- Tekken 6 Backdash Tier List
- Stage 1.
- Initial investigations
- Starting from Position Reset Position. Tested each character versus Paul's standing jab and his df+2. The intention being
- to test a high and a mid move, so that changes in stance wouldn't always affect a characters ranking.
- Results are as follows
- The number refers to how many frames Paul has to hold forwards, before he is in range to hit, which is a marker for how far
- back the opponent has backdashed from that initial position.
- Backdash vs. Jab tier list
- Asuka 28
- Alisa 26
- Anna 26
- Lars 26
- Ling 26
- Miguel 26
- Raven 26
- Steve 26
- Zaf 26
- Bryan 25
- Feng 25
- Julia 25
- Law 25
- Lili 25
- Nina 25
- DJ 23
- Drag 23
- Ganryu 23
- Lee 23
- Roger 23
- Wang 23
- Yoshi 22
- Leo 21
- Baek 20
- Hei 19
- Bruce 18
- Hwo 18
- Jin 18
- Kazuya 18
- Paul 18
- Aking 14
- Bob 14
- King 14
- Kuma 14
- Marduk 14
- Jack6 08
- Special note
- Eddy, Christie and Lei are very hard to determine, as stance plays a big role in whether a character is hit or not. With
- these characters jumping all over the place, consistent results were hard. I tried each time to start from as close to the
- initial animation frames as possible, and to err on the side of lower numbers where results were unreliable.
- If Eddy were on the chart, his ranking from the middle would be 27, when he backsteps from his right or left side it can be
- as high as 45. Christie's middle ranking is 26, when she backsteps from the sides it is up to 44 on the right and 43 on the
- left.
- Lei is 28 from the middle, and 29 on the left, 34 on the right.
- SO, all of these characters are right near the top of the rankings, exactly how high is hard to be definitive on.
- df+2 Ranking
- Lars 25
- Miguel 24
- Steve 24
- Alisa 23
- Lili 23
- Raven 22
- Zaf 22
- Asuka 21
- Wang 21
- Anna 20
- Bruce 20
- Law 19
- Lee 19
- Ling 19
- Roger 19
- Julia 18
- Nina 18
- Baek 17
- Bryan 17
- Paul 17
- Ganryu 16
- Hei 16
- Hwo 16
- Bob 15
- DJ 15
- Feng 15
- Jin 15
- Kazuya 15
- Aking 14
- Drag 14
- Kuma 14
- Yoshi 14
- Leo 13
- King 12
- Marduk 11
- Jack6 8
- Combined Ranking
- Lars 51
- Miguel 50
- Steve 50
- Alisa 49
- Asuka 49
- Lili 48
- Raven 48
- Zaf 48
- Anna 46
- Ling 45
- Law 44
- Wang 44
- Julia 43
- Nina 43
- Bryan 42
- Lee 42
- Roger 42
- Feng 40
- Ganryu 39
- Bruce 38
- DJ 38
- Baek 37
- Dra 37
- Yoshi 36
- Hei 35
- Paul 35
- Hwo 34
- Leo 34
- Jin 33
- Kazuya 33
- Bob 29
- Aking 28
- Kuma 28
- King 26
- Marduk 25
- Jack6 16
- So the expected names near the top, even if the order isn't quite right.
- Stage 2.
- However, the next question then was, how much of this is a reflection of the bigs just being further forwards compared to
- the smaller characters? Could they be backdashing just as far, but with a handicap.
- The first way I looked at this was purely visual. Overlapping images of two-three characters gives a fairly good indication
- of how far they are moving. My personal feeling is that there is very little difference between the distances they travel
- looking at it this way.
- The setup was 6 backdashes 40 frames apart, done on frames 1-2 and 4-5 of each set, then J6 running after them and tackling
- them. J6 also presses f on F1 just to give a visual clue as to when the first input of the first backdash starts.
- http://www.youtube.com/watch?v=FpCXbDMTM3M
- http://www.youtube.com/watch?v=-xEV1fZWHkA
- http://www.youtube.com/watch?v=krtLvxBtG4o
- http://www.youtube.com/watch?v=peHq_OoK9q0
- http://www.youtube.com/watch?v=YSOYfDrEGc0
- http://www.youtube.com/watch?v=nwkTwJQm2p0
- Stage 3.
- Following on from the above, I wanted to find out what would happen when big characters backdash at the same distance from the opponent. Like was alluded to above, when you do position reset, the character's bases are the same distance apart, but the actually hittable distance is very variable. e.g. Jack6 can be hit by Paul's df+2 from the starting position, but smaller characters cannot.
- I tried to set up a way to put each character at the same distance, and then back dash.
- Step 1 involved holding back (big characters) or forwards (small characters) until they were at just the range where df+2 whiffs.
- For the records
- Bigs (hold back for N frames)
- J6 27F
- Marduk 35F
- Kuma 13F
- Smalls (hold forwards for N frames)
- Alisa 4F
- Lili 3F
- Asuka 3F
- After this, the same setup as before, backdash then see how many frames of holding forwards until Paul is in range to connect with df+2. The results conflicted with everything above.
- Asuka, Alisa 3F
- Lili 4F
- Jack6 23F
- Kuma 25F
- Marduk 28F
- So that's pretty much buggered it, and my enthusiasm for testing is done.
- To me, the visual data suggests that everyone backdashes about the same distance. The initial investigations are fairly useful, as they take into account character size and initial range.
- The last investigation I can't quite explain, however the setup does seem to be the most sound out of them all.
- Hmmmmm.