050.60] ScriptLog: key: ShadowFadeResolution | value: 128
- [0050.60] ScriptLog: ShadowFadeResolution? 128
- [0050.60] ScriptLog: key: PreShadowFadeResolution | value: 16
- [0050.60] ScriptLog: PreShadowFadeResolution? 16
- [0050.60] ScriptLog: key: ShadowFadeExponent | value: 0.25
- [0050.60] ScriptLog: ShadowFadeExponent? 0.2500
- [0050.60] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
- [0050.60] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
- [0050.60] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
- [0050.60] ScriptLog: PreShadowResolutionFactor? 0.5000
- [0050.60] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
- [0050.60] ScriptLog: bAllowHardwareShadowFilteringFalse
- [0050.60] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
- [0050.60] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
- [0050.60] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
- [0050.60] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
- [0050.60] ScriptLog: bEnableForegroundShadowsOnWorldFalse
- [0050.60] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
- [0050.60] ScriptLog: bEnableForegroundSelfShadowingFalse
- [0050.60] ScriptLog: key: ShadowFilterRadius | value: 2
- [0050.60] ScriptLog: ShadowFilterRadius? 2.0000
- [0050.60] ScriptLog: key: ShadowDepthBias | value: 0.012
- [0050.60] ScriptLog: ShadowDepthBias? 0.0120
- [0050.60] ScriptLog: key: PerObjectShadowTransition | value: 60
- [0050.60] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
- [0050.60] ScriptLog: PerObjectShadowTransition? -1
- [0050.60] ScriptLog: key: PerSceneShadowTransition | value: 600
- [0050.60] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
- [0050.60] ScriptLog: PerSceneShadowTransition? -1
- [0050.60] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
- [0050.60] ScriptLog: CSMSplitPenumbraScale? 0.5000
- [0050.60] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
- [0050.60] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
- [0050.60] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
- [0050.60] ScriptLog: CSMSplitDepthBiasScale? 0.5000
- [0050.60] ScriptLog: key: CSMMinimumFOV | value: 40
- [0050.60] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
- [0050.60] ScriptLog: CSMMinimumFOV? -1
- [0050.60] ScriptLog: key: CSMFOVRoundFactor | value: 4
- [0050.60] ScriptLog: CSMFOVRoundFactor? 4.0000
- [0050.60] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
- [0050.60] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
- [0050.60] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
- [0050.60] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
- [0050.60] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
- [0050.60] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
- [0050.60] ScriptLog: key: NumFracturedPartsScale | value: 1
- [0050.60] ScriptLog: NumFracturedPartsScale? 1.0000
- [0050.60] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
- [0050.60] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
- [0050.60] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
- [0050.60] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
- [0050.60] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
- [0050.60] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
- [0050.60] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
- [0050.60] ScriptLog: bDisableSkeletalInstanceWeightsFalse
- [0050.60] ScriptLog: key: HighPrecisionGBuffers | value: False
- [0050.60] ScriptLog: HighPrecisionGBuffersFalse
- [0050.60] ScriptLog: key: AllowSecondaryDisplays | value: False
- [0050.60] ScriptLog: AllowSecondaryDisplaysFalse
- [0050.60] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
- [0050.60] ScriptLog: SecondaryDisplayMaximumWidth? 1280
- [0050.60] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
- [0050.60] ScriptLog: SecondaryDisplayMaximumHeight? 720
- [0050.60] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
- [0050.60] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
- [0050.60] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
- [0050.60] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
- [0050.60] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
- [0050.60] ScriptLog: ApexDestructionMaxShapeCount? 0
- [0050.60] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
- [0050.60] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
- [0050.60] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
- [0050.60] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
- [0050.60] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
- [0050.60] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
- [0050.60] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
- [0050.60] ScriptLog: key: ApexDestructionSortByBenefit | value: True
- [0050.60] ScriptLog: ApexDestructionSortByBenefitTrue
- [0050.60] ScriptLog: key: ApexGRBEnable | value: False
- [0050.60] ScriptLog: ApexGRBEnableFalse
- [0050.60] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
- [0050.60] ScriptLog: ApexGRBGPUMemSceneSize? 128
- [0050.60] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
- [0050.60] ScriptLog: ApexGRBGPUMemTempDataSize? 128
- [0050.60] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
- [0050.60] ScriptLog: ApexGRBMeshCellSize? 7.5000
- [0050.60] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
- [0050.60] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
- [0050.60] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
- [0050.60] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
- [0050.60] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
- [0050.60] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
- [0050.60] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
- [0050.60] ScriptLog: ApexGRBSkinWidth? 0.0250
- [0050.60] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
- [0050.60] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
- [0050.60] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
- [0050.60] ScriptLog: bEnableParallelApexClothingFetchTrue
- [0050.60] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
- [0050.60] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
- [0050.60] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
- [0050.60] ScriptLog: ApexClothingAllowAsyncCookingTrue
- [0050.60] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
- [0050.60] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
- [0050.60] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
- [0050.60] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
- [0050.63] Log: Listing all sound classes.
- [0050.63] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
- [0050.63] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb
- [0050.63] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb
- [0050.63] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb
- [0050.63] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb
- [0050.63] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
- [0050.63] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
- [0050.63] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb
- [0050.63] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb
- [0050.63] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
- [0050.63] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
- [0050.63] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb
- [0050.63] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb
- [0050.63] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
- [0050.63] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb
- [0050.63] Log: 916 total sounds in 15 classes
- [0055.19] Critical: appError called: Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
- at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
- with error D3DERR_INVALIDCALL
- [0055.19] Critical: Windows GetLastError: The operation completed successfully. (0)
- [0055.19] Log: Bool AmbientOcclusion set to 1
- [0061.38] Critical: appError called: Rendering thread exception:
- Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
- at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
- with error D3DERR_INVALIDCALL
- Address = 0x7562d36f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
- Address = 0x1508cd1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x650072 (filename not found)
- Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x440033 (filename not found)
- Address = 0x650044 (filename not found)
- Address = 0x690076 (filename not found)
- Address = 0x650063 (filename not found)
- Address = 0x3e002d (filename not found)
- Address = 0x720043 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x610065 (filename not found)
- Address = 0x650074 (filename not found)
- Address = 0x650056 (filename not found)
- Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x780065 (filename not found)
- Address = 0x680053 (filename not found)
- Address = 0x640061 (filename not found)
- Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x280028 (filename not found)
- Address = 0x570044 (filename not found)
- Address = 0x52004f (filename not found)
- Address = 0x2a0044 (filename not found)
- Address = 0x260029 (filename not found)
- Address = 0x6f0043 (filename not found)
- Address = 0x650064 (filename not found)
- Address = 0x300028 (filename not found)
- Address = 0x2c0029 (filename not found)
- Address = 0x490028 (filename not found)
- Address = 0x690044 (filename not found)
- Address = 0x650072 (filename not found)
- Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x440033 (filename not found)
- Address = 0x650056 (filename not found)
- Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x780065 (filename not found)
- Address = 0x680053 (filename not found)
- Address = 0x640061 (filename not found)
- Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x2a0039 (filename not found)
- Address = 0x29002a (filename not found)
- Address = 0x650056 (filename not found)
- Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x780065 (filename not found)
- Address = 0x680053 (filename not found)
- Address = 0x640061 (filename not found)
- Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x47002e (filename not found)
- Address = 0x740065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x6e0049 (filename not found)
- Address = 0x740069 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x650052 (filename not found)
- Address = 0x650066 (filename not found)
- Address = 0x650072 (filename not found)
- Address = 0x63006e (filename not found)
- Address = 0x280065 (filename not found)
- Address = 0x290029 (filename not found)
- Address = 0x660020 (filename not found)
- Address = 0x690061 (filename not found)
- Address = 0x65006c (filename not found)
- Address = 0x200064 (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
- Address = 0x20000a (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
- Address = 0x1321310 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x27eda99 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x3d8b190 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x376f1b8 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x2e65e8f8 (filename not found)
- Address = 0x2e65e9fc (filename not found)
- Address = 0x6e4c18ad (filename not found) [in C:\Windows\system32\atiumdag.dll]
- Address = 0x6dea60bd (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x6dea5fa1 (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x6deed0a7 (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x27f256e (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x12f15e1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x16f8d8a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d7281a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1b86721 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x6de6d8e5 (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x1d32ce1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d3daae (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d3df90 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d3e749 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x17168bf (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x15538aa (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x77cd37c8 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x15556f0 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x10350360 (filename not found)
- Address = 0x10350360 (filename not found)
- [0061.38] Critical: Windows GetLastError: The operation completed successfully. (0)
- [0061.96] Log: === Critical error: ===
- Rendering thread exception:
- Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
- at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
- with error D3DERR_INVALIDCALL
- Address = 0x7562d36f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
- Address = 0x1508cd1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x650072 (filename not found)
- Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x440033 (filename not found)
- Address = 0x650044 (filename not found)
- Address = 0x690076 (filename not found)
- Address = 0x650063 (filename not found)
- Address = 0x3e002d (filename not found)
- Address = 0x720043 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x610065 (filename not found)
- Address = 0x650074 (filename not found)
- Address = 0x650056 (filename not found)
- Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x780065 (filename not found)
- Address = 0x680053 (filename not found)
- Address = 0x640061 (filename not found)
- Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x280028 (filename not found)
- Address = 0x570044 (filename not found)
- Address = 0x52004f (filename not found)
- Address = 0x2a0044 (filename not found)
- Address = 0x260029 (filename not found)
- Address = 0x6f0043 (filename not found)
- Address = 0x650064 (filename not found)
- Address = 0x300028 (filename not found)
- Address = 0x2c0029 (filename not found)
- Address = 0x490028 (filename not found)
- Address = 0x690044 (filename not found)
- Address = 0x650072 (filename not found)
- Address = 0x740063 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x440033 (filename not found)
- Address = 0x650056 (filename not found)
- Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x780065 (filename not found)
- Address = 0x680053 (filename not found)
- Address = 0x640061 (filename not found)
- Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x2a0039 (filename not found)
- Address = 0x29002a (filename not found)
- Address = 0x650056 (filename not found)
- Address = 0x740072 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x780065 (filename not found)
- Address = 0x680053 (filename not found)
- Address = 0x640061 (filename not found)
- Address = 0x720065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x47002e (filename not found)
- Address = 0x740065 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x6e0049 (filename not found)
- Address = 0x740069 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\wxmsw28u_aui_vc_custom.dll]
- Address = 0x650052 (filename not found)
- Address = 0x650066 (filename not found)
- Address = 0x650072 (filename not found)
- Address = 0x63006e (filename not found)
- Address = 0x280065 (filename not found)
- Address = 0x290029 (filename not found)
- Address = 0x660020 (filename not found)
- Address = 0x690061 (filename not found)
- Address = 0x65006c (filename not found)
- Address = 0x200064 (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
- Address = 0x20000a (filename not found) [in C:\Windows\system32\XINPUT1_3.dll]
- Address = 0x1321310 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x27eda99 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x3d8b190 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x376f1b8 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x2e65e8f8 (filename not found)
- Address = 0x2e65e9fc (filename not found)
- Address = 0x6e4c18ad (filename not found) [in C:\Windows\system32\atiumdag.dll]
- Address = 0x6dea60bd (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x6dea5fa1 (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x6deed0a7 (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x27f256e (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x12f15e1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x16f8d8a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d7281a (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1b86721 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x6de6d8e5 (filename not found) [in C:\Windows\system32\d3d9.dll]
- Address = 0x1d32ce1 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d3daae (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d3df90 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x1d3e749 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x17168bf (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x15538aa (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x77cd37c8 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- Address = 0x15556f0 (filename not found) [in C:\Program Files\Renegade X\Binaries\Win32\UDK.exe]
- Address = 0x10350360 (filename not found)
- Address = 0x10350360 (filename not found)
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