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Monk

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Feb 9th, 2016
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  1. d10 Hit Die
  2.  
  3. +1 attack per level
  4.  
  5. High save: Mind and Body
  6.  
  7. Special Ability: Double Attack (The monk can make an extra attack on each of his turns whenever he makes an attack; these need not be against the same target).
  8.  
  9. Special Ability: Endure Elements (The monk can survive in temperatures that would kill normal men.)
  10.  
  11. Special Ability: Fists of Fury (Monks deal 2d4 damage with their unarmed attacks, which need not be fists. They can be feet, elbows, forehead, etc.)
  12.  
  13. Special Ability: Speed is My Armor (While unarmored and not using a shield, monks get a +5 bonus to AC.)
  14.  
  15. Special Ability: Ki Power (Monks get 2 Ki Points per monk level. These refresh at the start of each combat. Monks can spend them to power their Ki abilities. A monk may not use more than one ki ability per turn unless otherwise noted. Ki points used outside combat are subtracted from the monk's total at the start of the next combat. Unlike a spellcaster's spells, a monk may use multiple ki abilities in the same turn.)
  16.  
  17.  
  18. Ki Abilities:
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  20. Ki Blast - Costs X Ki Points
  21. Requires action to activate. The monk makes a ranged attack with a range of 50 feet doing 1d8 damage for each two ki points spent. Must still roll to hit. Ki points are still gone if attack misses.
  22.  
  23. Extra Attack - Costs 2 Ki Points
  24. No action to activate. The monk takes one extra attack this turn. May not be used more than once per turn.
  25.  
  26. Ki Defense - Costs 2 Ki Points.
  27. No action to activate. Used in response to an attack. Declare before success is called. Gain +4 AC against one attack.
  28.  
  29. Big Kig Blast - Costs X Ki Points
  30. As Ki Blast, but deals 1d8 damage in a ten foot radius or a fifty foot line--your choice--for every three points spent. No attack roll required. Creatures in the area may make Body saves for half damage.
  31.  
  32. Speed Burst - Costs 3 Ki Points
  33. The monk takes an extra turn after this one, but may not use Ki abilities on that turn. May not be used more than once per turn.
  34.  
  35. Ki Flight - Costs 3 Ki Points
  36. No action to activate. The monk can fly at their normal move speed for this turn only.
  37.  
  38. Light as a Feather - Costs 3 Ki Points
  39. The monk's body becomes as light as a feather for the next minute. The monk can walk on water, quicksand, a spider's web, or even a pressure plate trap without activating it. Jumping distance is increased drastically, but even the slightest breeze can send the monk flying.
  40.  
  41. Flash Step - Costs 7 Ki Points
  42. No action to activate. The monk immediately teleports anywhere within fifty feet and line of sight. May not be used more than once per turn.
  43.  
  44. Ki Fist - Costs 9 Ki Points
  45. No action to activate. This turn, the monk's attacks only miss on a roll of a natural 1.
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