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engine.ini

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Feb 19th, 2013
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=yrl3RVmh_wXFZ2d+lVEiHP1MOh_QFg3pNf0nr3M9FLA=
  5. LocalMap=yrl3RVmh_wXFZ2d+lVEiHP1MOh_QFg3pNf0nr3M9FLA=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Shooter Game
  15. GameNameShort=EG
  16. DevEntryMap=ShooterEntry.umap
  17.  
  18. [Engine.ScriptPackages]
  19. EngineNativePackages=Core
  20. EngineNativePackages=Engine
  21. EngineNativePackages=GFxUI
  22. EngineNativePackages=GameFramework
  23. NetNativePackages=IpDrv
  24. EditorPackages=UnrealEd
  25. ScaleformEditorPackages=GFxUIEditor
  26. NativePackages=AkAudio
  27. NativePackages=SDEngine
  28. NativePackages=SDPCEngine
  29. NativePackages=ShooterGame
  30.  
  31. [Engine.Engine]
  32. AllowAMDEyefinity=False
  33. NetworkDevice=IpDrv.TcpNetDriver
  34. FallbackNetworkDevice=IpDrv.TcpNetDriver
  35. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  36. ConsoleClassName=ShooterGame.SGConsole
  37. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  38. LocalPlayerClassName=SDEngine.SDLocalPlayer
  39. DataStoreClientClassName=Engine.DataStoreClient
  40. Language=INT
  41. bAllowMatureLanguage=FALSE
  42. GameEngine=ShooterGame.SGEngine
  43. EditorEngine=ShooterEditor.SGEditorEngine
  44. UnrealEdEngine=ShooterEditor.SGEditorEngine
  45. Client=WinDrv.WindowsClient
  46. Render=Render.Render
  47. Input=Engine.Input
  48. Canvas=Engine.Canvas
  49. TinyFontName=EngineFonts.TinyFont
  50. SmallFontName=EngineFonts.SmallFont
  51. MediumFontName=EngineFonts.SmallFont
  52. LargeFontName=EngineFonts.SmallFont
  53. SubtitleFontName=EngineFonts.SmallFont
  54. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  55. DefaultMaterialName=EngineMaterials.DefaultMaterial
  56. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  57. DefaultTextureName=EngineMaterials.DefaultDiffuse
  58. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  59. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  60. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  61. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  62. TickMaterialName=EditorMaterials.Tick_Mat
  63. CrossMaterialName=EditorMaterials.Cross_Mat
  64. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  65. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  66. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  67. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  68. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  69. RandomAngleTextureName=EngineMaterials.RandomAngles
  70. RandomNormalTextureName=EngineMaterials.RandomNormal2
  71. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  72. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  73. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  74. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  75. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  76. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  77. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  78. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  79. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  80. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  81. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  82. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  83. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  84. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  85. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  86. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  87. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  88. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  89. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=6.0
  105. ImageReflectionTextureSize=1024
  106. TerrainMaterialMaxTextureCount=16
  107. TerrainTessellationCheckCount=6
  108. TerrainTessellationCheckBorder=2.0
  109. TerrainTessellationCheckDistance=4096.0
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=True
  112. bDynamicDecalsEnabled=True
  113. bForceStaticTerrain=False
  114. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  115. LightComplexityColors=(R=0,G=0,B=0,A=1)
  116. LightComplexityColors=(R=0,G=255,B=0,A=1)
  117. LightComplexityColors=(R=63,G=191,B=0,A=1)
  118. LightComplexityColors=(R=127,G=127,B=0,A=1)
  119. LightComplexityColors=(R=191,G=63,B=0,A=1)
  120. LightComplexityColors=(R=255,G=0,B=0,A=1)
  121. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  122. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  130. MaxPixelShaderAdditiveComplexityCount=900
  131. TimeBetweenPurgingPendingKillObjects=60
  132. bUseTextureStreaming=True
  133. bUseBackgroundLevelStreaming=True
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=Engine.Scout
  137. DefaultPostProcessName=Post_Process.PPC_Default
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=TRUE
  144. bEnableKismetLogging=FALSE
  145. bAllowDebugViewmodesOnConsoles=FALSE
  146. CameraRotationThreshold=45.0
  147. CameraTranslationThreshold=10000
  148. PrimitiveProbablyVisibleTime=8.0
  149. PercentUnoccludedRequeries=0.125
  150. MaxOcclusionPixelsFraction=0.1
  151. MinTextureDensity=0.0
  152. IdealTextureDensity=13.0
  153. MaxTextureDensity=55.0
  154. MinLightMapDensity=0.0
  155. IdealLightMapDensity=0.05
  156. MaxLightMapDensity=0.2
  157. RenderLightMapDensityGrayscaleScale=1.0
  158. RenderLightMapDensityColorScale=1.0
  159. bRenderLightMapDensityGrayscale=false
  160. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  161. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  162. bDisablePhysXHardwareSupport=True
  163. DemoRecordingDevice=Engine.DemoRecDriver
  164. bPauseOnLossOfFocus=FALSE
  165. MaxFluidNumVerts=1048576
  166. FluidSimulationTimeLimit=30.0
  167. MaxParticleResize=0
  168. MaxParticleResizeWarn=0
  169. bCheckParticleRenderSize=True
  170. MaxParticleVertexMemory=131972
  171. NetClientTicksPerSecond=200
  172. MaxTrackedOcclusionIncrement=0.10
  173. TrackedOcclusionStepSize=0.10
  174. MipFadeInSpeed0=0.3
  175. MipFadeOutSpeed0=0.1
  176. MipFadeInSpeed1=2.0
  177. MipFadeOutSpeed1=1.0
  178. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  179. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  180. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  181. PhysXGpuHeapSize=32
  182. PhysXMeshCacheSize=8
  183. bShouldGenerateSimpleLightmaps=TRUE
  184. bUseNormalMapsForSimpleLightMaps=TRUE
  185. bSmoothFrameRate=True
  186. MinSmoothedFrameRate=120
  187. MaxSmoothedFrameRate=200
  188. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  189. NumPawnsAllowedToBeSpawnedInAFrame=2
  190. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  191. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  192. bEnableOnScreenDebugMessages=true
  193. AllowScreenDoorFade=True
  194. AllowNvidiaStereo3d=True
  195. EnableMatineePostProcessMaterialParam=False
  196. IgnoreSimulatedFuncWarnings=Tick
  197. NearClipPlane=3.0
  198. bUseStreamingPause=false
  199. bEnableColorClear=TRUE
  200. DefaultOnlineSubsystemName=SDPCEngine.SDOnlineSubsystemFireteam
  201. WorldInfoClassName=ShooterGame.SGWorldInfo
  202.  
  203. [Engine.SeqAct_Interp]
  204. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  205.  
  206. [Engine.StreamingMovies]
  207. RenderPriorityPS3=1001
  208. SuspendGameIO=True
  209.  
  210. [Engine.ISVHacks]
  211. bInitializeShadersOnDemand=False
  212. DisableATITextureFilterOptimizationChecks=True
  213. UseMinimalNVIDIADriverShaderOptimization=True
  214. PumpWindowMessagesWhenRenderThreadStalled=False
  215.  
  216. [Engine.GameEngine]
  217. MaxDeltaTime=0
  218.  
  219. [Engine.DemoRecDriver]
  220. AllowDownloads=True
  221. DemoSpectatorClass=ShooterGame.SGDemoController
  222. MaxClientRate=25000
  223. ConnectionTimeout=15.0
  224. InitialConnectTimeout=30.0
  225. AckTimeout=1.0
  226. KeepAliveTime=1.0
  227. SimLatency=0
  228. RelevantTimeout=5.0
  229. SpawnPrioritySeconds=1.0
  230. ServerTravelPause=4.0
  231. NetServerMaxTickRate=100
  232. LanServerMaxTickRate=100
  233. MaxRewindPoints=30
  234. RewindPointInterval=1.0
  235. NumRecentRewindPoints=7
  236.  
  237. [Engine.PackagesToAlwaysCook]
  238. Package=ShooterEntry
  239. Package=Loading
  240. Package=Boot
  241.  
  242. [Engine.StartupPackages]
  243. bSerializeStartupPackagesFromMemory=TRUE
  244. bFullyCompressStartupPackages=FALSE
  245. Package=EngineMaterials
  246. Package=EngineDebugMaterials
  247. Package=EngineSounds
  248. Package=EngineFonts
  249. Package=SoundClassesAndModes
  250. Package=Soldier_01_Gameplay
  251. Package=Medic_01_Gameplay
  252. Package=Engineer_01_Gameplay
  253. Package=FieldOps_01_Gameplay
  254. Package=CovertOps_01_Gameplay
  255. Package=Soldier_02_Gameplay
  256. Package=CovertOps_02_Gameplay
  257. Package=Engineer_02_Gameplay
  258. Package=Medic_02_Gameplay
  259. Package=FieldOps_02_Gameplay
  260. Package=Soldier_03_Gameplay
  261. Package=Engineer_03_Gameplay
  262. Package=FieldOps_03_Gameplay
  263. Package=CovertOps_03_Gameplay
  264. Package=SharedCharacters_Gameplay
  265. Package=CharacterPreview_01_Gameplay
  266. Package=Soldier_04_Gameplay
  267. Package=Knife_01_Gameplay
  268. Package=Pistol_01_Gameplay
  269. Package=Pistol_02_Gameplay
  270. Package=Pistol_03_Gameplay
  271. Package=MachinePistol_01_Gameplay
  272. Package=MachinePistol_02_Gameplay
  273. Package=SubMachineGun_01_Gameplay
  274. Package=SubMachineGun_02_Gameplay
  275. Package=AssaultRifle_01_Gameplay
  276. Package=AssaultRifle_02_Gameplay
  277. Package=Shotgun_01_Gameplay
  278. Package=MachineGun_01_Gameplay
  279. Package=MachineGun_02_Gameplay
  280. Package=SniperRifle_01_Gameplay
  281. Package=MountedMG_01_Gameplay
  282. Package=MountedMG_02_Gameplay
  283. Package=Silencer_01_Gameplay
  284. Package=Magazine_01_Gameplay
  285. Package=Magazine_02_Gameplay
  286. Package=Magazine_03_Gameplay
  287. Package=Magazine_04_Gameplay
  288. Package=Magazine_05_Gameplay
  289. Package=Magazine_06_Gameplay
  290. Package=Ironsight_01_Gameplay
  291. Package=Ironsight_02_Gameplay
  292. Package=Ironsight_03_Gameplay
  293. Package=Ironsight_04_Gameplay
  294. Package=Ironsight_05_Gameplay
  295. Package=Scope_01_Gameplay
  296. Package=Grenade_01_Gameplay
  297. Package=Grenade_02_Gameplay
  298. Package=Grenade_03_Gameplay
  299. Package=Grenade_04_Gameplay
  300. Package=Grenade_05_Gameplay
  301. Package=StickyMine_01_Gameplay
  302. Package=GrenadeLauncher_01_Gameplay
  303. Package=Pliers_01_Gameplay
  304. Package=AmmoPack_01_Gameplay
  305. Package=HealthPack_01_Gameplay
  306. Package=HealthPack_02_Gameplay
  307. Package=Mine_01_Gameplay
  308. Package=C4_01_Gameplay
  309. Package=Defibs_01_Gameplay
  310. Package=AirStrikeMarker_01_Gameplay
  311. Package=DeathSpawnAmmoPack_01_Gameplay
  312. Package=LaserPainter_01_Gameplay
  313. NoncombinedPackage=SGVars
  314. Package=SGFonts
  315. Package=SGBitmapFonts
  316. Package=HudTextureRenderTargets
  317. Package=Post_Process
  318. Package=ThrowableKnife_01_Gameplay
  319. Package=PDA_01_Gameplay
  320. Package=SupplyCrate_01_Gameplay
  321. Package=AmmoStation_01_Gameplay
  322.  
  323. [Engine.PackagesToForceCookPerMap]
  324.  
  325. [Core.System]
  326. MaxObjectsNotConsideredByGC=33476
  327. SizeOfPermanentObjectPool=0
  328. StaleCacheDays=30
  329. MaxStaleCacheSize=10
  330. MaxOverallCacheSize=30
  331. PackageSizeSoftLimit=300
  332. AsyncIOBandwidthLimit=0
  333. CachePath=..\..\ShooterGame\Cache
  334. CacheExt=.uxx
  335. Paths=..\..\Engine\Content
  336. ScriptPaths=..\..\ShooterGame\Script
  337. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  338. CutdownPaths=..\..\ShooterGame\CutdownPackages
  339. CutdownPaths=..\..\ShooterGame\Script
  340. ScreenShotPath=..\..\ShooterGame\ScreenShots
  341. LocalizationPaths=..\..\Engine\Localization
  342. Extensions=upk
  343. Extensions=u
  344. Extensions=umap
  345. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  346. TextureFileCacheExtension=tfc
  347. bDisablePromptToRebuildScripts=FALSE
  348. Suppress=Dev
  349. Suppress=DevAbsorbFuncs
  350. Suppress=DevAnim
  351. Suppress=DevAssetDataBase
  352. Suppress=DevAudio
  353. Suppress=DevAudioVerbose
  354. Suppress=DevBind
  355. Suppress=DevBsp
  356. Suppress=DevCamera
  357. Suppress=DevCollision
  358. Suppress=DevCompile
  359. Suppress=DevComponents
  360. Suppress=DevConfig
  361. Suppress=DevCooking
  362. Suppress=DevCrossLevel
  363. Suppress=DevDataStore
  364. Suppress=DevDecals
  365. Suppress=DevFaceFX
  366. Suppress=DevGFxUI
  367. Suppress=DevGFxUIWarning
  368. Suppress=DevGarbage
  369. Suppress=DevKill
  370. Suppress=DevLevelTools
  371. Suppress=DevLightmassSolver
  372. Suppress=DevLoad
  373. Suppress=DevMovie
  374. Suppress=DevNavMesh
  375. Suppress=DevNavMeshWarning
  376. Suppress=DevNetTraffic
  377. Suppress=DevOnline
  378. Suppress=DevPath
  379. Suppress=DevReplace
  380. Suppress=DevSHA
  381. Suppress=DevSave
  382. Suppress=DevSound
  383. Suppress=DevStats
  384. Suppress=DevStreaming
  385. Suppress=DevTick
  386. Suppress=DevUI
  387. Suppress=DevUIAnimation
  388. Suppress=DevUIFocus
  389. Suppress=DevUIStates
  390. Suppress=DevUIStyles
  391. Suppress=DevMCP
  392. Suppress=DevHTTP
  393. Suppress=DevBeacon
  394. Suppress=DevBeaconGame
  395. Suppress=DevOnlineGame
  396. Suppress=DevMatchmaking
  397. Suppress=GameStats
  398. Suppress=Init
  399. Suppress=Input
  400. Suppress=Inventory
  401. Suppress=Localization
  402. Suppress=LocalizationWarning
  403. Suppress=PlayerManagement
  404. Suppress=PlayerMove
  405. Paths=..\..\ShooterGame\Content
  406. Paths=..\..\ShooterGame\__Trashcan
  407. LocalizationPaths=..\..\ShooterGame\Localization
  408. SavePath=..\..\ShooterGame\Save
  409. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  410. SeekFreePCExtensions=xxx
  411.  
  412. [Engine.Client]
  413. DisplayGamma=2.2
  414. MinDesiredFrameRate=35.000000
  415. InitialButtonRepeatDelay=0.2
  416. ButtonRepeatDelay=0.1
  417.  
  418. [WinDrv.WindowsClient]
  419. AudioDeviceClass=XAudio2.XAudio2Device
  420. MinAllowableResolutionX=0
  421. MinAllowableResolutionY=0
  422. MaxAllowableResolutionX=0
  423. MaxAllowableResolutionY=0
  424. MinAllowableRefreshRate=119
  425. MaxAllowableRefreshRate=120
  426. ParanoidDeviceLostChecking=1
  427. AllowJoystickInput=1
  428. UseRawMouseInput=1
  429.  
  430. [XAudio2.XAudio2Device]
  431. MaxChannels=32
  432. CommonAudioPoolSize=0
  433. MinCompressedDurationGame=5
  434. MinCompressedDurationEditor=4
  435. LowPassFilterResonance=0.9
  436. WorkAroundXDKRegression=TRUE
  437.  
  438. [ALAudio.ALAudioDevice]
  439. MaxChannels=32
  440. CommonAudioPoolSize=0
  441. MinCompressedDurationGame=5
  442. MinCompressedDurationEditor=4
  443. LowPassFilterResonance=0.9
  444. //DeviceName=Generic Software
  445.  
  446. [Engine.Player]
  447. ConfiguredInternetSpeed=15000
  448. ConfiguredLanSpeed=20000
  449. PP_DesaturationMultiplier=1.0
  450. PP_HighlightsMultiplier=1.0
  451. PP_MidTonesMultiplier=1.0
  452. PP_ShadowsMultiplier=1.0
  453.  
  454. [IpDrv.TcpNetDriver]
  455. AllowDownloads=True
  456. AllowPeerConnections=True
  457. AllowPeerVoice=False
  458. ConnectionTimeout=30.0
  459. InitialConnectTimeout=90.0
  460. AckTimeout=1.0
  461. KeepAliveTime=0.2
  462. MaxClientRate=15000
  463. MaxInternetClientRate=15000
  464. RelevantTimeout=5.0
  465. SpawnPrioritySeconds=1.0
  466. ServerTravelPause=4.0
  467. NetServerMaxTickRate=60.0
  468. LanServerMaxTickRate=35
  469. DownloadManagers=IpDrv.HTTPDownload
  470. DownloadManagers=Engine.ChannelDownload
  471. NetConnectionClassName=IpDrv.TcpipConnection
  472.  
  473. [IpDrv.ServerQueryDrvUDP]
  474. ServerQueryPort=7877
  475. MaxQueriesPerSecond=10
  476. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  477.  
  478. [IpServer.UdpServerQuery]
  479. GameName=ut
  480.  
  481. [IpDrv.UdpBeacon]
  482. DoBeacon=True
  483. BeaconTime=0.50
  484. BeaconTimeout=5.0
  485. BeaconProduct=ut
  486. ServerBeaconPort=8777
  487. BeaconPort=9777
  488.  
  489. [TextureStreaming]
  490. PoolSize=160
  491. MemoryMargin=20
  492. MemoryLoss=0
  493. HysteresisLimit=20
  494. DropMipLevelsLimit=16
  495. StopIncreasingLimit=12
  496. StopStreamingLimit=8
  497. MinEvictSize=10
  498. MinFudgeFactor=1
  499. FudgeFactorIncreaseRateOfChange=0.5
  500. FudgeFactorDecreaseRateOfChange=-0.4
  501. MinRequestedMipsToConsider=11
  502. MinTimeToGuaranteeMinMipCount=2
  503. MaxTimeToGuaranteeMinMipCount=12
  504. UseTextureFileCache=TRUE
  505. LoadMapTimeLimit=20.0
  506. LightmapStreamingFactor=0.04
  507. ShadowmapStreamingFactor=0.04
  508. MaxLightmapRadius=2000.0
  509. AllowStreamingLightmaps=True
  510. TextureFileCacheBulkDataAlignment=1
  511. UsePriorityStreaming=True
  512. bAllowSwitchingStreamingSystem=False
  513. UseDynamicStreaming=True
  514. bEnableAsyncDefrag=False
  515. bEnableAsyncReallocation=False
  516. MaxDefragRelocations=256
  517. MaxDefragDownShift=128
  518. BoostPlayerTextures=3.0
  519. TemporalAAMemoryReserve=4.0
  520.  
  521. [StreamByURL]
  522. PostLoadPause=6.0
  523.  
  524. [UnrealEd.EditorEngine]
  525. LocalPlayerClassName=SDEngine.SDLocalPlayer
  526. bSubtitlesEnabled=True
  527. GridEnabled=True
  528. SnapScaleEnabled=True
  529. ScaleGridSize=5
  530. SnapVertices=False
  531. SnapDistance=10.000000
  532. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  533. RotGridEnabled=True
  534. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  535. GameCommandLine=-log
  536. FOVAngle=90.000000
  537. GodMode=True
  538. AutoSaveDir=..\..\ShooterGame\Autosaves
  539. InvertwidgetZAxis=True
  540. UseAxisIndicator=True
  541. MatineeCurveDetail=0.1
  542. Client=WinDrv.WindowsClient
  543. CurrentGridSz=4
  544. bUseMayaCameraControls=True
  545. bPrefabsLocked=True
  546. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  547. EditorOnlyContentPackages=EditorMeshes
  548. EditorOnlyContentPackages=EditorMaterials
  549. EditorOnlyContentPackages=EditorResources
  550. EditPackagesInPath=..\..\Development\Src
  551. EditPackages=Core
  552. EditPackages=Engine
  553. EditPackages=GFxUI
  554. EditPackages=AkAudio
  555. EditPackages=GameFramework
  556. EditPackages=UnrealEd
  557. EditPackages=GFxUIEditor
  558. EditPackages=IpDrv
  559. EditPackages=OnlineSubsystemPC
  560. EditPackages=OnlineSubsystemGameSpy
  561. EditPackages=OnlineSubsystemLive
  562. EditPackages=OnlineSubsystemSteamworks
  563. bBuildReachSpecs=FALSE
  564. bGroupingActive=TRUE
  565. bCustomCameraAlignEmitter=TRUE
  566. CustomCameraAlignEmitterDistance=100.0
  567. bDrawSocketsInGMode=FALSE
  568. bSmoothFrameRate=FALSE
  569. MinSmoothedFrameRate=5
  570. MaxSmoothedFrameRate=120
  571. FarClippingPlane=0
  572. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  573. EditPackagesOutPath=..\..\ShooterGame\Script
  574. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  575. EditPackages=SDEngine
  576. EditPackages=SDPCEngine
  577. EditPackages=SDPS3Engine
  578. EditPackages=SDEditor
  579. EditPackages=ShooterGame
  580. EditPackages=ShooterEditor
  581. EditPackages=ShooterGameContent
  582. InEditorGameURLOptions=
  583.  
  584. [UnrealEd.UnrealEdEngine]
  585. AutoSaveIndex=0
  586. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  587. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  588. PackagesToBeFullyLoadedAtStartup=EditorResources
  589. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  590. PackagesToBeFullyLoadedAtStartup=EngineFonts
  591. PackagesToBeFullyLoadedAtStartup=EngineResources
  592. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  593. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  594.  
  595. [Engine.DataStoreClient]
  596. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  597. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  598. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  599. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  600. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  601. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  602. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  603.  
  604. [DevOptions.Shaders]
  605. AutoReloadChangedShaders=True
  606. bAllowMultiThreadedShaderCompile=True
  607. bAllowDistributedShaderCompile=False
  608. bAllowDistributedShaderCompileForBuildPCS=True
  609. NumUnusedShaderCompilingThreads=1
  610. ThreadedShaderCompileThreshold=1
  611. MaxShaderJobBatchSize=30
  612. PrecompileShadersJobThreshold=40000
  613. bDumpShaderPDBs=True
  614. bPromptToRetryFailedShaderCompiles=True
  615.  
  616. [DevOptions.Debug]
  617. ShowSelectedLightmap=False
  618.  
  619. [StatNotifyProviders]
  620. BinaryFileStatNotifyProvider=true
  621. XmlStatNotifyProvider=false
  622. CsvStatNotifyProvider=false
  623. StatsNotifyProvider_UDP=true
  624. PIXNamedCounterProvider=false
  625.  
  626. [StatNotifyProviders.StatNotifyProvider_UDP]
  627. ListenPort=13000
  628.  
  629. [RemoteControl]
  630. SuppressRemoteControlAtStartup=False
  631.  
  632. [LogFiles]
  633. PurgeLogsDays=3
  634. LogTimes=True
  635.  
  636. [AnimationCompression]
  637. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  638. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  639. TranslationCompressionFormat=0
  640. RotationCompressionFormat=1
  641. AlternativeCompressionThreshold=1.f
  642. ForceRecompression=False
  643. bOnlyCheckForMissingSkeletalMeshes=False
  644. KeyEndEffectorsMatchName=IK
  645. KeyEndEffectorsMatchName=eye
  646. KeyEndEffectorsMatchName=weapon
  647. KeyEndEffectorsMatchName=hand
  648. KeyEndEffectorsMatchName=attach
  649. KeyEndEffectorsMatchName=camera
  650.  
  651. [IpDrv.OnlineSubsystemCommonImpl]
  652. MaxLocalTalkers=1
  653. MaxRemoteTalkers=16
  654. bIsUsingSpeechRecognition=false
  655.  
  656. [IpDrv.OnlineGameInterfaceImpl]
  657. LanAnnouncePort=14001
  658. LanQueryTimeout=5.0
  659. LanPacketPlatformMask=1
  660.  
  661. [OnlineSubsystemLive.OnlineSubsystemLive]
  662. LanAnnouncePort=14001
  663. VoiceNotificationDelta=0.2
  664.  
  665. [Engine.StaticMeshCollectionActor]
  666. bCookOutStaticMeshActors=TRUE
  667. MaxStaticMeshComponents=100
  668.  
  669. [Engine.StaticLightCollectionActor]
  670. bCookOutStaticLightActors=TRUE
  671. MaxLightComponents=100
  672.  
  673. [LiveSock]
  674. bUseVDP=True
  675. bUseSecureConnections=true
  676. MaxDgramSockets=64
  677. MaxStreamSockets=16
  678. DefaultRecvBufsizeInK=256
  679. DefaultSendBufsizeInK=256
  680. SystemLinkPort=14000
  681.  
  682. [CustomStats]
  683. LD=Streaming fudge factor
  684. LD=FrameTime
  685. LD=Terrain Smooth Time
  686. LD=Terrain Render Time
  687. LD=Decal Render Time
  688. LD=Terrain Triangles
  689. LD=Decal Triangles
  690. LD=Decal Draw Calls
  691. LD=Static Mesh Tris
  692. LD=Skel Mesh Tris
  693. LD=Skel Verts CPU Skin
  694. LD=Skel Verts GPU Skin
  695. LD=30+ FPS
  696. LD=Total CPU rendering time
  697. LD=Total GPU rendering time
  698. LD=Occluded primitives
  699. LD=Projected shadows
  700. LD=Visible static mesh elements
  701. LD=Visible dynamic primitives
  702. LD=Texture Pool Size
  703. LD=Physical Memory Used
  704. LD=Virtual Memory Used
  705. LD=Audio Memory Used
  706. LD=Texture Memory Used
  707. LD=360 Texture Memory Used
  708. LD=Animation Memory
  709. LD=Vertex Lighting Memory
  710. LD=StaticMesh Vertex Memory
  711. LD=StaticMesh Index Memory
  712. LD=SkeletalMesh Vertex Memory
  713. LD=SkeletalMesh Index Memory
  714. LD=Decal Vertex Memory
  715. LD=Decal Index Memory
  716. LD=Decal Interaction Memory
  717. MEMLEAN=Virtual Memory Used
  718. MEMLEAN=Audio Memory Used
  719. MEMLEAN=Animation Memory
  720. MEMLEAN=FaceFX Cur Mem
  721. MEMLEAN=Vertex Lighting Memory
  722. MEMLEAN=StaticMesh Vertex Memory
  723. MEMLEAN=StaticMesh Index Memory
  724. MEMLEAN=SkeletalMesh Vertex Memory
  725. MEMLEAN=SkeletalMesh Index Memory
  726. MEMLEAN=Decal Vertex Memory
  727. MEMLEAN=Decal Index Memory
  728. MEMLEAN=Decal Interaction Memory
  729. MEMLEAN=VertexShader Memory
  730. MEMLEAN=PixelShader Memory
  731. GameThread=Async Loading Time
  732. GameThread=Audio Update Time
  733. GameThread=FrameTime
  734. GameThread=HUD Time
  735. GameThread=Input Time
  736. GameThread=Kismet Time
  737. GameThread=Move Actor Time
  738. GameThread=RHI Game Tick
  739. GameThread=RedrawViewports
  740. GameThread=Script time
  741. GameThread=Tick Time
  742. GameThread=Update Components Time
  743. GameThread=World Tick Time
  744. GameThread=Async Work Wait
  745. GameThread=PerFrameCapture
  746. GameThread=DynamicLightEnvComp Tick
  747. Mobile=ES2 Draw Calls
  748. Mobile=ES2 Draw Calls (UP)
  749. Mobile=ES2 Triangles Drawn
  750. Mobile=ES2 Triangles Drawn (UP)
  751. Mobile=ES2 Program Count
  752. Mobile=ES2 Program Count (PP)
  753. Mobile=ES2 Program Changes
  754. Mobile=ES2 Uniform Updates (Bytes)
  755. Mobile=ES2 Base Texture Binds
  756. Mobile=ES2 Detail Texture Binds
  757. Mobile=ES2 Lightmap Texture Binds
  758. Mobile=ES2 Environment Texture Binds
  759. Mobile=ES2 Bump Offset Texture Binds
  760. Mobile=Frustum Culled primitives
  761. Mobile=Statically occluded primitives
  762. SplitScreen=Processed primitives
  763. SplitScreen=Mesh draw calls
  764. SplitScreen=Mesh Particles
  765. SplitScreen=Particle Draw Calls
  766.  
  767. [MemorySplitClassesToTrack]
  768. Class=AnimSequence
  769. Class=AudioComponent
  770. Class=AudioDevice
  771. Class=BrushComponent
  772. Class=CylinderComponent
  773. Class=DecalComponent
  774. Class=DecalManager
  775. Class=DecalMaterial
  776. Class=Font
  777. Class=Level
  778. Class=Material
  779. Class=MaterialInstanceConstant
  780. Class=MaterialInstanceTimeVarying
  781. Class=Model
  782. Class=ModelComponent
  783. Class=MorphTarget
  784. Class=NavigationMeshBase
  785. Class=ParticleModule
  786. Class=ParticleSystemComponent
  787. Class=PathNode
  788. Class=ProcBuilding_SimpleLODActor
  789. Class=RB_BodyInstance
  790. Class=RB_BodySetup
  791. Class=ReachSpec
  792. Class=Sequence
  793. Class=SkeletalMesh
  794. Class=SkeletalMeshComponent
  795. Class=SoundCue
  796. Class=SoundNode
  797. Class=SoundNodeWave
  798. Class=StaticMesh
  799. Class=StaticMeshActor
  800. Class=StaticMeshCollectionActor
  801. Class=StaticMeshComponent
  802. Class=Terrain
  803. Class=TerrainComponent
  804. Class=Texture2D
  805. Class=UIRoot
  806.  
  807. [MemLeakCheckExtraExecsToRun]
  808. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  809. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  810. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  811. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  812. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  813. Cmd=lightenv list volumes
  814. Cmd=lightenv list transition
  815. Cmd=ListThreads
  816.  
  817. [ConfigCoalesceFilter]
  818. FilterOut=ShooterEngine.ini
  819. FilterOut=ShooterEditor.ini
  820. FilterOut=ShooterInput.ini
  821. FilterOut=ShooterLightmass.ini
  822. FilterOut=ShooterGame.ini
  823. FilterOut=ShooterGameDedicatedServer.ini
  824. FilterOut=ShooterUI.ini
  825. FilterOut=ShooterCompat.ini
  826. FilterOut=ShooterEngineG4WLive.ini
  827. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  828. FilterOut=ShooterEngineNoLive.ini
  829. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  830. FilterOut=ShooterEditorKeyBindings.ini
  831. FilterOut=ShooterEditorUserSettings.ini
  832. FilterOut=ShooterEngineGameSpy.ini
  833. FilterOut=ShooterEngineSteamworks.ini
  834. FilterOut=Descriptions.int
  835. FilterOut=Editor.int
  836. FilterOut=EditorTips.int
  837. FilterOut=UnrealEd.int
  838. FilterOut=WinDrv.int
  839. FilterOut=XWindow.int
  840. FilterOut=GfxUIEditor.int
  841. FilterOut=Properties.int
  842.  
  843. [TaskPerfTracking]
  844. bUseTaskPerfTracking=FALSE
  845. RemoteConnectionIP=10.1.20.20
  846. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  847. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  848.  
  849. [TaskPerfMemDatabase]
  850. bUseTaskPerfMemDatabase=TRUE
  851. RemoteConnectionIP=192.168.0.39
  852. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  853. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  854.  
  855. [MemoryPools]
  856. FLightPrimitiveInteractionInitialBlockSize=512
  857. FModShadowPrimitiveInteractionInitialBlockSize=512
  858.  
  859. [SystemSettings]
  860. bFirstRun=False
  861. bUseMaxQualityMode=False
  862. StaticDecals=True
  863. DynamicDecals=True
  864. UnbatchedDecals=True
  865. DecalCullDistanceScale=1.000000
  866. DynamicLights=False
  867. DynamicShadows=False
  868. LightEnvironmentShadows=False
  869. CompositeDynamicLights=False
  870. SHSecondaryLighting=true
  871. DirectionalLightmaps=False
  872. MotionBlur=False
  873. MotionBlurPause=False
  874. MotionBlurSkinning=0
  875. DepthOfField=False
  876. AmbientOcclusion=False
  877. Bloom=False
  878. bAllowLightShafts=False
  879. bUseARGB8=False
  880. Distortion=True
  881. FilteredDistortion=True
  882. DropParticleDistortion=True
  883. bAllowDownsampledTranslucency=False
  884. SpeedTreeLeaves=True
  885. SpeedTreeFronds=True
  886. OnlyStreamInTextures=True
  887. LensFlares=True
  888. FogVolumes=False
  889. FloatingPointRenderTargets=True
  890. OneFrameThreadLag=false
  891. UseVsync=False
  892. UpscaleScreenPercentage=True
  893. Fullscreen=True
  894. AllowD3D11=False
  895. AllowOpenGL=False
  896. AllowRadialBlur=True
  897. AllowSubsurfaceScattering=False
  898. AllowImageReflections=True
  899. AllowImageReflectionShadowing=True
  900. bAllowSeparateTranslucency=True
  901. bAllowPostprocessMLAA=False
  902. SkeletalMeshLODBias=3
  903. ParticleLODBias=3
  904. DetailMode=0
  905. MaxDrawDistanceScale=1.000000
  906. ShadowFilterQualityBias=0
  907. MaxAnisotropy=1
  908. MaxMultiSamples=1
  909. bAllowD3D9MSAA=False
  910. bAllowTemporalAA=False
  911. TemporalAA_MinDepth=500.000000
  912. TemporalAA_StartDepthVelocityScale=100.000000
  913. MinShadowResolution=64
  914. MinPreShadowResolution=8
  915. MaxShadowResolution=1120
  916. MaxWholeSceneDominantShadowResolution=1344
  917. ShadowFadeResolution=128
  918. PreShadowFadeResolution=16
  919. ShadowFadeExponent=0.250000
  920. ResX=1680
  921. ResY=1050
  922. ScreenPercentage=100.000000
  923. SceneCaptureStreamingMultiplier=1.000000
  924. ShadowTexelsPerPixel=1.273240
  925. PreShadowResolutionFactor=0.500000
  926. bEnableVSMShadows=False
  927. bEnableBranchingPCFShadows=False
  928. bAllowHardwareShadowFiltering=False
  929. TessellationFactorMultiplier=1.000000
  930. bEnableForegroundShadowsOnWorld=True
  931. bEnableForegroundSelfShadowing=False
  932. bAllowWholeSceneDominantShadows=True
  933. bUseConservativeShadowBounds=False
  934. ShadowFilterRadius=2.000000
  935. ShadowDepthBias=0.012000
  936. PerObjectShadowTransition=60.000000
  937. CSMSplitPenumbraScale=0.500000
  938. CSMSplitSoftTransitionDistanceScale=4.000000
  939. CSMSplitDepthBiasScale=0.500000
  940. CSMMinimumFOV=40.000000
  941. CSMFOVRoundFactor=4.000000
  942. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  943. UnbuiltNumWholeSceneDynamicShadowCascades=3
  944. WholeSceneShadowUnbuiltInteractionThreshold=50
  945. bAllowFracturedDamage=True
  946. NumFracturedPartsScale=1.000000
  947. FractureDirectSpawnChanceScale=1.000000
  948. FractureRadialSpawnChanceScale=1.000000
  949. FractureCullDistanceScale=1.000000
  950. bForceCPUAccessToGPUSkinVerts=false
  951. bDisableSkeletalInstanceWeights=false
  952. HighPrecisionGBuffers=False
  953. MobileFeatureLevel=0
  954. MobileFog=True
  955. MobileSpecular=True
  956. MobileBumpOffset=True
  957. MobileNormalMapping=True
  958. MobileEnvMapping=True
  959. MobileRimLighting=True
  960. MobileColorBlending=True
  961. MobileVertexMovement=True
  962. MobileLODBias=-0.5
  963. MobileBoneCount=75
  964. MobileBoneWeightCount=2
  965. MobileUsePreprocessedShaders=True
  966. MobileFlashRedForUncachedShaders=False
  967. MobileWarmUpPreprocessedShaders=True
  968. MobileCachePreprocessedShaders=False
  969. MobileProfilePreprocessedShaders=False
  970. MobileUseCPreprocessorOnShaders=True
  971. MobileLoadCPreprocessedShaders=True
  972. MobileSharePixelShaders=True
  973. MobileShareVertexShaders=True
  974. MobileShareShaderPrograms=True
  975. MobileEnableMSAA=False
  976. MobileContentScaleFactor=1.0
  977. MobileVertexScratchBufferSize=150
  978. MobileIndexScratchBufferSize=10
  979. ApexLODResourceBudget=1000000020040877300000.000000
  980. ApexDestructionMaxChunkIslandCount=2147483647
  981. ApexDestructionMaxChunkSeparationLOD=1.000000
  982. bEnableParallelAPEXClothingFetch=False
  983. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  984. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  985. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  986. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  987. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  988. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  989. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  990. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  991. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  992. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  993. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  994. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  995. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  996. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  997. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  998. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  999. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1000. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1001. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1002. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1003. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1004. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1005. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1006. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1007. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1008. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1009. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1010. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1011.  
  1012. [SystemSettingsEditor]
  1013. ResX=1280
  1014. ResY=720
  1015.  
  1016. [SystemSettingsSplitScreen2]
  1017. bAllowWholeSceneDominantShadows=False
  1018. bAllowLightShafts=False
  1019. DetailMode=0
  1020.  
  1021. [SystemSettingsMobile]
  1022. BasedOn=SystemSettings
  1023. Fullscreen=True
  1024. DirectionalLightmaps=False
  1025. DynamicLights=False
  1026. SHSecondaryLighting=False
  1027. StaticDecals=True
  1028. DynamicDecals=False
  1029. UnbatchedDecals=False
  1030. MotionBlur=FALSE
  1031. MotionBlurPause=FALSE
  1032. DepthOfField=FALSE
  1033. AmbientOcclusion=FALSE
  1034. Bloom=FALSE
  1035. Distortion=FALSE
  1036. FilteredDistortion=FALSE
  1037. DropParticleDistortion=TRUE
  1038. FloatingPointRenderTargets=FALSE
  1039. MaxAnisotropy=2
  1040. bAllowLightShafts=FALSE
  1041. DynamicShadows=False
  1042.  
  1043. [SystemSettingsMobileTextureBias]
  1044. BasedOn=SystemSettingsMobile
  1045. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1046. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1047. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1048. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1049. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1050. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1051. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1052. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1053. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1054. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1055. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1056. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1057. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1058. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=linear,MipFilter=point)
  1059. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1060. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1061. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1062. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1063. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1064. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1065. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1066. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1067. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1068. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1069. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  1070.  
  1071. [SystemSettingsIPhone3GS]
  1072. BasedOn=SystemSettingsMobileTextureBias
  1073. MobileEnableMSAA=True
  1074.  
  1075. [SystemSettingsIPhone4]
  1076. BasedOn=SystemSettingsMobile
  1077. MobileContentScaleFactor=2.0
  1078.  
  1079. [SystemSettingsIPodTouch4]
  1080. BasedOn=SystemSettingsMobileTextureBias
  1081. MobileContentScaleFactor=2.0
  1082.  
  1083. [SystemSettingsIPad]
  1084. BasedOn=SystemSettingsMobileTextureBias
  1085. MobileFeatureLevel=1
  1086. MobileFog=False
  1087. MobileSpecular=False
  1088. MobileBumpOffset=False
  1089. MobileNormalMapping=False
  1090. MobileEnvMapping=False
  1091. MobileRimLighting=False
  1092. MobileContentScaleFactor=0.9375
  1093.  
  1094. [SystemSettingsIPad2]
  1095. BasedOn=SystemSettingsMobile
  1096. MobileEnableMSAA=True
  1097.  
  1098. [SystemSettingsAndroid]
  1099. BasedOn=SystemSettingsMobileTextureBias
  1100.  
  1101. [Engine.PhysicsLODVerticalEmitter]
  1102. ParticlePercentage=100
  1103.  
  1104. [Engine.OnlineSubsystem]
  1105. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1106. AsyncMinCompletionTime=0.0
  1107.  
  1108. [Engine.OnlineRecentPlayersList]
  1109. MaxRecentPlayers=100
  1110. MaxRecentParties=5
  1111.  
  1112. [VoIP]
  1113. VolumeThreshold=0.1
  1114. bHasVoiceEnabled=true
  1115.  
  1116. [FullScreenMovie]
  1117. bForceNoMovies=FALSE
  1118. LoadMapMovies=LM_Gamescom
  1119. LoadMapMovies=LM_LondonBridge
  1120. LoadMapMovies=LM_Victoria
  1121. LoadMapMovies=LM_WhiteChapel
  1122. LoadMapMovie_Obj_LondonBridge=LM_LondonBridge
  1123. LoadMapMovie_Obj_Victoria=LM_Victoria
  1124. LoadMapMovie_obj_Whitechapel=LM_WhiteChapel
  1125. bShouldStopMovieAtEndOfLoadMap=TRUE
  1126.  
  1127. [IPDrv.WebConnection]
  1128. MaxValueLength=512
  1129. MaxLineLength=4096
  1130.  
  1131. [IPDrv.WebServer]
  1132. ApplicationPaths[0]=/ServerAdmin
  1133. ApplicationPaths[1]=/images
  1134. ListenPort=80
  1135. MaxConnections=18
  1136. ExpirationSeconds=86400
  1137. bEnabled=false
  1138.  
  1139. [IPDrv.WebResponse]
  1140. IncludePath=/Web
  1141. CharSet=iso-8859-1
  1142.  
  1143. [TextureTracking]
  1144. #TextureName=T_GD_Traffic_Crosswalk_01
  1145.  
  1146. [AnimNotify]
  1147. Trail_MaxSampleRate=200.0
  1148.  
  1149. [Engine.UIDataStore_OnlinePlayerData]
  1150. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1151. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1152. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1153. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1154. StorageProviderClassName=SDEngine.SDStorageProvider
  1155. ProfileDataExtension=.ue3profile
  1156.  
  1157. [Engine.LocalPlayer]
  1158. EyefinityFOVThreshold=140.0
  1159. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1160.  
  1161. [MobileSupport]
  1162. bShouldCachePVRTCTextures=False
  1163. bShouldFlattenMaterials=False
  1164. FlattenedTextureResolutionBias=0
  1165. UDKRemotePort=41765
  1166. UDKRemotePortPIE=41766
  1167.  
  1168. [Engine.GameViewportClient]
  1169. bDebugNoGFxUI=FALSE
  1170. bUseHardwareCursorWhenWindowed=TRUE
  1171.  
  1172. [ContentComparisonReferenceTypes]
  1173. +Class=AnimSet
  1174. +Class=SkeletalMesh
  1175. +Class=SoundCue
  1176. +Class=StaticMesh
  1177. +Class=ParticleSystem
  1178. +Class=Texture2D
  1179.  
  1180. [Configuration]
  1181.  
  1182. [SDEngine.SDEngineExtensions]
  1183. HttpClassName=ShooterGame.SGHttp
  1184. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1185.  
  1186. [OnlineSubsystemPC.OnlineSubsystemPC]
  1187. ProfileDataDirectory=.\Shooter\SaveData
  1188. ProfileDataExtension=.ue3profile
  1189.  
  1190. [SDEngine.SDProfile]
  1191. bDisableOfflineSaves=false
  1192. bDisableOnlineSaves=false
  1193. bUseMostRecentSave=false
  1194.  
  1195. [SDEngine.SDOnlineSubsystem]
  1196. ProfileDataDirectory=.\Shooter\SaveData
  1197. ProfileDataExtension=.ue3profile
  1198.  
  1199. [SDPCEngine.SDOnlineSubsystemFireteam]
  1200. ProfileDataDirectory=.\Shooter\SaveData
  1201. ProfileDataExtension=.ue3profile
  1202.  
  1203. [SDEngine.SDPresencemanager]
  1204. HeartbeatFrequency=20.0
  1205. PresenceServerInitialTimeout=30.0
  1206. PresenceServerTimeout=45.0
  1207. ConnectionRetryFrequency=60.0
  1208. RequestTimeout=10.0
  1209. InstanceFileName=ServerInstance.json
  1210. SSLContext=3
  1211. SSLPort=443
  1212. SSLCACertificate=
  1213. SSLClientCertificate=
  1214. SSLClientPrivateKey=
  1215.  
  1216. [Windows.StandardUser]
  1217. MyDocumentsSubDirName=UnrealEngine3
  1218.  
  1219. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1220. bHasGameSpyAccount=true
  1221. EncryptedProductKey=NotForShip
  1222. ProfileDataDirectory=../ShooterGame/SaveData
  1223. ProfileDataExtension=.ue3profile
  1224. ProductID=11097
  1225. NamespaceID=40
  1226. PartnerID=33
  1227. GameID=1727
  1228. StatsVersion=7
  1229. NickStatsKeyId=1
  1230. PlaceStatsKeyId=2
  1231. LocationUrlsForInvites=shooterpc
  1232. LocationUrl=shooterpc
  1233. bShouldUseMcp=true
  1234.  
  1235. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1236. bUseVAC=true
  1237. GameDir=unrealtest
  1238. GameVersion=1.0.0.0
  1239. Region=255
  1240. CurrentNotificationPosition=8
  1241. ResetStats=0
  1242.  
  1243. [SDEngine.SDGameStatsManager]
  1244. GAME_STATS_VERSION=19
  1245.  
  1246. [GameplayStats.JSON]
  1247. Enabled=false
  1248.  
  1249. [GameplayStats.Fireteam]
  1250. Enabled=true
  1251. PlaytestOnly=true
  1252. BaseUrl=https://multiverse/shooter
  1253.  
  1254. [GameplayStats.Echo]
  1255. Enabled=true
  1256. PlaytestOnly=true
  1257. Frequency=5.0
  1258. ContentEncoding=zlib
  1259. MonitorUpload=true
  1260. MonitorUploadFrequency=10.0
  1261.  
  1262. [GameplayStats.Unreal]
  1263. Enabled=true
  1264. Frequency=0.25
  1265.  
  1266. [PacketSimulationSettings]
  1267. PktLoss=0
  1268. PktLag=0
  1269. PktLagVariance=0
  1270.  
  1271. [SDSoundSystem]
  1272. uIOMemorySize=4096
  1273. fTargetAutoStmBufferLength=380
  1274. fMaxCacheRatio=2.0
  1275. uDefaultPoolSize=4096
  1276. uLEngineDefaultPoolSize=16384
  1277. uCommandQueueSize=128
  1278. HDREnable=1
  1279. HDREnableBoost=0
  1280. HDRSettingIndex=1
  1281. HDRMaxSize0=35
  1282. HDRMinSize0=26
  1283. HDRReleaseRate0=20
  1284. HDRMaxSize1=56
  1285. HDRMinSize1=35
  1286. HDRReleaseRate1=20
  1287. HDRMaxSize2=68
  1288. HDRMinSize2=45
  1289. HDRReleaseRate2=20
  1290. MuteOnLostFocus=0
  1291. OcclusionMinValue=0.15
  1292. OcclusionMaxValue=0.35
  1293. OcclusionMinDistance=156
  1294. OcclusionMaxDistance=1072
  1295.  
  1296. [SDTestServer]
  1297. Dedicated=true
  1298. Listen=false
  1299.  
  1300. [IniVersion]
  1301. 0=1361209623.000000
  1302. 1=1361209623.000000
  1303.  
  1304. [AppCompat]
  1305. MeasuredCPUScore=73.457878
  1306. CompatLevelComposite=4
  1307. CompatLevelCPU=5
  1308. CompatLevelGPU=4
  1309.  
  1310. [WinDrv.Accessibility]
  1311. StickyKeysHotkey=True
  1312. ToggleKeysHotkey=True
  1313. FilterKeysHotkey=True
  1314. StickyKeysConfirmation=True
  1315. ToggleKeysConfirmation=True
  1316. FilterKeysConfirmation=True
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