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- BASIC
- =====
- Magi Mastery
- Type: Passive
- Increases the damage of the Warlock's Magi skills.
- Lv1: +2% damage increase
- Lv2: +3% damage increase
- Lv3: +4% damage increase
- Lv4: +5% damage increase
- Lv5: +8% damage increase
- Lv6: +9% damage increase
- Lv7: +10% damage increase
- Lv8: +11% damage increase
- Lv9: +12% damage increase
- Lv10: +15% damage increase
- Amplifier
- Type: Active
- Increases one row's magic attack for a set amount of turns.
- Has an 80% speed modifier at all levels.
- Lv1: 5 TP, 20% mag atk increase, lasts for 4 turns
- Lv2: 5 TP, 23% mag atk increase, lasts for 4 turns
- Lv3: 5 TP, 26% mag atk increase, lasts for 4 turns
- Lv4: 5 TP, 29% mag atk increase, lasts for 4 turns
- Lv5: 9 TP, 29% mag atk increase, lasts for 5 turns
- Lv6: 9 TP, 33% mag atk increase, lasts for 5 turns
- Lv7: 9 TP, 37% mag atk increase, lasts for 5 turns
- Lv8: 9 TP, 41% mag atk increase, lasts for 5 turns
- Lv9: 9 TP, 45% mag atk increase, lasts for 5 turns
- Lv10: 13 TP, 45% mag atk increase, lasts for 6 turns
- Fireball
- Type: Active
- Deals ranged INT-based fire damage to one enemy, with splash damage.
- Has a 70% speed modifier and 130 base accuracy at all levels.
- Lv1: 7 TP, 105% damage
- Lv2: 7 TP, 110% damage
- Lv3: 7 TP, 115% damage
- Lv4: 7 TP, 120% damage
- Lv5: 12 TP, 141% damage
- Lv6: 12 TP, 148% damage
- Lv7: 12 TP, 155% damage
- Lv8: 12 TP, 162% damage
- Lv9: 12 TP, 169% damage
- Lv10: 18 TP, 210% damage
- Icicle Lance
- Type: Active
- Deals ranged INT-based ice damage to one enemy, with piercing effect.
- Has no speed modifier and 130 base accuracy at all levels.
- Lv1: 7 TP, 100% damage
- Lv2: 7 TP, 105% damage
- Lv3: 7 TP, 110% damage
- Lv4: 7 TP, 115% damage
- Lv5: 12 TP, 135% damage
- Lv6: 12 TP, 142% damage
- Lv7: 12 TP, 149% damage
- Lv8: 12 TP, 156% damage
- Lv9: 12 TP, 163% damage
- Lv10: 18 TP, 200% damage
- Lightning
- Type: Active
- Deals ranged INT-based volt damage to one row of enemies.
- Has a 130% speed modifier and 130 base accuracy at all levels.
- Lv1: 7 TP, 95% damage
- Lv2: 7 TP, 100% damage
- Lv3: 7 TP, 105% damage
- Lv4: 7 TP, 110% damage
- Lv5: 12 TP, 129% damage
- Lv6: 12 TP, 136% damage
- Lv7: 12 TP, 143% damage
- Lv8: 12 TP, 150% damage
- Lv9: 12 TP, 157% damage
- Lv10: 18 TP, 190% damage
- Magic Shield
- Type: Active
- Reduces magic damage to the party for one turn.
- Has a 500% speed modifier at all levels.
- Lv1: 8 TP, 34% reduction
- Lv2: 8 TP, 37% reduction
- Lv3: 8 TP, 40% reduction
- Lv4: 8 TP, 43% reduction
- Lv5: 14 TP, 53% reduction
- Lv6: 14 TP, 56% reduction
- Lv7: 14 TP, 59% reduction
- Lv8: 14 TP, 62% reduction
- Lv9: 14 TP, 65% reduction
- Lv10: 20 TP, 75% reduction
- Incantation: Compression Form
- Type: Active
- On the next turn, all Magi skills will be single-target, in exchange for gaining more damage.
- Has a 60% speed modifier at all levels.
- Lv1: 5 TP, 1.65x damage
- Lv2: 5 TP, 1.68x damage
- Lv3: 5 TP, 1.71x damage
- Lv4: 5 TP, 1.74x damage
- Lv5: 10 TP, 1.98x damage
- Lv6: 10 TP, 2x damage
- Lv7: 10 TP, 2.02x damage
- Lv8: 10 TP, 2.04x damage
- Lv9: 10 TP, 2.06x damage
- Lv10: 15 TP, 2.25x damage
- High Speed Incantation
- Type: Passive
- Enables the use of Incantation skills without using a turn, but increases the skill used's TP cost.
- WARNING: This is a permanent passive. Once learned, it cannot be turned off!
- Lv1: +15 TP cost
- Lv2: +13 TP cost
- Lv3: +11 TP cost
- Lv4: +9 TP cost
- Lv5: +5 TP cost
- Levitation
- Type: Field
- For a set number of steps, negates damage taken from damage tiles, and increases the chance of preemptive attacks.
- Lv1: 4 TP, +40% preemptive rate, 50 steps
- Lv2: 4 TP, +70% preemptive rate, 50 steps
- Lv3: 4 TP, +100% preemptive rate, 50 steps
- Lv4: 4 TP, +130% preemptive rate, 50 steps
- Lv5: 7 TP, +130% preemptive rate, 130 steps
- Lv6: 7 TP, +160% preemptive rate, 130 steps
- Lv7: 7 TP, +190% preemptive rate, 130 steps
- Lv8: 7 TP, +220% preemptive rate, 130 steps
- Lv9: 7 TP, +250% preemptive rate, 130 steps
- Lv10: 10 TP, +250% preemptive rate, 250 steps
- Invisible
- Type: Field
- Reduces the encounter rate for a set number of steps.
- Lv1: 5 TP, -35% encounter rate, 80 steps
- Lv2: 5 TP, -44% encounter rate, 80 steps
- Lv3: 5 TP, -53% encounter rate, 80 steps
- Lv4: 5 TP, -62% encounter rate, 80 steps
- Lv5: 8 TP, -62% encounter rate, 160 steps
- Lv6: 8 TP, -69% encounter rate, 160 steps
- Lv7: 8 TP, -76% encounter rate, 160 steps
- Lv8: 8 TP, -83% encounter rate, 160 steps
- Lv9: 8 TP, -90% encounter rate, 160 steps
- Lv10: 12 TP, -90% encounter rate, 250 steps
- 2ND NAME 1
- ==========
- Anti-Magic
- Type: Passive
- Passively gives a chance for the Warlock to nullify magic attacks on their row.
- Lv1: 4% chance
- Lv2: 5% chance
- Lv3: 6% chance
- Lv4: 7% chance
- Lv5: 9% chance
- Lv6: 10% chance
- Lv7: 11% chance
- Lv8: 12% chance
- Lv9: 13% chance
- Lv10: 15% chance
- Life Drain
- Type: Passive
- When the Warlock hits an enemy's weakness, the Union gauge is increased.
- Lv1: +1 Union
- Lv2: +2 Union
- Lv3: +3 Union
- Lv4: +4 Union
- Lv5: +6 Union
- Magic Defense Boost
- Type: Passive
- Passively increases defense against magic attacks.
- Lv1: +4% mag def
- Lv2: +5% mag def
- Lv3: +6% mag def
- Lv4: +7% mag def
- Lv5: +9% mag def
- Lv6: +10% mag def
- Lv7: +11% mag def
- Lv8: +12% mag def
- Lv9: +13% mag def
- Lv10: +15% mag def
- Windstorm
- Type: Active
- Deals ranged INT-based cut damage to all enemies. Attempts to inflict arm bind on hit targets.
- Has no speed modifier and 130 base accuracy at all levels.
- Lv1: 14 TP, 90% damage, 20% base arm bind chance
- Lv2: 14 TP, 95% damage, 20% base arm bind chance
- Lv3: 14 TP, 100% damage, 20% base arm bind chance
- Lv4: 14 TP, 105% damage, 20% base arm bind chance
- Lv5: 20 TP, 125% damage, 25% base arm bind chance
- Lv6: 20 TP, 131% damage, 25% base arm bind chance
- Lv7: 20 TP, 137% damage, 25% base arm bind chance
- Lv8: 20 TP, 143% damage, 25% base arm bind chance
- Lv9: 20 TP, 149% damage, 25% base arm bind chance
- Lv10: 27 TP, 180% damage, 30% base arm bind chance
- Earth Spike
- Type: Active
- Deals ranged INT-based stab damage to all enemies. Reduces hit targets' magic attack for 3 turns.
- Has no speed modifier and 130 base accuracy at all levels.
- Lv1: 14 TP, 90% damage, 12% mag atk reduction
- Lv2: 14 TP, 95% damage, 13% mag atk reduction
- Lv3: 14 TP, 100% damage, 14% mag atk reduction
- Lv4: 14 TP, 105% damage, 15% mag atk reduction
- Lv5: 20 TP, 125% damage, 18% mag atk reduction
- Lv6: 20 TP, 131% damage, 19% mag atk reduction
- Lv7: 20 TP, 137% damage, 20% mag atk reduction
- Lv8: 20 TP, 143% damage, 21% mag atk reduction
- Lv9: 20 TP, 149% damage, 22% mag atk reduction
- Lv10: 27 TP, 180% damage, 25% mag atk reduction
- Rockfall
- Type: Active
- Deals ranged INT-based bash damage to all enemies. Attempts to stun hit targets.
- Has a 150% speed modifier and 130 base accuracy.
- Lv1: 14 TP, 90% damage, 20% base stun chance
- Lv2: 14 TP, 95% damage, 20% base stun chance
- Lv3: 14 TP, 100% damage, 20% base stun chance
- Lv4: 14 TP, 105% damage, 20% base stun chance
- Lv5: 20 TP, 125% damage, 25% base stun chance
- Lv6: 20 TP, 131% damage, 25% base stun chance
- Lv7: 20 TP, 137% damage, 25% base stun chance
- Lv8: 20 TP, 143% damage, 25% base stun chance
- Lv9: 20 TP, 149% damage, 25% base stun chance
- Lv10: 27 TP, 180% damage, 30% base stun chance
- Incantation: Multistrike Form
- Type: Active
- On the next turn, Magi skills will become random-target that hits 2-6 times. Each hit is a percentage of the skill's original damage. Can hit the same target multiple times.
- Has a 60% speed modifier at all levels.
- Lv1: 15 TP, 50% original dmg per hit
- Lv2: 13 TP, 50% original dmg per hit
- Lv3: 11 TP, 50% original dmg per hit
- Lv4: 9 TP, 50% original dmg per hit
- Lv5: 20 TP, 60% original dmg per hit
- Lv6: 18 TP, 60% original dmg per hit
- Lv7: 16 TP, 60% original dmg per hit
- Lv8: 14 TP, 60% original dmg per hit
- Lv9: 12 TP, 60% original dmg per hit
- Lv10: 25 TP, 75% original dmg per hit
- Alter
- Type: Active
- Three turns after casting, deals ranged INT-based bash damage to all enemies. Attempts to inflict petrification on hit targets.
- Initial cast has a 90% speed modifier. Actual hit has an 80% speed modifier and 200 base accuracy.
- Lv1: 20 TP, 100% damage, 50% base petrify chance
- Lv2: 20 TP, 102% damage, 52% base petrify chance
- Lv3: 20 TP, 104% damage, 54% base petrify chance
- Lv4: 20 TP, 106% damage, 56% base petrify chance
- Lv5: 30 TP, 114% damage, 66% base petrify chance
- Lv6: 30 TP, 117% damage, 68% base petrify chance
- Lv7: 30 TP, 120% damage, 70% base petrify chance
- Lv8: 30 TP, 123% damage, 72% base petrify chance
- Lv9: 30 TP, 126% damage, 74% base petrify chance
- Lv10: 40 TP, 140% damage, 90% base petrify chance
- TP Boost
- Type: Passive
- Increases the Warlock's maximum TP.
- Lv1: +10% max TP
- Lv2: +11% max TP
- Lv3: +12% max TP
- Lv4: +13% max TP
- Lv5: +17% max TP
- Lv6: +19% max TP
- Lv7: +21% max TP
- Lv8: +23% max TP
- Lv9: +25% max TP
- Lv10: +30% max TP
- Reserve Magic
- Type: Passive
- If the Magi skill used on this turn is of a different element from the last one used, it gains the element of the last one used, and has its damage increased.
- Lv1: +8% damage bonus
- Lv2: +9% damage bonus
- Lv3: +10% damage bonus
- Lv4: +11% damage bonus
- Lv5: +16% damage bonus
- Lv6: +17% damage bonus
- Lv7: +18% damage bonus
- Lv8: +19% damage bonus
- Lv9: +20% damage bonus
- Lv10: +25% damage bonus
- 2ND NAME 2
- ==========
- Common Magic
- Type: Passive
- If another party member used an INT-based skill before the Warlock, the Warlock's damage is increased.
- Lv1: 20% damage bonus
- Lv2: 22% damage bonus
- Lv3: 24% damage bonus
- Lv4: 26% damage bonus
- Lv5: 34% damage bonus
- Lv6: 36% damage bonus
- Lv7: 38% damage bonus
- Lv8: 40% damage bonus
- Lv9: 42% damage bonus
- Lv10: 50% damage bonus
- Cost Cut
- Type: Passive
- Gives a chance to not expend TP when using a skill.
- Lv1: 10% chance
- Lv2: 11% chance
- Lv3: 12% chance
- Lv4: 13% chance
- Lv5: 18% chance
- Lv6: 20% chance
- Lv7: 22% chance
- Lv8: 24% chance
- Lv9: 26% chance
- Lv10: 34% chance
- Magic Attack Boost
- Type: Passive
- Passively increases magic damage.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
- Magic Leak
- Type: Active
- For a set amount of turns, when using TP, a percentage of the used TP will be restored to other party members.
- Has no speed modifier at all levels.
- Lv1: 2 TP, 25% used TP restored, lasts for 4 turns
- Lv2: 2 TP, 28% used TP restored, lasts for 4 turns
- Lv3: 2 TP, 31% used TP restored, lasts for 4 turns
- Lv4: 2 TP, 34% used TP restored, lasts for 4 turns
- Lv5: 3 TP, 34% used TP restored, lasts for 5 turns
- Lv6: 3 TP, 38% used TP restored, lasts for 5 turns
- Lv7: 3 TP, 42% used TP restored, lasts for 5 turns
- Lv8: 3 TP, 46% used TP restored, lasts for 5 turns
- Lv9: 3 TP, 50% used TP restored, lasts for 5 turns
- Lv10: 5 TP, 50% used TP restored, lasts for 6 turns
- Explode/Ice Stream/Thunder Break
- Type: Active
- Deals ranged INT-based fire/ice/volt damage to all enemies.
- Has an 80% speed modifier and 150 base accuracy at all levels.
- Lv1: 24 TP, 125% damage
- Lv2: 24 TP, 132% damage
- Lv3: 24 TP, 139% damage
- Lv4: 24 TP, 146% damage
- Lv5: 30 TP, 185% damage
- Lv6: 30 TP, 194% damage
- Lv7: 30 TP, 203% damage
- Lv8: 30 TP, 212% damage
- Lv9: 30 TP, 221% damage
- Lv10: 40 TP, 270% damage
- Constraint Defense Boost
- Type: Passive
- Increases defense against ailments and binds.
- Lv1: +8% resistance
- Lv2: +10% resistance
- Lv3: +12% resistance
- Lv4: +14% resistance
- Lv5: +18% resistance
- Lv6: +20% resistance
- Lv7: +22% resistance
- Lv8: +24% resistance
- Lv9: +26% resistance
- Lv10: +30% resistance
- Magic Weapon
- Type: Active
- Deals melee INT-based damage to one target. The element's based on the user's weapon.
- Has no speed modifier at all levels.
- Lv1: 2 TP, 110% damage
- Lv2: 2 TP, 115% damage
- Lv3: 2 TP, 120% damage
- Lv4: 2 TP, 125% damage
- Lv5: 5 TP, 250% damage
- Lv6: 5 TP, 260% damage
- Lv7: 5 TP, 270% damage
- Lv8: 5 TP, 280% damage
- Lv9: 5 TP, 290% damage
- Lv10: 10 TP, 450% damage, +10 base accuracy
- Incantation: Reduction Form
- Type: Active
- On the next turn, Magi skills will have both reduced damage and TP cost.
- Has a 60% speed modifier at all levels.
- Lv1: 1 TP, 0.14x TP cost, 0.6x damage
- Lv2: 1 TP, 0.15x TP cost, 0.61x damage
- Lv3: 1 TP, 0.16x TP cost, 0.62x damage
- Lv4: 1 TP, 0.17x TP cost, 0.63x damage
- Lv5: 3 TP, 0.19x TP cost, 0.73x damage
- Lv6: 3 TP, 0.20x TP cost, 0.74x damage
- Lv7: 3 TP, 0.21x TP cost, 0.75x damage
- Lv8: 3 TP, 0.22x TP cost, 0.76x damage
- Lv9: 3 TP, 0.23x TP cost, 0.77x damage
- Lv10: 5 TP, 0.25x TP cost, 0.9x damage
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