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- KTOS Update Information Patch Part 2 : 28/01/2016
- Hello, this is the 2nd half of the post regarding 28/01/2016 update,
- The first half can be found here : http://pastebin.com/juaTU719
- Otherwise, please read onwards to see the changes.
- 5. Class-Specific Balancing will be documented below!
- [Archer]
- - Twin Arrow Skill has been changed and now has an Overheat of 5, The cooldown has also been reduced from 20s to 7s.
- [Quarrel Shooter]
- - Running shot is now available for all weapon stances.
- - Attribute - Rapid Fire: Critical Chance (Circle 1) Has been added.
- [Ranger]
- - High Anchoring Skill cooldown is reduced from 20s to 15s.
- - Critical Shot Skill damage increased from 101.5 + 20 per skill level to 131.5 + 29.2 per skill level.
- - Time-Bomb Skill cooldown is reduced from 43s to 10s.
- - Barrage now can be used up to 3 times before cooldown applies.
- - Steady Aim Skill has been revamped and now does the following:
- - Steady Aim cooldown changed from 65s to 25s
- - Increases skill damage by 3% per skill level.
- - Decreases SP cost of skills by 10% + 1% per skill level.
- - Lasts for 10s + 1s per skill level.
- - Attribute - High Anchoring: Critical Chance (Circle 1) Has been added.
- [Wugushi]
- - Needle Blow Skill damage increased from 194.2 + 40.9 per skill level to 254.2 + 56.9 per skill level.
- - Needle Blow cooldown Reduced from 25s to 20s.
- - Needle Blow poison damage frequency changed from 0.8s to 0.5s.
- - Wugong Gu Skill will be affected by physical damage, Damage Increased from 252.8 + 73.9 per skill level to 302.8 + 88.9 per skill level.
- - Needle Blow, Wugong Gu Skills poison duration has been reduced.
- - Wugong Gu cooldown reduced from 30s to 25s.
- - Wugong Gu Skill will be changed so that the poison-over-time damage is the same as the initial tick of other poison damage skills.
- - Throw Gu Pot damage changed from 204.2 + 41.8 per skill level to 414.2 + 91.8 per skill level.
- - Throw Gu Pot Skill hitbox increased.
- - Throw Gu Pot Skill has been changed to a Throwing Skill.
- - Jincan Gu damage changed from 393.7 + 85.1 per skill level to 593.7 + 145.1 per skill level.
- [Scout]
- - Flare Shot Skill damage will be increased from 90% attack and 0 damage to 90% attack and 152.1 + 34 per skill level.
- [Fletcher]
- - All skills Have had SP Costs Reduced, Skill damage has also been increased.
- - Broadhead Arrow SP Consumption Reduced from 28 + 4.7 per skill level to 22 + 4 per skill level.
- - Broadhead damage changed from 364.2 + 96.8 per skill level to 470.2 + 113.8 per skill level.
- - Bodkin Point sp cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
- - Bodkin Point damage changed from 434.2 + 99.8 per skill level to 564.2 + 121.8 per skill level.
- - Barbed Arrow sp cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
- - Barbed Arrow damage changed from 434.2 + 112.8 per skill level to 582.2 + 119.8 per skill level.
- - Crossfire sp cost changed from 33 + 5.2 per skill level to 27.5 + 4.5 per skill level.
- - Crossfire damage changed from 324.2 + 91.8 per skill level to 474.2 + 111.8 per skill level.
- - Magic Arrow sp cost changed from 35 + 5.3 per skill level to 30 + 4.6 per skill level.
- - Magic Arrow damage changed from 100% attack and 0 damage to 100% attack and 320 + 91 per skill level.
- - Singijeon sp cost changed from 37 + 5.7 per skill level to 0 + 5 per skill level.
- - Singijeon damage changed from 100% attack and 795 + 213 per skill level to 200% attack and 1395 + 314 per skill level.
- - CrossFire Skill hitbox has increased.
- [Cannoneer]
- - All skills after-cast delay is reduced. Skill damage has also been increased.
- - Cannon Shot cooldown changed from 10s to 5s
- - Cannon Shot damage changed from 100% attack and 1447 + 363.43 per skill level to 150% attack and 1847 + 363.43 per skill level.
- - Shoot Down cooldown changed from 10s to 5s.
- - Shoot Down damage changed from 100% attack and 1553 + 390.37 per skill level to 150% attack and 1853 + 390.37 per skill level.
- - Siege Burst damage changed from 100% attack and 1859.36 + 359.12 per skill level to 150% attack and 2159.36 + 359.12 per skill level.
- - Cannon Blast damage changed from 100% attack and 2232 + 450.38 per skill level to 300% attack and 2832 + 470.38 per skill level.
- - Cannoneer Damage will increase even further based upon ATK of the Cannon.
- [Hunter]
- - Coursing Skill will now render the target unable to move.
- - Coursing, Retrieve Skills during their use, the companion will constantly 'bite' the target dealing some damage.
- -
- - Snatching Skill will now cause also cause a bleeding effect to the target.
- - Coursing Now deals 132.2 + 30.2 Damage per skill level.
- - Snatching now deals 143.5 + 32 Damage per skill level.
- - Retrieve now deals 209.6 + 65.2 Damage per skill level.
- - Rush Dog Skill damage has been increased from 100% attack and 343.56 + 57.24 damage per skill level to 150% attack and 453.56 + 89.24 per skill level.
- - Attribute - Coursing: Enhance (Circle 1) Has been added.
- - Attribute - Snatching: Enhance (Circle 1) Has been added.
- - Attribute - Rush Dog: Enhance (Circle 1) Has been added.
- - Attribute - Retrieve: Enhance (Circle 2) Has been added.
- - Rush Dog, Snatching, Retrieve Skills will be changed to activate relative to the characters direction.
- [Sapper]
- - Attribute - Claymore: Aerial-Type (Circle 1) Has been added.
- - Attribute - Detonate Trap: Aerial-Type (Circle 1) Has been added.
- [Rogue]
- - Capture Skill cooldown has been reduced from 5 minutes to 3 minutes.
- [Musketeer]
- - Damage of All skills will be increased.
- - Covering Fire damage changed from 100% attack and 230 + 38.32 per skill level to 150% attack and 430 + 108.32 per skill level.
- - Head Shot damage changed from 150% attack and 1629 + 401.23 per skill level to 300% attack and 2229 + 431.23 per skill level.
- - Snipe damage changed from 200% attack and 2293 + 601.2 per skill level to 400% attack and 3193 + 701.2 per skill level.
- - Penetration Shot damage changed from 100% attack and 789 + 200.13 per skill level to 150% attack and 1189 + 200.13 per skill level.
- - Butt Stroke damage changed from 781 + 213.23 per skill level to 881 + 213.23 per skill level.
- - Bayonet Thrust damage changed from 894.1 + 245.9 per skill level to 994.1 + 245.9 per skill level.
- - Attribute - Headshot: Stun (Circle 1) has been added.
- - Attribute - Snipe: Stun (Circle 1) has been added.
- [Cataphract]
- - Impaler Skill cooldown has been reduced from 50s to 40s.
- - Earth Wave Skill cooldown has been reduced 17s to 12s.
- - Steed Charge Skill cooldown has been reduced 13s to 8s.
- - Doom Spike Skill cooldown reduced 25s to 20s.
- - Rush Skill cooldown has been reduced 50s to 40s.
- [Fencer]
- - Attaque Composee Skill SP Consumption reduced from 42 sp to 35 sp.
- - Flanconnae Skill SP Consumption reduced 36 sp to 30 sp.
- [Corsair]
- - Pistol Shot being affected by the main-hand weapon damage has been corrected.
- [Dragoon]
- - Dragontooth Skill cooldown reduced 25s to 20s, Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.
- - Serpentine Skill cooldown reduced 27s to 22s, Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.
- - Gae-Bolg Skill cooldown reduced 35s to 30s, Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.
- - Dragon Soar Skill cooldown reduced 24s to 20s, Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.
- [Cryomancer]
- - Ice Pike Cooldown Reduced from 25s to 20s.
- - Gust will no longer knock-back stationary monsters.
- - Ice Blast Skill trigger range has been increased.
- - Ice Wall will now damage nearby enemies upon its creation ( 102.2 + 35 per skill level).
- [Psychokino]
- - Psychic Pressure Cooldown Reduced from 30s to 25s, Damage has been increased from 130.8 + 39.36 per skill level to 160.8 + 52.36 per skill level, SP Consumption is also reduced Psychic Pressure sp cost changed from (variable) to 1% per second.
- - Telekineses Cooldown Reduced from 40s to 30s, Skill Damage has also been increased from 172.08 + 47.04 per skill level to 160.8 + 57.04 per skill level.
- - Magnetic Force Cooldown Reduced from 40s to 25s, Skill Damage has also been increased from 303.48 + 77.16 per skill level to 433.48 + 107.16 per skill level.
- - Gravity Pole Cooldown Reduced from 45s to 30s, Damage has now been added to the skill ( 452.01 + 121 per skill level ), SP Consumption is also reduced.
- - Raise Cooldown Reduced from 60s to 50s.
- [Necromancer]
- - Flesh Cannon Skill Cooldown reduced from 30s to 20s, Skill damage has also increased 354 + 103 per skill level to 524 + 143.3 per skill level.
- - Flesh Cannon Skill Damage is applied faster, The skill effect range has been increased.
- - Flesh Hoop Skill Cooldown reduced from 35s to 25s, Skill damage has also increased from 312.3 + 93 per skill level to 512.3 + 123.4 per skill level.
- [Alchemist]
- - Combustion Skill is changed so as to be not applicable to drop items of other characters.
- [Dievdirbys]
- - Carve World Tree will no longer apply a permanent silence debuff to enemies.
- - Carve Laima's effects have been changed to also apply to aerial monsters.
- [Kabbalist]
- - When a monster leveled down, the experience and drop rate being wrongfully being decreased as a result will be corrected.
- [Warlock]
- - Dark Surge having an incorrect hit counter has been corrected.
- [Monk]
- Energy Blast will receive the following changes:
- - Damage interval is applied faster from every 0.5s to every 0.3s.
- - Damage proportion will increase as a result of faster intervals.
- - SP Consumption of the skill will be changed from 6% - 0.2% per skill level to 30sp flat per second.
- - The 'hitbox' for the skill has increased.
- [Oracle]
- - Oracle's Death Penalty is now a RANK 1 Debuff.
- [Linker]
- - Hangman's Knot not correctly pulling enemies together has been fixed.
- [Falconer]
- - Fixed the issue where Circling didn't apply to aerial enemies.
- [The following skills now use secondary weapon attack power for damage calculations]
- -Pistol Shot
- -Backstab
- -Concentrated Fire
- -Caracole
- -Limacon
- -Retreat Shot
- -Cannon Shot
- -Shoot Down
- -Siege Burst
- -Cannon Blast
- 6. Cube rewards have been added.
- - '플람미두스' - Plamidus Cube, Ritheris Cube.
- 7. The monsters in the following areas will change:
- - Myrtiki Farm Monster population will increase.
- - Cranto Coast's Monster population will increase.
- 8. A new instance called 'Blue Fortress' will be added (Level 240)
- - Entrance is available at the Inner Enceinte District.
- 9. Boss experience has been greatly increased for all Missions. ( excluding The Catacombs)
- 10. Archer & Mage type monsters have had their ranged damage / magic damage reduced by around 25%.
- 11. Team Battle League 'alpha ' Additions.
- - Rankings will be reset to 0:00 Every Monday.
- - Battle Leagues 'EXP Cards' can be purchased once per day in the league point shop.
- - Team Battle League UI Has been changed.
- - The Battle League NPC & Statue Will be moved to the entrance of Fedimian.
- - When spectating a person, their class icon is displayed.
- - Fixed problem where The level of spectators was being displayed incorrectly, regardless of their actual level .
- - Rank icons not being displayed properly has been fixed.
- - Characters ignoring knock-back states by using 'Warp to Quest floating' state has been fixed.
- - All potions will be enabled.
- - Problems on the battlefield with these skills have been fixed:
- Companions not fighting back has been fixed.
- Using fragments was impossible.
- Turning properties ON/OFF not working has been fixed.
- Pain Barrier not preventing Gust's knock-back effect.
- Being unable to mount companion if it died in the first round.
- Being killed under a Catapult charge skill causing an abnormal animation upon death.
- Being unable to pick-up Rocks ( Quarrel Shooter ).
- Carve Ausrine skill not working at all.
- Invincibility status lasting longer than normal.
- Keel Hauling Skill not working.
- Wearing a shield didn't increase block rate of the player.
- 12. An Enchant Scroll Bundle 20x has been added to the TP Store.
- [Errors and Fixes]
- 1. Unable to register recipes when right clicking them in the Adventure Journal.
- 2. Preventing the ability to set multiple functions to one key when assigning keyboard buttons.
- 3. Quest Fixes
- - 'The Night star in the Night' Quest boss no longer drops trash items.
- - Runecaster, Featherfoot, Krivis Masters Illustrations have been updated.
- - 'Activating Obelisk(1)' Quest not delivering the torn diary after completion has been corrected.
- - Daily Quest Monster Hunt difficulty reduced not being applied has been corrected.
- - The quest reward & items 'Beyo Boots Laces', 'Beyo Boots' have been deleted from the game. (TN:These shoes gave +1 Movement Speed)
- 4. Inventory Corrections
- - Phenomenon where Equipment changing causing the gear to spill into other item categories will be fixed.
- - Opening the inventory should no longer cause heavy frame-rate drops on the client.
- 5. when wearing Watering Can or Vuvuzela, magic attack being wrongfully raised has been fixed.
- 6. Fixed problem where hitting ALT key would cause the chat-box to vanish when writing a message to the party.
- 7. Chat vanishing when changing locations will be fixed.
- 8. Liking Characters who are dead will no longer cause them to abnormally revive.
- 9. The Poison Spores in the Catacombs having abnormal HP will be corrected.
- 10. Other Characters HP/SP bars appearing incorrectly will be fixed.
- 11. Fixed Joypad input not working whilst under the effect of Transformation skill.
- 12. Allemeth Forest map has had the channel capacity increased.
- 13. Hair Accessories Hidden features have been added.
- 14. Fixed issue with Cubes not being registered when picked up.
- 15. Having many titles caused the UI to spill, has been changed so that it moves the other UI bits.
- 16. World Bosses abnormally gaining back health has been fixed.
- Skill changes by Doddler @TOS Forums.
- Translation by Gwenyth @TOS Forums.
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