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Oct 31st, 2014
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  1. #pragma strict
  2. var enemy : GameObject;
  3. var speed : float = 1.0;
  4. var isdying : boolean = false;
  5. var enemanim : Animator;
  6.  
  7. function Awake(){
  8. isdying = false;
  9. enemanim = GetComponent(Animator);
  10. enemanim.SetFloat("enemydie",0);
  11. this.transform.position.x = 8.325;
  12. this.transform.position.y = -1.2;
  13. }
  14.  
  15. function Update(){
  16. this.transform.Translate(Vector3(Input.GetAxis("Horizontal") * speed * Time.deltaTime, 0, 0));
  17. this.rigidbody2D.velocity = Vector2(-5,0);
  18. if (isdying==true){
  19. enemanim.SetFloat("enemydie",1);
  20. }
  21. }
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