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- using System;
- using System.Globalization;
- using System.Threading;
- public class OddAndEvenJumps
- {
- public static void Main()
- {
- Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
- checked
- {
- string inputStr = Console.ReadLine().ToLower();
- int oddJump = int.Parse(Console.ReadLine());
- int evenJump = int.Parse(Console.ReadLine());
- string oddLetters = string.Empty;
- string evenLetters = string.Empty;
- bool isOdd = true;
- for (int i = 0; i < inputStr.Length; i++)
- {
- char symbol = inputStr[i];
- if (char.IsLetter(symbol))
- {
- if (isOdd)
- {
- oddLetters += inputStr[i].ToString();
- }
- else
- {
- evenLetters += inputStr[i].ToString();
- }
- isOdd = !isOdd;
- }
- }
- long oddResult = CalculateResultFromLettersInTheStringWithGivenJump(oddLetters, oddJump);
- long evenResult = CalculateResultFromLettersInTheStringWithGivenJump(evenLetters, evenJump);
- Console.WriteLine("Odd: {0:X}", oddResult);
- Console.WriteLine("Even: {0:X}", evenResult);
- }
- }
- private static long CalculateResultFromLettersInTheStringWithGivenJump(string letters, int jump)
- {
- checked
- {
- long result = 0;
- for (int i = 0; i < letters.Length; i++)
- {
- if (i > 0 && i % jump == jump - 1)
- {
- result *= letters[i];
- }
- else
- {
- result += letters[i];
- }
- }
- return result;
- }
- }
- }
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