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- using UnityEngine;
- using System.Collections;
- public class BaseCharacterClass {
- private string characterClassName;
- private string characterClassDescription;
- //Stats
- private int stamina;
- private int endurance;
- private int strength;
- private int intellect;
- private int agility;
- private int resistance;
- public string CharacterClassName {
- get{ return characterClassName; }
- set{ characterClassName = value; }
- }
- public string CharacterClassDescription {
- get{ return characterClassDescription; }
- set{ characterClassDescription = value; }
- }
- public int Stamina {
- get{ return stamina; }
- set{ stamina = value; }
- }
- public int Endurance {
- get{ return endurance; }
- set{ endurance = value; }
- }
- public int Strength {
- get{ return strength; }
- set{ strength = value; }
- }
- public int Intellect {
- get{ return intellect; }
- set{ intellect = value; }
- }
- public int Agility {
- get{ return agility; }
- set{ agility = value; }
- }
- public int Resistance {
- get{ return resistance; }
- set{ resistance = value; }
- }
- }
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