KochamMaslo

BaseCharacterClass:

Sep 11th, 2016
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C# 1.06 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class BaseCharacterClass {
  5.  
  6.     private string characterClassName;
  7.     private string characterClassDescription;
  8.     //Stats
  9.     private int stamina;
  10.     private int endurance;
  11.     private int strength;
  12.     private int intellect;
  13.     private int agility;
  14.     private int resistance;
  15.  
  16.     public string CharacterClassName {
  17.         get{ return characterClassName; }
  18.         set{ characterClassName = value; }
  19.     }
  20.     public string CharacterClassDescription {
  21.         get{ return characterClassDescription; }
  22.         set{ characterClassDescription = value; }
  23.     }
  24.     public int Stamina {
  25.         get{ return stamina; }
  26.         set{ stamina = value; }
  27.     }
  28.     public int Endurance {
  29.         get{ return endurance; }
  30.         set{ endurance = value; }
  31.     }
  32.     public int Strength {
  33.         get{ return strength; }
  34.         set{ strength = value; }
  35.     }
  36.     public int Intellect {
  37.         get{ return intellect; }
  38.         set{ intellect = value; }
  39.     }
  40.     public int Agility {
  41.         get{ return agility; }
  42.         set{ agility = value; }
  43.     }
  44.     public int Resistance {
  45.         get{ return resistance; }
  46.         set{ resistance = value; }
  47.     }
  48.    
  49.  
  50. }
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