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Feb 13th, 2016
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  1. #define true 1
  2. #define false 0
  3.  
  4. /*
  5. Master settings for various features and functionality
  6. */
  7. class Life_Settings {
  8. /* Persistent Settings */
  9. save_civ_weapons = false; //Allow civilians to save weapons on them?
  10. save_virtualItems = true; //Save Virtual items (all sides)?
  11.  
  12. /* Revive system settings */
  13. revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
  14. revive_fee = 1500; //Revive fee that players have to pay and medics / EMS are rewarded
  15.  
  16. /* House related settings */
  17. house_limit = 5; //Maximum amount of houses a player can own.
  18.  
  19. /* Gang related settings */
  20. gang_price = 75000; //Price for creating a gang, remember they are persistent so keep it reasonable to avoid millions of gangs.
  21. gang_upgradeBase = 10000; //The base cost for upgrading slots in a gang
  22. gang_upgradeMultiplier = 2.5; //Not sure if in use?
  23.  
  24. /* Player-related systems */
  25. enable_fatigue = true; //Set to false to disable the ARMA 3 false system.
  26. total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
  27. paycheck_period = 5; //Scaled in minutes
  28.  
  29. /* Impound Variables */
  30. impound_car = 350; //Price for impounding cars
  31. impound_boat = 250; //Price for impounding boats
  32. impound_air = 850; //Price for impounding helicopters / planes
  33.  
  34. /* Initial Bank Amount */
  35. bank_cop = 7000; //Amount of cash on bank for new cops
  36. bank_civ = 3000; //Amount of cash on bank for new civillians
  37. bank_med = 6500; //Amount of cash on bank for new medics
  38.  
  39. /* Paycheck Amount */
  40. paycheck_cop = 500; //Payment for cops
  41. paycheck_civ = 350; //Payment for civillians
  42. paycheck_med = 450; //Payment for medics
  43.  
  44. /* Federal Reserve settings */
  45. noatm_timer = 10; //Time in minutes that players won't be able to deposit his money after selling stolen gold
  46.  
  47. /* Spyglass settings */
  48. spyglass_init = false; //Enable or disable spyglass
  49.  
  50. /* Skins settings */
  51. civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
  52.  
  53. /* Car-shop Settings */
  54. vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F" };
  55.  
  56. /* Job-related stuff */
  57. delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
  58. };
  59.  
  60. #include "Config_Clothing.hpp"
  61. #include "Config_Licenses.hpp"
  62. #include "Config_Vehicles.hpp"
  63. #include "Config_vItems.hpp"
  64. #include "Config_Weapons.hpp"
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