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  1. [17299.658] Main : Error: Script Error: Setting the parent of an entity (Rifle) to an entity that has been destroyed (Marine)
  2. [17299.658] Main : Error: lua/Weapons/Marine/ClipWeapon.lua:514: attempt to index local 'parent' (a nil value)
  3. [Server] Script Error #1: lua/Weapons/Marine/ClipWeapon.lua:514: attempt to index local 'parent' (a nil value)
  4. Call stack:
  5. #1: OnDraw lua/Weapons/Marine/ClipWeapon.lua:514
  6. self = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
  7. player = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  8. previousWeaponMapName = "heavyrifle"
  9. parent = nil
  10. #2: SetActiveWeapon lua/WeaponOwnerMixin.lua:200
  11. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  12. weaponMapName = "rifle"
  13. keepQuickSwitchSlot = false
  14. foundWeapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
  15. newWeapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
  16. activeWeapon = HeavyRifle-3630 {alive=true, ammo=198, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=99, collisionRep=0, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=137, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, secondaryAttacking=false, shooting=false, syncHealth=false, teamNumber=1, techId=155, timeAttackEnded=0, timeLastHealed=0, weaponWorldState=false }
  17. previousWeaponName = "heavyrifle"
  18. #3: AddWeapon lua/WeaponOwnerMixin.lua:426
  19. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  20. weapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
  21. setActive = true
  22. hasWeapon = nil
  23. oldWeapon = HeavyRifle-3630 {alive=true, ammo=198, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=99, collisionRep=0, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=137, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, secondaryAttacking=false, shooting=false, syncHealth=false, teamNumber=1, techId=155, timeAttackEnded=0, timeLastHealed=0, weaponWorldState=false }
  24. #4: f1 lua/NS2Plus/Shared/CHUD_Autopickup.lua:131
  25. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  26. input = cdata
  27. flashlightPressed = false
  28. autoPickup = true
  29. nearbyDroppedWeapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
  30. lastActiveHUD = 1
  31. active = true
  32. #5: HandleButtons [string "Marine_HandleButtons3"]:15
  33. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  34. arg1 = cdata
  35. arg2 = nil
  36. #6: OnProcessMove lua/Player.lua:1433
  37. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  38. input = cdata
  39. commands = 32
  40. #7: f1 lua/Marine.lua:912
  41. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  42. input = cdata
  43. #8: [string "Marine_OnProcessMove23"]:15
  44. self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
  45. arg1 = cdata
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