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  1. /*******************************************************************************
  2. * SERVER NAME: Los Santos Life Cops n Robbers
  3. * SERVER VERSION: v1.0
  4. * SERVER DEVELOPER: Goldkiller & JerryBean
  5. *
  6. * INFORMATION: Los Santos Life Cops n Robbers is a gamemode which was created
  7. * on the 19.1.2013. This script contains lots of functions, commands, and
  8. * admin commands.
  9. *
  10. * Copyright 2013. Do not steal this Gamemode, if your using it, leave the
  11. * credits on.
  12. *******************************************************************************/
  13. //--[INCLUDES]--
  14. #include <a_samp>
  15.  
  16. //-----[FORWARDS]-----
  17. forward RandomMessages();
  18. forward SendMSG();
  19.  
  20. //--[TEXTDRAWS]--
  21. new Text:randmsg;
  22. new Text:Startup0;
  23. new Text:Startup1;
  24. new Text:Startup2;
  25. new Text:Startup3;
  26. new Text:Startup4;
  27. new Text:Startup5;
  28.  
  29. new randomMessages[][] = //Random server messages
  30. {
  31. "Always remember to follow the servers rules otherwise it may result in a punishment", //First Random Message
  32. "If you liked our server tell your friends about it", //Second Random Message
  33. "Remember to add our server to your favourites. Our IP is ~Comming soon~", //Third Random Message
  34. "Remember to visit our TeamSpeak 3 server. Our TS3 IP is ~Comming soon~", //Fourth Random Message
  35. "Unsure of anything? Need help? Use /ask to ask a question to our online staff", //Fifth Random Message
  36. "Spotted a hacker? /report in game them or report them on our forums", //Sixth Random Message
  37. "Use /admins to see a list of our online staff" //Sevent Random Message
  38. };
  39.  
  40. new RandomMSG[][] =
  41. {
  42. "Welcome to Los Santos Life",
  43. "Always abide by the rules",
  44. "Try not to swear in the main chat",
  45. "If you liked our server add it to your favourites"
  46. };
  47.  
  48.  
  49. //------[TEAM DEFINES]------
  50. #define TEAM_COPS 0
  51. #define TEAM_COLOR_COPS COLOR_BLUE
  52. #define TEAM_C.I.A 1
  53. #define TEAM_COLOR_C.I.A COLOR_BLUE
  54. #define TEAM_SWAT 2
  55. #define TEAM_COLOR_SWAT COLOR_AQUA
  56. #define TEAM_ARMY 3
  57. #define TEAM_COLOR_ARMY COLOR_PURPLE
  58. #define TEAM_MEDICS 4
  59. #define TEAM_COLOR_MEDICS COLOR_PINK
  60. #define TEAM_TAXI 5
  61. #define TEAM_COLOR_TAXI COLOR_GREEN
  62. #define TEAM_MECH 6
  63. #define TEAM_COLOR_MECH COLOR_WHITE
  64. #define TEAM_ CIV 7
  65. #define TEAM_COLOR_CIV COLOR_WHITE
  66.  
  67. //------[COLOR DEFINES]------
  68. /////////TEAM_COLORS/////////
  69. #define COLOR_BLUE 0x00FFFFFF ///Cops & C.I.A
  70. #define COLOR_AQUA 0x00FFFFFF ///SWAT
  71. #define COLOR_PURPLE 0xA200FFFF ///Army
  72. #define COLOR_PINK 0xECC8ECFF ///Medics
  73. #define COLOR_GREEN 0xECC8ECFF ///Taxi
  74. #define COLOR_WHITE 0xFFFFFFFF ///CIV & Mech
  75.  
  76. //////////OTHER_COLORS//////
  77. #define COLOR_GREY 0xAFAFAFAA
  78. #define COLOR_RED 0xAA3333AA
  79. #define COLOR_YELLOW 0xFFFF00AA
  80. #define COLOR_WHITE 0xFFFFFFFF
  81. #define COLOR_LIGHTBLUE 0x33CCFFAA
  82. #define COLOR_ORANGE 0xFF9900AA
  83. #define COLOR_RED 0xAA3333AA
  84. #define COLOR_LIME 0x10F441AA
  85. #define COLOR_MAGENTA 0xFF00FFFF
  86. #define COLOR_NAVY 0x000080AA
  87. #define COLOR_CRIMSON 0xDC143CAA
  88. #define COLOR_FLBLUE 0x6495EDAA
  89. #define COLOR_BISQUE 0xFFE4C4AA
  90. #define COLOR_BLACK 0x000000AA
  91. #define COLOR_CHARTREUSE 0x7FFF00AA
  92. #define COLOR_BROWN 0XA52A2AAA
  93. #define COLOR_CORAL 0xFF7F50AA
  94. #define COLOR_GOLD 0xB8860BAA
  95. #define COLOR_GREENYELLOW 0xADFF2FAA
  96. #define COLOR_INDIGO 0x4B00B0AA
  97. #define COLOR_IVORY 0xFFFF82AA
  98. #define COLOR_LAWNGREEN 0x7CFC00AA
  99. #define COLOR_SEAGREEN 0x20B2AAAA
  100. #define COLOR_LIMEGREEN 0x32CD32AA
  101. #define COLOR_MIDNIGHTBLUE 0X191970AA
  102. #define COLOR_MAROON 0x800000AA
  103. #define COLOR_OLIVE 0x808000AA
  104. #define COLOR_ORANGERED 0xFF4500AA
  105. #define COLOR_SPRINGGREEN 0x00FF7FAA
  106. #define COLOR_TOMATO 0xFF6347AA
  107. #define COLOR_YELLOWGREEN 0x9ACD32AA
  108. #define COLOR_MEDIUMAQUA 0x83BFBFAA
  109. #define COLOR_MEDIUMMAGENTA 0x8B008BAA
  110.  
  111. #if defined FILTERSCRIPT
  112.  
  113. public OnFilterScriptInit()
  114. {
  115. print("\n--------------------------------------");
  116. print(" Blank Filterscript by your name here");
  117. print("--------------------------------------\n");
  118. return 1;
  119. }
  120.  
  121. public OnFilterScriptExit()
  122. {
  123. return 1;
  124. }
  125.  
  126. #else
  127.  
  128. main()
  129. {
  130. print("-------------------------------------------");
  131. print("SERVER: Los Santos Life Cops n Robbers");
  132. print("VERSION: Mode v1.0");
  133. print("DEVELOPER: Goldkiller & JerryBean");
  134. print("BETA TESTERS: SilverKiller & JerryBean");
  135. print("-------------------------------------------");
  136. }
  137.  
  138. #endif
  139.  
  140. public randmsg()
  141. {
  142. TextDrawSetString(randommsg, RandomMessages[random(sizeof(RandomMessages))]); // We need this to make the timer working
  143. return 1;
  144. }
  145.  
  146. public OnGameModeInit()
  147. {
  148. RandomMessage = TextDrawCreate(7.000000, 427.000000, "You don't need to add any text here");
  149. TextDrawBackgroundColor(randommsg, 255);
  150. TextDrawFont(randommsg, 1);
  151. TextDrawLetterSize(randommsg, 0.379999, 1.499999);
  152. TextDrawColor(randommsg, -1);
  153. TextDrawSetOutline(randommsg, 1);
  154. TextDrawSetProportional(randommsg, 1);
  155.  
  156. Startup0 = TextDrawCreate(645.000000, 2.000000, "_");
  157. TextDrawBackgroundColor(Startup0, 255);
  158. TextDrawFont(Startup0, 1);
  159. TextDrawLetterSize(Startup0, 0.500000, 10.100002);
  160. TextDrawColor(Startup0, -1);
  161. TextDrawSetOutline(Startup0, 0);
  162. TextDrawSetProportional(Startup0, 1);
  163. TextDrawSetShadow(Startup0, 1);
  164. TextDrawUseBox(Startup0, 1);
  165. TextDrawBoxColor(Startup0, 255);
  166. TextDrawTextSize(Startup0, -5.000000, 0.000000);
  167.  
  168. Startup1 = TextDrawCreate(645.000000, 354.000000, "_");
  169. TextDrawBackgroundColor(Startup1, 255);
  170. TextDrawFont(Startup1, 1);
  171. TextDrawLetterSize(Startup1, 0.500000, 10.100002);
  172. TextDrawColor(Startup1, -1);
  173. TextDrawSetOutline(Startup1, 0);
  174. TextDrawSetProportional(Startup1, 1);
  175. TextDrawSetShadow(Startup1, 1);
  176. TextDrawUseBox(Startup1, 1);
  177. TextDrawBoxColor(Startup1, 255);
  178. TextDrawTextSize(Startup1, -5.000000, 0.000000);
  179.  
  180. Startup2 = TextDrawCreate(645.000000, 354.000000, "_");
  181. TextDrawBackgroundColor(Startup2, 255);
  182. TextDrawFont(Startup2, 1);
  183. TextDrawLetterSize(Startup2, 0.500000, 0.000000);
  184. TextDrawColor(Startup2, -1);
  185. TextDrawSetOutline(Startup2, 0);
  186. TextDrawSetProportional(Startup2, 1);
  187. TextDrawSetShadow(Startup2, 1);
  188. TextDrawUseBox(Startup2, 1);
  189. TextDrawBoxColor(Startup2, COLOR_LIGHTBLUE);
  190. TextDrawTextSize(Startup2, -5.000000, 0.000000);
  191.  
  192. Startup3 = TextDrawCreate(645.000000, 93.000000, "_");
  193. TextDrawBackgroundColor(Startup3, 255);
  194. TextDrawFont(Startup3, 1);
  195. TextDrawLetterSize(Startup3, 0.500000, 0.000000);
  196. TextDrawColor(Startup3, -1);
  197. TextDrawSetOutline(Startup3, 0);
  198. TextDrawSetProportional(Startup3, 1);
  199. TextDrawSetShadow(Startup3, 1);
  200. TextDrawUseBox(Startup3, 1);
  201. TextDrawBoxColor(Startup3, COLOR_LIGHTBLUE);
  202. TextDrawTextSize(Startup3, -5.000000, 0.000000);
  203.  
  204. Startup4 = TextDrawCreate(138.000000, 19.000000, "Los Santos Life");
  205. TextDrawBackgroundColor(Startup4, COLOR_LIGHTBLUE);
  206. TextDrawFont(Startup4, 2);
  207. TextDrawLetterSize(Startup4, 0.699999, 4.599997);
  208. TextDrawColor(Startup4, 255);
  209. TextDrawSetOutline(Startup4, 1);
  210. TextDrawSetProportional(Startup4, 1);
  211.  
  212. Startup5 = TextDrawCreate(92.000000, 73.000000, "This server may contain explicit content and may be considered only for adults");
  213. TextDrawBackgroundColor(Startup5, COLOR_LIGHTBLUE);
  214. TextDrawFont(Startup5, 2);
  215. TextDrawLetterSize(Startup5, 0.240000, 0.900000);
  216. TextDrawColor(Startup5, 255);
  217. TextDrawSetOutline(Startup5, 1);
  218. TextDrawSetProportional(Startup5, 1);
  219.  
  220. SetGameModeText("Cops and Robbers");
  221. //------------------------[PLAYER CLASS SELECTION]--------------------------
  222. /////////////////////////////////TEAM_COPS//////////////////////////////////
  223. AddPlayerClass(266, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  224. AddPlayerClass(265, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  225. AddPlayerClass(267, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  226. AddPlayerClass(283, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  227. AddPlayerClass(288, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  228. AddPlayerClass(286, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  229. AddPlayerClass(284, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  230. //////////////////////////////////TEAM_C.I.A////////////////////////////////
  231. AddPlayerClass(165, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  232. AddPlayerClass(166, 1576.9141,-1692.2262,6.2188,180.0963, 0, 0, 0, 0, 0, 0);
  233. //////////////////////////////////TEAM_SWAT///////////////////////////////////
  234. AddPlayerClass(285, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  235. /////////////////////////////////TEAM_ARMY///////////////////////////////////
  236. AddPlayerClass(287, 2778.7278,-2410.4207,13.6359,180.4225, 0, 0, 0, 0, 0, 0);
  237. ////////////////////////////////TEAM_MEDICS//////////////////////////////////
  238. AddPlayerClass(276, 2027.7826,-1404.2111,17.2339,179.8795, 0, 0, 0, 0, 0, 0);
  239. AddPlayerClass(275, 2027.7826,-1404.2111,17.2339,179.8795, 0, 0, 0, 0, 0, 0);
  240. ///////////////////////////////TEAM_TAXI/////////////////////////////////////
  241. AddPlayerClass(261, 1770.8652,-1861.5470,13.5774,358.8449, 0, 0, 0, 0, 0, 0);
  242. AddPlayerClass(7, 1770.8652,-1861.5470,13.5774,358.8449, 0, 0, 0, 0, 0, 0);
  243. //////////////////////////////TEAM_MECH//////////////////////////////////////
  244. AddPlayerClass(50, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  245. //////////////////////////////TEAM_CIV///////////////////////////////////////
  246. AddPlayerClass(2, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  247. AddPlayerClass(3, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  248. AddPlayerClass(21, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  249. AddPlayerClass(22, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  250. AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  251. AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  252. AddPlayerClass(47, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  253. AddPlayerClass(48, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  254. AddPlayerClass(12, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  255. AddPlayerClass(24, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  256. AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  257. AddPlayerClass(26, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  258. AddPlayerClass(28, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  259. AddPlayerClass(86, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  260. AddPlayerClass(100, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  261. AddPlayerClass(103, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  262. AddPlayerClass(104, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  263. AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  264. AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  265. AddPlayerClass(108, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  266. AddPlayerClass(147, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  267. AddPlayerClass(149, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  268. AddPlayerClass(180, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  269. AddPlayerClass(188, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  270. AddPlayerClass(217, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  271. AddPlayerClass(223, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  272. AddPlayerClass(247, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  273. AddPlayerClass(248, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  274. AddPlayerClass(250, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  275. AddPlayerClass(254, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  276. AddPlayerClass(264, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  277. AddPlayerClass(46, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  278. AddPlayerClass(294, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  279. //Changing the way it runs
  280. UsePlayerPedAnims();
  281. ///Timer
  282. SetTimer("RandomMessages", 90000, true); //Time for Random Messages - Appears every 90 seceonds
  283. SetTimer("SendMSG",10000,1); // 8000 is for 8 seconds, if you want 50 seconds use 50000
  284. return 1;
  285. }
  286.  
  287. public OnGameModeExit()
  288. {
  289. return 1;
  290. }
  291.  
  292. public OnPlayerRequestClass(playerid, classid)
  293. {
  294. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  295. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  296. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  297. return 1;
  298. }
  299.  
  300. public OnPlayerConnect(playerid)
  301. {
  302. TextDrawShowForPlayer(playerid,Startup0);
  303. TextDrawShowForPlayer(playerid,Startup1);
  304. TextDrawShowForPlayer(playerid,Startup2);
  305. TextDrawShowForPlayer(playerid,Startup3);
  306. TextDrawShowForPlayer(playerid,Startup4);
  307. TextDrawShowForPlayer(playerid,Startup5);
  308. TextDrawShowForPlayer(playerid, randommsg);
  309. PlayAudioStreamForPlayer(playerid, "http://mixconnect.com/disk2/mp3/1e1a51b28bdc93803dcbf.mp3");
  310. return 1;
  311. }
  312.  
  313. public RandomMessages()
  314. {
  315. new randomMsg = random(sizeof(randomMessages)); //create a variable "randomMsg" and give it the value of our array we've created ("randomMessages")
  316. SendClientMessageToAll(0xFF8400FF, randomMessages[randomMsg]); //Will send a Random Message to everybody on the server
  317. }
  318.  
  319.  
  320. public OnPlayerDisconnect(playerid, reason)
  321. {
  322. return 1;
  323. }
  324.  
  325. public OnPlayerSpawn(playerid)
  326. {
  327. TextDrawHideForPlayer(playerid, Startup0);
  328. TextDrawHideForPlayer(playerid, Startup1);
  329. TextDrawHideForPlayer(playerid, Startup2);
  330. TextDrawHideForPlayer(playerid, Startup3);
  331. TextDrawHideForPlayer(playerid, Startup4);
  332. TextDrawHideForPlayer(playerid, Startup5);
  333. StopAudioStreamForPlayer(playerid);
  334. return 1;
  335. }
  336.  
  337. public OnPlayerDeath(playerid, killerid, reason)
  338. {
  339. return 1;
  340. }
  341.  
  342. public OnVehicleSpawn(vehicleid)
  343. {
  344. return 1;
  345. }
  346.  
  347. public OnVehicleDeath(vehicleid, killerid)
  348. {
  349. return 1;
  350. }
  351.  
  352. public OnPlayerText(playerid, text[])
  353. {
  354. return 1;
  355. }
  356.  
  357. public OnPlayerCommandText(playerid, cmdtext[])
  358. {
  359. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  360. {
  361. // Do something here
  362. return 1;
  363. }
  364. return 0;
  365. }
  366.  
  367. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  368. {
  369. return 1;
  370. }
  371.  
  372. public OnPlayerExitVehicle(playerid, vehicleid)
  373. {
  374. return 1;
  375. }
  376.  
  377. public OnPlayerStateChange(playerid, newstate, oldstate)
  378. {
  379. return 1;
  380. }
  381.  
  382. public OnPlayerEnterCheckpoint(playerid)
  383. {
  384. return 1;
  385. }
  386.  
  387. public OnPlayerLeaveCheckpoint(playerid)
  388. {
  389. return 1;
  390. }
  391.  
  392. public OnPlayerEnterRaceCheckpoint(playerid)
  393. {
  394. return 1;
  395. }
  396.  
  397. public OnPlayerLeaveRaceCheckpoint(playerid)
  398. {
  399. return 1;
  400. }
  401.  
  402. public OnRconCommand(cmd[])
  403. {
  404. return 1;
  405. }
  406.  
  407. public OnPlayerRequestSpawn(playerid)
  408. {
  409. return 1;
  410. }
  411.  
  412. public OnObjectMoved(objectid)
  413. {
  414. return 1;
  415. }
  416.  
  417. public OnPlayerObjectMoved(playerid, objectid)
  418. {
  419. return 1;
  420. }
  421.  
  422. public OnPlayerPickUpPickup(playerid, pickupid)
  423. {
  424. return 1;
  425. }
  426.  
  427. public OnVehicleMod(playerid, vehicleid, componentid)
  428. {
  429. return 1;
  430. }
  431.  
  432. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  433. {
  434. return 1;
  435. }
  436.  
  437. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  438. {
  439. return 1;
  440. }
  441.  
  442. public OnPlayerSelectedMenuRow(playerid, row)
  443. {
  444. return 1;
  445. }
  446.  
  447. public OnPlayerExitedMenu(playerid)
  448. {
  449. return 1;
  450. }
  451.  
  452. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  453. {
  454. return 1;
  455. }
  456.  
  457. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  458. {
  459. return 1;
  460. }
  461.  
  462. public OnRconLoginAttempt(ip[], password[], success)
  463. {
  464. return 1;
  465. }
  466.  
  467. public OnPlayerUpdate(playerid)
  468. {
  469. return 1;
  470. }
  471.  
  472. public OnPlayerStreamIn(playerid, forplayerid)
  473. {
  474. return 1;
  475. }
  476.  
  477. public OnPlayerStreamOut(playerid, forplayerid)
  478. {
  479. return 1;
  480. }
  481.  
  482. public OnVehicleStreamIn(vehicleid, forplayerid)
  483. {
  484. return 1;
  485. }
  486.  
  487. public OnVehicleStreamOut(vehicleid, forplayerid)
  488. {
  489. return 1;
  490. }
  491.  
  492. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  493. {
  494. return 1;
  495. }
  496.  
  497. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  498. {
  499. return 1;
  500. }
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