Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 10:01:59: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
- 10:01:59: -------------------------------
- 10:01:59: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
- 10:01:59: CPU Speed: 3300MHz
- 10:01:59: Physical Memory: 4095MB Total, 4095MB Free
- 10:01:59: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 10:01:59: monitor 1: pos={0, 0}, size={1920, 1080}
- 10:01:59: Windows Version: 6.1 Build 7601 S
- 10:01:59: Aero is Enabled
- 10:01:59: -------------------------------
- 10:01:59: OBS Modules:
- 10:01:59: Base Address Module
- 10:01:59: 01110000 OBS.exe
- 10:01:59: 5D0E0000 OBSApi.dll
- 10:01:59: 64700000 DShowPlugin.dll
- 10:01:59: 646D0000 GraphicsCapture.dll
- 10:01:59: 646A0000 NoiseGate.dll
- 10:01:59: 647F0000 PSVPlugin.dll
- 10:01:59: ------------------------------------------
- 10:01:59: Adapter 1
- 10:01:59: Video Adapter: AMD Radeon HD 6800 Series
- 10:01:59: Video Adapter Dedicated Video Memory: 1060859904
- 10:01:59: Video Adapter Shared System Memory: 3234041856
- 10:01:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 10:01:59: =====Stream Start: 2014-07-31, 10:01:59===============================================
- 10:01:59: Multithreaded optimizations: On
- 10:01:59: Base resolution: 1280x720
- 10:01:59: Output resolution: 852x480
- 10:01:59: ------------------------------------------
- 10:01:59: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
- 10:02:00: ------------------------------------------
- 10:02:00: Audio Format: 48000 Hz
- 10:02:00: ------------------------------------------
- 10:02:00: Audio Channels: 2 Ch
- 10:02:00: Playback device Default
- 10:02:00: ------------------------------------------
- 10:02:00: Using desktop audio input: Speakers (6- Plantronics GameCom 780)
- 10:02:00: Global Audio time adjust: 0
- 10:02:00: Using 5.1 surround speaker setup
- 10:02:00: ------------------------------------------
- 10:02:00: Using auxilary audio input: Microphone (6- Plantronics GameCom 780)
- 10:02:00: Mic time offset: 0
- 10:02:00: ------------------------------------------
- 10:02:00: Audio Encoding: AAC
- 10:02:00: bitrate: 128
- 10:02:00: Using bitmap image
- 10:02:00: ------------------------------------------
- 10:02:00: device: Elgato Game Capture HD,
- 10:02:00: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
- 10:02:00: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
- 10:02:00: use buffering: true - 5000000, fourCC: 'UYVY'
- 10:02:00:
- 10:02:00: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 10:02:00: Using directshow input
- 10:02:00: Scene buffering time set to 700
- 10:02:00: ------------------------------------------
- 10:02:00: Video Encoding: x264
- 10:02:00: fps: 60
- 10:02:00: width: 852, height: 480
- 10:02:00: preset: veryfast
- 10:02:00: profile: main
- 10:02:00: keyint: 120
- 10:02:00: CBR: yes
- 10:02:00: CFR: yes
- 10:02:00: max bitrate: 3000
- 10:02:00: buffer size: 3000
- 10:02:00: ------------------------------------------
- 10:02:18: Total frames encoded: 1022, total frames duplicated: 0 (0.00%)
- 10:02:18: Total frames rendered: 1046, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 10:02:18:
- 10:02:18: Profiler time results:
- 10:02:18:
- 10:02:18: ==============================================================
- 10:02:18: video thread frame - [100%] [avg time: 0.916 ms] [children: 69.3%] [unaccounted: 30.7%]
- 10:02:18: | scene->Preprocess - [64.4%] [avg time: 0.59 ms]
- 10:02:18: | GPU download and conversion - [4.91%] [avg time: 0.045 ms] [children: 3.93%] [unaccounted: 0.983%]
- 10:02:18: | | flush - [3.17%] [avg time: 0.029 ms]
- 10:02:18: | | CopyResource - [0.655%] [avg time: 0.006 ms]
- 10:02:18: | | conversion to 4:2:0 - [0.109%] [avg time: 0.001 ms]
- 10:02:18: Convert444Threads - [100%] [avg time: 0.159 ms] [children: 98.1%] [unaccounted: 1.89%]
- 10:02:18: | Convert444toNV12 - [98.1%] [avg time: 0.156 ms]
- 10:02:18: encoder thread frame - [100%] [avg time: 0.411 ms] [children: 0.243%] [unaccounted: 99.8%]
- 10:02:18: | sending stuff out - [0.243%] [avg time: 0.001 ms]
- 10:02:18: ==============================================================
- 10:02:18:
- 10:02:18:
- 10:02:18: Profiler CPU results:
- 10:02:18:
- 10:02:18: ==============================================================
- 10:02:18: video thread frame - [cpu time: avg 0.387 ms, total 405.602 ms] [avg calls per frame: 1]
- 10:02:18: | scene->Preprocess - [cpu time: avg 0.372 ms, total 390.002 ms] [avg calls per frame: 1]
- 10:02:18: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:18: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:18: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 10:02:18: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 10:02:18: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:18: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:02:18: ==============================================================
- 10:02:18:
- 10:02:18: =====Stream End: 2014-07-31, 10:02:18=================================================
- Last game capture log:
- 2014-05-13, 12:47:23: we're booting up:
- 12:47:23: D3D9 Present
- 12:47:23: D3D9EndScene called
- 12:47:23: D3DPRESENT_PARAMETERS {
- 12:47:23: BackBufferWidth: 1920
- 12:47:23: BackBufferHeight: 1080
- 12:47:23: BackBufferFormat: D3DFMT_X8R8G8B8
- 12:47:23: BackBufferCount: 1
- 12:47:23: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:47:23: MultiSampleQuality: 0
- 12:47:23: SwapEffect: D3DSWAPEFFECT_DISCARD
- 12:47:23: hDeviceWindow: 132308
- 12:47:23: Windowed: true
- 12:47:23: EnableAutoDepthStencil: true
- 12:47:23: AutoDepthStencilFormat: D3DFMT_D24S8
- 12:47:23: Flags: None
- 12:47:23: FullScreen_RefreshRateInHz: 0
- 12:47:23: PresentationInterval: 1
- 12:47:23: };
- 12:47:23: successfully set up d3d9 hooks
- 12:47:23: D3D9Present called
- 12:47:23: DoD3D9GPUHook: success
- 12:47:23: D3DSURFACE_DESC {
- 12:47:23: Format: D3DFMT_X8R8G8B8
- 12:47:23: Type: D3DRTYPE_SURFACE
- 12:47:23: Usage: D3DUSAGE_RENDERTARGET
- 12:47:23: Pool: D3DPOOL_DEFAULT
- 12:47:23: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:47:23: MultiSampleQuality: 0
- 12:47:23: Width: 1920
- 12:47:23: Height: 1080
- 12:47:23: };
- 12:47:23: successfully capturing d3d9 frames via GPU
- 12:47:23: NV Capture available
- 12:47:23: FBO available
- 12:47:23: GL Present
- 12:47:23: (half life scientist) everything.. seems to be in order
- 12:47:28: ---------------------- Cleared D3D9 Capture ----------------------
- 12:47:28: D3D9EndScene called
- 12:47:28: D3D9Present called
- 12:48:41: received restart event, capturing
- 12:48:41: DoD3D9GPUHook: success
- 12:48:41: D3DSURFACE_DESC {
- 12:48:41: Format: D3DFMT_X8R8G8B8
- 12:48:41: Type: D3DRTYPE_SURFACE
- 12:48:41: Usage: D3DUSAGE_RENDERTARGET
- 12:48:41: Pool: D3DPOOL_DEFAULT
- 12:48:41: MultiSampleType: D3DMULTISAMPLE_NONE
- 12:48:41: MultiSampleQuality: 0
- 12:48:41: Width: 1920
- 12:48:41: Height: 1080
- 12:48:41: };
- 12:48:41: successfully capturing d3d9 frames via GPU
Advertisement
Add Comment
Please, Sign In to add comment