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  1. #These are Global Settings for Residence.
  2. Global:
  3. # Wooden Axe is the default selection tool for Residence.
  4. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  5. SelectionToolId: 340
  6. # This determins which tool you can use to see info on residences, default is String.
  7. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  8. InfoToolId: 287
  9. # The interval, in milliseconds, between movement checks.
  10. # Reducing this will increase the load on the server.
  11. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  12. MoveCheckInterval: 500
  13. # The interval, in minutes, between residence saves.
  14. SaveInterval: 10
  15. # The default group to use if Permissions fails to attach or your not using Permissions.
  16. DefaultGroup: default
  17. # Enable / Disable the Lease System.
  18. UseLeaseSystem: false
  19. # The interval, in minutes, between residence lease checks (if leases are enabled).
  20. LeaseCheckInterval: 10
  21. # Whether or not to use the Permissions system in conjunction with this config.
  22. EnablePermissions: false
  23. # Enable / Disable Residence's Economy System.
  24. EnableEconomy: true
  25. # The economy system to use (iConomy or MineConomy).
  26. EconomySystem: iConomy
  27. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  28. AdminOnlyCommands: false
  29. # Setting this to true makes server OPs admins.
  30. AdminOPs: true
  31. # These flags are applied, by default, when the player is not within another residence.
  32. # All flags default to true if not specified.
  33. Flags:
  34. Global: #these are default for all worlds unless specified below, they can be overridden per group
  35. use: true
  36. build: true
  37. ignite: true
  38. firespread: false
  39. damage: true
  40. creeper: true
  41. tnt: true
  42. pvp: false
  43. Niflheim: #here you can set default flags for individual worlds, these override Global
  44. use: true
  45. build: true
  46. ignite: true
  47. firespread: false
  48. damage: true
  49. creeper: true
  50. tnt: true
  51. pvp: true
  52.  
  53. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  54. Groups:
  55. Default:
  56. # Information about the Residence zone that the player can define.
  57. Residence:
  58. # Determins if this group can create residences or not.
  59. CanCreate: false
  60. # The maximum number of Residences a player can have.
  61. MaxResidences: 99
  62. # The maximum number of physical areas a residence can have.
  63. MaxAreasPerResidence: 2
  64. # The maximum number of blocks a Residence can be, East to West (X).
  65. MaxEastWest: 16
  66. # The maximum number of blocks a Residence can be, North to South (Z).
  67. MaxNorthSouth: 16
  68. # The maximum number of blocks a Residence can be, High to Low (Y).
  69. MaxUpDown: 256
  70. # The maximum recursive depth that subzones can go.
  71. # A subzone within a subzone within the Residence zone would be a depth of 2.
  72. # Set to 0 to disable subzones.
  73. SubzoneDepth: 3
  74. # Whether or not to allow teleporting to Residences.
  75. CanTeleport: false
  76. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  77. Unstuck: true
  78. # Options relating to enter and leave messages on the residence.
  79. Messaging:
  80. # Whether or not the player can change the Residence enter and/or leave message.
  81. CanChange: false
  82. # The default enter message to apply to new Residences created by players in this group.
  83. # Leaving the message blank will disable it.
  84. DefaultEnter:
  85. # The default leave message to apply to new Residences created by players in this group.
  86. # Leaving the message blank will disable it.
  87. DefaultLeave:
  88. # Options relating to the leasing of zones.
  89. Lease:
  90. # The maximum number of days to allow leases.
  91. MaxDays: 16
  92. # The number of days to add to the lease following a '/res lease renew' command.
  93. RenewIncrement: 14
  94. # Options relating to the Residence Economy.
  95. Economy:
  96. # Whether or not players in this group can buy other Residences that are for sale.
  97. CanBuy: true
  98. # Whether or not players in this group can sell their Residences.
  99. CanSell: true
  100. # Whether or not to ignore the Residence size/count limits when buying a residence.
  101. IgnoreLimits: true
  102. # The cost, per block, of buying a Residence or adding a area to it.
  103. BuyCost: 0.05
  104. # The cost, per block, of renewing a Residence lease.
  105. RenewCost: 0.02
  106. # Flags are checked in the order:
  107. # 1: Player (in-game only)
  108. # 2: Group
  109. # 3: Owner
  110. # 4: Default
  111. # 5: Otherwise, if all others are undefined, defaults to 'true'.
  112. # Flag permissions default to false.
  113. Flags:
  114. # Specifys the flags that players of this group are allowed to change.
  115. Permission:
  116. move: false
  117. build: false
  118. use: false
  119. ignite: false
  120. pvp: false
  121. tp: false
  122. flow: false
  123. firespread: false
  124. creeper: false
  125. tnt: false
  126. container: false
  127. # Specifys the flags that are applied at residence creation for players of this group.
  128. Default:
  129. build: false
  130. use: true
  131. tnt: false
  132. pvp: false
  133. creeper: false
  134. firespread: false
  135. container: true
  136. monsters: false
  137. # Specifys the flags that are applied at to the creator at residence creation.
  138. CreatorDefault:
  139. move: true
  140. build: true
  141. use: true
  142. container: true
  143. monsters: false
  144. # Specifys the flags that are applied to other groups for this residence, at creation.
  145. GroupDefault:
  146. #default: #group name
  147. #build: false
  148. #these flags are applied to this group whenever they are outside a residence
  149. #these flags will override the flags at the top, under the Global section.
  150. World:
  151. Global: #these flags will apply to all worlds
  152. #build: false
  153. WorldNameHere: #or you can apply them by each individual world
  154. #build: false
  155.  
  156. # You can manually specify the group a player is in below, this overrides their permissions group.
  157. GroupAssigments:
  158. player: default
  159.  
  160. ItemList: #this is where you can create blacklists / whitelists
  161. ListName: #list name is not important, as long as it is unique. Its good to use a descripive name.
  162. #type of the list, can be blacklist or whitelist
  163. Type: blacklist
  164. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  165. World: world
  166. #You can also have the list apply only to one group, otherwise it applys for all groups
  167. Group: default
  168. #this is the actual list of material names that this list allows or dissallows
  169. #You can look up the material name by item ID in game by typing /res material <id>
  170. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  171. Items:
  172.  
  173. # Used to determine which major revision of Residence this config is from, dont change this.
  174. ResidenceVersion: 2
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