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- #define true 1
- #define false 0
- /*
- Master settings for various features and functionality
- */
- class Life_Settings {
- /* Persistent Settings */
- save_civ_weapons = false; //Allow civilians to save weapons on them?
- save_virtualItems = true; //Save Virtual items (all sides)?
- /* Revive system settings */
- revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
- revive_fee = 1500; //Revive fee that players have to pay and medics / EMS are rewarded
- /* House related settings */
- house_limit = 5; //Maximum amount of houses a player can own.
- /* Gang related settings */
- gang_price = 75000; //Price for creating a gang, remember they are persistent so keep it reasonable to avoid millions of gangs.
- gang_upgradeBase = 10000; //The base cost for upgrading slots in a gang
- gang_upgradeMultiplier = 2.5; //Not sure if in use?
- /* Player-related systems */
- enable_fatigue = true; //Set to false to disable the ARMA 3 false system.
- total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
- paycheck_period = 5; //Scaled in minutes
- /* Impound Variables */
- impound_car = 350; //Price for impounding cars
- impound_boat = 250; //Price for impounding boats
- impound_air = 850; //Price for impounding helicopters / planes
- /* Initial Bank Amount */
- bank_cop = 7000; //Amount of cash on bank for new cops
- bank_civ = 3000; //Amount of cash on bank for new civillians
- bank_med = 6500; //Amount of cash on bank for new medics
- /* Paycheck Amount */
- paycheck_cop = 500; //Payment for cops
- paycheck_civ = 350; //Payment for civillians
- paycheck_med = 450; //Payment for medics
- /* Federal Reserve settings */
- noatm_timer = 10; //Time in minutes that players won't be able to deposit his money after selling stolen gold
- /* Spyglass settings */
- spyglass_init = false; //Enable or disable spyglass
- /* Skins settings */
- civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
- /* Car-shop Settings */
- vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F" };
- /* Job-related stuff */
- delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
- };
- #include "Config_Clothing.hpp"
- #include "Config_Licenses.hpp"
- #include "Config_Vehicles.hpp"
- #include "Config_vItems.hpp"
- #include "Config_Weapons.hpp"
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