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  1. bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  2. bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  3. bot_chatter normal
  4. bot_defer_to_human_goals 0
  5. bot_defer_to_human_items 1
  6. bot_difficulty 1
  7. bot_quota 0
  8. bot_quota_mode fill
  9. cash_player_bomb_defused 200
  10. cash_player_bomb_planted 200
  11. cash_player_damage_hostage -30
  12. cash_player_interact_with_hostage 300
  13. cash_player_killed_enemy_default 200
  14. cash_player_killed_enemy_factor 0.5
  15. cash_player_killed_hostage -1000
  16. cash_player_killed_teammate -300
  17. cash_player_rescued_hostage 1000
  18. cash_team_elimination_bomb_map 2700
  19. cash_team_elimination_hostage_map_t 2000
  20. cash_team_elimination_hostage_map_ct 2300
  21. cash_team_hostage_alive 0
  22. cash_team_hostage_interaction 500
  23. cash_team_loser_bonus 2400
  24. cash_team_loser_bonus_consecutive_rounds 0
  25. cash_team_planted_bomb_but_defused 200
  26. cash_team_rescued_hostage 0
  27. cash_team_terrorist_win_bomb 2700
  28. cash_team_win_by_defusing_bomb 2700
  29. cash_team_win_by_hostage_rescue 3000
  30. cash_team_win_by_time_running_out_hostage 2000
  31. cash_team_win_by_time_running_out_bomb 2700
  32. ff_damage_reduction_bullets 0
  33. ff_damage_reduction_grenade 0
  34. ff_damage_reduction_grenade_self 0
  35. ff_damage_reduction_other 0
  36. mp_afterroundmoney 0
  37. mp_buytime 3600
  38. mp_buy_anywhere 1
  39. mp_buy_during_immunity 0
  40. mp_death_drop_defuser 1
  41. mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
  42. mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
  43. mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
  44. mp_force_pick_time 15
  45. mp_forcecamera 0 // Set to 1 for team only spectating.
  46. mp_free_armor 1
  47. mp_freezetime 5
  48. mp_friendlyfire 1
  49. mp_win_panel_display_time 3
  50. mp_ggprogressive_round_restart_delay 15
  51. mp_ggtr_bomb_defuse_bonus 1
  52. mp_ggtr_bomb_detonation_bonus 1
  53. mp_ggtr_bomb_pts_for_flash 4
  54. mp_ggtr_bomb_pts_for_he 3
  55. mp_ggtr_bomb_pts_for_molotov 5
  56. mp_ggtr_bomb_pts_for_upgrade 2
  57. mp_ggtr_bomb_respawn_delay 0
  58. mp_ggtr_end_round_kill_bonus 1
  59. mp_ggtr_halftime_delay 0.0
  60. mp_ggtr_last_weapon_kill_ends_half 0
  61. mp_respawn_immunitytime 0
  62. mp_halftime 0
  63. mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  64. mp_maxmoney 100000
  65. mp_maxrounds 30
  66. mp_molotovusedelay 0
  67. mp_playercashawards 1
  68. mp_roundtime 15
  69. mp_roundtime_hostage 2
  70. mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
  71. mp_solid_teammates 0
  72. mp_startmoney 100000
  73. mp_teamcashawards 1
  74. mp_timelimit 0
  75. mp_warmuptime 15
  76. mp_weapons_allow_zeus 1
  77. mp_weapons_allow_typecount 2
  78. spec_freeze_panel_extended_time 0
  79. spec_freeze_time 5.0
  80. sv_allow_votes 0 // Voting allowed in this mode
  81. sv_alltalk 1
  82. sv_arms_race_vote_to_restart_disallowed_after 0
  83. sv_vote_to_changelevel_before_match_point 0
  84. sv_deadtalk 0
  85. sv_ignoregrenaderadio 1
  86. tv_delay 30
  87. mp_warmup_pausetimer 0
  88. mp_halftime_pausetimer 0
  89. mp_randomspawn 0
  90. mp_randomspawn_los 0
  91. sv_infinite_ammo 0
  92. ammo_grenade_limit_flashbang 1
  93. ammo_grenade_limit_total 3
  94. //
  95. //
  96. mp_weapons_allow_map_placed 1
  97. mp_weapons_glow_on_ground 0
  98. mp_display_kill_assists 1
  99. mp_respawn_on_death_t 1
  100. mp_respawn_on_death_ct 1
  101. mp_ct_default_melee weapon_knife
  102. mp_ct_default_secondary ""
  103. mp_ct_default_primary ""
  104. mp_t_default_melee weapon_knife
  105. mp_t_default_secondary ""
  106. mp_t_default_primary ""
  107. mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
  108.  
  109. sv_occlude_players 1
  110. occlusion_test_async 1
  111.  
  112. spec_replay_enable 1
  113. mp_round_restart_delay 10 // need more time for replay
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