Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package com.nextlevelminecraft.cad435.objloader;
- import net.minecraft.client.Minecraft;
- import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
- import net.minecraft.tileentity.TileEntity;
- import net.minecraft.util.ResourceLocation;
- import net.minecraftforge.client.model.AdvancedModelLoader;
- import net.minecraftforge.client.model.IModelCustom;
- import org.lwjgl.opengl.GL11;
- public class ComplexTileEntitySpecialRenderer extends TileEntitySpecialRenderer {
- public static IModelCustom Crystall;
- public static ResourceLocation CrystallTex;
- public ComplexTileEntitySpecialRenderer(){
- //initialize Model and Texture
- //Res-Location
- ResourceLocation LocationCrystall = new ResourceLocation("objloader", "models/Crystall_2Forge.obj");
- //Model format: Std Wavefront, Triangulated, denormalized(for now), Poly-optimzed
- Crystall = AdvancedModelLoader.loadModel(LocationCrystall);
- //No final texture created, Dummy white plain texture (265x256)
- CrystallTex = new ResourceLocation("objloader", "models/texture/Dummy_256.png");
- }
- @Override
- public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
- GL11.glPushMatrix();//Matrix to Stack
- GL11.glTranslated(x, y, z);//Translate
- Minecraft.getMinecraft().renderEngine.bindTexture(CrystallTex);
- Crystall.renderAll();//seems to be the whole Drawing code // found the Tessalator code at ModelRenderer.class & Wavefrontobject.class, seems that rendering 'll be done by forge
- GL11.glPopMatrix();//remove Matrix from Stack
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement