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- bUseMaxQualityMode=False
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=1.000000
- DynamicLights=True
- DynamicShadows=True
- DynamicShadowsFromDominantLights=True
- LightEnvironmentShadows=True
- CompositeDynamicLights=True
- SHSecondaryLighting=True
- DirectionalLightmaps=True
- MotionBlur=False
- MotionBlurPause=True
- MotionBlurSkinning=1
- DepthOfField=True
- AmbientOcclusion=True
- Bloom=True
- bAllowLightShafts=True
- Distortion=True
- FilteredDistortion=True
- DropParticleDistortion=False
- bAllowDownsampledTranslucency=False
- DownsampledTransluencyDistanceThreshold=1500.000000
- FOWEnvelopeSpeed=170
- bForceLowResFOW=False
- bHighQualityFOWFiltering=True
- PostProcessQuality=1
- FXAAQuality=1
- TextureLODBias=0
- SpeedTreeLeaves=True
- SpeedTreeFronds=True
- OnlyStreamInTextures=False
- LensFlares=True
- FogVolumes=True
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=True
- UpscaleScreenPercentage=True
- Fullscreen=True
- LockMouseToWindow=True
- BorderlessWindow=False
- AllowD3D11=False
- AllowOpenGL=False
- AllowRadialBlur=True
- AllowSubsurfaceScattering=False
- AllowImageReflections=True
- AllowImageReflectionShadowing=True
- bAllowSeparateTranslucency=True
- bAllowPostprocessMLAA=False
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=2
- MaxDrawDistanceScale=1.000000
- ShadowFilterQualityBias=0
- MaxAnisotropy=16
- MaxMultiSamples=1
- bAllowD3D9MSAA=False
- bAllowTemporalAA=False
- TemporalAA_MinDepth=500.000000
- TemporalAA_StartDepthVelocityScale=100.000000
- MinShadowResolution=64
- MinPreShadowResolution=16
- MaxShadowResolution=1120
- MaxWholeSceneDominantShadowResolution=1344
- ShadowFadeResolution=1
- PreShadowFadeResolution=1
- ShadowFadeExponent=0.250000
- ResX=2560
- ResY=1600
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- ShadowTexelsPerPixel=4.000000
- PreShadowResolutionFactor=0.500000
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=False
- TessellationAdaptivePixelsPerTriangle=48.000000
- bEnableForegroundShadowsOnWorld=False
- bEnableForegroundSelfShadowing=False
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=False
- ShadowFilterRadius=10.000000
- ShadowDepthBias=0.010000
- PerObjectShadowTransition=60.000000
- CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=4.000000
- CSMSplitDepthBiasScale=0.500000
- CSMMinimumFOV=40.000000
- CSMFOVRoundFactor=4.000000
- UnbuiltWholeSceneDynamicShadowRadius=20000.000000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=50
- bAllowFracturedDamage=True
- NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=1.000000
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- HighPrecisionGBuffers=False
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