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- The Darkest Dungeon Pastebin: 2/19/2015
- Hook & Slice Is A Meme Now
- /dadg/ Guide to - /dadg/ Guide (Table of Contents)
- Control F to find the following:
- /dadg/ Guide to - MinMaxing
- /dadg/ Guide to - Location Preparation
- /dadg/ Guide to - Quirks
- /dadg/ Guide to - Object Interaction Outcomes https://docs.google.com/spreadsheets/d/18_bLmVSIAi8wVio61MvlZauPpeBA6XR1qt-O3hDOuHM/htmlview?pli=1&sle=true#gid=0
- /dadg/ Guide to - Making the Game Easier
- /dadg/ Guide to - Making the Game More Difficult
- /dadg/ Guide to - MinMaxing
- Healing:
- Healing is essential for any party to go on a successful dungeon raid when you aren't expecting or hoping to lose a member.
- +++ Vestal; only character with party heal, great for preventing death blows.
- +++ Occultist; high stakes high rewards healer, is likely to heal more than the vestal, especially at later levels.
- ++ Crusader; Poor heals and never supplemental to a Vestal or Occultist but great for builds and can accent the previously
- mentioned healers. Stress healer and torch lighter.
- + Leper; basic self heal | Plague Doctor; basic healer. bleed and blight heals
- Take a +++ tier character and add a crusader. This can be a game changer in many ways in a high stress dungeon. If you have
- a Jester, Vestal, and Crusader in a party there is no need to upgrade a stress reducing construction other than to place
- good quirks for the following reason: when you are doing a basic fight where there is a throw away enemy involved, remove
- all enemies but that throwaway. The throwaway enemy will deal little harm of any kind to the party while you are able to
- use Inspiring Cry, Divine Comfort, and Inspiring Tune every round to lower the stress levels to zero and place all health
- to maximum once more.
- Buffs and Stress:
- Buffs are usually going to be coming from a character onto themselves, otherwise you have the following...
- +++ Jester; the jester is able to party heal stress, be it at a poor likelihood, it can still save the party. Party Ballad allows for an effective >16% average damage modifier at maximum capability for level 1. He has one debuff that reduces accuracy.
- ++ Plague Doctor; 15% increase in damage as well as a DoT remover for Blight and Bleed. Can inflict Blight.
- ++ Vestal; a vestal can provide a debuff to dodge to a great degree, and increases torch light.
- ++ Occultist; occultist has 2 debuffs, good for damage dealing, and acts as an excellent utility character with pull and the ability to deal very good damage to the back two positions. Has a healing ability.
- + Holy Water; holy water can be used on certain religious objects to reduce stress and provide long lasting buffs
- Depends on what you are going for with your party, but take some holy water for all ruin runs.
- Threat Area:
- Threat area is where you can damage with a single attack. These are typical nuke attacks and this can be very important
- when deciding your party for what range you deal with.
- X X X []Hellion
- [][]X X Plague Doctor
- X X [][]Crusader
- []X X []Jester
- X X X []Highway Man
- X X [][]Leper
- [][]X X Occultist
- []X X []Grave Robber
- The following is a build of 9 total character that can be exchanged effectively and hold their own use:
- [2][3][3][1]*Occultist Jester Hellion Crusader
- [3][3][2][1] Occultist Bounty Hunter Hellion Leper
- [3][3][3][0] Vestal Highway Man Hellion Hellion
- [2][2][0][0] Jester Vestal Leper Crusader
- ²: used twice |J² V² O² L² C² 2H² B Hi
- *Footnote - The numbers in the brackets represent the added amount of nuke abilities that can be casted to a specific position.
- Stunning:
- For those looking to base a team off of stun-lock, don't!
- Enemies can easily resist stunlock and the damage you may lose from having a party of stuns can be detrimental to your
- parties health and sanity. Stun can still be extremely viable option to consider when determining your build.
- +++ Hellion; Hellion is the only class with ability to stun the first 2 positions in a single attack, however she does suffer
- from debuffs. Hellion proves to be one of the highest damage dealing classes in the game with an effective 135% damage nuke
- to the first 3 positions, otherwise she can act as an excellent last hitter. *Stun Chance of 200% at higher levels*
- +++ Plague Doctor; with the largest stun pool of cheapest cost in the game, being not debuff and 2 positions, plague doctor is
- the best stun based character. While a generally weak character, the Plague Doctor can benefit the party with 2 units in
- the back as well as provide buffs, heals, and last hit capabilities.
- ++ Bounty Hunter; good utility unit, poor AoE, basic stun class | Grave Digger; reliable but poor
- utility character, basic stun class with large dodge bonus | Crusader; very good class, high utility, basic stun class
- + Vestal; with the greatest healing capabilities in the game, and a stun that does not take up a majority of it's damage, the
- Vestal can easily be considered good tier as a character for stun and otherwise.
- It is suggested that if you are seeking more stun, take the plague doctor as you are likely to have a Hellion or Vestal in
- your party as is. Recognize that in later levels you will be required to have +Stun trinkets!
- MORE CONTENT IN THE FUTURE - PLEASE SUGGEST IN THE GENERAL
- /dadg/ Guide to - Location Preparation
- Locations have different characteristics and indications on how you should prepare for them in provisions and men.
- Warrens: The Warrens have less resistance to both blight and bleed in comparison to the other two dungeon types. There is
- little need of shovels while inside. For those who are willing to take risks, take herbs so that you can save a
- large amount of provision money on food as many of the intractable objects give 6-12 food pieces with herbs. The
- biggest danger is gaining negative quirks while in the dungeon for its sickly atmosphere and occupants.
- Obstacles generated: 0 - 3 Battles generated: 3 - 14
- Curios generated: 22 Traps generated: 3 - 7
- Ruins: The Ruins have minimal dangers in terms of intractable objects, shovels needed are in lowest count of all present
- dungeons in the game. Being that the Ruins are largely occupied by Skeletons you must be prepared to be both
- spooked and have characters that do not depend on Bleed damage.
- Obstacles generated: 0 - 4 Battles generated: 3 - 14
- Curios generated: 22 Traps generated: 2 - 6
- Weald: Often described as the most irritating of dungeon types, the Weald forces the character to bring more torches and
- shovels to counter the winding paths that are caught by blight as described by the narrator. As it is blighted so
- do not depend on Blight damage while in the Weald.
- Obstacles generated: 1 - 5 Battles generated: 3 - 14
- Curios generated: 22 Traps generated: 1 - 5
- Food Short: 1 - 3 Medium: 2 - 5 Long: 3 - 5
- /dadg/ Guide to - Quirks
- There are many Quirks in the game, good and bad regardless of what the game says, being yellow or red. When it comes to
- Quirks, here is what you want to keep in mind:
- Very few red quirks few a bonus to the player, and it will be appearant as to what they are.
- The worst of red quirks aren't always stat related, if you have a kleptomaniac in your party, they may steal much needed resources
- and damage the economy of the player as well as the quest.
- If you are in need of money and you are on a tight budget, don't send your party to the sanitarium for quirks that restrict
- stress relief activities.
- Yellow quirks can be horrible, useless even, but you can't get rid of them. Just keep them in mind when you are choosing a
- party to go to a particular dungeon when you know that some heroes have dungeon specific quirks.
- Quirks can still mean a lot, and if you want to fill a party up with quirks and fill up your sanitarium for a month, then
- you can put them to any mission they find valid and leave immediately, it will give them quirks and you refresh shops,
- quest opportunities, and free up heroes that have been put into town faculties.
- /dadg/ Guide to - Making the game easier
- Legitimate Ways (Tips):
- Do not forget to abandon and flee from fights, or even dungeons, when you are caught off guard and do not believe that
- you can continue to fight!
- Think of your measly quest reward (gold) as quest funding, use that to decide how much you get in terms of supplies.
- Always take your trinkets off of your heroes that are not off to go to battle, you may lose them as an event.
- You can bring useful trinkets that help in very select scenarios along with you but putting them on person and taking
- them off into your inventory to wait until said purpose has come to be made.
- Find enemies with stress attacks, and if you are vulnerable to them, destroy them with prejudice!
- Stress can destroy a team, find ways of reducing it!
- Going into raid and abandoning will grant new quirks to your party and refresh what has been done in town, use this to
- reclaim your A-team, get a desired quirk, or find an item in the trinket shop.
- Windows Users:
- Put the following in as a batch file for saves:
- del /s/q "C:\Users\%USERNAME%\Saved Games\Dankest"
- xcopy /s/e ""C:\Users\%USERNAME%\Saved Games\Darkest" "C:\Users\%USERNAME%\Saved Games\Dankest"
- For hero skills and stat progression follow this directory
- Local Disk (<Disk to which Darkest Dungeon has been downloaded>:)/Program Files (x86)/Steam/SteamApps/common/DarkestDungeon/heroes/<The hero with which you have the intention of changing>/<Hero's Name>.info.darkest
- Open with notepad or what other program you prefer that can render basic text
- Edit them to what you see fit
- For changing how you are able to story items when on adventures follow this directory
- Local Disk (<Disk to which Darkest Dungeon has been downloaded>:)/Program Files (x86)/Steam/SteamApps/common/DarkestDungeon/inventory/inventory.darkest
- Open with notepad or what other program you prefer that can render basic text
- Edit it as you see fit
- Get cheat engine and use speed hacks to stop wasting time on move animations! :D
- MORE CONTENT IN THE FUTURE - PLEASE SUGGEST IN THE GENERAL
- /dadg/ Guide to - Making the Game More Difficult
- The game can die quickly for some people, 8 to 20 hours to get to the end game for most, so challenges can liven up the
- experience!
- Dice:
- You need more RGN? Use a set of dice to determine what abilities you will bring, what heroes you will bring and how many
- of each supply items you will bring
- 5D8drop1 for abilites
- 5D10drop1 for what heroes you will take as there are 10 current available hero types
- 3D20 for food 1D8 for medical items 1D8 for keys 6D8 for torches
- 1D4 for hero position
- Speed Running:
- Plan your money management, crank up the game speed to x20, and get rolling!
- The only person stopping you from getting 100k gold and 0 deaths by week 20 is you!
- Ever run a long dungeon in under 5 minutes? Figure out how to!
- Balls to the Wall:
- Find a DRM free copy, because I know you all bought the game, and play multiple sessions at once.
- I thought I had to mess with the directories but you just have to use 3 different saves, don't know how to do more than that.
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