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  1. #TouhouDanmakufu
  2. #Title["Trial by the Ten Kings"]
  3. #BGM[.\Touhou Judgement in the Sixtieth Year ~ Fate of Sixty Years]
  4. #Player[FREE]
  5. #ScriptVersion[2]
  6.  
  7. script_enemy_main{
  8.  
  9. #include_function ".\function_cutin.txt";
  10.  
  11. let CSD = GetCurrentScriptDirectory;
  12.  
  13. let imgboss = CSD ~ "system\imgboss.png";
  14. let cut = CSD ~ "system\cut.png";
  15. let bg = CSD ~ "system\bgstill.png";
  16. let lay = CSD ~ "system\bgscroll.png";
  17.  
  18. let f = 0;
  19. let f2 = 0;
  20. let slide = 0;
  21.  
  22. let charge0 = CSD ~ "sfx\se_ch00.wav";
  23.  
  24. @Initialize{
  25. SetLife(3000);
  26. SetTimer(180);
  27. SetMovePosition01(GetCenterX,GetCenterY-130,3);
  28. SetScore(1500000);
  29. cutin("NAZRIN",""\""Trial by the Ten Kings"\",cut,10,10,256,256);
  30. MagicCircle(false);
  31. SetInvincibility(300);
  32. SetDamageRate(20,0);
  33.  
  34. LoadGraphic(cut);
  35. LoadGraphic(bg);
  36. LoadGraphic(lay);
  37. LoadGraphic(imgboss);
  38.  
  39. LoadSE(charge0);
  40.  
  41. LoadUserShotData(CSD ~ "supershot.txt");
  42.  
  43. mainTask;
  44. }
  45.  
  46. @MainLoop{
  47. SetCollisionA(GetEnemyX,GetEnemyY,32);
  48. SetCollisionB(GetEnemyX,GetEnemyY,16);
  49.  
  50. yield;
  51. }
  52.  
  53. @DrawLoop{
  54. SetTexture(imgboss);
  55. SetRenderState(ALPHA);
  56. SetAlpha(255);
  57. SetGraphicRect(0,0,64,86);
  58. SetGraphicScale(0.7,0.7);
  59. SetGraphicAngle(0,0,0);
  60.  
  61. //no movement
  62. if(int(GetSpeedX())==0){
  63. if(f<10){SetGraphicRect(0,0,64,86);}
  64. if(f>=10 && f<20){SetGraphicRect(64,0,128,86);}
  65. if(f>=20 && f<30){SetGraphicRect(128,0,192,86);}
  66. if(f>=30){SetGraphicRect(192,0,256,86);}
  67. f2 = 0;
  68. }
  69.  
  70. //to the right
  71. if(GetSpeedX()>0){
  72. if(f2<5){SetGraphicRect(0,86,64,172);}
  73. if(f2>=5 && f2<10){SetGraphicRect(64,86,128,172);}
  74. if(f2>=10 && f2<15){SetGraphicRect(128,86,192,172);}
  75. if(f2>=15){SetGraphicRect(192,86,256,172);}
  76. f2++;
  77. }
  78.  
  79. //to the left
  80. if(GetSpeedX()<0){
  81. SetGraphicAngle(180,0,0);
  82. if(f2<5){SetGraphicRect(0,86,64,172);}
  83. if(f2>=5 && f2<10){SetGraphicRect(64,86,128,172);}
  84. if(f2>=10 && f2<15){SetGraphicRect(128,86,192,172);}
  85. if(f2>=15){SetGraphicRect(192,86,256,172);}
  86. f2++;
  87. }
  88.  
  89. DrawGraphic(GetX,GetY);
  90. f++;
  91. if(f==40){f=0;}
  92. }
  93.  
  94. @BackGround{
  95. SetTexture(bg);
  96. SetRenderState(ALPHA);
  97. SetAlpha(255);
  98. SetGraphicRect(0,0,256,256);
  99. SetGraphicScale(2,2);
  100. SetGraphicAngle(0,0,0);
  101. DrawGraphic(GetCenterX,GetCenterY);
  102.  
  103. SetTexture(lay);
  104. SetRenderState(ALPHA);
  105. SetAlpha(255);
  106. SetGraphicRect(0,0,256,8000);
  107. SetGraphicScale(1.5,1.5);
  108. SetGraphicAngle(0,0,0);
  109. DrawGraphic(GetCenterX,GetCenterY+slide);
  110. slide-=2;
  111. if(slide==-384){ slide = 0;}
  112. }
  113.  
  114. @Finalize{
  115. DeleteGraphic(bg);
  116. DeleteGraphic(lay);
  117. DeleteGraphic(cut);
  118. DeleteGraphic(imgboss);
  119.  
  120. DeleteSE(charge0);
  121. }
  122.  
  123. task mainTask{
  124. yield;
  125. Concentration01(120);
  126. PlaySE(charge0);
  127. wait(120);
  128. SetMovePosition03(GetCenterX,GetCenterY-170,10,60);
  129. spawn;
  130. }
  131.  
  132. //creates familiars
  133. sub spawn{
  134. CreateEnemyFromFile(CSD ~ "SC 5 F1.txt",GetCenterX,GetClipMinY-60,0,0,1200);
  135. CreateEnemyFromFile(CSD ~ "SC 5 F2.txt",GetCenterX,GetClipMinY-60,0,0,1200);
  136. CreateEnemyFromFile(CSD ~ "SC 5 F3.txt",GetCenterX,GetClipMinY-60,0,0,2400);
  137. CreateEnemyFromFile(CSD ~ "SC 5 F4.txt",GetCenterX,GetClipMinY-60,0,0,2400);
  138. CreateEnemyFromFile(CSD ~ "SC 5 F5.txt",GetCenterX,GetClipMinY-60,0,0,1800);
  139. CreateEnemyFromFile(CSD ~ "SC 5 F6.txt",GetCenterX,GetClipMinY-60,0,0,1800);
  140. CreateEnemyFromFile(CSD ~ "SC 5 F7.txt",GetCenterX,GetClipMinY-60,0,0,2400);
  141. CreateEnemyFromFile(CSD ~ "SC 5 F8.txt",GetCenterX,GetClipMinY-60,0,0,2400);
  142. CreateEnemyFromFile(CSD ~ "SC 5 F9.txt",GetCenterX,GetClipMinY-60,0,0,1800);
  143. }
  144.  
  145. function wait(w){ loop(w){ yield;}}
  146.  
  147. }
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