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Jul 25th, 2014
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  1. bUseMaxQualityMode=False
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. DynamicShadowsFromDominantLights=True
  9. LightEnvironmentShadows=True
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=True
  18. Bloom=True
  19. bAllowLightShafts=True
  20. Distortion=True
  21. FilteredDistortion=True
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. DownsampledTransluencyDistanceThreshold=1500.000000
  25. FOWEnvelopeSpeed=170
  26. bForceLowResFOW=False
  27. bHighQualityFOWFiltering=True
  28. PostProcessQuality=1
  29. FXAAQuality=1
  30. TextureLODBias=0
  31. SpeedTreeLeaves=True
  32. SpeedTreeFronds=True
  33. OnlyStreamInTextures=False
  34. LensFlares=True
  35. FogVolumes=True
  36. FloatingPointRenderTargets=True
  37. OneFrameThreadLag=True
  38. UseVsync=True
  39. UpscaleScreenPercentage=True
  40. Fullscreen=True
  41. LockMouseToWindow=True
  42. BorderlessWindow=False
  43. AllowD3D11=False
  44. AllowOpenGL=False
  45. AllowRadialBlur=True
  46. AllowSubsurfaceScattering=False
  47. AllowImageReflections=True
  48. AllowImageReflectionShadowing=True
  49. bAllowSeparateTranslucency=True
  50. bAllowPostprocessMLAA=False
  51. SkeletalMeshLODBias=0
  52. ParticleLODBias=0
  53. DetailMode=2
  54. MaxDrawDistanceScale=1.000000
  55. ShadowFilterQualityBias=0
  56. MaxAnisotropy=16
  57. MaxMultiSamples=1
  58. bAllowD3D9MSAA=False
  59. bAllowTemporalAA=False
  60. TemporalAA_MinDepth=500.000000
  61. TemporalAA_StartDepthVelocityScale=100.000000
  62. MinShadowResolution=64
  63. MinPreShadowResolution=16
  64. MaxShadowResolution=1120
  65. MaxWholeSceneDominantShadowResolution=1344
  66. ShadowFadeResolution=1
  67. PreShadowFadeResolution=1
  68. ShadowFadeExponent=0.250000
  69. ResX=2560
  70. ResY=1600
  71. ScreenPercentage=100.000000
  72. SceneCaptureStreamingMultiplier=1.000000
  73. ShadowTexelsPerPixel=4.000000
  74. PreShadowResolutionFactor=0.500000
  75. bEnableVSMShadows=False
  76. bEnableBranchingPCFShadows=False
  77. bAllowHardwareShadowFiltering=False
  78. TessellationAdaptivePixelsPerTriangle=48.000000
  79. bEnableForegroundShadowsOnWorld=False
  80. bEnableForegroundSelfShadowing=False
  81. bAllowWholeSceneDominantShadows=True
  82. bUseConservativeShadowBounds=False
  83. ShadowFilterRadius=10.000000
  84. ShadowDepthBias=0.010000
  85. PerObjectShadowTransition=60.000000
  86. CSMSplitPenumbraScale=0.500000
  87. CSMSplitSoftTransitionDistanceScale=4.000000
  88. CSMSplitDepthBiasScale=0.500000
  89. CSMMinimumFOV=40.000000
  90. CSMFOVRoundFactor=4.000000
  91. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  92. UnbuiltNumWholeSceneDynamicShadowCascades=3
  93. WholeSceneShadowUnbuiltInteractionThreshold=50
  94. bAllowFracturedDamage=True
  95. NumFracturedPartsScale=1.000000
  96. FractureDirectSpawnChanceScale=1.000000
  97. FractureRadialSpawnChanceScale=1.000000
  98. FractureCullDistanceScale=1.000000
  99. bForceCPUAccessToGPUSkinVerts=false
  100. bDisableSkeletalInstanceWeights=false
  101. HighPrecisionGBuffers=False
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