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Oct 5th, 2016
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  1. AllowDeferredMapRendering = 1
  2. AllowDeferredModelRendering = 1
  3. AtiHacks = 1
  4. BumpWaterRefraction = 0
  5. FPSEnabled = 0
  6. FPSScrollSpeed = 0
  7. FSAA = 1
  8. FSAALevel = 16
  9. FeatureDrawDistance = 20000
  10. FeatureFadeDistance = 15000
  11. Fullscreen = 0
  12. FullscreenEdgeMove = 0
  13. GrassDetail = 0
  14. GroundDecals = 1
  15. GroundDetail = 66
  16. GroundScarAlphaFade = 1
  17. InputTextGeo = 0.19622917 0.0531159 0.02 0.25677082
  18. MaxNanoParticles = 5000
  19. MaxParticles = 20000
  20. MaxSounds = 64
  21. MiddleClickScrollSpeed = -0.0085
  22. MinimapDrawProjectiles = 0
  23. MinimapOnLeft = 1
  24. MouseDragScrollThreshold = 0
  25. OverheadScrollSpeed = 37
  26. ScreenshotCounter = 1
  27. ScrollWheelSpeed = -50
  28. ShadowMapSize = 8192
  29. Shadows = 0
  30. ShowClock = 0
  31. ShowPlayerInfo = 0
  32. TreeRadius = 1698
  33. UnitIconDist = 95
  34. VSync = 1
  35. Water = 0
  36. WindowedEdgeMove = 0
  37. XResolutionWindowed = 1916
  38. YResolutionWindowed = 1054
  39. mapborder = 0
  40. snd_airAbsorption = 0.05
  41. snd_volmaster = 70
  42. widgetDetailLevel = 2
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