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- [17299.658] Main : Error: Script Error: Setting the parent of an entity (Rifle) to an entity that has been destroyed (Marine)
- [17299.658] Main : Error: lua/Weapons/Marine/ClipWeapon.lua:514: attempt to index local 'parent' (a nil value)
- [Server] Script Error #1: lua/Weapons/Marine/ClipWeapon.lua:514: attempt to index local 'parent' (a nil value)
- Call stack:
- #1: OnDraw lua/Weapons/Marine/ClipWeapon.lua:514
- self = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
- player = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- previousWeaponMapName = "heavyrifle"
- parent = nil
- #2: SetActiveWeapon lua/WeaponOwnerMixin.lua:200
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- weaponMapName = "rifle"
- keepQuickSwitchSlot = false
- foundWeapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
- newWeapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
- activeWeapon = HeavyRifle-3630 {alive=true, ammo=198, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=99, collisionRep=0, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=137, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, secondaryAttacking=false, shooting=false, syncHealth=false, teamNumber=1, techId=155, timeAttackEnded=0, timeLastHealed=0, weaponWorldState=false }
- previousWeaponName = "heavyrifle"
- #3: AddWeapon lua/WeaponOwnerMixin.lua:426
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- weapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
- setActive = true
- hasWeapon = nil
- oldWeapon = HeavyRifle-3630 {alive=true, ammo=198, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=99, collisionRep=0, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=137, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, secondaryAttacking=false, shooting=false, syncHealth=false, teamNumber=1, techId=155, timeAttackEnded=0, timeLastHealed=0, weaponWorldState=false }
- #4: f1 lua/NS2Plus/Shared/CHUD_Autopickup.lua:131
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- input = cdata
- flashlightPressed = false
- autoPickup = true
- nearbyDroppedWeapon = Rifle-2106 {alive=true, ammo=0, animationBlend=0, animationGraphIndex=66, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=3810.7375488281, armor=0, clientUserId=9906267, clip=51, collisionRep=0, deployed=false, expireTime=3846.4558105469, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=3814.9328613281, layer1AnimationBlend=0, layer1AnimationGraphNode=23, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=0, maxHealth=400, modelIndex=123, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, reloaded=false, reloading=false, rifleVariant=2, secondaryAttacking=false, shooting=false, soundType=1, syncHealth=false, teamNumber=1, techId=152, timeAttackEnded=3816.4558105469, timeLastHealed=0, weaponWorldState=false }
- lastActiveHUD = 1
- active = true
- #5: HandleButtons [string "Marine_HandleButtons3"]:15
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- arg1 = cdata
- arg2 = nil
- #6: OnProcessMove lua/Player.lua:1433
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- input = cdata
- commands = 32
- #7: f1 lua/Marine.lua:912
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- input = cdata
- #8: [string "Marine_OnProcessMove23"]:15
- self = Marine-206 {activeWeaponId=2106, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=14, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=3818.1198730469, animationStart=3818.1904296875, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=41, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=true, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=14, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=62, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=23, playerSkill=1213, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, requireNewSprintPress=false, resetMouse=0, resources=100, runningBodyYaw=1.6224970817566, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, slowAmount=0, sprintButtonDownTime=3812.80859375, sprintButtonUpTime=3815.6818847656, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=9.908203125, sprinting=false, sprintingScalar=0, standingBodyYaw=1.6224970817566, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=1.6414560377598e-007, stepStartTime=3818.6413574219, strafeJumped=false, stunTime=0, syncHealth=false, teamNumber=-1, teamResources=192, techId=55, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=3815.6274414063, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=3792.5861816406, timeOfLastDrop=3816.4558105469, timeOfLastJump=3814.9328613281, timeOfLastOrderComplete=3813.7185058594, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=3818.8979492188, timeOfLastWeaponSwitch=3816.4558105469, timeSprintChange=3814.9860839844, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=2, velocity=cdata, velocityLength=2.6068801879883, velocityPitch=1.1670757693594e-009, velocityYaw=-0.079913735389709, viewModelId=1207, viewPitch=0.85357749462128, viewRoll=0, viewYaw=1.619141459465, visibleClient=false, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.25, webbed=false }
- arg1 = cdata
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