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Oct 17th, 2013
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  1.  
  2. weapon/rocket/projectile {
  3. shader nyanCat
  4. normalize dir
  5. scale dir dir 32
  6. size 32
  7. beam
  8.  
  9. distance 1
  10. {
  11. origin2 ( origin2 + 6 + sin( time * 3500 ) * 3 )
  12. repeat 6 {
  13. color 1 0.1 0.1
  14. if( loopcount == 1 ) {
  15. color 1 0.6 0.3
  16. }
  17. if( loopcount == 2 ) {
  18. color 1 1 0.1
  19. }
  20. if( loopcount == 3 ) {
  21. color 0.1 1 0.1
  22. }
  23. if( loopcount == 4 ) {
  24. color 0.1 0.1 1
  25. }
  26. if( loopcount == 5 ) {
  27. color 1 0.1 1
  28. }
  29.  
  30. size 2.1
  31.  
  32. shader sunFlare
  33. emitter 1 {
  34. colorFade 0
  35. sprite
  36. }
  37.  
  38. origin2 origin2 - 2
  39. }
  40. }
  41. }
  42.  
  43. weapon/rocket/trail {}
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