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Aug 1st, 2014
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  1. 10:01:59: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  2. 10:01:59: -------------------------------
  3. 10:01:59: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  4. 10:01:59: CPU Speed: 3300MHz
  5. 10:01:59: Physical Memory: 4095MB Total, 4095MB Free
  6. 10:01:59: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 10:01:59: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 10:01:59: Windows Version: 6.1 Build 7601 S
  9. 10:01:59: Aero is Enabled
  10. 10:01:59: -------------------------------
  11. 10:01:59: OBS Modules:
  12. 10:01:59: Base Address Module
  13. 10:01:59: 01110000 OBS.exe
  14. 10:01:59: 5D0E0000 OBSApi.dll
  15. 10:01:59: 64700000 DShowPlugin.dll
  16. 10:01:59: 646D0000 GraphicsCapture.dll
  17. 10:01:59: 646A0000 NoiseGate.dll
  18. 10:01:59: 647F0000 PSVPlugin.dll
  19. 10:01:59: ------------------------------------------
  20. 10:01:59: Adapter 1
  21. 10:01:59: Video Adapter: AMD Radeon HD 6800 Series
  22. 10:01:59: Video Adapter Dedicated Video Memory: 1060859904
  23. 10:01:59: Video Adapter Shared System Memory: 3234041856
  24. 10:01:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 10:01:59: =====Stream Start: 2014-07-31, 10:01:59===============================================
  26. 10:01:59: Multithreaded optimizations: On
  27. 10:01:59: Base resolution: 1280x720
  28. 10:01:59: Output resolution: 852x480
  29. 10:01:59: ------------------------------------------
  30. 10:01:59: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
  31. 10:02:00: ------------------------------------------
  32. 10:02:00: Audio Format: 48000 Hz
  33. 10:02:00: ------------------------------------------
  34. 10:02:00: Audio Channels: 2 Ch
  35. 10:02:00: Playback device Default
  36. 10:02:00: ------------------------------------------
  37. 10:02:00: Using desktop audio input: Speakers (6- Plantronics GameCom 780)
  38. 10:02:00: Global Audio time adjust: 0
  39. 10:02:00: Using 5.1 surround speaker setup
  40. 10:02:00: ------------------------------------------
  41. 10:02:00: Using auxilary audio input: Microphone (6- Plantronics GameCom 780)
  42. 10:02:00: Mic time offset: 0
  43. 10:02:00: ------------------------------------------
  44. 10:02:00: Audio Encoding: AAC
  45. 10:02:00: bitrate: 128
  46. 10:02:00: Using bitmap image
  47. 10:02:00: ------------------------------------------
  48. 10:02:00: device: Elgato Game Capture HD,
  49. 10:02:00: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
  50. 10:02:00: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  51. 10:02:00: use buffering: true - 5000000, fourCC: 'UYVY'
  52. 10:02:00:
  53. 10:02:00: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  54. 10:02:00: Using directshow input
  55. 10:02:00: Scene buffering time set to 700
  56. 10:02:00: ------------------------------------------
  57. 10:02:00: Video Encoding: x264
  58. 10:02:00: fps: 60
  59. 10:02:00: width: 852, height: 480
  60. 10:02:00: preset: veryfast
  61. 10:02:00: profile: main
  62. 10:02:00: keyint: 120
  63. 10:02:00: CBR: yes
  64. 10:02:00: CFR: yes
  65. 10:02:00: max bitrate: 3000
  66. 10:02:00: buffer size: 3000
  67. 10:02:00: ------------------------------------------
  68. 10:02:18: Total frames encoded: 1022, total frames duplicated: 0 (0.00%)
  69. 10:02:18: Total frames rendered: 1046, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  70. 10:02:18:
  71. 10:02:18: Profiler time results:
  72. 10:02:18:
  73. 10:02:18: ==============================================================
  74. 10:02:18: video thread frame - [100%] [avg time: 0.916 ms] [children: 69.3%] [unaccounted: 30.7%]
  75. 10:02:18: | scene->Preprocess - [64.4%] [avg time: 0.59 ms]
  76. 10:02:18: | GPU download and conversion - [4.91%] [avg time: 0.045 ms] [children: 3.93%] [unaccounted: 0.983%]
  77. 10:02:18: | | flush - [3.17%] [avg time: 0.029 ms]
  78. 10:02:18: | | CopyResource - [0.655%] [avg time: 0.006 ms]
  79. 10:02:18: | | conversion to 4:2:0 - [0.109%] [avg time: 0.001 ms]
  80. 10:02:18: Convert444Threads - [100%] [avg time: 0.159 ms] [children: 98.1%] [unaccounted: 1.89%]
  81. 10:02:18: | Convert444toNV12 - [98.1%] [avg time: 0.156 ms]
  82. 10:02:18: encoder thread frame - [100%] [avg time: 0.411 ms] [children: 0.243%] [unaccounted: 99.8%]
  83. 10:02:18: | sending stuff out - [0.243%] [avg time: 0.001 ms]
  84. 10:02:18: ==============================================================
  85. 10:02:18:
  86. 10:02:18:
  87. 10:02:18: Profiler CPU results:
  88. 10:02:18:
  89. 10:02:18: ==============================================================
  90. 10:02:18: video thread frame - [cpu time: avg 0.387 ms, total 405.602 ms] [avg calls per frame: 1]
  91. 10:02:18: | scene->Preprocess - [cpu time: avg 0.372 ms, total 390.002 ms] [avg calls per frame: 1]
  92. 10:02:18: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 10:02:18: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 10:02:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  95. 10:02:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 10:02:18: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  97. 10:02:18: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  98. 10:02:18: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 10:02:18: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 10:02:18: ==============================================================
  101. 10:02:18:
  102. 10:02:18: =====Stream End: 2014-07-31, 10:02:18=================================================
  103.  
  104.  
  105. Last game capture log:
  106. 2014-05-13, 12:47:23: we're booting up:
  107. 12:47:23: D3D9 Present
  108. 12:47:23: D3D9EndScene called
  109. 12:47:23: D3DPRESENT_PARAMETERS {
  110. 12:47:23: BackBufferWidth: 1920
  111. 12:47:23: BackBufferHeight: 1080
  112. 12:47:23: BackBufferFormat: D3DFMT_X8R8G8B8
  113. 12:47:23: BackBufferCount: 1
  114. 12:47:23: MultiSampleType: D3DMULTISAMPLE_NONE
  115. 12:47:23: MultiSampleQuality: 0
  116. 12:47:23: SwapEffect: D3DSWAPEFFECT_DISCARD
  117. 12:47:23: hDeviceWindow: 132308
  118. 12:47:23: Windowed: true
  119. 12:47:23: EnableAutoDepthStencil: true
  120. 12:47:23: AutoDepthStencilFormat: D3DFMT_D24S8
  121. 12:47:23: Flags: None
  122. 12:47:23: FullScreen_RefreshRateInHz: 0
  123. 12:47:23: PresentationInterval: 1
  124. 12:47:23: };
  125. 12:47:23: successfully set up d3d9 hooks
  126. 12:47:23: D3D9Present called
  127. 12:47:23: DoD3D9GPUHook: success
  128. 12:47:23: D3DSURFACE_DESC {
  129. 12:47:23: Format: D3DFMT_X8R8G8B8
  130. 12:47:23: Type: D3DRTYPE_SURFACE
  131. 12:47:23: Usage: D3DUSAGE_RENDERTARGET
  132. 12:47:23: Pool: D3DPOOL_DEFAULT
  133. 12:47:23: MultiSampleType: D3DMULTISAMPLE_NONE
  134. 12:47:23: MultiSampleQuality: 0
  135. 12:47:23: Width: 1920
  136. 12:47:23: Height: 1080
  137. 12:47:23: };
  138. 12:47:23: successfully capturing d3d9 frames via GPU
  139. 12:47:23: NV Capture available
  140. 12:47:23: FBO available
  141. 12:47:23: GL Present
  142. 12:47:23: (half life scientist) everything.. seems to be in order
  143. 12:47:28: ---------------------- Cleared D3D9 Capture ----------------------
  144. 12:47:28: D3D9EndScene called
  145. 12:47:28: D3D9Present called
  146. 12:48:41: received restart event, capturing
  147. 12:48:41: DoD3D9GPUHook: success
  148. 12:48:41: D3DSURFACE_DESC {
  149. 12:48:41: Format: D3DFMT_X8R8G8B8
  150. 12:48:41: Type: D3DRTYPE_SURFACE
  151. 12:48:41: Usage: D3DUSAGE_RENDERTARGET
  152. 12:48:41: Pool: D3DPOOL_DEFAULT
  153. 12:48:41: MultiSampleType: D3DMULTISAMPLE_NONE
  154. 12:48:41: MultiSampleQuality: 0
  155. 12:48:41: Width: 1920
  156. 12:48:41: Height: 1080
  157. 12:48:41: };
  158. 12:48:41: successfully capturing d3d9 frames via GPU
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